SlotsNonweapon ProficiencyAbilityModifierGeneralWarriorsPriestsRoguesWizardsPsionicistsSpecial
1AgricultureInt0
1AlertnessWis+1
1AnatomyInt0Special background
1Ancient HistoryInt-1Dwarves: mod. 0
1Animal HandlingWis-1Dwarves: mod. +1 if for underground only
1Animal LoreInt0
1Animal TrainingWis0
1Animal Training (Falcons)Wis-1
1Animal Training (Owls)Wis-2
1AppraisingInt0Dwarves: mod. +3
2ArmorerInt-2Dwarves: slots 1, mod. 0, cat. General, work faster
1Artistic AbilityWis0
2AstrologyInt0
1BlacksmithingStr0Dwarves: mod. +1
2Blind-fightingNANADwarves: slots 1
1BoatingWis+1Dwarves: mod. 0
1BoatwrightInt-2
1BookbindingDex-1
1Bowyer/FletcherInt-3Dwarves: mod. 0, cat. General
1BrewingInt0Dwarves: mod. +1
1CarpentryStr0
1CharioteeringDex+2
1CheesemakingInt0
1CobblingDex0
1ContactWis0Restricted to psionicists and wild talents
1CookingInt0
2Craft InstrumentDex-2
1DancingDex0
1Direction SenseWis+1Dwarves: mod. +2 underground (-2 surface)
1DisguiseCha-1Dwarves: mod. -2
1DrinkingCon0Restricted to humanoids
1EatingCon0Restricted to humanoids
2EnduranceCon0
2EngineeringInt-3Dwarves: mod. 0, cat. General
1EtiquetteCha0
1Fire-bulidingWis-1
1FishingWis-1
1ForgeryDex-1
1Fungi RecognitionInt+3Subterranean proficiency
1GamingCha0
2Gem CuttingDex-2Dwarves: mod. 0, cat. General, better skill
1GlassblowingDex0
2Harness SubconsciousnessWis-1Psionic proficiency
1HealingWis-2
2Healthy CookingWis0Restricted to halfling priests from Luiren
1HeraldryInt0
2HerbalismInt-2
1HuntingWis-1Dwarves: mod. -2
1HypnosisCha-2
1JugglingDex-1Dwarves: mod -2
1JumpingStr0
1Languages, Ancient (Auld Wyrm)Int0
1Languages, Ancient (High Drow)Int0
1Languages, Modern (Common)Int0
1Languages, Modern (Dwarven)Int0
1Languages, Modern (Elven)Int0
1Languages, Modern (Gnome)Int0
1Languages, Modern (Halfling)Int0
1Languages, Modern (Low Drow)Int0
1LeatherworkingInt0
2LinguisticsInt+1Requires knowledge of at least 3 languages first
1Local HistoryCha0Dwarves: mod. +2 for dwarf history only
1LocksmithingDex0Dwarves: mod. +1
2Medicinal CookingWis-2Restricted to halfling priests from Luiren, requires Healthy Cooking (cannot be taken simultaneously)
1Meditative FocusWis+1Psionic proficiency
1Mental ArmorWis-2Psionic proficiency
2MiningWis-3Dwarves: slots 1, mod. 0
1MountaineeringNANA
1Musical InstrumentDex-1Dwarves: mod. -2
2Natural FightingStr+1Restricted to humanoids
1NavigationInt-2Dwarves: mod. -3
1NecrologyWis0Special background
1Netherworld KnowledgeWis-3Special background
1PapermakingInt0
1Pest ControlWis0
1PoetryInt-2
1PotteryDex-2Dwarves: mod. -3
2Reading LipsInt-2
1Reading/Writing (Common)Int+1
1Reading/Writing (Thorass)Int+1
1Reading/Writing (Dethek Runes)Int+1Dwarves: mod. +2
1Reading/Writing (Espruar)Int+1
1Reading/Writing (Drowic)Int+1
1Reading/Writing (Ruathlek)Int+1
1RejuvenationWis-1
1Religion (Faerûnian)Wis0
1Religion (Dwarven)Wis0
1Religion (Elven)Wis0
1Religion (Gnome)Wis0
1Religion (Halfling)Wis0
1Religion (Drow)Wis0
2Riding, AirborneWis-2
1Riding, Land-basedWis+3Dwarves: mod. -2
2Riding, Sea-basedDex-2
1Rope UseDex0
1RunningCon-6
1Sea LoreInt-1
1SeamanshipDex+1
1Seamstress/TailorDex-1Dwarves: mod. -2
1Set SnaresDex-1
1Sign LanguageInt+2
1Sign Language (Drow Silent Speech)Int+2
1SignallingInt-2Restricted to dwarves
1SingingInt0Dwarves: mod. +2
1SkatingDex0
1Slow RespirationNANA
1SkiingDex0
1SmeltingInt0
1Sound AnalysisWis0
1SpellcraftInt-2
1StonemasonryStr-2Dwarves: mod. 0
2SurvivalInt0
2Survival (Forest)Int0Dwarves: slots 1, cat. General
2Survival (Jungle)Int0Dwarves: slots 1, cat. General
2Survival (Mountains)Int0Dwarves: slots 1, cat. General
2Survival (Underdark)Int0Dwarves: slots 1, cat. General
1SwimmingStr0Dwarves: mod. -1
1Tightrope WalkingDex0
2TrackingWis-6
1TumblingDex0
1Underground NavigationInt0Subterranean proficiency
1VentriloquismInt-2
2Voice MimicryCha0
3WeaponsmithingInt-3Dwarves: slots 2, mod. -1, cat. General, work faster
1Weaponsmithing, CrudeWis-3
1Weather SenseWis-1
1WeavingInt-1
2Wild FightingCon0Restricted to humanoids
1WinemakingInt0
2Underwater CombatDex0
2Underwater CommunicationInt-3
2Underwater SpellcastingInt0

