In This Chapter
In This Chapter Several different rendering
techniques using the alpha component of the color are discussed.
You will learn about:
-
specifying alpha values
-
configuring the alpha combine unit that
produces alpha values for pixels being rendered
-
using the auxiliary buffer to store alpha
values
-
alpha blending, a technique for creating
translucent objects in a scene
-
alpha testing, a technique for accepting
or rejecting pixels based on their alpha value
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