List of Figures
- Introduction
- Figure 1.2 The pixel pipeline.
- Figure 3.1 Locating the origin.
- Figure 3.2 Logical layout of the linear frame buffer.
- Figure 4.1 Specifying a clipping window.
- Figure 4.2 Pixel rendering.
- Figure 4.3 Polygons.
- Figure 4.4 Polygon orientation and the sign of the area.
- Figure 4.5 Aliased and anti-aliased lines.
- Figure 4.6 Pixel coverage and lines.
- Figure 9.1 TMU connectivity.
- Figure 9.2 Point sampled and bilinear filtering.
- Figure 9.3 Texture clamping.
- Figure 9.4 Mipmaps.
- Figure 10.1 The color palette.
- Figure 10.2 The size of a mipmap depends on the setting of the evenOdd flag.
- Figure 10.3 Downloading a mipmap.
- Figure 10.4 Replacing a single LOD.
- Figure 10.5 Replacing a few rows of an LOD.
- Figure 11.1 Reading from and writing to the LFB.
- Figure 11.2 Frame buffer writes: encoding the location of the origin as the
sign
- of the strideInBytes.
- Figure 12.1 The Voodoo Graphics status register.