The smart software driver
can customize the various programmable buttons as well as retrieve and save
the settings as game profiles of your favorite games. On the FreeStyle Pro itself,
there are two rows of three buttons each, corresponding to buttons 1-6, which
are all programmable. Two triggers at the top of the controller are designated
buttons 7 and 8. The button labeled START is button 9. A SHIFT button can be
used in concert with buttons 1-9 to provide a second set of buttons.
The motion sensor capabilities can be toggled on and off using the SENSOR button.
A two-color LED indicates the status, red is off and green is on.
The D-pad is identical in shape and feel to the SideWinder game pad. Using tilting
motions: forward, aft, left and right to control movement takes some getting
used to but once you it the hang of it, you'll use the D-pad only for precision
work. There is also a throttle control that is within easy reach of either thumb.
The SideWinder FreeStyle Pro is best for arcade-style 3D racing games. The Need
for Speed series played well with this controller, but the FreeStyle Pro really
shone in Motocross Madness. Words are simply inadequate to describe the fun
this controller elicits. You need to use it to appreciate it.
Racing Sims
Favoites:
NASCAR 3, Official Formula 1 Racing, Need For Speed: High Stakes
Controller: A steering wheel and pedal combo
In a race car, you're not likely to be fiddling with buttons and controls. Other
than shifting and braking, there aren't many functions to perform beyond driving.
Keeping yourself in front is difficult enough as it is.
The
grip and the tension of the wheel are important. The wheel should be comfortable
and have an excellent grip. The tension should increase evenly from lock-to-lock
(center to extreme) as they say in race circles. The range of motion should
offer precision. In PC racing, having to cross your arms to reach opposite lock
is too wide (although real rally drivers are accustomed to this technique).
Force feedback wheels
should be convincing in force-feedback enabled games and undetectable when they're
disabled, no gear-mesh, no rumble and no stiffness.
Big-bucks Controller: Logitech WingMan Formula Force
One look at this wheel and you'll say: let's race! This force-feedback driving
wheel takes pole position in an increasingly crowded race for force-feedback
honors. The WingMan Formula Force wheel grip is dressed in racing red. The 180-degree
turn radius is perfect, and the clamping system is secure enough to take on
the roughests kids.
The force feedback emanating from this baby is excellent. The wheel convincingly
replicates every force the game developers could throw in, from the loose feeling
of an uncontrolled slide of the tires on wet road, to the fierce tug of the
wheel during a bad collision. The use of cables instead of gears relieves this
wheel from the noise and the unrealistic feel of gear mesh that is present in
most of its competition.
Shifting gears is done using euro-style shift paddles. They are easy to use
and add a very competitive look to the wheel.
Its biggest flaw is the poor design of the pedals. The downward direction in
which they move and the slight range of motion makes it difficult to operate
with any precision. It's a shame that a good wheel is pulled down somewhat by
something as simple as pedals.
Despite this, the Logitech WingMan Formula Force is neat, with cable connections
at the pedal unit instead of the steering unit. You can choose to plug it either
to the USB port or the gameport.
If you're interested in the feel of well-programmed forces and don't mind paying
extra, this sexy wheel is well worth the price.
The "Why Not" Controller: Logitech WingMan Extreme Digital
It
may seem a bit odd - recommending a joystick to control a race car. Besides
the fact that it kills the realism, it's difficult to control a car with it.
Or, so goes the common belief. With practice, we found out that the Extreme
Digital can stick to curves like wet t-shirt on Lara Croft. This is important
if you are blasting down a winding road in Need For Speed: High Stakes
with a Ferrari 360 Modena kissing your rear bumper. With a steering wheel, you
will need to turn it 45 degrees or so right to take a right bend corner, bring
it back to center, then another 45 degrees left to negotiate the left bend up
ahead. With a joystick, the movement is about 30 degrees less in both directions.
Summing it up, the joystick will move only 30 degrees to take the two corners,
while the steering wheel will need 90 degrees of movement to tackle the same
course. At race speeds, this takes too much time!
That's why we wouldn't hesitate to use a Logitech WingMan Extreme Digital in
any hardcore racing sim. The handle is confortable even when you grip it under
stress, the buttons are easily configured for gear-shifting and braking. The
heavy base keeps the joystick righteous even when you jerk it hard during a
near-collision maneuver. While racing around NASCAR 3's Glenn Watkins
road course, the Extreme Digital's precise and responsive stick provides the
right input to keep the car inside its racing line at 160 mph.
Mech Sims
Favorites: Heavy Gear II, Star Siege
Controller: A joystick with rudder control.
What the heck are mechs? Think of it as battle tanks with legs. The robot-like
mechs, hercs and gears have movement controls like any other vehicle. They walk
forward, back, turn left or right, even strafe. They are equipped with HUDs
and sophisticated fire control systems to
control
various weapons mounted on turrets, pods or rotating torsos.
These walking behemoths have the same control considerations as any other fighting
vehicle.
The ideal joystick should have rudder control for rotating the robot's torso
or turret. Besides this, look for something with lots of buttons and good programmability,
so you can issue most of the commands from the joystick rather than the keyboard.
The fast pace of combat in this genre will kill you if you have to glance around
to find a key in the middle of battle.

