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Beholder. Summonable. A lethal guardian. A bolt of pure energy emanates from these creatures that virtually destroys whatever they touch. |
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Berserker Charge. When used, the Warrior doubles his speed and attack damage and goes flying full-board into an opponent demolishing them with this melee attack. |
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Channel Life. Regenerate Mana from your own health as you remain perfectly still. |
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Burn. Spell. When cast, this spell delivers a small, but lethal flame underneath it's target which burns the target. |
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Blacksmith.When used, the Warrior can restore damaged weapons and armor to prolonged usage in combat. |
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Confuse. Muddles the foes sense of direction making it harder to evade the caster. |
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Carnivorous Plant. Summonable. When cast the large Plant waits, hungering for it's next meal to come running along blindly then takes a bite out of a leg or whatever comes by. |
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Eye of the Wolf. A temporary vision enhancement for the Warrior allowing him to focus and see things others can not. |
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Counterspell. Also can be reffered to as "Dispel". Counterspell destroys any and all spells in play at that given moment. |
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Ember Demon. Summonable. Vicious imp-like creatures which are deadly fast and just as powerful. |
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Harpoon. The Warrior throws forth a harpoon that allows him to latch into a monster/creature of any type and pull it back to him. |
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Death Ray. The Rail gun of Nox. This spell when cast focuses pure death energy into a concentrated energy beam. |
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Fist of Vengeance. Spell. When cast, a large rock fist falls from the heavens and and erupts into fire when it hits it's target below. |
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Tread Lightly. A temporary enhancement that can allow the Warrior to walk virtually on top of trapped areas without setting them off as well as walk through darkened caverns or behind foes. |
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Dispel Undead. When cast, instantly any and all Undead enemies (Ghosts, Zombies, Skeletons, etc.) fall dead to the ground. |
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War Cry. When uttered, the Warrior can confuse his enemies as well as stun them in place, allowing for a combo with his Spear or his Berserker Charge to follow-up. |
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Earthquake. When cast, anything within a certain radius is nailed with falling debree, causing objects to be destroyed, walls to come crashing down. |
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