List of Tables
- Introduction
- Table 3.1 Frame buffer color formats.
- Table 3.2 Frame buffer resolution and configuration.
- Table 4.1 The location of the origin affects triangle orientation and the
sign of its area.
- Table 5.1 Configuring the color combine unit.
- Table 5.2 The color combine function scale factor.
- Table 5.3 Choosing local and other colors for the color combine unit.
- Table 5.4 Overriding the local color when the high order bit of atexture is
set.
- Table 6.1 Combining functions for alpha.
- Table 6.2 Scale factors for the alpha combine function.
- Table 6.3 Specifying local and other alpha values.
- Table 6.4 Alpha blending factors.
- Table 7.1 The depth test.
- Table 8.1 Alpha test functions.
- Table 9.1 The stw hints.
- Table 9.2 Mapping pixels to texture coordinates in texture maps.
- Table 9.3 Texture sizes and shapes.
- Table 9.4 Texture combine functions.
- Table 9.5 Scale factors for texture color generation.
- Table 9.6 The number of TMUs affects texture mapping functionality.
- Table 10.1 Texture formats.
- Table 10.2 Glide constants that specify arguments to grTex functions.
- Table 11.1 Interpreting data read from the LFB.
- Table 11.2 16-bit LFB data formats.
- Table 11.3 32-bit LFB data formats.
- Table 11.4 Color, alpha, and depth sources.
- Table 11.5 Source data formats for the grLfbWriteRegion() routine.
- Table 13.1 Color combine functions.
- Table 13.2 Alpha combine unit modes.
- Table 13.3 Texture combine functions.