It all started in Tokyo, Japan. It was an innocent Internet game designed by Shino Mon-ban. The came itself was called Yume Tamashii. It was a deadly game. It would kill if the player was too old, or even if the player was young. But if the player was young, they stood a chance. A chance to try and survive. You only had to play the game once to get sucked in. When the player slept, they started to have strange dreams. Dreams of a world where magic ruled, with evil ruling the magic. The more the dreamer had these dreams, the more they separated from the world they called home. If they separated totally from their own world, there was no way back. All they could do was try to survive. It would have been alight if the game had been destroyed, like the government tried to do with it. But someone found a copy and started to send the game out again. Most of the people who received the game ignored it. But some didn't. The game wasn't just in Japan anymore. It had spread throughout the entire world. Of all the people who got the game, twelve are in danger. Little did these twelve know what the game would do to them, or what their strange dreams were about...
The first to play the game was a 15 year old girl named Irina, from Tokyo, Japan. Her uncle had invented the game. She was the test subject. She found out quickly what the game Yume Tamashii did to the player. She posted the information on a number of message boards on the Internet, hoping that it would stop anyone else from playing. She didn’t know how to stop the effects of the game. She didn't know that there was a key, a key that might be able to save those stuck in the game. Irina spent two months trying to keep people from playing the game. She was slowly becoming pale, fading from the world. Irina knew what the other world was like and she tried to stop herself from becoming stuck there the only way she knew how...
An hour later the body of a young girl hit the concrete, blood splattered everywhere. There was a bridge above where the girl had landed. On the edge of it a small book bag lay, with a tag fluttering in the breeze. On the tag was the owner's name, Irina. The girl had stopped the process of fading from the world, only to get herself trapped inside the game itself, forever a pawn in the story...
And so the story begins...