Updated December 5, 2001
News
Files Index
People
should read all of these, but anyone apping a FC /MUST/ read the news Canon files,
hence, why they are separate from the rest of the Policy files.
Theme.......................Files that
explain the world
Characters...............Files detailing
character types
Policies.........................The
Policies of the MUX
Canon..............Policies on handling
Canon and Cutoff
Tinyplot..........................Files on
the Tinyplots
Differences...........Differences Between
Shows and Game
Disclaimer..................................Hail
to Joss
Thanks........................Thanks to
Those Who Helped
News
Theme
World of Demons.....................History
of the World
Powers that Be..................The Good
Guys From Above
Wolf, Ram and Hart...........The Q&A on
the Evil Trinity
The Last Century...............The
Prophesized End (Now)
Soul............................The
Importance of a Soul
Dimensions..........................Earth,
Pylea and...?
Hellmouth................Source of
Sunnydale's Weirdness
Magick.....................Pawn's Original
Magick System
World
of Demons
The history of the world is defined by a
series of events; the outcome of which lead to the modern age. History began
millions of years ago, long before humans, as we know them. The world was ruled
by demons. They were creatures of vast size and power that walked the land
supreme beings. Nothing could stop them and nothing could keep them from
hoarding over the lands as they saw fit. The more powerful and stronger
survived by their strength and power, the smaller survived by their cunning and
their intelligence and ability to work together in a single unit. This is known
to the modern naive world as the time of the dinosaurs. To those who know better,
it is the Age of Demons.
This age would not last forever. As most
ages do, it came to a quick and swift end, though it may not seem that way to
those not involved. The world broke apart. Dimensional boundaries shifted like
landmasses. A majority of the larger demons found themselves inhabiting new,
strange worlds. Smaller ones did as well.The ridges in the dimensional
boundaries brought through just as much as they allowed escape. Different kinds
of creatures began to make appearances. More intelligent, more compact, more
able to adapt to the changing world around them. And then, slowly, a new race
began to grow on the lands. The demons conflicted immediately with the strange
compact bi-peds. They did not destroy the entire race though. Many managed to
hide and survive that way. Others survived only because something brought about
the arrival of a new player in the game. The Slayer.
The exact origins of the Slayer are unknown
to most. She appeared some time in the pre-dawn of civilization; a hunter to
fight the demons that had infested the Earth. Whenever the Slayer fell, a new
one would rise up and take on the powers of the old and do what the one
previously had done. The line of the Slayer continued until the present day.
She is the check and balance against the
world of the demons and keeps them from fully taking the world as we know it
today. They have even managed minor victories that have insured the survival of
the human race and limited the powers of the darker aspects of the Earth.
Powers
That Be
To understand the Powers That Be is beyond
mortal men and women. In fact, most demons probably would not even understand
the Powers to their full capacity. In simple terms, they are higher beings,
existing beyond this plane. They have one major purpose. They guide and move
the powers of good in all dimensions. They are mainly concerned over this one,
due to it's status as the anchor and the 'home dimension.' If Earth falls, then
all dimensions fall. And that does not mean they just fall under evil
influence. It will mean they are permanently destroyed. This is not common
knowledge to anyone, or else demons likely wouldn't try so hard to destroy
earth. They don't quite understand the consequences of their actions. But that
is what the Powers strive for, preservation of this and every dimension
imaginable.
Wolf,
Ram and Hart
Though this is not the pure form of evil,
this is the name that they will go by on this MUX. Their name is taken
obviously from the law firm that they sanction, but also from the books in
Pylea that had the sigils of a Wolf, a Ram and a Hart on the covers. Their
influence stretches beyond this dimension and in fact owns a majority of the
possible worlds out there. Their main focus is on this one. It is the anchor of
the world. They are not trying to destroy it actively. They are merely trying
to go on and continue with their work. Good has never been able to completely
win a victory against them and will likely not. Not a substantial victory at
least. Both sides are locked in a deadly battle that will have no end
resolution except ultimate destruction of both. Neither side wants that, so
neither side is really trying to win.
Soul
What
exactly is the soul and what makes it so important in the world of humans and
demons? The following is an examination of theories based on past episodes of
Buffy and Angel. Future episodes may contradict what is here and if it is
important it will be corrected, as long as it doesn't heavily affect the RP of
current characters in a way they disapprove of.
The
soul has been shown as the ability to feel guilt over past deeds committed
intentionally. In the case of vampirism it also makes the person revert to
their base personality. If they were romantics deep down and internally, this
will not change that. They will still have the ability to feel these emotions,
though they won't be able to express them normally. Most soulless affections
revolve around emotions such as lust and desire, jealousy and pain, obsession
or sometimes admiration and respect. Not to say soulless love isn't love, but
it certainly wouldn't be a normal relationship by any means.
Evidence
towards this affection was seen in Surprise when the Judge threatened to
"burn the humanity" out of Spike and Drusilla for "sharing
affection and jealousy". Also, Spike has shown on more than one occasion
that his obsession with the Slayer has developed into much more, not to mention
his affection towards Joyce and Dawn.
Also,
in Angel, the vampire lovers James and Elizabeth were a lot like Spike and
Drusilla. The love was strong with each other, but that didn't make them any
less vicious. Elizabeth even seemed to take perverse pleasure in having a
boyfriend choose his life or the life of his girlfriend. Likely this was her
way of proving that human love could never be immortal.
Not
all vampires are capable of soulless love. Darla and Angelus are a strong
example. They shared a lust and pain relationship, but they would betray and
abandon each other at the drop of a hat. One theory deals with purity of
bloodlines. Taking the Master's line into consideration; he sired Darla, she
sired Angelus, he sired Drusilla, and she sired Spike. None of the four show
the raw strength of the Master, though they do equal each other a lot more
closely (Drusilla having a distinct advantage due to her other abilities). But
comparing personalities and humanity, the line between Angelus and Spike is
very, very wide. Angelus killed for the sheer pleasure of it. He never hated
his victims; he drew it out as long as possible. Spike fought for the fight and
tended to get it over with quickly. The end is more or less the same (though
Angelus drove people crazy very often long before he killed him, if he ever
gave them that mercy), but the differences are there.
