Light Infantry These troops are lightly armoured, nimble, and carry light machine guns for use against other infantry. Their usefulness against vehicles is minimal. They benefit, as all infantry, from the ability to use infantry rock. Sniper The Sniper has the longest range of any infantry unit. Its rifle has a low rate of fire, but inflicts massive damage to infantry units. It is ineffective against all but the lightest vehicles. Kindjal Infantry The Kindjal infantry carries two weapons. A small pistol for close combat, and a large tripod mounted mortar cannon. The launcher has a long range and fires armor piercing shells. It is very effective against armored vehicles, but has the ability to damage infantry targets. The Kindjal infantryman must be deployed to fire mortars. Once deployed, he is fixed in place until he is undeployed. The weight of the missile launcher means that the Kindjal is slow moving. They are especially effective when deployed in ambush from infantry rock. Engineer Engineers enter buildings and capture them for the player. They may also be used to remove leech spoors and repair your buildings. This unit can move through infantry rock Sand Bike The Sand Bike is the Atreides scout vehicle. Armed with a light cannon for anti infantry work, and with thin armor, its main protection is speed. Mongoose This is an Atreides anti-vehicle unit. Comparatively fast and lightly armored, the Mongoose uses a turret-mounted, long-range guided missile launcher to pick off enemy units from a distance and while moving. The Mongoose has a low reload rate, which means that multiple opponents can swamp it. It is quite damage resistant, with a moderate decrease in speed once it has been hit. Minotaurus This Atreides unit carries four large cannons; firing high explosive shells out to long range in a massive barrage. The resulting explosions are particularly effective against infantry. The Minotaurus has heavy armor, and is slow moving. It has trouble accurately aiming at moving targets, though the area effect of its shells compensates well. Repair Vehicle Many of your units will take damage during the course of battle. That is where the Repair Vehicle comes in. It has the ability to repair any mechanized unit. It has light armor and no offensive weaponry, so it will need to be well guarded. Sonic Tank The Sonic Tank carries a devastating long-range sonic weapon that damages all targets in its area of effect. The tank is moderately fast and has medium armor. However, the gun is fixed in place and cannot be fired on the move. Carryall The Carryall is used to ferry Harvesters around the map. They do this automatically with a computer controlled piloting system, and thus never need to be given orders. It has medium armor, and no offensive capabilities. Ornithopter A high speed, but lightly armored anti infantry flyer. Carrying a missile launcher, it is best suited for hunting down isolated units. It must return to a helipad to reload. Air Drone This is a small, lightly armored air unit that is used for defence. It carries an AA missile launcher that automatically fires at any air unit within range. Due to it's light armor, it is easily destroyed from enemy AA fire. Construction Yard The heart of every base is the Construction Yard. This structure is responsible for the creation of all other buildings in your base. Because this building controls your ability to expand your base and acquire new technologies, the wise commander protects it at all costs and at all times. In some missions you will start with a Construction Yard already in place, while in others you will begin with an MCV and must deploy it to begin building. Windtraps Windtraps provide power and water by using large above ground ducts to shunt wind underground into massive turbines. Once moving, the turbines power the internal generators, and humidity extractors. They have only light armor and are easy to destroy, so keep them well guarded. Barracks The creation and training of infantry units comes from the Barracks. You can upgrade the Barracks, which will allow you to produce more advanced infantry. Refinery The Refinery is the basis of all Spice production on Dune. After collecting Spice, your Harvesters unload it into the Refinery. From there it is converted into Solaris. You must keep a steady flow of incoming Spice in order to have enough money to purchase new buildings or units. For each Refinery built, you will receive one Harvester & Carryall. Factory In order to build vehicles for your campaign, you will need to build a Factory. All ground vehicles are created at the factory, although many may require the addition of other buildings for production. This building can also be upgraded to produce advanced units. Outpost When constructed, the Outpost will activate your radar screen. The radar screen allows you to see troop movements, friendly or unfriendly, along the battlefield. You must have sufficient power in order for the Outpost to generate the radar screen. Hangar The Hangar is where all air-based units are manufactured. This building can also be upgraded to produce advanced air units. Landing Pad Ornithopters must have this structure in order to re-arm their weapons. Starport The Starport allows you to purchase air and land based vehicles from the CHOAM Merchant's Guild. This facility can be a great asset in your campaign when used wisely. Gun Tower This is a defensive structure that is mainly used to stop infantry, but will whittle down vehicles as well. Basically a tower with a gatling gun, it rains down a hail of bullets to any incoming enemy units within range. Rocket Turret Much more powerful than the Pillbox, this defensive weapon will take down the heaviest of opponents, as well as air-based units. It has a long range, and fires salvos of rockets at its victim. Palace Like all palaces, the Atreides Palace gives you a super weapon. For the Atreides, it is the Hawk Strike. This powerful weapon rips down from the heavens and manifests itself as a giant bird of prey. It strikes fear into any opponent within its area, causing them to flee uncontrollably off the map, thus allowing your forces to move in and wreak destruction unimpeded.
Text file Source (historic): geocities.com/dunemperor
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