Druids

Human Dwarf, ShieldDwarf, GoldDwarf, DuergarDwarf, JungleDwarf, UrdunnirinDwarf, ArcticElf, MoonElf, SunElf, GreenElf, SeaElf, AvarielElf, DrowElf, LythariGnome, RockGnome, ForestGnome, SvirfneblinGnome, SprigganHalf-Elf, MoonHalf-Elf, SunHalf-Elf, GreenHalf-Elf, SeaHalf-Elf, AvarielHalf-Elf, DrowHalfling, HairfootHalfling, StoutHalfling, TallfellowAarakocraCentaurLizard ManWemic Serôsian LocathahMalenti, NobleSerôsian MerfolkShalarinSerôsian Triton
ChaunteaU ------ 12121212121212 ---- 121212121212 121212 -14-- -----
EldathU ------ 12121212121212 ---- 121212121212 121212 -14-- ---U-
MielikkiU ------ 12121212121212 ---- 121212121212 121212 -14-- -----
ShialliaU ------ ------- ---- 121212--- --- ---- -----
SilvanusU ------ 12121212121212 ---- 121212121212 121212 -14-- -----
Angharradh- ------ 12------ ---- ------ --- ---- -----
Deep Sashelas- ------ ---12--- ---- ---12-- --- ---- -12-U-
Rillifane Rallathil- ------ 12121212121212 ---- 121212121212 --- ---- -----
Sheela Peryroyl- ------ ------- ---- ------ 121212 ---- -----
UbtaoU ------ ------- ---- ------ --- ---- -----

All druids are as noted in the Player's Handbook, with the following changes:

Totem sisters, female moon elf druids of Angharradh, have the ability to use totemic magic. Totemic magic is not cast as normal magic spells, but are instead inscribed upon an appropriate surface using a knife, paint, or other pigments.
Totemic ImageDurationInscription TimeObjectEffect
Bear1 day1 hourWorn object+1 STR
Beast-SpeakerPermanent1 dayWorn objectCommunicate w/ 1 animal type (up to 3 can be carried)
Coyote1 day2 hoursWorn objectOpponents -1 hit, +1 AC, or -1 save
DolphinPermanent1 weekSea vessel gunwale/mast+15% Seaworthiness
Eagle1 use1 hourMissile+1 hit for 1 missile (3 images +2 hit)
FireflyPermanent6 hoursStaff/wand/amuletContinual light
Fox1 day1 hourAmulet/cloak/gloves+10% thieving abilities
GullPermanent1 weekSea vessel mast/tillerMovement x 2
Hawk1 use1 hourMissileRange x 2 for 1 missile
Horse1 day1 hourShoes/boots/sandalsMovement x 2
Otter1 day1 hourPendant/earringSw 18, hold breath 5 min.
Owl1 day1 hourPendant/amulet/brooch/torc/circletSee in darkness
SalmonPermanent3 daysSmall boat gunwalesMove upstream at ½ rate without rowing
Shrike1 use1 hourMissile+1 damage for 1 missile (3 images +2 damage)
Tortoise1 week1 dayArmor/amulet/pendant-1 AC
Unicorn1 use1 hourStick/staff/stoneCure light wounds by touch (up to 4 on stone, 6 on stick, 8 on staff)
WhalePermanent1 weekSea vessel strake/gunwale/ramNo seaworthiness checks when ramming, 2d6 dam./20 cargo tons (max 9d6)

Druids of a specific pantheon gain the following benefits/restrictions as listed in the table below:

PantheonBonus ProficienciesAbilitiesGroup-specific Spells
Faerûnian DeitiesReligion (Faerûnian)--
Elvish DeitiesReligion (Elvish)
Reading/Writing (Espruar)
-Level 2:
Camouflage
Seeking
Halfling DeitiesReligion (Halfling)Luiren priests may take the Healthy Cooking (2 slots) proficiency
(Medicinal Cooking (2 slots) proficiency may be taken later)
-
Undersea DeitiesReligion (Undersea)-Level 1:
Detect Predator
Float
Pressure Resistance

