http://www.noctalis.com/dis/dk/
The Good Guys
Name Talents
Level: Ability Working Habits
1st choice, 2nd choice
/ (No no no!)
The Avatar 2:Protection, 4:Heal, 6:Freeze, 7:Lightning Bolt, 8:Scream Bomb, 9:Invisibility, 10:Word of Power
Not that it makes a difference, since he only comes at level 10 Combat
Lord of the Realm 4:Reflect, 7:Heal Combat
Archer 1:Arrow, 4:Red Bomb, 6:Speed Manufacturing
Barbarian 6:Protection Training
Dwarf 4:Protection, 7:Reflect Manufacturing
Fairy 3:Lightning, 4:Lightning Bolt, 5:Heal, 6:Invisibility, 7:Red Bomb, 8:Reflect, 9:Meteor, 10:Freeze Research
Giant 10:Speed Training / (Research)
Monk 2:Heal, 3:Protection, 4:Slow, 5:Red Bomb, 7:Lightning Bolt, 9:Hail, 10:Word of Power Research
Priestess 2:Flight, 3:Poison, 4:Reflect, 5:Tempest, 7:Lightning Bolt, 8:Heal, 9:Screamer, 10:Hail Research
Samurai 5:Sight of Evil, 6:Lightning, 7:Speed, 9:Freeze Combat, Training
Thief 4:Speed, 7:Invisibility, 10:Reflect Combat
Tunneler ?:Protection, 10:Teleport Combat
Wizard 1:Screamer, 3:Fireball, 5:Reflect, 5:Heal, 6:Freeze, 7:Hail, 8:Lightning Bolt, 9:Slug, 10:Meteor
Immune to Poison Gas Research / (Manufacturing)
The Bad Guys
Name Perks Demanded
Dressing Room (Size) Talents
Level: Ability Working Habits
1st choice, 2nd choice
/ (No no no!)
Imp Create Imp 1:Dig/Claim, 3:Speed, 10:Teleport Drag Body, Arm Trap, Mine, Dig, Claim, Reinforce
Horned Reaper Sacrifice a Troll, a Bile Demon and a Dark Mistress 5:Speed, 10:Slow
Does not work well with others Combat / (Barracks Duty)
Beetle Lair (1) 7:Slow
Bile Demon Lair (25), Hatchery (25) 2:Poison, 4:Fart, 7:Scream Bomb
Immune to Poison Gas and Tempest (size does matter) Manufacturing, Training
Dark Mistress Torture Chamber (9) 6:Lightning, 7:Speed, 9:Lightning Bolt, 10:Teleport
Speeds up Training if put in the Training Room Torture, Training
Demon Spawn Training Room (1), Treasury (1) 4:Red Bomb, 7:Scream Bomb
Lavawalk, Turns into a lvl 4 Dragon at lvl 11 Training, Barracks Duty
Dragon Lair (15), Treasury (25),
lvl 11 Demon Spawn 1:Flame, 2:Heal, 3:Scream Bomb, 7:Meteor, 10:Word of Power
Lavawalk, Gains experience resting near Lava Research, Training
Fly 5:Sight of Evil, 8:Speed Exploration
Ghost Torture Chamber casualties return as Ghosts 1:Reflect, 3:Invisibility, 6:Tempest, 8:Lightning Bolt Temple Worship, Research
Hell Hound Scavenger Room (9) 3:Speed, 5:Flame
Lavawalk, pisses on corpses in the Graveyard speeding decomposition Exploration
Orc Training (9), Barracks (1) 5:Speed, 7:Protection, 9:Heal Training, Guard Duty
Skeleton Training Room (9), Humanoids that die in Prison rise as Skeletons 5:Protection, 10:Lightning Bolt Training
Spider Lair (9), Hatchery (9) 2:Slow, 4:Freeze, 8:Hail Freezing Prisoners, Training
Tentacle Lair (9), Temple (9)
Only in levels with water 5:Freeze Combat, Training
Troll Workshop (1) 4:Speed, 7:Fireball, 10:Scream Bomb Manufacturing / (Research)
Vampire Lair (9), Rises out of corpses in the Graveyard 2:Flight, 3:Slow, 4:Teleport, 5:Heal, 6:Lightning Bolt, 7:Protection, 8:Tempest, 9:Word of Power
Vampires above level 2, when killed, will return a level lower. Scavenging, Research / (Manufacturing)
Warlock Library (9) 2:Fireball, 3:Heal, 4:Meteor, 5:Invisibility, 6:Red Bomb, 7:Sight of Evil, 8:Tempest, 9:Word of Power Research / (Manufacturing)
good strategie guide at;
http://www.gamecenter.com/Features/Guide/Dkeeper/
               (
geocities.com/dungkeep)