On
the general level, the soul acts as the human conscience. Without one, someone
has no guilt over things that they did in the past or will do in the future.
They can still feel guilt, just not over things that they intentionally caused
or plan to cause (i.e. Spike showed guilt and remorse over the events of The
Gift, but they were not something that he intentionally caused). The lack of
this guilt leaves a person with a rush and a strong sense of freedom and to a
point at times a God Complex.
Lacking
a soul doesn't make a person evil automatically though, but it does take away
the leading factor that keeps people good. By comparison people with souls can
be just as evil as those without. They have the guilt, they just choose to
ignore it or become numb to it. (Examples: Wolfram and Hart lawyers generally
still retain their souls, they just do not view their actions as guilt worthy a
majority of the time, though as Lindsey has shown, that guilt sometimes becomes
too much. - Also, when Buffy was getting soul-sucked in Living Conditions, she
didn't become evil, she just lost her restraint to act.)
Dimensions
Besides
the dimension of earth, there are countless possible worlds out there. Some of
these have been seen on the show (even if not with the cutoff). The Wish-universe,
Pylea, Jonathon-Superstar-universe, the world-without-shrimp, hell-dimensions,
ect. There are an infinite amount of possible worlds. Some are demon ruled,
others are just variations of our world. There's one theory that for every
choice a person might make, there is a separate world created to take on each
of the different options that the person could have made.
There
are places on the earth where the barriers between the dimensions are thin.
These places are called Hellmouths (See Hellmouth news file). Now, to correct a
common misperception, not all the other dimensions are bad. There are good
ones, they are just less prominent than the bad. There are so many ways that
things can go wrong and very few where things go right. Just like evil appears
to be of abundance on this plane of existence, they are of the abundance on the
entire scope of the dimensions.
There
is one more thing that must be covered. This dimension is the anchor. It is the
original and the real dimension. All the others are mirrors or offshoots of
this dimension; even the very dimension that the Powers that Be reside in. The
evidence in the series to support this comes from the fact that this is the
dimension with all of the barriers that can combine the others, and in Angel
(Season 2, episode Reprise) the 'Senior Partners' referred to our world as the
'Home Office'. Which implies that it is the original. We are taking that
literally on this MUX.
Hellmouth
Not
unique to Sunnydale, a Hellmouth is a place where the boundaries between the
dimensions are thin. The energy from other dimensions saturates the area,
making it a hotspot for demonic and magical activity. Demons and vampires tend
to flock in hoards to the area, sometimes unknowing of why they are drawn. The
actual areas where the connections between the dimensions are closest can be
opened and bring about the end of the world.
The
Hellmouth has multiple effects on the normal world. For one, it increases the
likelihood of people trying things generally believed impossible (building
robots, creating zombies, becoming invisible, ect). It also advances the
magical abilities of people who were born near it. Psychics and natural witches
are more common. Also, religious pursuits tend to be heightened (presence of
more churches than normal. better attendance, ect).
Magick
All characters that intend to have any form
of magickal rank need to be familiar with the following news files. Applying
for a magick character means you conform to the system that has been designed
specifically for this MUX. Any questions should be directed at Hart.
Power
Chart..................................Power Ranks
Specialties.
............................Areas of Magick
Ritual
Magick.....................Explanation of Rituals
Disciplines....................Styles of
Learning Magick
Natural Magicks....................Magick
Without Spells
Spell
Costs.....................................The Cost
Examples...................Spell Examples
From the Shows
Power
Chart
0
- Zilch. Regular Joe.
1
- 1 element*, 0 primaries, 1 secondary, (minimum)
2
- 1 element*, 0 primaries, 2 secondaries, (minimum)
3
- 2 elements*, 1 primary, 2 secondaries (minimum)
4
- 2 elements*, 2 primaries, 3 secondaries (minimum)
5
- 3 elements*, 3 primaries, 4 secondaries (minimum)
6
- 3 elements*, 4 primaries, 5 secondaries (minimum)
7
- 4 elements, 5 primaries, 6 secondaries (minimum)
8
- 4 elements, 6 primaries, 7 secondaries (minimum)
*
- People trained in the Druid discipline automatically start out with all 4
elements.
FC
Comparisons - According to this list, Willow is a 8, Amy's a 7, Tara and Ethan
would be 6s, Giles would be a rusty 5, Jonathon, Wesley and Anya would be 4s,
and Jenny would have been a 2. Almost no NFC characters will be approved to
start with higher than a 4.
Elemental
ranking means that the character has experience over the element. Even a level
1 can still summon all the elements; it will just be extremely limited.
Elements are used primarily for areas of magick (the primary and secondaries)
and rarely are used separately, even when someone is proficient. Once you've
chosen your rank, pick the elements you wish to be good in. Make sure the one
you aren't isn't too heavily connected with one of your specialties. Once
someone reaches a 7, they can continue to learn, but very likely the number who
reach level 7 will be capped at about two on the MUX at a time. So 1 more
character will be allowed to reach 7 to compare with Willow.
Specialties
are listed and described in news magick specialties
News
Magick Specialties
Below
is a list of the many different types of Specialties allowed. If you wish to
add one for your character, include it and a description of the area in the app
and it will be considered. For the list without details, go to news magick
specialist.
Chants/Phrases/Invocation
The basis of modern magicks. Almost every
spell requires at least a secondary in this, due to the use of Latin and other
languages in spells. Specializing in this gains you stronger power in such
spells that require the uttering of a phrase, or the invocation of a Goddess,
or a complicated chant. Finding a word in another language that is connected
with the spell you want to use would be a good idea, but if you can't find one,
just make up a word and say it's an ancient lost demon language or something.