Bonus Proficiencies:

Dwarf, Shield/Gray
Languages, Modern (Dwarven)
Reading/Writing (Dethek Runes)
Endurance
Choose One: Agriculture, Animal Training, Armorer, Blacksmithing, Bowyer/Fletcher, Brewing, Carpentry, Cobbling, Cooking, Engineering, Gem Cutting, Herbalism, Leatherworking, Locksmithing, Mining, Pottery, Seamstress/Tailor, Smelting, Stonemasonry, Weaponsmithing, Weaving
*Only Gray Dwarves may begin with psionic proficiencies

Dwarf, Gold
Languages, Modern (Dwarven)
Reading/Writing (Dethek Runes)
Appraising (maxed)
Endurance
Choose One: Agriculture, Animal Training, Armorer, Blacksmithing, Bowyer/Fletcher, Brewing, Carpentry, Cobbling, Cooking, Engineering, Gem Cutting, Herbalism, Leatherworking, Locksmithing, Mining, Pottery, Seamstress/Tailor, Smelting, Stonemasonry, Weaponsmithing, Weaving

Dwarf, Jungle
Languages, Modern (Jungle Dwarf)
Reading/Writing (Dethek Runes)
Endurance
Blowgun
Blowgun Specialization
Tracking (8 slots) (-3 penalty outside jungle areas)

Elf, Moon/Sun
Languages, Modern (Elvish)
Reading/Writing (Espruar)
Choose Up to Three: Artistic Ability, Dancing, Musical Instrument, Singing

Elf, Wild
Languages, Modern (Elvish)
Reading/Writing (Espruar)
Choose Up to Three: Artistic Ability, Dancing, Musical Instrument, Singing
Set Snares (as thief)

Lythari
Languages, Modern (Elvish)
Reading/Writing (Espruar)
Choose Up to Three: Artistic Ability, Dancing, Musical Instrument, Singing
Tracking (14 slots)

Gnomes (Any Subrace)
Languages, Modern (Gnome)

Half-Elves (Any Subrace)
Languages, Modern (Common or Elvish)

Halflings (Any Subrace)
Languages, Modern (Halfling)

Humans
Languages, Modern (Common)

Lizard Men
Languages, Modern (Lizard Man)
Swimming

Rangers
Alertness
Tracking (8 slots)
Two-weapon Style (ranger)
As per deity

Clerics
As per deity

Druids
As per deity

Bards
Reading/Writing
Singing
Musical instrument
Local History

Psioncists
Contact
Mental Armor (2 slots)

