Specifying Colors
A color consists of three or four color components:
Color byte ordering determines how linear frame buffer writes and color arguments are interpreted and is established in the call to grSstWinOpen() when the Glide and Voodoo Graphics systems are initialized (see Chapter 3).
The GrColor_t type definition represents a packed color value and is used in routines that set a constant color:
void grConstantColorValue( GrColor_t color )
Glide refers to a global constant color when performing flat shaded primitive rendering, set with grConstantColorValue(). The default value is 0xFFFFFFFF.

Vertex colors are specified in the GrVertex structure as individual color components, since the Voodoo Graphics system will iterate and compute slopes for each color individually.

Chapter 5                                                                                                                  Next : Dithering