Potions/Herbs/Candles/Incants
Potions are your traditional magickal
elixirs and ethers that do various things. Generally they take a great deal of
preparation. Magickal powders are also included in this. Sometimes (especially
the powder version) requires an invocation or incantation to activate. Includes
the use of incants and candles.
Amulets/Gemstones/Talismans/Sands
This is the creation and use or activation
of amulets, gemstones and magickal talismans. This also includes ritual magick
props. Different gemstones, metals, fabrics, herbs, runes, ect cause different
effects. Research would be a good idea, and check out our webpage for details
on some stuff that you can go off of (mainly gemstones and runes).
Runes/Written
Languages
Translation magicks mainly, witches who
wish to specialize in keeping records and adjusting spells to fit the modern
craft generally know this. It can also be used to invoke Norse Runes and other
written symbols on the body or instruments. Runes are a great assist in
creating Talismans and Amulets, and blood runes on the body tend to be required
for darker ritual magicks. Check out the webpage for some details on runes and
their meanings.
Perception/Glamour
At the early levels (secondary) this is
basically minor illusion, usually touching one or two senses maximum. The more
advanced, the better one can fool the senses. This can be used to make someone
think they see someone who isn't there. It can be used to make a person appear
as someone else, or even just wearing different clothing than they actually
are. For secondaries, it tends to require some form of primary for a major
manipulation of the senses. (Example: Tara's Demon Masking Potion/Incantation
combination would be a secondary Perception spell.)
Levitation/Telekinesis
This is a form of natural magick. Anyone
with this as a specialty can manage it without the use of other areas of magic
to operate it. The difference between secondary and primary is mainly
determining the amount one can levitate or move at once. Those with secondaries
will need an assistant to help with the spell (another witch) to move things
heavier than a two hundred pounds.
Technomagicks
A new form of magick, just recently
introduced into the world of witches and other magick users. Not generally
considered a area of use by traditional witches and warlocks. Basically it
allows the controlling and manipulation of technology on a magickal level. Can
be as simple as increasing processor speed to wiping a hard drive with a simple
touch. Would also include any form of electrical/data transfer device (example:
Willow's phone activation spell.) Again, those without a primary in it will
need to mix their spell with something they do have a primary in.
Warding/Sealing
Wards tend to be power consuming, due to
their effect area and the time they can remain active (anywhere from a few
hours to months, depending on the level of the ward), hence, even if someone
specializes in it, they need to attach the spell to something else they have a
primary in (such as attaching the spell to an amulet or using a chant or a
rune). This includes sealing powers (requires an item usually if you want it to
last) and creating force fields.
Mental/Empathy/Channeling
This type of magick manipulates the mind
and emotions of people and animals. It can be used to communicate with animals,
and form telepathic bonds with people. It also can be used to wipe memories and
do love spells. The higher the power of the spell, the more likely it is needed
as a primary, or needs a back-up casting device for the spell. (As in, Willow
can telepathically speak to people without trouble, but the memory eraser
required a herb and a phrase). This also includes channeling spirits and other
people through your mind and body.
Fortune
Telling
This is one of the natural forms of magick.
If you don't have potential in this area, you can't force yourself to learn it
and have much effect. Tara is probably the only person who has even any
potential in this on the main FC cast (her ability to recognize Possession).
Fortune Telling includes reading energies of people, using Tarot and Palms as a
way of delving into the possible paths the person may take. Generally, these
forms of reading are vague and sketchy, due to the fact that a lot of the times
paths are not fully written and may cross with other dimensions. This cannot be
taken as a primary.
Conjuring
The ability to make something out of
nothing is the basis of conjuring. Creating light, fire, gusts of wind, guiding
balls of Aradia, ect. This is considered a Advanced level spell and requires a
lot of know-how to do and a lot of magickal potential to handle. The bigger a
thing you conjure, the more it will take out of the caster. Even simple
conjuring spells require usage of another specialization, generally magickal
phrases in traditional magick.
Physical/Healing
Healing is the ability to heal or restore a
body. Also includes the ability to drain a body of life energy. It's a
double-edged sword and completely depends on what the person is wishing to do.
Often combined with amulets or potions, rarely combined with phrases (but it
happens). Note, this power is extremely limited in what it can do. Natural
things tend to be nearly impossible, but inflicted wounds and contracted
illnesses are within the realm of this power. Also can be used to increase
physical power and speed.
Transformation/Transmogrification
Changing one thing into another thing. This
generally is a higher-level type of magick, and normally /not/ going to be a
specialty until the person already has at least three others. When it's a
secondary, the person needs to cast the spell in conjunction with a primary.
(Say they have a primary in Chants, they need to say a chant in order to change
-- much like Amy's rat spell.)
Transportation/Dimensional
Portals
Teleportation and opening of portals,
whether on the physical plane of this Earth, or opening a portal to another
dimension, is the basis of this specialty. This is an extremely difficult thing
for even highly trained magick users and will drain energy quickly when used.
Humans cannot normally handle spells of this magnitude. This is generally
reserved for demon spell casters. Or at the very least requires
double-combination and multiple casters (a circle of 2 or more witches).
