Item | Acid | Crushing Blow | Disinte- gration | Fall (5'+) | Magical Fire | Normal Fire | Cold | Lightning Bolt | Electricity |
Bone or Ivory | 11 | 16 | 19 | 6 | 9 | 3 | 2 | 8 | 2 |
Cloth | 12 | - | 19 | - | 16 | 13 | 2 | 18 | 2 |
Glass | 5 | 20 | 19 | 14 | 7 | 4 | 6 | 17 | 2 |
Leather | 10 | 3 | 19 | 2 | 6 | 4 | 3 | 13 | 2 |
Metal | 13 | 7 | 17 | 3 | 6 | 2 | 2 | 12 | 2 |
Oils* | 16** | - | 19 | - | 19 | 17 | 5 | 19 | 16 |
Paper, etc. | 16 | 7 | 19 | - | 19 | 19 | 2 | 19 | 2 |
Potions* | 15** | - | 19 | - | 17 | 4 | 13 | 18 | 15 |
Pottery | 4 | 18 | 19 | 11 | 3 | 2 | 4 | 2 | 2 |
Rock, Crystal | 3 | 17 | 18 | 8 | 3 | 2 | 2 | 14 | 2 |
Rope | 12 | 2 | 19 | - | 10 | 6 | 2 | 12 | 2 |
Wood, thick | 8 | 10 | 19 | 2 | 7 | 5 | 2 | 9 | 2 |
Wood, thin | 9 | 13 | 19 | 2 | 11 | 9 | 2 | 10 | 2 |
Item Saving Throw Bonuses/Penalties
Situation | Bonus | |
Phenomenon | Fall: soft surface | +5 |
Fall: greater than 10' | -1/5' after first 5' | |
Cold: gradual | +2 | |
Rare Metal | Adamantine/Adamant | +4 |
Darksteel | +3 | |
Mithral | +2 (+4 vs. Crushing Blow/Fall) | |
Hizagkuur | +1 (+6 vs. Magical Fire/Lightning Bolt/Electricity) | |
Metal Treatment | Blueshine | +1 vs. acid/rust |
Everbright | Immune to rust/corrosion (unless broken/melted) | |
Magical Item | Magical item with plus | +1/plus |
Potion | +1 | |
Miscellaneous magical item | +5 or +6 | |
Other magical items | relative to power | |
Magical item designed to counter that attack | add. +2 |
Unusual Metal Armors
Metal | AC Adjustment | Weight Adjustment | Cost Multiplier |
Adamantite | -1 | -25% | x500 |
Bronze | +1 | 0 | x2/3 |
Elven Steel | 0 | -50% | ** |
Fine Steel | 0 | -10% | x2 |
Gold | -4 | +100% | x3* |
Iron | 0 | +25% | 0 |
Silver | -2 | 0 | x2* |
Creature Experience Point Values
Hit Dice or Level | XP Value |
Less than 1-1 | 7 |
1-1 to 1 | 15 |
1+1 to 2 | 35 |
2+1 to 3 | 65 |
3+1 to 4 | 120 |
4+1 to 5 | 175 |
5+1 to 6 | 270 |
6+1 to 7 | 420 |
7+1 to 8 | 650 |
8+1 to 9 | 975 |
9+1 to 10+ | 1,400 |
11 to 12+ | 2,000 |
13+ | 3,000 |
14+ | 4,000 |
15+ | 5,000 |
16+ | 6,000 |
17+ | 7,000 |
18+ | 8,000 |
19+ | 9,000 |
20+ | 10,000 |
Hit Dice Value Modifiers
Ability | Hit Die Modifier |
Armor Class 0 or lower | +1 |
Blood drain | +1 |
Breath weapon | +2 |
Causes disease | +1 |
Energy drain | +3 |
Flies | +1 |
Four or more attacks a round | +1 |
Greater than normal hit points | +1 |
High Intelligence | +1 |
Hit only by magical/silver weapons | +1 |
Immunity to any spell | +1 |
Immunity to any weapon, including ½ damage | +1 |
Invisible at will | +1 |
Level 2 or lower spells | +1 |
Level 3 or greater spells, not cumulative with previous award | +2 |
Magic resistance | +2 |
Missile weapons | +1 |
Multiple attacks causing 30+ points of damage | +2 |
Paralysis | +2 |
Petrification | +3 |
Poison | +2 |
Possesses magical items usable against PCs | +1 |
Regeneration | +1 |
Single attack causing 20+ points of damage | +2 |
Special defense form, unlisted | +1 |
Special magical attack form, unlisted | +2 |
Special non-magical attack form, unlisted | +1 |
Swallows whole | +2 |
Weakness or fear | +2 |
Experience Point Awards by Group