RaceAvailable Initial LanguagesAvailable Initial Scripts
Dwarf, ShieldCommon, Dwarf*, Gnome, Goblin, Kobold, Orc, Ogre, TrollCommon, Dethek Runes*; Thorass
Dwarf, GoldCommon, Dwarf*, Gnome, Goblin, Kobold, OrcCommon, Dethek Runes*; Thorass
Dwarf, GrayDwarf*, Undercommon, Deep Drow, Illithid, Kuo-toa, Troglodyte, Ghoul, Duergar Sign LanguageDethek Runes*, Drowic
Dwarf, JungleCommon, Dwarf, Jungle Dwarf*Common, Dethek Runes*; Thorass
Elf, Moon/SunCommon, Elvish*, Gnome, Halfling, Goblin, Hobgoblin, Orc, GnollCommon, Espruar; Thorass
Elf, WildElvish*, Centaur, Pixie, Dryad, TreantEspruar
Elf, DrowDwarf, Elvish, Gnome, Deep Drow*, Undercommon, Illithid, Drow Silent Speech*, Kuo-toa, Bugbear, Orc; High DrowDethek Runes, Drowic*, Espruar
Elf, SeaCommon, Sea Elvish*, Dolphin, Merman, Sahuagin, Kuo-toa, Locathah, Shalarin, TritonCommon, Espruar; Thorass
Elf, WingedCommon, Elvish*, Aarakocra, Giant Eagle, KenkuCommon, Espruar; Thorass
Gnome, RockCommon, Dwarf, Gnome*, Halfling, Goblin, Burrowing MammalsCommon, Dethek Runes; Thorass
Gnome, DeepCommon, Gnome*, Undercommon, Deep Drow, Kuo-toa, Earth ElementalCommon, Dethek Runes, Drowic; Thorass
Gnome, ForestCommon, Elvish, Gnome*, Treant, Forest MammalsCommon, Espruar; Thorass
Half-elfCommon*, Elvish*, Gnome, Halfling, Goblin, Hobgoblin, Orc, GnollCommon, Espruar; Thorass
HalflingCommon, Dwarf, Elvish, Gnome, Halfling*, Goblin, OrcCommon, Dethek Runes, Espruar; Thorass
HumanCommon*Common; Thorass
ClassAdditional Available Initial LanguagesAdditional Available Initial Scripts
DruidDruidic*
Priest (Chauntea/Silvanus)Brownie, Dryad, Elvish, Korred, Nymph, Pegasus, Pixie, Satyr, Sprite, Sylph, Treant, Unicorn
Priest (Eldath)Brownie, Dryad, Elvish, Korred, Nereid, Nixie, Nymph, Pegasus, Pixie, Satyr, Sirine, Sprite, Sylph, Treant, Unicorn
Priest (Mielikki)Brownie, Dryad, Elvish, Korred, Pegasus, Pixie, Satyr, Sprite, Sylph, Treant, Unicorn
Priest (Sheela Peryroyl)Brownie, Centaur, Dryad, Elvish, Gnome, Korred, Nixie, Pixie, Sprite, Treant, Unicorn
Priest (Shiallia)Dryad, Korred, Satyr, Sylph, Treant, Unicorn
Priest (Gwaeron Windstrom)Elvish, Gnome, Halfling
Priest (Istishia)Sea Elvish, Koalinth, Kuo-toan, Locathah, Nereid, Nixie, Merman, Morkoth, Sahuagin, Sirine, Triton
Priest (Deep Sashelas)Dolphin, Dragon Turtle, Koalinth, Locathah, Merman, Morkoth, Sahuagin, Sea Elvish, Sea Sprite, Triton, Wereshark, Whale
IllusionistRuathlek
ThiefThieves' Cant*

Nonweapon ProficiencyBonus
Animal Lore+2 to Set Snares (when catching game)
Artistic Ability+1 to Appraising, Dancing, Musical Instrument, Singing checks
Astrology+1 to Navigation (if stars are seen)
Herbalism+2 to Healing (if treating poison or disease; +1 hp/day when treating resting patients)
Locksmithing+10% Open Locks
Mountaineering+10% Climb Walls (thieves, bards) or +10%/slot Climbing rates (others)
Rope Use+2 attacks using lasso, +10% Climb Walls when using a rope