Time
Like the previous one, this one is
extremely difficult to do, and will be extremely limited. Most time spells that
humans can manage are small time-bubbles for storage (store a book outside of
time to protect it). Stopping or reversing time in an area larger than a square
foot is nearly impossible for a human witch to handle, and even a circle of
twelve would likely kill themselves trying. Demons would be a tad better at it,
but still, most likely they would kill themselves. Besides the minor uses of
this specialization, do not expect it to be allowed use. This specialty is
/extremely/ restricted. No one will get a primary in it. And likely no one will
be allowed a secondary either.
news
magick speclist
Beginning
1
- Chants/Phrases/Invocation
Basic
2
- Potions/Herbs/Candles/Incents
3
- Amulets/Gemstones/Sands/Talismans
4
- Runes/Written Languages
5
- Perception/Glamour
6
- Levitation/Telekinesis
Intermediate
7
- Technomagick
8
- Warding/Sealing
9
- Mental/Empathy/Channeling
10
- Fortune Telling
Advanced
11
- Conjuring
12
- Physical/Healing
13
- Transformation/Transmogrification
Uber-Specialties
14
- Transportation/Dimensional Portals
15
- Time
Ritual
Magick
Even those with limited power in the
mystical arts can manage to do a vast number of spells. These spells are mainly
ritual in nature, and will require extensive study and specific instruments.
The major difference between ritual and actual magick is the fact that real
magick users can compromise. They don't need all the exact ingredients required
for a spell unless it's incredibly volatile (such as say... resurrection
spells, dimensional travel, time spells, ect). Ritual magick requires that
people do everything exactly as listed in the book. Generally it takes a lot
more time, and if they are interrupted the effects will not be quite as they
should have been. For ritual spells, you should clear anything major with the
staff, especially if it's Major TP-ish. Also, if your character has no
experience in the ritual arts, be aware the chances of failure even if they do
everything perfect are a lot higher, and so are the chances of injury or death
for the person using the spell.
Disciplines
Below are a list of the following allowed
disciplines of learning that are available on the MUX at the moment. Each
Magick User needs to pick which one they learned. If none fit your character
idea, you are free to contact Hart and give a description of what you wish and
she will try to accommodate by adding another to this list.
Witchcraft..................Modern and
Traditional Craft
Blood Mages....................The Darkest
Practitioners
Druids...................Halfway between
Blood and Witch
Romany.........................Gypsies and
their Magicks
Technopagans....................Magicks
Using Technology
Clerics.................Magick Users Under
the 'One God'
Others.......................Unique or
Minor Disciplines
Switching..........................Switching
Disciplines
Witchcraft
Modern witchcraft involves the structured
use of magick to manipulate and control the environment around them for the use
of good. There are bad witches and warlocks, but the practice itself is not
evil. The misuse of it can be tough.
Most witchcraft focuses around one
specialty, invocation, chanting, and magical phrases. Anyone who is going to be
a traditional witch needs to learn that specialty first. Potions, herbs,
candles, incents, amulets, gemstones, sands, talismans and runes are also very
important to traditional witchcraft. There are other ways of learning magick,
but this one tends to be the highest known.
Witches and Warlocks are allowed every
specialty listed (except Time, obviously). And they can get as high as 8.
Blood
Mages
Instead of focusing around Invocation,
Blood Mages center primarily around the use of blood sacrifice in spells. Any
spell they use requires some blood spilt previously. Major spells require
sacrifice of an animal or a person before the spell. These are considered the
darkest of practitioners, and most Witches will have nothing to do with them.
Also, Blood Mages are the only ones who can do some spells, the darkest of
magicks. People who dabble in the darkest magicks tend to be dabbling in blood
magick.
Blood Mages can learn every specialty
except Technomagick (and Time, obviously), but require ritual sacrifice for
each of their spells. This includes minor spells. Usually it can just be
pricking their finger.
Druids
A mix between witches and blood mages,
these old practitioners walk with nature, yet take life for a majority of their
major spells. Unlike Blood Mages, they can still do minor spells without the
assistance of sacrifice, and unlike witches, they are actually more in tune
with certain areas of nature, especially weather and the raw elements.
They can learn every specialty except
Technomagick (and Time, again), though they also tend to not learn Dimensional
Portals, wishing to keep their studies of magick centered on this reality and
earth. Druids are only allowed to reach level 6 power-wise. The advantage of
Druids is the fact that even at level one they have all 4 of the elements.
Romany
The lost magicks of the Gypsies are
starting to resurface recently, but due to the fact that much of the original
power is lost, they are often considered one of the weakest of the available
disciplines. But they are also the most subtle. Unlike Witches and Blood Mages
and Druids, they are not required to have any specialty the Beginning or the
Basic specialties to do their basic spells. They are best with manipulating
Perception and with subtle Mental spells, and they are extremely good at
Fortune Telling. More complicated spells do require ritual, but the stuff they
do from day-to-day do not.
Allowed specialties include:
Chants/Phrases/Invocation, Potions/Herbs/Candles/Incants,
Amulets/Gemstones/Sands/Talismans, Runes/Written Languages, Perception/Glamour,
Levitation/Telekinesis, Warding/Sealing, Mental/Empathy/Channeling, Fortune
Telling and Physical/Healing. They are only allowed to reach a level 4
power-wise.
Technopagans
The most specialized of any of the groups,
these pagans study primarily technomagicks and learn very little else. What
they do learn is to assist their technomagicks. This group is obviously the
most modern of any of the others, and also the youngest. They work mainly with
computers, electrical technology,
Available specialties:
Chants/Phrases/Invocation, Runes/Written Languages, Perception/Glamour,
Technomagick (duh), Warding/Sealing, and Mental/Empathy/Channeling. Maximum
allowed level is 4; a majority will end at 3.
Clerics
Though not all will be known as Clerics,
this faction is put together by the fact that they are all holy magick users of
the old world and the new. These people tend to be monks, or priests or nuns or
some other form of holy man or woman (tend to be men though). They use the
magicks in respect to their Gods and hence, do not consider their use unholy.
The Christian based Clerics tend to believe other uses of magick are unholy,
but the Asians and the Middle Eastern and Africans tend to be more lenient.
Though likely they would never touch other forms of magick. All their magicks
require prayer and use of their religious symbols. Also, almost every ritual
spell originates from a Clerical practice.
They are allowed to possess all of the
available specialties (except Time), and also tend to be one of the more
disciplined of the disciplines. They can reach level 8 and beyond more easily
than even witches, due to the fact that many of them begin to learn magicks
before they learn to walk.
