Harry Level Editor Guide


500  Water cooler
550  Exploding barrel
560  Empty swivel chair
601  Plant (mobile)

700  Mug of coffee
702  Box of donuts
703  Single donut
711  Regular staple ammo
712  BADASS ammo
713  Shrapnel gun ammo

To change objects and bonuses? tint
Put a number (1 to 14) into the first info box. (see tint chart)

- Water cooler can be used to block the passage. So, the player must have a 
gun to destroy it
and pass.

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901  Door going up
911  Door going down
921  Door going left
931  Door going right

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903  Locked door going up
913  Locked door going down
923  Locked door going left
933  Locked door going right

To change the locked door?s color
Put a number (0,1,2) into the first info box of the door. (see key chart)

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951  Sliding door, horizontal
961  Sliding door, vertical

To create a sliding door activated by a button
Lay down a sliding door and one of the five kinds of buttons (wall or 
floor). Note the sprite
number of the button. Put this number into the first info box of the door.

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1011  Dart-thrower, facing right
1019  Dartboard, facing left
1021  Dart-thrower, facing left
1029  Dartboard, facing right
1031  Dart-thrower, facing up
1039  Dartboard, facing down
1041  Dart-thrower, facing down
1049  Dartboard, facing up

To make a disk-thrower
Put a 1 into the first info box of a dart-thrower.

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1111  Scientist, facing right
1121  Scientist, facing left
1131  Scientist, facing up
1141  Scientist, facing down
1211  Mad scientist, facing right
1221  Mad scientist, facing left
1231  Mad scientist, facing up
1241  Mad scientist, facing down

__________

1301  Co-worker #1, facing up
1321  Co-worker #2, facing up
1341  Co-worker #1, facing down
1361  Co-worker #2, facing down
1381  Co-worker #1, facing left
1401  Co-worker #2, facing left
1421  Co-worker #1, facing right
1441  Co-worker #2, facing right

__________

1601  Mailroom guy, up
1609  Mailroom awning, up
1611  Mailroom guy, down
1619  Mailroom awning, down
1621  Mailroom guy, right
1629  Mailroom awning, right
1631  Mailroom guy, left
1639  Mailroom awning, left

- A mailroom guy will change direction when he encounter a wall.

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1701  Toxic blob
1711  Major toxic blob
1721  Sentient blob

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1801  Robot
1811  Stationary robot
1821  Boss robot
1851  Reversor robot, horizontal
1852  Reversor robot, vertical
1861  Major reversor robot, horizontal
1862  Major reversor robot, vertical

__________

1901  Security gun, up
1902  Security gun, down
1903  Security gun, left
1904  Security gun, right
1911  Power security gun, up
1912  Power security gun, down
1913  Power security gun, left
1914  Power security gun, right
1921  Missile security gun, up
1922  Missile security gun, down
1923  Missile security gun, left
1924  Missile security gun, right

- Security guns are generally placed on the walls.

__________

2001  Machine gun guy
2011  Major machine gun guy
2021  Missile guy

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2101  Tank, horizontal                                    Unavailable
2102  Tank, vertical                                        Unavailable
2111  Major tank, horizontal                            Unavailable
2112  Major tank, vertical                                Unavailable

__________

2201  Dr. Ubermann

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2301  Air conditioner, up
2302  Air conditioner, down
2303  Air conditioner, left
2304  Air conditioner, right

__________

2501  Acid pool, small
2601  Acid pool, large

__________

3001  Bed of tacks
3100  Telephone

__________

3900  Grate, horizontal
3905  Grate, vertical
3910  Red grate, horizontal
3915  Red grate, vertical

- Place them between two walls to block the passage.

__________

4100  Overhead pipe, horizontal
4105  Overhead pipe, vertical

__________

4201  Fire pipe, up
4202  Fire pipe, down
4203  Fire pipe, left
4204  Fire pipe, right

- Fire pipes should be placed on the walls.

__________

5001  Ghost swivel warrior
5011  Ghost swivel chieftain

- Can be placed in the walls so the player don?t know where they are coming 
from.

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6001  Rolling Boulder, up
6002  Rolling Boulder, down
6003  Rolling Boulder, left
6004  Rolling Boulder, right
6011  Rolling Boulder, fast, up
6012  Rolling Boulder, fast, down
6013  Rolling Boulder, fast, left
6014  Rolling Boulder, fast, right

__________

9200  Copying machine (saved-game location)

9300  Soul statue

To make the soul statue trick
Lay down two soul statues. These objects create an invisible line between 
each other. Harry
must have no ammo to pass the line.

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9401  Cannon up
9411  Cannon down
9421  Cannon left
9431  Cannon right

To create a cannon activated by a button
Same thing than the sliding doors.

- The cannons should be placed on the walls.

__________

9501  Wall button up
9511  Wall button down
9521  Wall button left
9531  Wall button right
9541  Floor button

To make buttons that stay switched when pushed down
Put a 1 into the first info box of a button.

- Of course, wall buttons are placed on the walls.


__________

9600  Vending machine

- Put the number of times you must kick the machine to make the first soda 
can get out in the
first info box.
- Put the number of soda cans you want the machine give in the game in the 
second info box.

9701  Ramp, up
9702  Ramp, down
9703  Ramp, left
9704  Ramp, right

To change ramp?s tint
Put a number (1 to 14) into the first info box of the ramp. (see tint chart)
To make movable ramps
Put a 1 into the second info box of a ramp.

__________

9800  Incinerator

- Place it between two walls to block the passage. The player must have a 
stack of papers to
pass.

__________

9901  Stairs, up
9902  Stairs, down
9903  Stairs, right
9904  Stairs, left

__________

9991  Fade exit, up
9992  Fade exit, down
9993  Fade exit, left
9994  Fade exit, right
9995  Invisible exit

__________

11199 Stack of papers
11299 Staple gun
11399 Blue key
11398 Yellow key
11397 Green key
11499 Caffeine pill
11599 B.A.D.A.S.S.
11699 Mystery vial
11799 Shrapnel gun
11899 Soda can
11999 Power of the swivel

To change items? tint
Put a number (1 to 14) into the first info box. (see tint chart)

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Level info fields
(left to right)

#0 : Tint index to tint player
#1 : Horizontal coordinates of fall location
#2 : Vertical coordinates of fall location
#3 : Comfort to add/subtract after fall
#4 : Tint index to tint everything in level
#5 : Res ID of PICT to scroll after level
#6 : Res ID of PICT to scroll before level
#7 : Res ID of PICT to display after level
#8 : Res ID of PICT to display before level
#9 : Scrolling music ID
#10 : Ripple effect length (0 for none)
#11 : Ripple effect width (0 for none)
#12 : Ripple effect speed (256 = normal)
#13 :
#14 :
#15 :

World info fields
(left to right)

#0 : Default scrolling music ID
#1 : Res ID of PICT to scroll after win
#2 : Res ID of PICT to display after win
#3 : Number of seconds to display PICT
#4 : Music to play during win
#5 :
#6 :
#7 :
#8 :
#9 :
#10 :
#11 :
#12 :
#13 :
#14 :
#15 :

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Tint chart

0 = No tint
1 = Red
2 = Yellow
3 = Dark blue
4 = Light blue
5 = Light gray
6 = Dark
7 = Very dark
8 = Light
9 = Very light
10 = Green
11 = Dark gray
12 = Orange
13 = Water
14 = Cola

Key chart

0 = Blue
1 = Yellow
2 = Green
Other tips

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Tile sets : 256 X 384 pixels

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