An Introduction to Glide
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Voodoo Graphics is the first video subsystem that enables personal computers and low cost video game platforms to host true 3D entertainment applications.Optimized for real-time texture-mapped 3D images, the Voodoo Graphics subsystem provides acceleration for advanced 3D features including :
In addition, it supports :true-perspective texture mapping with trilinear mipmapping and lighting, detail and projected texture mapping, texture anti-aliasing, and high precision subpixel correction. general purpose 3D pixel processing functions, including triangle-based Gouraud shading, depth buffering, alpha blending, and dithering Real-time, true-perspective, texture-mapped rendering with lighting support at low cost Simplified software porting: only the inner rasterization loop is affected lowest cost solution designed expressly for use in the entertainment markets patent pending techniques to reduce texture memory requirements (especialy now with the acquisition of Gigapixel, 27-03-2000)
The Glide Rasterization Library is a set of low level rendering functions that serve as a software “micro-layer” to the Voodoo Graphics family of graphics hardware, including the 3Dfx Interactive Texelfx ™ and the Pixelfx™ special purpose chips. Glide perm its easy and efficient implementation of 3D rendering libraries, games, and drivers.