Others
Those who choose to pursue magick in a
fashion other than the above are considered to have a rare or unique form.
Almost every single demon race has their own unique way of doing magick, and
some other magickal folk do as well. Unique magicks tend to be focused on one
area (example, Transformation, Mental, or perhaps even Warding). Either they
are focused around a higher specialty, or they are focused around a Basic one.
If they focus around a Basic one -- let's say, gemstones -- they need to use or
be in possession of gemstones that fit the spell they are working. People who
choose Other for their powers need to explain them more fully than those who
choose a discipline with a defined foundation.
Natural
Magicks
Natural Magicks are those magicks that do
not require actual spells. Namely, Fortune Telling, Levitation/Telekinesis,
Mental/Empathy/Channeling are among those, but some of the other 'areas of
magick' also have natural forms. Apping someone with natural magicks is
allowed, but they are only allowed one area to be natural in (see below). These
people are considered 'psychics' and likely will not realize what they are
doing at first, since it will come completely on instinct without training.
Natural Mages can become witches (and generally become much better ones)
The other areas that have natural
manifestations are Perception/Glamour, Warding/Sealing and Physical/Healing.
Perception/Glamour applies mainly to natural illusions, and the creation of
them. Someone who is a natural in this would be able to adjust the way other
people see him or her subconsciously. The Warding/Sealing side deals with the
natural ability to protect oneself against other magicks (including their own)
and outside forces. Healing is basically the ability of healing hands and
increasing the ability of others to heal, as well as oneself. This is usually
discovered if someone close to the person is dying and then they suddenly get
better after spending a little time with the healer.
The
Cost
Here is a Cost Chart for examples of
spells and the cost on the user. People need to use their own discretion in
deciding where the spell they're using would fall and to what extent it would
take it's toll. Sometimes the person isn't affected at all. Other times more
than they should have been. If a spell fails majorly, the effects usually
aren't that bad. People who are not well trained need to go a few levels up for
the amount of the cost. This list is for people who are Average (4s) at spells.
Those who are higher will have smaller and quicker dissolving effects.
Low
level spell -
Examples:
Simple glamour, lifting a pencil, single effect amulet.
Costs:
None.
1st
Medium level spell -
Examples:
Increasing processor speed of a computer, small invisibility spell, and
single-use warning wards.
Costs:
Fatigue. Wears off after half an hour.
2nd
Medium level spell -
Examples:
Minor conjuring, minor healing, activation of electrical systems, complicated
illusion, small 'Keep Out' or 'Stay' ward, short-term memory spell.
Costs:
Fatigue. Three or four hours. Headache. 10 minutes.
3rd
Medium level spell -
Examples:
Lifting a small person, Sealing a minor spirit, love spell, large invisibility
spell, medium level conjuring, small dimensional portals.
Costs:
Fatigue. Day or two. Headaches. Day or two. Temporary nosebleed.
1st
Advanced level spell -
Examples:
Minor Transformation/Transmogrification spells, Dimensional portals,
teleportation, Solid Wardings, sealing magick, and major healing.
Costs:
Fatigue. Week long. Headaches. Days. Random bleeding. Possible Minor Mental
Damage. Possible death.
2nd
Advanced level spell -
Examples:
Major Transformation/Transmogrification spells, high-level conjuring, creation
of unique artifact.
Costs:
Fatigue. Weeks. Pain. Week. Possible Mental Damage/Tainting. Possible death.
3rd
Advanced level spell -
Examples:
Resurrection spells, temporal magicks.
Costs:
Fatigue. Draining. Pain. Possible Tainting. Likely death.
Definition
of Burn Out: Over use of magick causes the user to have a burn out. The amount
they use determines the amount of time they are left without their powers. This
is different from fatigue, because unlike that, it isn't physical. It stunts
the ability to do further spells for a time. Does not tend to matter what level
the witch is, though there are mystical ways to get around it. Doing so,
unfortunately, risks harsher cost penalties than usual.
News
Magick Examples
News
Characters
Major Features..................Opening
Title Characters
Minor
Features.....................Reoccurring Characters
Non-Features...........................The
Original Guys
Character
Types......................General Definitions
Applications................Read if you
Want a Character
News
Major Features
Before you consider apping a Major Feature,
you need to take your online times into mind. If you do not think you can keep
with the 15-day idle period, then do not apply the character til you are sure
you can manage it. Also, you need to take one other thing into consideration.
What you do with the character will carry over to the next player if you drop
it or are forced to resign. By applying the character you need to take that
into consideration. The next player will take off where you left it (within
reason). This includes if the character got married, pregnant, turned to the
dark side, got vamped, joined law school, ect. This is to keep coherence in the
storyline and to avoid paradoxes. All major changes to FCs will be made
available to the staff and are available to potential appers upon request.
Now that you've read the above, we can get
into what exactly a Major FC is. A Major FC is someone who's in the opening
credits of the series at the cutoff. (Buffy, Xander, Anya, Dawn, Spike and
Willow for Buffy; Angel, Cordelia and Wesley for Angel.) These characters have
the strictest idle allowances, due to the fact that they are the backbone of
the entire MUX. They also will tend to be the center of most of the major TPs
and scenes. Players are only allowed 1 major FC.
To see which FCs are still available, check
out the +fc/buffy and +fc/Angel files.
News
Minor Features
Unlike Major FCs, these are allowed to
start with a clean slate instead of carrying over RP from the previous players.
It is allowed, if the player who drops gives permission upon departure from the
game, but it is not required. Some changes will have to be kept though, if they
affect Major FCs (interactions, marriages, ect). If Wesley (hypothetical
situation that'll likely never happen) got married to Kate, whoever reapps Kate
would have to stick with it. She could have amnesia and remember /nothing/ of
the marriage and they could get a divorce, but it has to be kept as past.
(Note, the amnesia thing will only be allowed a couple times.)
