Beholder. Summonable. A lethal guardian. A bolt of pure energy emanates from these creatures that virtually destroys whatever they touch. Berserker Charge. When used, the Warrior doubles his speed and attack damage and goes flying full-board into an opponent demolishing them with this melee attack. Channel Life. Regenerate Mana from your own health as you remain perfectly still.
Burn. Spell. When cast, this spell delivers a small, but lethal flame underneath it's target which burns the target. Blacksmith.When used, the Warrior can restore damaged weapons and armor to prolonged usage in combat. Confuse. Muddles the foes sense of direction making it harder to evade the caster.
Carnivorous Plant. Summonable. When cast the large Plant waits, hungering for it's next meal to come running along blindly then takes a bite out of a leg or whatever comes by. Eye of the Wolf. A temporary vision enhancement for the Warrior allowing him to focus and see things others can not. Counterspell. Also can be reffered to as "Dispel". Counterspell destroys any and all spells in play at that given moment.
Ember Demon. Summonable. Vicious imp-like creatures which are deadly fast and just as powerful. Harpoon. The Warrior throws forth a harpoon that allows him to latch into a monster/creature of any type and pull it back to him. Death Ray. The Rail gun of Nox. This spell when cast focuses pure death energy into a concentrated energy beam.
Fist of Vengeance. Spell. When cast, a large rock fist falls from the heavens and and erupts into fire when it hits it's target below. Tread Lightly. A temporary enhancement that can allow the Warrior to walk virtually on top of trapped areas without setting them off as well as walk through darkened caverns or behind foes. Dispel Undead. When cast, instantly any and all Undead enemies (Ghosts, Zombies, Skeletons, etc.) fall dead to the ground.
War Cry. When uttered, the Warrior can confuse his enemies as well as stun them in place, allowing for a combo with his Spear or his Berserker Charge to follow-up. Earthquake. When cast, anything within a certain radius is nailed with falling debree, causing objects to be destroyed, walls to come crashing down.
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;© 2000 Westwood Studios