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GOTO STATEMENTS AND JAVA(TM)
PROGRAMMING

Suppose you write a C/C++ program that searches a 5 x 5 array 
to find the first occurrence of a particular value. You might use 
the following approach:

    #include 
    
    /* 5 x 5 array of numbers */
    
    #define N 5
    static int vec[N][N] = {
        {1, 2, 3, 4, 5},
        {2, 3, 4, 5, 6},
        {3, 4, 5, 6, 7},
        {4, 5, 6, 7, 8},
        {5, 6, 7, 8, 9}
    };
    
    /* target number to be searched for */
    
    static int TARGET = 8;
    
    int main() {
        int i = 0;
        int j = 0;
        int found = 0;
    
        /* iterate through the array, looking for the target */
    
        for (i = 0; i < N; i++) {
            for (j = 0; j < N; j++) {
                if (vec[i][j] == TARGET) {
                    found = 1;
                    goto done;
                }
            }
        }
    
        done:
    
        if (found) {
            printf("Found at %d %d\n", i, j);
        }

        return 0;
    }


If you run the program, you get the result:

    Found at 3 4

In this example, a loop nested in another loop is used to find
the matching array element. If the program finds the element, it
needs to "break" from the nested loops. It's not sufficient to 
simply break from the inner loop. Doing that only takes the program
to the outer loop, it does not actually terminate both loops. So 
a goto is used to jump out of the inner loop and transfer control 
to the "done:" label. Using a goto is not the only way to solve the 
problem in C/C++, but this is one place where a goto is sometimes 
used.

Goto statements are controversial. One problem is that it's hard 
to control the program logic effectively if you use these
statements. For example, look again at the program above. It's 
clear that the "found" test that is just after the "done:" label 
is intended for use after the loop has terminated (that is, after 
the loop terminates normally or through the goto). But there's no 
way to enforce this rule; control can be transferred to this label 
from anywhere in the function.

In the Java(tm) programming language, goto is a reserved word; 
the Java programming language does not have a goto statement. 
However there are alternative statements that you can use in 
the Java programming language in place of the goto statement. 
This tip demonstrates three alternative statements.

The first of these is a rewrite of the above program:

    public class ControlDemo1 {
    
        // 5 x 5 array of numbers
    
        static int vec[][] = {
            {1, 2, 3, 4, 5},
            {2, 3, 4, 5, 6},
            {3, 4, 5, 6, 7},
            {4, 5, 6, 7, 8},
            {5, 6, 7, 8, 9}
        };
        static final int N = 5;
    
        // target number to be searched for
    
        static final int TARGET = 8;
    
        public static void main(String args[]) {
            int i = 0;
            int j = 0;
            boolean found = false;
    
            // iterate through the array, looking for the target
    
            outer:
            for (i = 0; i < N; i++) {
                for (j = 0; j < N; j++) {
                    if (vec[i][j] == TARGET) {
                        found = true;
                        break outer;
                    }
                }
            }
    
            if (found) {
                System.out.println("Found at " + i + " " + j);
            }
        }
    }

The key point in this example is that break statements can be
labeled, that is, a break can designate a labeled loop. Specifying
"break outer" in the above example terminates the loop labeled 
"outer". In other words, the break statement terminates both 
loops.

The same idea applies to continue statements, for example:

    public class ControlDemo2 {
        public static void main(String args[]) {
    
            outer:
            for (int i = 1; i <= 3; i++) {
                for (int j = 1; j <= 3; j++) {
                    System.out.println(i + " " + j);
                    if (i == 2 && j == 2) {
                        continue outer;
                    }
                }
            }
        }
    }
    
Output here is:

    1 1
    1 2
    1 3
    2 1
    2 2
    3 1
    3 2
    3 3

Break statements are normally used in loop and switch statements,
but you can also use them in any labeled block. Here's an example
that illustrates this idea:

    public class ControlDemo3 {
    
        // add two numbers together, a >= 0 and b >= 0
        // throw IllegalArgumentException if a or b out of range
    
        static int add(int a, int b) {
            block1: {
                if (a < 0) {
                    break block1;
                }
                if (b < 0) {
                    break block1;
                }
                return a + b;
            }
            throw new IllegalArgumentException("a < 0 || b < 0");
        }
    
        public static void main(String args[]) {
    
            // legal case
    
            try {
                int a = 37;
                int b = 47;
                int c = add(a, b);
                System.out.println(c);
            }
            catch (IllegalArgumentException e) {
                System.err.println(e);
            }
    
            // illegal case
    
            try {
                int a = 37;
                int b = -47;
                int c = add(a, b);
                System.out.println(c);
            }
            catch (IllegalArgumentException e) {
                System.err.println(e);
            }
        }
    }

In this example there's a block labeled "block1". The program 
handles errors by breaking out of the block. If there are no 
errors, the program returns normally from within the block. 
An error causes an exception to be thrown after the block is 
exited. Note in this example that there are other ways of 
structuring the code. For example, you might simply say:

    if (a < 0 || b < 0) {
        throw new IllegalArgumentException("a < 0 || b < 0");
    }
    return a + b;

Which approach is "correct" depends a lot on the complexity of the 
logic, and what style you prefer.

The final example illustrates the case where you'd like to perform
some actions, and then somehow gain control for cleanup processing. 
You want to do this whether the actions succeed, fail, or trigger 
an exception. This case is sometimes implemented in C/C++ by using 
a goto to jump to the end of a function, where there is some 
cleanup code.

Here's an example of how you can do this using a Java(tm) program:

    public class ControlDemo4 {
    
        // add two numbers together, a >= 0 and b >= 0
        // throw IllegalArgumentException if a or b out of range
    
        static int traceadd(int a, int b) {
            try {
                if (a < 0 || b < 0) {
                    throw new IllegalArgumentException(
                        "a < 0 || b < 0");
                }
                return a + b;
            }
            finally {
                System.out.println("trace: leaving traceadd");
            }
        }
    
        public static void main(String args[]) {
    
            // legal case
    
            try {
                int a = 37;
                int b = 47;
                int c = traceadd(a, b);
                System.out.println(c);
            }
            catch (IllegalArgumentException e) {
                System.err.println(e);
            }
    
            // illegal case
    
            try {
                int a = 37;
                int b = -47;
                int c = traceadd(a, b);
                System.out.println(c);
            }
            catch (IllegalArgumentException e) {
                System.err.println(e);
            }
        }
    }

This example does program tracing. It prints a message when the 
traceadd method exits. The exit can be normal, through the return 
statement, or abnormal, through an exception. Using try...finally 
(no catch) like this:

    try {
        statement 1
        statement 2
        statement 3
        ...
    }
    finally {
        cleanup
    }

is a way to get control for cleanup, no matter what happens in the 
try clause.

For further reading, see chapter 14 in "The Java(tm) Language
Specification" by James Gosling, Bill Joy, and Guy Steele
(http://java.sun.com/docs/books/jls/).

Any comments? email to:
richard@dreamscity.net