Minor FCs are characters who have been on
the show, but were not on the opening credits when the cutoff was made. Notice,
dead FCs are not allowed to be applied. Only Darla will be resurrected via
Wolfram and Hart (Though Holtz will also be allowed, since he was preserved in
time, not dead).
To see which FCs are still available, check
out the +fc/buffy and +fc/Angel files.
News
Non-Features
These are the completely original
characters made using the theme set up. These belong to their respective
creators and are their property. Copying someone else's original is strictly
prohibited. Don't do it. Also, these characters can not be reapplied by someone
else later, hence, it will be looked down upon if an original establishes a
permanent relationship (i.e. marriage) with a Major FC since if they leave,
they will have to be killed off, or divorce in the background or something.
Now, these characters must fit with the
theme outline, and the character type files will go into everything they need
to know. People can app demons or humans, and humans have three different
'types' they can be. Powered, Knowledgeable and Normals. Powered are like
witches and tainted humans, knowledgeable are those that know about the demonic
world, but are just normal humans, and normals are those that don't know
anything. Applied normals will likely not stay normal very long on this MUX.
News
Character Types
Demons...........................The Things
that go Bump
Humans........................Those People
Sorta Like Us
Warriors....................Weapons in the
Final Century
Messengers....................The Powers'
Voice on Earth
Restricted.........................Hard to
Get Character
Banned............................Unavailable
Characters
News
Character Demons
Half-Breeds........................Human-Demon
Offspring
Vampires....................The Lowest of
the Half-breeds
Canon..................Types of Demons Seen
on the Shows
Created.......................Types Created
for this MUX
News
Demon Half-Breeds
There are three kinds of Half-Breeds.
Passive and Dominant are the first two. When an offspring of a demon and a
human is born looking like a human, they are passive. If they take on the
traits of the demon immediately, they are dominant. Passive half-breeds can go
their entire lives without taking on the traits of their other parent. Some
live completely normal lives as a human. Others develop the demon side upon
puberty or another developmental stage (such as adulthood). These people tend
to gain the ability to revert to the demon form (such as Doyle) where they have
all the abilities of their demon race. They have none of these abilities in
their human form.
Half-breeds generally retain their human
souls. Some races conflict and destroy the soul at birth for dominants or upon
manifestation for passives.
The last one is a half-breed who starts out
completely human, but becomes tainted to the effect where they are taken over
by a demon. Vampires are the most common example of this, though they are in no
way the only.
News
Demon Vampires
News
Demon Canon
News
Demon Created
News
Character Humans
Powered Humans................Born or
Gifted with Powers
Knowledgeable Humans.................Those
that are Aware
Normal
Humans.............................Average People
News
Powered Humans
Slayers................................The
Chosen One(s)
Witches.............................Trained
Magick Users
Psychics............................Natural
Magick Users
Tainted...............................Tainted
with Demon
News
Human Slayers
News
Human Witches
News
Human Psychics
News
Human Tainted
News
Knowledgeable Humans
Watchers...........................Those British Voyeurs
SHS '99......................Sunnydale
High Class of '99
Ex-Initiative........................Former Solider Boys
Wolfram and
Hart........................The Evil Lawyers
Ex-Demons...........................Demons Turned Mortal
Survivors................................Demon
Attachees
News
Human Watchers
News
Human SHS 99
News
Human Ex-Initiative
News
Human Wolfram and Hart
News
Human Ex-Demons
News
Humans Survivors
News
Warriors
News
Messengers
News
Restricted
These characters are allowed, but we will
restrict the number to a large amount. We will post when the number has been
reached and a category is closed. Check the Character Board to see if it's
still open before you app.
1) Abnormal Vampires - Vampires with
extensive Wicca power or gypsy or psychic abilities. Ritual based powers are
allowed without restriction -- anyone can use ritual magick with the right
instruments -- but we don't want vampires who can challenge Willow or even Tara
raw magick-wise.
2) Watchers - Seeing as a majority of
Watchers live in England and the game takes place in LA and Sunnydale, we want
to limit the amount of Watchers so that they do not lose their mystery and
solitude.
3) Ex-Initiative - A few will be allowed,
but we reserve the right to cap off the solider boys and lab coats. Most of
them cleared out of Sunnydale (or died) after the Adam incident. And most would
have stayed with the government. A few likely stayed to observe Buffy and the
Scoobs since the Primeval episode hinted that they would keep an eye on the
citizens involved.
4) Ex-Demons - These are allowed, but we're
going to try to keep it limited.
5) Messengers - The Powers That Be will
have a couple Messengers on Earth, but again, we want to keep it limited. This
is an extremely large responsibility and these people will be plot devises a
lot of the time.
6) OC Human Dimension Jumpers - Humans from
alternate dimensions will be allowed, but they will be extremely limited.
Demons have a much better chance of jumping dimensions and will therefore be
more likely allowed, so if you have to have an alternate dimension character,
it will more likely pass as a demon. (Especially since most demons originally
come from other dimensions.)
News
Banned
The following types of characters are
currently banned. Do not try to apply them, because no matter how good the app,
they will be scrapped. If you wish to argue a ban, send an @mail to the
character Wiz (Hart) and argue your point on why you think the character type
should be opened in a restricted fashion. Supply a good argument and you may be
allowed to app, but the staff reserves the right to continue to say no on any
of the following.
1) NFC Slayers - Any kind of reborn or
immortal Slayer. Includes Slayers that were vamped. Only two Slayers allowed on
this game. Buffy's death did not trigger a third. An original Slayer will only
be allowed if Faith is apped and killed off through a TP. Incarnations of
former Slayers may be allowed for brief TPs (aka. Ghosts, Spirit Guides, ect)
but they will be opened for TPs only. If you want to play one, submit a TP idea
and if approved, you can app the temp character.
2) Gods - Mythological based or otherwise.