Level 3:
Converse with Sea Creatures
Level 5:
Echolocation
Chultan DeitiesReligion (Chultan)Must be Tabaxi humans-

Druids of a specific deity additionally gain the following benefits/restrictions as listed in the table below:

DeityExtra Spell SpheresProficienciesAbilitiesDeity-specific Spells
Chauntea
(True Clerics
of Chauntea)
Major:
protection
time
wards

Minor:
travelers

Agriculture
Herbalism
Survival (any)
Modern Languages (pick two):
brownie
dryad
elvish
korred
nymph
pegasus
pixie
satyr
sprite
sylph
treant
unicorn
-Level 1:
Leaf Into Dagger**
Seeking Mote**

Level 2:
Favor of the Goddess
Ripen Plant**

Level 3:
Phantom Plow
Wheat Into Blade**

Level 4:
Plant Lance
Level 7:
Conjure Nature Elemental
(Dismiss Nature Elemental)
Sanctify Sacred Site
EldathMajor:
creation
time
wards

Minor:
travelers

SwimmingModern Languages (pick two):
brownie
dryad
elvish
korred
nereid
nixie
nymph
pegasus
pixie
satyr
sirine
sprite
sylph
treant
unicorn
-Level 1:
Wailing Wind
Level 2:
Touchsickle
Plant Renewal**

Level 3:
Flame Shield
Greenwood
Laughing Water**
Mold Touch
Wheel of Bones

Level 5:
Control Vapor
Greater Touchsickle
Water of Eldath

Level 6:
Spring Mastery
Level 7:
Mist of the Goddess
Mielikki
(Forestarms)
Major:
combat
time
wards

Minor:
travelers
Animal Lore
Herbalism
Survival (woodland)
Tracking
Modern Languages (pick two:)
brownie
dryad
elvish
korred
pegasus
pixie
satyr
sprite
sylph
treant
unicorn
Analyze balance at will in forested areasLevel 1:
Find Drinkable Water**
Level 2:
Banish Blight
Stalk
Wood Sword

Level 3:
Unicorn Steed**
Level 4:
Ground Trace**
Level 5:
Tree Healing
Level 7:
Create Treant
Mielikki
(Shadoweirs)
Major:
combat
time
wards

Minor:
protection
travelers
Animal Lore
Survival (woodland)
Modern Languages (elvish)
Modern Languages (pick two:)
brownie
dryad
korred
pegasus
pixie
satyr
sprite
sylph
treant
unicorn
multi-classed NG half-elf druid/ranger
Analyze balance at will in forested areas
May use long sword, long bow, any armor
No armor penalties for elven chainmail
Level 1:
Find Drinkable Water**
Level 2:
Banish Blight
Stalk
Wood Sword

Level 3:
Unicorn Steed**
Level 4:
Ground Trace**
Level 5:
Tree Healing
Level 7:
Create Treant
ShialliaMajor:
charm
combat
necromantic
(no reversed)
time
wards

Minor:
protection
travelers

Animal Lore
Herbalism
Shears
Survival (woodland)
Tracking
Modern Languages (pick two):
dryad
korred
satyr
sylph
treant
unicorn
Must be female if human
May use shears (2 lb. S S 3 1d4/1d4 damage)
Cannot cast raise dead or resurrection from the necromantic sphere
Level 3:
Ease Labor/Inflict Labor
Level 4:
Fertility
Level 6:
Endless Dance
SilvanusMajor:
time
sun
wards

Minor:
travelers

Animal Lore
Pick two:
Brewing
Cobbling
Cooking
Fishing
Weaving
Survival (any)
Weather Sense
Modern Languages (pick one):
brownie
dryad
elvish
korred
nymph
pegasus
pixie
satyr
sprite
sylph
treant
unicorn
-Level 2:
Jaws of the Wolf**
Manythorns**

