| Item | Acid | Crushing Blow | Disinte- gration | Fall (5'+) | Magical Fire | Normal Fire | Cold | Lightning Bolt | Electricity |
| Bone or Ivory | 11 | 16 | 19 | 6 | 9 | 3 | 2 | 8 | 2 |
| Cloth | 12 | - | 19 | - | 16 | 13 | 2 | 18 | 2 |
| Glass | 5 | 20 | 19 | 14 | 7 | 4 | 6 | 17 | 2 |
| Leather | 10 | 3 | 19 | 2 | 6 | 4 | 3 | 13 | 2 |
| Metal | 13 | 7 | 17 | 3 | 6 | 2 | 2 | 12 | 2 |
| Oils* | 16** | - | 19 | - | 19 | 17 | 5 | 19 | 16 |
| Paper, etc. | 16 | 7 | 19 | - | 19 | 19 | 2 | 19 | 2 |
| Potions* | 15** | - | 19 | - | 17 | 4 | 13 | 18 | 15 |
| Pottery | 4 | 18 | 19 | 11 | 3 | 2 | 4 | 2 | 2 |
| Rock, Crystal | 3 | 17 | 18 | 8 | 3 | 2 | 2 | 14 | 2 |
| Rope | 12 | 2 | 19 | - | 10 | 6 | 2 | 12 | 2 |
| Wood, thick | 8 | 10 | 19 | 2 | 7 | 5 | 2 | 9 | 2 |
| Wood, thin | 9 | 13 | 19 | 2 | 11 | 9 | 2 | 10 | 2 |
Item Saving Throw Bonuses/Penalties
| Situation | Bonus | |
| Phenomenon | Fall: soft surface | +5 |
| Fall: greater than 10' | -1/5' after first 5' | |
| Cold: gradual | +2 | |
| Rare Metal | Adamantine/Adamant | +4 |
| Darksteel | +3 | |
| Mithral | +2 (+4 vs. Crushing Blow/Fall) | |
| Hizagkuur | +1 (+6 vs. Magical Fire/Lightning Bolt/Electricity) | |
| Metal Treatment | Blueshine | +1 vs. acid/rust |
| Everbright | Immune to rust/corrosion (unless broken/melted) | |
| Magical Item | Magical item with plus | +1/plus |
| Potion | +1 | |
| Miscellaneous magical item | +5 or +6 | |
| Other magical items | relative to power | |
| Magical item designed to counter that attack | add. +2 | |
Unusual Metal Armors
| Metal | AC Adjustment | Weight Adjustment | Cost Multiplier |
| Adamantite | -1 | -25% | x500 |
| Bronze | +1 | 0 | x2/3 |
| Elven Steel | 0 | -50% | ** |
| Fine Steel | 0 | -10% | x2 |
| Gold | -4 | +100% | x3* |
| Iron | 0 | +25% | 0 |
| Silver | -2 | 0 | x2* |
Creature Experience Point Values
| Hit Dice or Level | XP Value |
| Less than 1-1 | 7 |
| 1-1 to 1 | 15 |
| 1+1 to 2 | 35 |
| 2+1 to 3 | 65 |
| 3+1 to 4 | 120 |
| 4+1 to 5 | 175 |
| 5+1 to 6 | 270 |
| 6+1 to 7 | 420 |
| 7+1 to 8 | 650 |
| 8+1 to 9 | 975 |
| 9+1 to 10+ | 1,400 |
| 11 to 12+ | 2,000 |
| 13+ | 3,000 |
| 14+ | 4,000 |
| 15+ | 5,000 |
| 16+ | 6,000 |
| 17+ | 7,000 |
| 18+ | 8,000 |
| 19+ | 9,000 |
| 20+ | 10,000 |
Hit Dice Value Modifiers
| Ability | Hit Die Modifier |
| Armor Class 0 or lower | +1 |
| Blood drain | +1 |
| Breath weapon | +2 |
| Causes disease | +1 |
| Energy drain | +3 |
| Flies | +1 |
| Four or more attacks a round | +1 |
| Greater than normal hit points | +1 |
| High Intelligence | +1 |
| Hit only by magical/silver weapons | +1 |
| Immunity to any spell | +1 |
| Immunity to any weapon, including ½ damage | +1 |
| Invisible at will | +1 |
| Level 2 or lower spells | +1 |
| Level 3 or greater spells, not cumulative with previous award | +2 |
| Magic resistance | +2 |
| Missile weapons | +1 |
| Multiple attacks causing 30+ points of damage | +2 |
| Paralysis | +2 |
| Petrification | +3 |
| Poison | +2 |
| Possesses magical items usable against PCs | +1 |
| Regeneration | +1 |
| Single attack causing 20+ points of damage | +2 |
| Special defense form, unlisted | +1 |
| Special magical attack form, unlisted | +2 |
| Special non-magical attack form, unlisted | +1 |
| Swallows whole | +2 |
| Weakness or fear | +2 |
