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PRSJ-Walkthrough.txt

This file should be viewed using a mono-spaced font like "Courier".
Use a font size where 79 columns are visible.

If you wish to play this game in English, check out the DvD Translations
website listed below.  The manual located at the site gives many hints that
are not repeated here.

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                        PORTOPIA Renzoku Satsujin Jiken
                            Suspense Adventure Game

                                      aka

                        The PORTOPIA Serial Murder Case

                                  Walkthrough

                             Version:            1.0
                             Written:        6- 9-05
                             Last Modified:  7- 6-06
                             For Patch Rev:        A

                                     by DvD

                                DvD Translations
                       www.geocities.com/dvdtranslations

----------------------------------- Contentts ----------------------------------

Sections:

(1) Part 1: Komiya and Fumie found Kouzou
(2) Part 2: (spoiler)
(3) Part 3: (spoiler)
(4) Part 4: (spoiler)
(5) Optional Items That Add To The Story
(6) Optional Useless Items

Sections 1 through 4 list all of the REQUIRED actions that must be performed to
pass the game.  For each section of the of the walkthrough, only actions
necessary to complete that section of the game are listed.  In this way,
you won't be given a hint to do something until it must be done to advance the
game.  Most likely you will do a lot of other actions to figure out these
actions that you must do.  Many actions needed to complete later sections can
be done earlier.  And remember, nothing can be done that will prevent you from
passing the game.

Actions that must be performed in a certain order are listed right after
each other without spaces.  Some optional actions that I felt were important
or interesting are also listed in these sections, but any actions that are not
required are noted as optional.

Sections 5 & 6 list actions that must be performed to gain optional
items - those that are not necessary to obtain to pass the game.  Beyond this,
there are tons of other actions not listed here that can be performed to
receive additional hints or to cause humorous responses to occur.

Unfortunately, telling you the name of any of the sections, besides the first
one would give away all of the mystery and ruin the game.  To use this
walkthrough when you are stuck, you'll simply have to look at all the actions
from the top down to see the first one that you haven't done.

Lastly, it is possible to cheat.  You can skip some sections of the game
entirely by calling phone numbers that you haven't been told about in the game.
This walkthrough assumes that you do not know any of these phone numbers and
thus doesn't cheat.

Key:

(Location) Menu -> Menu Selection (-> 2nd Menu Selection OR Position to Select)
  What happens.

IMPORTANT: Before reading the walkthrough, be sure you have read the manual
           section of the ReadMe which can be viewed at the site listed above.
           All FAQ type information is clearly listed in the Manual sections
           of the ReadMe.

(1)--------------------- Komiya and Fumie found Kouzou ------------------------

(anywhere) Dial Phone -> 000 000 0000               [Optional but fun]
  Toshi is the criminal.
(anywhere) Dial Phone -> 110                        [Optional but funny]
 The emergency operator yells at you!

(Study) Investigate Thing -> Dead Body
  Establishes TOD of Kouzou

(anywhere) Investigate Someone -> Kouzou -> Job
  Learn about: Toshi
(Harbor) Question Someone
  Someone saw Toshi at the harbor on the 17th after 9

(anywhere) Investigate Someone -> Toshi -> Job
  Can go to: Toshi's Place
(Toshi's Place) Take An Item -> Memo
  Evidence: Memo
(Toshi's Place) Investigate Thing -> Memo           [Technically optional]
  The note is referring to a phone number you must call.
(Toshi's Place) Dial Phone -> *15
  Man At Harbor
(Harbor) anything
  Evidence: Package
(Harbor) Investigate Thing -> Package               [Optional but explains why]
(Harbor) Arrest Someone                             [Optional but fun]

(Police H.Q.) Call Out -> Toshi
(Police H.Q.) Show An Item -> Memo
(Police H.Q.) Show An Item -> Package
(Police H.Q.) Question Someone -> Alibi
(Police H.Q.) Question Someone -> Alibi
  Yasu confronts him and says he's lying.
(Police H.Q.) Tap On or Hit -> Toshi
  He confesses to selling drugs.
(Police H.Q.) Arrest Someone

(2)----------------------- Toshi's just a drug dealer -------------------------

(anywhere) Dial Phone -> 000 000 0000               [Optional but fun]
 Hirata is the criminal.

(Hanakuma) Question Someone
 Learn about: Hirata
(Hanakuma) Question Someone                         [Optional but interesting]
(Police H.Q.) Move
 Learn about: Yukiko
 Can go to: Kyoto Station

(Outside Mansion) Investigate Thing -> Magnify Glass -> bottom right of door
 Can take: Ring
(Outside Mansion) Take An Item -> Ring
 Evidence: Ring
(Police H.Q.) Call Out -> Toshi
(Police H.Q.) Show An Item -> Ring
 He says he gave it Yukiko.

(Police H.Q.) Call Out -> Komiya
(Police H.Q.) Tap On or Hit -> Komiya
 He confesses to going out.