Level 4:
Briartangle
Oakheart
Smoke Ghost
Thorn Spray

Level 5:
Fireward
Moss Skull**
Mulch

Level 6:
Falling Wall**
Merge with Nature

Level 7:
Death Chariot
Angharradh
(Totem Sisters)
Major:
charm
sun
Long Bow
Spear
Artistic Ability (general)Must be female
May use long bow, short bow
Totemic magic: 1 symbol/level (total 17 symbols)
Level 1:
Divine Romantic Interest
Motes of Moonlight
Speak with Avians

Level 2:
Eilistraee's Moonfire
Moon Shield

Level 3:
Detect Spirits
Moon Blade
Wind Blast

Level 4:
Calm Winds
Flight of Remnis
Moonbow
Moonbridge

Level 5:
Hamatree
Level 7:
Conjure Air Elemental
(Dismiss Air Elemental)
Nymph's Beauty
Whirlwind
Deep Sashelas
(Sea Druids)
Major:
sun

Minor:
creation

HerbalismSea Lore
Swimming
Survival (underwater)
Modern languages (pick one:)
dolphin
dragon turtle
koalinth
locathah
merman
morkoth
sahuagin
sea elvish
sea sprite
triton
wereshark
whale
No access to elemental fire sphere spells
+2 save vs. electricity (but not fire)
Learns aquatic language every 3 levels (not woodland)
3: Pass through aquatic vegetation without trace
3: Identify aquatic plants, animals, untainted fresh/salt water perfectly
7: Immune to charm spells cast by aquatic creatures
(kelpies, nixies, sirines)
7: Shapechange into normal reptile, fish, or mammal 3 times/day
(dolphins, porpoises, seals, sea otters, etc.)
Level 1:
Surface Sojourn
Level 2:
Shark Charm
Level 3:
Summon Cetacean
Level 6:
Conjure Water Elemental
(Dismiss Water Elemental)

Level 7:
Cetacean Form
Rillifane Rallathil
(Skinwalkers)
Major:
sun

Minor:
thought
time

Animal LoreHerbalism Starting funds: 2d6x5 gp
Begin with proficiency in simple weapons
(long/short bow, club, dagger/knife, javelin, spear)
Can not buy better than leather armor at character creation
No druidic shapechange ability
May use long bow, short bow
Can gain totem animal in fasting/meditating ritual (1d4 days)
(1d10: crow, hawk, cooshee/coyote, fox, otter,
raccoon, rabbit, lynx, mountain lion/cath shee, or bear)
1: Totem animal form once/3 days 2d10 hours
2: Totem animal form once/2 days 2d10 hours
4: Totem animal form once/day 2d20 hours
7: Totem animal form once/day 3d20 hours
11: Totem animal form at will
Level 1:
Sap
Level 2:
Acorn Barrage
Banish Blight

Level 4:
Amber Prison
Oak Heart

Level 5:
Tree Healing
Level 7:
Conjure Nature Elemental
(Dismiss Nature Elemental)
Create Treant
Sheela PeryroylMajor:
sun

Minor:
travelers

HerbalismAgriculture
Modern Languages (pick two):
brownie
centaur
dryad
elvish
gnome
korred
nixie
pixie
satyr
sprite
treant
unicorn
-Level 1:
Reed Staff
Level 2:
Sheela's Entangle
Level 5:
Royalberry
Ubtao
(Jungle Druids)
Major:
travelers

Minor:
charm
combat
protection

Animal Lore
Dinosaur Lore
Herbalism
Healing
Survival (jungle)
Modern Languages (pick one):
aarakocra
aldani
bullywug
dwarf
goblin
lizard man (and its dialect, ptera-man)
locathah
muckdweller
sahuagin
troglodite
Tabaxi
yuan-ti
Weapons: blowgun, club, dart, dagger, kerrie, scimitar, spear, yklwa
(yklwa: 4 lb. M P 5 1d8/1d10 ROF 1 1/2/3)
Learn languages of tropical forest/swamp creatures every 3 levels
1: pass through overgrown areas without trace at full movement
7: shapechange into normal reptile/dinosaur, bird, or mammal 3 times/day
(small Chultan dinosaurs only)
Level 2:
Free Will
Level 5:
Call Dinosaurs