An Introduction to Glide
Voodoo Graphics is the first video subsystem that enables personal computers and low cost video game platforms to host true 3D entertainment applications.

Optimized for real-time texture-mapped 3D images, the Voodoo Graphics subsystem provides acceleration for advanced 3D features including :

  • true-perspective texture mapping with trilinear mipmapping and lighting,
  • detail and projected texture mapping,
  • texture anti-aliasing, and
  • high precision subpixel correction.
  • In addition, it supports :
  • general purpose 3D pixel processing functions, including triangle-based Gouraud shading, depth buffering, alpha blending, and dithering
  • Real-time, true-perspective, texture-mapped rendering with lighting support at low cost
  • Simplified software porting: only the inner rasterization loop is affected
  • lowest cost solution designed expressly for use in the entertainment markets
  • patent pending techniques to reduce texture memory requirements (especialy now with the acquisition of Gigapixel, 27-03-2000)

  • The Glide Rasterization Library is a set of low level rendering functions that serve as a software “micro-layer” to the Voodoo Graphics family of graphics hardware, including the 3Dfx Interactive Texelfx ™ and the Pixelfx™ special purpose chips. Glide perm its easy and efficient implementation of 3D rendering libraries, games, and drivers.


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