(Reception Room) Take An Item -> Picture Frame
 Show button
(Reception Room) Tap On or Hit -> button
 opens hole
(Reception Room) Move -> Another Room
 You see Maze entrance.

(anywhere) Move -> Police H.Q.
 Yukiko says the number 177-2493 was in Hirata's jacket.

(anywhere a phone exists) -> Dial Phone -> 104 
 Kyoto area code is 075.
(anywhere a phone exists) -> Dial Phone -> 0751772493
 Can go to: Amitahba Ridge
            OR
(Kyoto) -> Dial Phone -> 1772493
 Can go to: Amitahba Ridge

(Kyoto) -> Move -> Amitahba Ridge
 Dead Hirata found

(3)----------------------------- Hirata is dead -------------------------------

(anywhere) Dial Phone -> 000 000 0000               [Optional but fun]
 Kawamura is the criminal.

(anywhere) Move -> Police H.Q.
 Hirata died at 1pm on the 17th.
            OR
(anywhere) Stop The Inquiry
 Get insulted by the chief.
 Hirata died at 1pm on the 17th.

(Police H.Q.) Call Out -> Yukiko
(Police H.Q.) Show An Item -> Ring                  [Optional but interesting]
 Yukiko says Toshi never gave it to her.
(Police H.Q.) Question Someone -> Alibi
 Yukiko says she was at home.
(Police H.Q.) Question Someone -> Alibi             [Optional but interesting]
(anywhere) Investigate Someone -> Yukiko -> Alibi
 People saw her go out that night.
(Police H.Q.) Question Someone -> Alibi
 She lent "the old man" some money.

(Study) Investigate Thing -> Magnify Glass ->       [Technically optional]
 ashtray on table
  Can take: Matches
(Study) Take An Item -> Matches                     [Optional]
 Evidence: Matches
(Study) Investigate Thing -> Matches                [Technically optional]
 Snack Pal's Phone Number is 117-3149
(anywhere a phone exists but Kyoto) Dial Phone ->    1173149
            OR
(anywhere a phone exists)           Dial Phone -> 0781173149
|must immediately perform this action next| Question Someone ->
                                            Location OfStore
 Can go to: Shinkaichi
(Shinkaichi) Question Someone
 Can go to: Bar

(Study) Investigate Thing -> Magnify Glass -> right of drawer
  Evidence: Kouzou's Photo
(Bar) Show An Item -> Photo -> Kouzou
 Learn About: Kawamura
(Bar) Show An Item -> Photo -> Kouzou               [Optional but interesting]
            OR
(Reception Room) Investigate Thing -> Magnify Glass -> bottom right of table
 Can take: Lighter
(Reception Room) Take An Item -> Lighter
 Evidence: Lighter
(Bar) Show An Item -> Lighter
 Learn About: Kawamura
(Bar) Show An Item -> Lighter                       [Optional but interesting]

(Shinkaichi) Investigate Thing -> Sign              [Optional but interesting]
 Learn about: Okoi
(Shinkaichi) Question Someone
 Okoi was a friend of Kawamura.
 [Learn about: Okoi]
 Can call out: Okoi
(Police H.Q.) Call Out -> Okoi
(Police H.Q.) Question Someone -> About Kouzou
(Police H.Q.) Question Someone -> About Kawamura    [Optional but interesting]
(anywhere) Investigate Someone -> Kawamura -> Job   [Optional but interesting]
(anywhere) Investigate Someone -> Kawamura ->
 Personal History                                   [Optional but interesting]
(Police H.Q.) Move -> any
|If you want to get every item see Optional Item 5 in section (5).|
(anywhere) Move -> Police H.Q.
 Can go to: Sumire Condos

(anywhere) Move -> Sumire Condos
 Dead Kawamura found
(Sumire Condos) Dial Phone -> 110                   [Optional but funny]
 The emergency operator leaves you hanging...

(4)---------------------------- Kawamura is dead ------------------------------

(anywhere) Dial Phone -> 000 000 0000               [Optional but fun]
 Rika is off playing.

(anywhere) Stop The Inquiry                         [Optional but interesting]
 Get insulted by the chief.
 Kawamura couldn't have committed suicide.

