Magic
Mind over matter. Magic has many forms, elemental, holy, black, star, and combinations of these are the most common found in the realm of Arah. Some beings are more tuned with the magical balance in Nature and can normally use it better than others. These races may include elves, demons, and other spirits. Beings without this natural sense of the magical realm can also use magic, it is merely a question of whether their mind and will power are strong enough to use it. Human mages and wizards train for years before they consider themselves "worthy" of using such grand powers. Though there is a way to skip these years of training, a sort of cheating the more difficult path. The ancient, legendary Stones possess great elemental powers, powers that can heighten even a half-wit's magical powers beyond a normal human's.
There are a few rules to constrain magic users.

1. Heavy spell casting normally always results in the character becoming strained and tired from the amount of mental energy used. (Magically killing someone for example)

2. No one can instantly become an extremely powerful being. This rule is basically for n00bs who believe that think they can do anything. There have been exceptions in the roleplay before, but for sound reasons. (Ex: Linihv is a really powerful magic using human because of the combined strength of the Light and Darkness Stones.)

3. Though "spell components" are not required for every spell, certain more power spells require something equally grand to supply for it's energy for the correct effect. The best example is
"A life for a life".

4. Try to make up your own spells, the same ones get so dull after a bit. The biggest cliche of the "fireball wizard" needs to die a horrid death.
Fire
Water
Wind
Earth
Spirit
Star
Light
Darkness
Back to Arah...
The Elemental Magics