I put it here so that everybody can try it. Please send me your ideas, and I will try to fix/add/change it at night, when I have more time. But please remember, I will not be responsible for any damage ( if any ) because of your downloading and using this tool. Use it at your own risk. Also please check for virus before using ( on my site I 've checked it, though ). I will add the MD5 file later.
Thanks for your try and your comments.
Quick Guide:
- New: to create a new font
- Save: save the font in binary format. TThis binary format is used for Potato Chips only.
- Export: export to the .H file in order to be able to use in your Rim applications.
The item Description in dialog Font Definition will be used as the FontDefinition
variable of the exported .h file. For example, I created a font with 5 chars ( with From = 48, i.e. char '0', and To = 52, i.e.
char '4' ) with Descrition to be OnlyFiveChars
then the exported .h file will have the declaration const FontDefinition OnlyFiveChars.
Then, when we include this .h file
into the application, we can define new font as follows:
#include "myfont_fivechars.h" // this is the file to which Potato Chips exports Font *pFont = ( Font *) new Font( &OnlyFiveChars ); ... m_edit.Append("01234"); // these 5 chars are corresponding to 5 new-defined chars m_edit.SetFont(pFont); AddField( m_edit );Notes:
For more information on the fields in dialog Font Definition, see Note on Fonts of RIMOS
Beta 0.26: ( Nov 1, 2001 )
Beta 0.25: (Oct 26, 2001 )
Beta 0.24: (Oct 25, 2001 )
Beta 0.23:
Beta 0.2:
Beta 0.1: (Oct 23, 2001 ) First version
Screen shot of the Potato Chips desgining the smiling-face font | Screen shot of a sample Rim app using smiling-face font |
![]() |
![]() |
If somebody wonders why I design the GUI in such a small size, it is because I will port it to PocketPC platform, so that I can desgin Rim fonts while I am far from my computer ;-).