(Police H.Q.) Call Out -> Okoi
(Police H.Q.) Question Someone -> About Kawamura
 Learn that the Sawaki club was Kawamura's biggest fraud
 and Fumie Sawaki was HIS private secretary too
(Sumoto) Question Someone
 Learn that Fumie had an Older Brother
 with a butterfly-shaped mark on his shoulder
 and that their parents committed suicide
 after the club went bust.
(anywhere) Look For Someone -> Fumie's Brother
(anywhere) Move -> Police H.Q.
 Evidence: Map

(Reception Room) Tap On or Hit -> button
(Reception Room) Move -> Another Room
(Study) Move -> Descend
(Maze) Move
 Up 3 Times, Left
 Up 8 Times, Left
 Up 4 Times, Right
 Up 5 Times, Left
 Up 2 Times, Right
 Up 2 Times        OR      Tap On or Hit -> wall
 Up 3 Times
(Grey Room) Call Out
 Can Take: Diary
(Grey Room) Investigate Thing -> Diary
 Read Kouzou's Diary
(Grey Room) Take An Item -> Diary                   [Optional]
 Evidence: Diary
(Grey Room) Move
(Maze) Move
              Right
 Up  2 Times, Right
 Up  2 Times, Right
 Up  6 Times, Left
 Up  1 Time , Right
 Up  1 Time , Left
 Up 10 Times, Left
 Up  8 Times
(Maze) Shall we go up? -> Yes

(Police H.Q.) Take An Item -> Clothes
(Police H.Q.) Take An Item -> Clothes
(Police H.Q.) Take An Item -> Clothes
 You see Yasu's butterfly birthmark.
 Yasu and Fumie confess.

THE END

(5)------------------ Optional Items That Add To The Story --------------------
This sections shows how to obtain these items and how you should use them.

Optional Item 1:
(Police H.Q.) Call Out -> Toshi
(Police H.Q.) Take An Item -> Photo
 Evidence: Toshi's Photo
(anywhere) Investigate Someone -> Kouzou -> Job
(Harbor) Question Someone -> Nearby People
(Harbor) Show An Item -> Photo -> Toshi

Optional Item 2:
(Study) Take An Item -> Murder Weapon
  Evidence: Knife
(Hanakuma) Show An Item -> Knife
(Kyoto Station) Show An Item -> Knife
(Police H.Q.) Call Out -> Fumie
(Police H.Q.) Show An Item -> Knife

Optional Item 3:
(Reception Room) Tap On or Hit -> button
(Reception Room) Move -> Another Room
(Study) Investigate Thing -> Magnify Glass ->
 right of lower bookshelf with books
  Evidence: Key
  Note: The key is the only non-photo piece of evidence
        that can't be investigated in Police H.Q.
        Weird.
(Study) Move -> Descend
(Maze) Move
 Up 3 Times, Left
 Up 8 Times, Left
 Up 4 Times, Right
 Up 5 Times, Right
 Up 1 Time , Left
 Up 5 Times, Right
 Up 2 Times, Left
 Up 2 Times, Right
 Up 2 Times, Left
 Up 8 Times, Left
 Up 1 Time , Right
 Up 1 Time , Left
 Up 2 Times, Left
 Up 8 Times, Right
 Up 9 Times, Right
 Up 8 Times, Right
 Up 7 Times, Right
 Up 6 Times, Right
 Up 5 Times, Right
 Up 4 Times, Right
 Up 3 Times, Right
 Up 2 Times, Right
(Maze) Investigate Thing -> Safe
(Maze) Investigate Thing -> I.O.U.
 Hirata owed a lot and had been paying Kawamura.
(Maze) Take An Item -> I.O.U.
 Evidence: I.O.U.

Optional Item 4:
(Amitahba Ridge) Investigate Thing -> Magnify Glass -> 
                                      below where Hirata is/was
 Can Take: Note
(Amitahba Ridge) Investigate Thing -> Note
(Amitahba Ridge) Take An Item -> Note
 Evidence: Note

Optional Item 5:
[You must do this before Kawamura is found dead!]
(Police H.Q.) Call Out -> Fumie
(Police H.Q.) Take An Item -> Photo
 Evidence: Fumie's Photo
(Sumoto) Show An Item -> Photo -> Fumie
|Progress through a lot of the game...|
[As shown in section (4).]
(Sumoto) Question Someone 
(Sumoto) Show An Item -> Photo -> Fumie
(Harbor) Question Someone -> Nearby People
(Harbor) Show An Item -> Photo -> Fumie

(6)------------------------- Optional Useless Items ---------------------------

Optional Item 6:
(Police H.Q.) Call Out -> Yukiko
(Police H.Q.) Take An Item -> Photo
 Evidence: Yukiko's Photo
(Hanakuma) Show An Item -> Photo -> Yukiko
 25% of the time it says that she is Hirata's daughter.

Optional Item 7:
(Police H.Q.) Call Out -> Komiya
(Police H.Q.) Take An Item -> Photo
 Evidence: Komiya's Photo
 Useless!

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Copyright 2006 by Dave V. DiGiorgio (DvD)

This FAQ/Walkthrough may be not be reproduced under any circumstances
 except for personal, private use. It may not be placed on any web
 site except GameFAQs or otherwise distributed publicly without
 advance written permission. Use of this guide on any other web site
 or as a part of any public display is strictly prohibited, and a
 violation of copyright.

All information presented in the walkthrough was obtained by myself, none of
 the content was obtained from any other sources.

All trademarks and copyrights contained in this document are owned by
 their respective trademark and copyright holders.

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