Class | Act | Experience |
All | Player has a clever idea | 50-100 |
Player has an idea that saves the party | 100-500 | |
Player role-plays his character well | 100-200 | |
Player encourages others to participate | 100-200 | |
Defeating a creature in single combat | XP value/creature | |
Per gold piece value of treasure obtained | 1 XP | |
Warrior | Per Hit Dice of creature defeated | 10 XP/level |
Priest | Per successful use of a granted power | 100 XP |
Spells cast to further ethos | 100 XP/spell level | |
Making potion or scroll | XP value | |
Making permanent magical item | XP value | |
Wizard | Spells cast to overcome foes or problems | 50 XP/spell level |
Spells successfully researched | 500 XP/spell level | |
Making potion or scroll | XP value | |
Making permanent magical item | XP value | |
Rogue | Per successful use of a special ability | 200 XP |
Per gold piece value of treasure obtained | 2 XP | |
Per Hit Die of creatures defeated (bard only) | 5 XP/level |
Experience Point Awards by Class
Class | Action | Experience |
All | Player has a clever idea | 50-100 |
Player has an idea that saves the party | 100-500 | |
Player role-plays his character well | 100-200 | |
Player encourages others to participate | 100-200 | |
Defeating a creature in single combat | XP value/creature | |
Per gold piece value of treasure obtained | 1 XP | |
Fighter | Per Hit Dice of creature defeated | 10 XP/level |
Ranger | Per Hit Dice of creature defeated | 10 XP/level |
Per Hit Dice of species enemy defeated | 20 XP/level | |
Per successful use of special ability | 100 XP | |
Per successful Move Silently/Hide in Shadows attempt | 100 XP | |
Spells cast to further ethos | 50 XP/spell level | |
Follower, per trick or task trained | 100 XP | |
Paladin | Per Hit Dice of creature defeated | 10 XP/level |
Per successful Turn Undead ability | 50 XP | |
Spells cast to further ethos | 50 XP/spell level | |
Per character changed to lawful good alignment by paladin's direct influence | 50 XP/level | |
Cleric | Per successful Turn Undead ability | 100 XP |
Spells cast to further ethos | 100 XP/spell level | |
Making potion or scroll | XP value | |
Making permanent magical item | XP value | |
Druid | Spells cast to further ethos | 100 XP/spell level |
Making potion or scroll | XP value | |
Making permanent magical item | XP value | |
Wizard | Spells cast to overcome foes or problems | 50 XP/spell level |
Spells successfully researched | 500 XP/spell level | |
Making potion or scroll | XP value | |
Making permanent magical item | XP value | |
Thief | Per successful use of a special ability | 200 XP |
Per gold piece value of treasure obtained | 2 XP | |
Bard | Per successful use of a thief ability | 100 XP |
Per successful use of 10th-level ability to read any written magical device | 200 XP | |
Per successful use of a special benefit | 150 XP | |
Per spell level cast to overcome foes or problems | 25 XP | |
For each significant performance of the bard's entertaining talents | 100 XP | |
For each major performance of the bard's entertaining talents | 500 XP | |
Per Hit Die of creatures defeated | 5 XP/level |