Experience Point Awards by Group
| Class | Act | Experience |
| All | Player has a clever idea | 50-100 |
| Player has an idea that saves the party | 100-500 | |
| Player role-plays his character well | 100-200 | |
| Player encourages others to participate | 100-200 | |
| Defeating a creature in single combat | XP value/creature | |
| Per gold piece value of treasure obtained | 1 XP | |
| Warrior | Per Hit Dice of creature defeated | 10 XP/level |
| Priest | Per successful use of a granted power | 100 XP |
| Spells cast to further ethos | 100 XP/spell level | |
| Making potion or scroll | XP value | |
| Making permanent magical item | XP value | |
| Wizard | Spells cast to overcome foes or problems | 50 XP/spell level |
| Spells successfully researched | 500 XP/spell level | |
| Making potion or scroll | XP value | |
| Making permanent magical item | XP value | |
| Rogue | Per successful use of a special ability | 200 XP |
| Per gold piece value of treasure obtained | 2 XP | |
| Per Hit Die of creatures defeated (bard only) | 5 XP/level |
Experience Point Awards by Class
| Class | Action | Experience |
| All | Player has a clever idea | 50-100 |
| Player has an idea that saves the party | 100-500 | |
| Player role-plays his character well | 100-200 | |
| Player encourages others to participate | 100-200 | |
| Defeating a creature in single combat | XP value/creature | |
| Per gold piece value of treasure obtained | 1 XP | |
| Fighter | Per Hit Dice of creature defeated | 10 XP/level |
| Ranger | Per Hit Dice of creature defeated | 10 XP/level |
| Per Hit Dice of species enemy defeated | 20 XP/level | |
| Per successful use of special ability | 100 XP | |
| Per successful Move Silently/Hide in Shadows attempt | 100 XP | |
| Spells cast to further ethos | 50 XP/spell level | |
| Follower, per trick or task trained | 100 XP | |
| Paladin | Per Hit Dice of creature defeated | 10 XP/level |
| Per successful Turn Undead ability | 50 XP | |
| Spells cast to further ethos | 50 XP/spell level | |
| Per character changed to lawful good alignment by paladin's direct influence | 50 XP/level | |
| Cleric | Per successful Turn Undead ability | 100 XP |
| Spells cast to further ethos | 100 XP/spell level | |
| Making potion or scroll | XP value | |
| Making permanent magical item | XP value | |
| Druid | Spells cast to further ethos | 100 XP/spell level |
| Making potion or scroll | XP value | |
| Making permanent magical item | XP value | |
| Wizard | Spells cast to overcome foes or problems | 50 XP/spell level |
| Spells successfully researched | 500 XP/spell level | |
| Making potion or scroll | XP value | |
| Making permanent magical item | XP value | |
| Thief | Per successful use of a special ability | 200 XP |
| Per gold piece value of treasure obtained | 2 XP | |
| Bard | Per successful use of a thief ability | 100 XP |
| Per successful use of 10th-level ability to read any written magical device | 200 XP | |
| Per successful use of a special benefit | 150 XP | |
| Per spell level cast to overcome foes or problems | 25 XP | |
| For each significant performance of the bard's entertaining talents | 100 XP | |
| For each major performance of the bard's entertaining talents | 500 XP | |
| Per Hit Die of creatures defeated | 5 XP/level |