FPS is a First Person Shooter wannabe engine that I made some
time ago.
You can change several weapons, shoot a crate on a wall, look around
( but not too much), walk forwards or backwards.
Coded in Borland C++ 3.1
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COSMOS is a try to create a RTS ( or TBS)
engine. You can create,
move, and destroy as many ships as you like. It looks nice though it doesn't
do much.
Coded in Borland C++ 3.1
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FIGHTER is an evolved version of COSMOS,
starring only one ship that
can fire, turn right, left, up or down, that can be moved, and that can
"jump".
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