You can app a demon-type based around a mythological deity, as long as the
power level is kept at a reasonable level.
3) Vampires with a Soul - Angel's going to
be it. As Spike has proven (and the Judge before him with his humanity burning
power) that vampires do not need a soul to have humanity.
4) Original vampires turned by FC vampires
in the past (including -- but not limited to -- Spike, Angel, Dru, Darla, The
Master, Harmony, and pretty much any vampire that was in the series). Only
allowed to happen through RP.
5) Anything resembling World of Darkness
vampires, werewolves, mages, and others too closely. There are thousands of
MUXs for them. Keep them there. Go to a WoD game if you want that.
6) FC Dimension Jumpers - We do not want
alternate Willows or Spikes showing up on the grid. If they /do/ show up again,
they will be played by whoever normally plays the character and they will be
temporary TP incarnations.
7) Dead FCs - We will be allowing Darla to
be resurrected as per Wolfram and Hart, and yes, Buffy was brought back too,
but any other characters will stay dead. (Looks like Angel's blonde chickies
are the only Phoenixs here c.c;)
News
Applications
Outlines..............................Detail-less
Outlines
FC.......................................Detailed
FC App
NFC.................................Detailed
The NFC App
Temp..............................Detailed
Temp Char App
News
App Outlines
News
App FC
News
App NFC
News
App Temp
News
Policies
Idle........................................Idle
length?
Alts...............................How Many
Are Allowed?
TS........................Scenes in Need of
the S rating
Lemming.................Gonna Follow You
Everywhere! o/~
Harassment...................Flaming of
Players or Staff
Combat..............................*bam*
*kick* *slash*
Consent......................Can I Kick You
Thru a Wall?
Death.................................Wanna
Kill Xander?
Dropping................Wanna Drop Your FC
or Over Idle?
Discipline....................Punishments
for Violations
Idle
This isn't just not logging on, this is
sitting in a room by yourself idling. For Originals we will understand this
sometimes, but if you play a Major FC, expect to get questioned if you're
constantly sitting alone in your room.
Major FCs (Title Cast Members) - 15
days idle time, unless taking a known vacation for reasonable RL reasons.
Minor FCs (Other Characters) - 30 days
idle time, unless taking a known vacation for reasonable RL reasons.
OFCs (Originals) - 60 day idle period.
Alts
People are allowed to have up to four alts,
max, but they need to keep each and every alt up to the idle period.
1 Major FC per player.
2 FCs per player, period. (one in each
city) - May be allowed to have 3 if one is an extremely minor (1 episode)
character.
2 alts per city (1 FC, 1 Original).
TS
TS is allowed, but keep it in private,
please. And while it can be worked into RP (as in, the characters on the show
do tend to know who's sleeping with who), take in mind ages of players when you
start talking about it. And keep in mind some things about the character if an
FC is involved. Angel especially. It is showed that he is allowed to 'have sex'
as long as it doesn't mean anything, but if he 'makes love' he loses his soul.
No happy TS for Angel's character without the consequences.
Lemming
Everyone has seen them, and almost everyone
has been one at one time or another. Due to the storytelling and character
interaction focus on this game, we request that everyone be aware of exactly
what a lemming is and deploy measures to avoid showing the symptoms.
A "Lemming" is a player who
enters a currently occupied room of the grid where a scene might be taking
place without paging the involved parties. These people tend to enter the scene
immediately without seeing what's going on, and quite often learn that their
presence is disruptive to the flow and coherence of the scene, and to the
annoyance of the participating players.
This is a discipline-worthy offense if it
becomes a habit for the player.
Harassment
Combat
Big part of Buffy is combat. It's a second
place to teen/young adult angst!
Consent
Death
Wanna kill off your FC? You /need/ to run
it by the staff and explain the reason behind it. Major FCs will likely not be
allowed to die unless it's in an amazing 'season finale'ish TP. Killing of
Original characters is allowed as you see fit. Have fun. Cannon fodder is
always good.
Dropping
Dropping an FC due to lack of interest or
idle time requires you to tell the Wizards a few things. The Wizards should
already document all major changes with the character thru approval if you’re a
Major Feature, so this isn't a problem. What we do ask is that you supply us
with a brief outline detailing some things that you would like to see carried
over by the next player. If you don't have anything specified, then do not
bother. What this is for is so new players can properly take on aspects of your
past RP and integrate it into their own. Character interaction, ect. Again, it
is up to you. Also, if you're dropping a Minor you are given the option of
opening them to further app as is (within reason). If you really do not want
your RP to carry over, please say so, or else we will assume permission is
given. In such a case of no carry-over, the next apper will decide how to
handle it.
Discipline
This is the method of discipline that will
be used on this MUX. If you don't want this to happen to you, read the news
files and avoid the punishments. That simple.
1) First major offense, @mail/email
warning, online appeal allowed.
2) Second major offense, 2nd warning,
@newpassworded for three days if not an idling offense. Email appeal allowed.
3) Third major offense, public posting of
reported offenses and resignation of Major FC. Minor FCs and Originals will be
@newpassworded for a week, email appeal allowed.
4) Fourth major offense, public reposting
of reported offenses and resignation of all characters. Possible siteban if
Harrassment. Appeals allowed after two weeks (so all involved are cooled down).
News
Canon
Cutoff.........................The Cutoff
for both shows
Character Interaction.................Handling
other FCs
Relationships.....................Handling
relationships
Cutoff
The
cutoffs for the shows are a tad different, unfortunately.
The
Cutoff for Buffy is early Season Six, right after Afterlife. Buffy did die, and
she did come back, just the same way she did in the show. From there, the path
of the game will take it's own direction.
The
LA crew is being snipped off in the middle of the 1st season; a little bit
after Doyle's death. Meaning Cordelia has the visions, and Angel still knows
little about Wolfram & Hart. Gunn hasn't joined the groups yet, and Fred is
still in Pylea. The Host has not been introduced, and Lindsey still has both
non-evil hands. Darla has not been resurrected and Faith is still at large.
Character
Interaction
While,
we're not dictating that it has to remain this way forever, in the beginning
you should take in mind pasts between FCs when you start to play with each
other. A lot of these characters have pre-set past interactions and in some
cases, there's a lot of badness between people. You are free to alter that via
RP, but please allow it to be gradual. People do not generally change their
opinions of others over-night. We wish to preserve the feeling of the shows in
the RP and character interaction is a major part of it. As per example, Spike
and Angel will likely not get along in the first few scenes they do together,
and if they do later, it will need to be developed via RP.
Relationships
Okay,
this is probably a controversial subject. Ships in fandoms are a big deal. Some
people (as we all have seen) can be overly obsessive over certain
relationships. And there are as many relationships in fandom as there are stars
in the sky. A particular example is the Buffy/Angel relationship obsession. If
the characters are not together on this MUX, do NOT bash the players. Ever. You
can express your feelings about the relationship, but in the end it is up to
them to decide whom their character will end up with.
Now,
one last note; breaking off a canonly active relationship (Tara/Willow,
Xander/Anya mainly) when one of the characters is currently player-less
requires approval of staff. If an RP developed relationship finds itself
missing a player for their SO, they may choose to move on. That is fine. But in
order to preserve the show to an extent, we don't just want Xander to break up
with Anya because she doesn't have a player and he wants to get it on with
Willow, who's free because Tara doesn't have a player. If both players of these
couples agree to split, and it's RPed, that's perfectly fine. You're free to do
that. This will only be a deal for the first couple months. If one of the
characters is playerless after a while, and the other wants to move on,
approval is likely to be given.
News
Tiny-plot
There
are 4 different types of tiny-plots that can be run on Pawns.
Minor TP.................Monster of the
Week / Short Term
Major TP...........Big Bad / Long Term /
Major FC Changes
Special TP......Involving DIRECT Contact w/
the PTB or SP
Cross-Over TP...................TPs
involving both cities
TP App............................The
Application for TPs
Minor
TP
Example:
Di'grasha the goat-headed demon decides to go on a killing spree in the Bronze.
Hero type saves the day. Yay.
Who
Can Run: Anyone. Find someone to emit the baddie and have fun. Emit him
yourself and let someone else be the hero. Whichever you want. Demon temps are
freely allowed for emit by anyone as long as they are not used beyond the
single scene or two (these guys should have a high death rate). Long term
(Month +) count as an app required temp, and generally would be a Major TP.
Approval:
If it's contained, no approval required. If an area on the grid gets destroyed
(i.e. The Bronze) or a city wide area is temporarily affected (i.e. Band Candy,
Hush, or Once More, With Feeling) it requires staff okay, and the okay of the
owner of the building on the grid, if it has one (i.e. if someone ICly owns the
Espresso Pump).
Major
TP
Examples:
1)
New Big Bad Vamp, Oren, plans to do a ritual that will bring about the end of
the world (again). It will take months of build up and gathering of the proper
items. Good guys must stop him.
2)
Xander gets vamped; Giles dies; or Gunn becomes a Wolfram & Hart hired
thug.
Who
Can Run: Temp Characters of this type require an app, and should generally be
the one to run the TP. If it's an FC change, then the FC involved should run
it.
Approval:
Oh yes. Big Bad TPs need staff approval because they may conflict with current
meta-plot plans in the works. Also, Major FC changes (death, status - good,
bad) require approval since if you leave the character, someone else will have
to bide by your changes to them. Please look at news Canon as well.
Special
TPs
Examples:
1)
Angel goes to the Oracles for help in fighting some new baddy that has appeared
in LA.
2)
Willow uses magick to open a direct conduit to the Powers for assistance in
saying a friend.
3)
The Junior Partners and Wolfram & Hart set up a meeting with the Senior
Partners.
4)
TPs that revolve around a written foretelling about Angel or Buffy or Faith or
another Warrior for Good or Evil.
Who
Can Run: Staff ran only. Anyone can app an idea, but only the staff is allowed
to emit the actual response from the Powers or the Senior Partners. Generally,
the Senior Partners will remain 'Off Stage' and the Powers tend to be silent
unless approached or they send a messenger (Such as Whistler). Staff run the
prophecy TPs too, or at least to the extent where they dictate what the
prophecy /is/ exactly. If the characters fulfill it and to what extent will
depend on the RP of the characters involved.
Approval:
Considering it is Staff Ran only, yes. Requires approval. Big yes.
Cross-Over
TP
TP
App
Differences
Disclaimer
This MUX is an original tangent of the TV Series
Buffy the Vampire Slayer and Angel, shown on WB, UPN and FX (in syndication).
Since 1997, Joss Whedon has allowed us to view his vision though over one
hundred episodes of both series. We have all the respect in the world for the
creators and writers of the series, as well as the actors that bring the
characters to life. Our attempt at a MUX is a pale imitation of their
masterpieces but we hope it is enough of one that it will be enjoyed by all who
play on it.
The World and the Feature Characters are
property of Joss Whedon, Mutant Enemy and FOX. No infringement or disrespect is
intended by this method of entertainment.
Original characters, details of the theme,
the magick system, the descriptions on the grid and the FC apps themselves
belong to their creators and should not be reproduced without permission.
Hart,
Head Wiz of Pawns of the Powers MUX
Thanks
Wizards
-
Hart
- Head Wiz, Theme Wiz, TP Wiz, Character Wiz, Building Wiz, App Wiz.
Wolf
- Site Wiz
Ram
- Code Wiz
Staff
-
Spiritus
(Spirit) - Open (Character Staff, App Staff)
Animus
(Heart) - Build/Desc Staff, Player Relations
Sophus
(Mind) - Open (Theme Staff, App Staff)
Manus
(Hand) - Open (TP Staff)