Slots | Nonweapon Proficiency | Ability | Modifier | General | Warriors | Priests | Rogues | Wizards | Psionicists | Special |
1 | Agriculture | Int | 0 | |||||||
1 | Alertness | Wis | +1 | |||||||
1 | Anatomy | Int | 0 | Special background | ||||||
1 | Ancient History | Int | -1 | Dwarves: mod. 0 | ||||||
1 | Animal Handling | Wis | -1 | Dwarves: mod. +1 if for underground only | ||||||
1 | Animal Lore | Int | 0 | |||||||
1 | Animal Training | Wis | 0 | |||||||
1 | Animal Training (Falcons) | Wis | -1 | |||||||
1 | Animal Training (Owls) | Wis | -2 | |||||||
1 | Appraising | Int | 0 | Dwarves: mod. +3 | ||||||
2 | Armorer | Int | -2 | Dwarves: slots 1, mod. 0, cat. General, work faster | ||||||
1 | Artistic Ability | Wis | 0 | |||||||
2 | Astrology | Int | 0 | |||||||
1 | Blacksmithing | Str | 0 | Dwarves: mod. +1 | ||||||
2 | Blind-fighting | NA | NA | Dwarves: slots 1 | ||||||
1 | Boating | Wis | +1 | Dwarves: mod. 0 | ||||||
1 | Boatwright | Int | -2 | |||||||
1 | Bookbinding | Dex | -1 | |||||||
1 | Bowyer/Fletcher | Int | -3 | Dwarves: mod. 0, cat. General | ||||||
1 | Brewing | Int | 0 | Dwarves: mod. +1 | ||||||
1 | Carpentry | Str | 0 | |||||||
1 | Charioteering | Dex | +2 | |||||||
1 | Cheesemaking | Int | 0 | |||||||
1 | Cobbling | Dex | 0 | |||||||
1 | Contact | Wis | 0 | Restricted to psionicists and wild talents | ||||||
1 | Cooking | Int | 0 | |||||||
2 | Craft Instrument | Dex | -2 | |||||||
1 | Dancing | Dex | 0 | |||||||
1 | Direction Sense | Wis | +1 | Dwarves: mod. +2 underground (-2 surface) | ||||||
1 | Disguise | Cha | -1 | Dwarves: mod. -2 | ||||||
1 | Drinking | Con | 0 | Restricted to humanoids | ||||||
1 | Eating | Con | 0 | Restricted to humanoids | ||||||
2 | Endurance | Con | 0 | |||||||
2 | Engineering | Int | -3 | Dwarves: mod. 0, cat. General | ||||||
1 | Etiquette | Cha | 0 | |||||||
1 | Fire-buliding | Wis | -1 | |||||||
1 | Fishing | Wis | -1 | |||||||
1 | Forgery | Dex | -1 | |||||||
1 | Fungi Recognition | Int | +3 | Subterranean proficiency | ||||||
1 | Gaming | Cha | 0 | |||||||
2 | Gem Cutting | Dex | -2 | Dwarves: mod. 0, cat. General, better skill | ||||||
1 | Glassblowing | Dex | 0 | |||||||
2 | Harness Subconsciousness | Wis | -1 | Psionic proficiency | ||||||
1 | Healing | Wis | -2 | |||||||
2 | Healthy Cooking | Wis | 0 | Restricted to halfling priests from Luiren | ||||||
1 | Heraldry | Int | 0 | |||||||
2 | Herbalism | Int | -2 | |||||||
1 | Hunting | Wis | -1 | Dwarves: mod. -2 | ||||||
1 | Hypnosis | Cha | -2 | |||||||
1 | Juggling | Dex | -1 | Dwarves: mod -2 | ||||||
1 | Jumping | Str | 0 | |||||||
1 | Languages, Ancient (Auld Wyrm) | Int | 0 | |||||||
1 | Languages, Ancient (High Drow) | Int | 0 | |||||||
1 | Languages, Modern (Common) | Int | 0 | |||||||
1 | Languages, Modern (Dwarven) | Int | 0 | |||||||
1 | Languages, Modern (Elven) | Int | 0 | |||||||
1 | Languages, Modern (Gnome) | Int | 0 | |||||||
1 | Languages, Modern (Halfling) | Int | 0 | |||||||
1 | Languages, Modern (Low Drow) | Int | 0 | |||||||
1 | Leatherworking | Int | 0 | |||||||
2 | Linguistics | Int | +1 | Requires knowledge of at least 3 languages first | ||||||
1 | Local History | Cha | 0 | Dwarves: mod. +2 for dwarf history only | ||||||
1 | Locksmithing | Dex | 0 | Dwarves: mod. +1 | ||||||
2 | Medicinal Cooking | Wis | -2 | Restricted to halfling priests from Luiren, requires Healthy Cooking (cannot be taken simultaneously) | ||||||
1 | Meditative Focus | Wis | +1 | Psionic proficiency | ||||||
1 | Mental Armor | Wis | -2 | Psionic proficiency | ||||||
2 | Mining | Wis | -3 | Dwarves: slots 1, mod. 0 | ||||||
1 | Mountaineering | NA | NA | |||||||
1 | Musical Instrument | Dex | -1 | Dwarves: mod. -2 | ||||||
2 | Natural Fighting | Str | +1 | Restricted to humanoids | ||||||
1 | Navigation | Int | -2 | Dwarves: mod. -3 | ||||||
1 | Necrology | Wis | 0 | Special background | ||||||
1 | Netherworld Knowledge | Wis | -3 | Special background | ||||||
1 | Papermaking | Int | 0 | |||||||
1 | Pest Control | Wis | 0 | |||||||
1 | Poetry | Int | -2 | |||||||
1 | Pottery | Dex | -2 | Dwarves: mod. -3 | ||||||
2 | Reading Lips | Int | -2 | |||||||
1 | Reading/Writing (Common) | Int | +1 | |||||||
1 | Reading/Writing (Thorass) | Int | +1 | |||||||
1 | Reading/Writing (Dethek Runes) | Int | +1 | Dwarves: mod. +2 | ||||||
1 | Reading/Writing (Espruar) | Int | +1 | |||||||
1 | Reading/Writing (Drowic) | Int | +1 | |||||||
1 | Reading/Writing (Ruathlek) | Int | +1 | |||||||
1 | Rejuvenation | Wis | -1 | |||||||
1 | Religion (Faerûnian) | Wis | 0 | |||||||
1 | Religion (Dwarven) | Wis | 0 | |||||||
1 | Religion (Elven) | Wis | 0 | |||||||
1 | Religion (Gnome) | Wis | 0 | |||||||
1 | Religion (Halfling) | Wis | 0 | |||||||
1 | Religion (Drow) | Wis | 0 | |||||||
2 | Riding, Airborne | Wis | -2 | |||||||
1 | Riding, Land-based | Wis | +3 | Dwarves: mod. -2 | ||||||
2 | Riding, Sea-based | Dex | -2 | |||||||
1 | Rope Use | Dex | 0 | |||||||
1 | Running | Con | -6 | |||||||
1 | Sea Lore | Int | -1 | |||||||
1 | Seamanship | Dex | +1 | |||||||
1 | Seamstress/Tailor | Dex | -1 | Dwarves: mod. -2 | ||||||
1 | Set Snares | Dex | -1 | |||||||
1 | Sign Language | Int | +2 | |||||||
1 | Sign Language (Drow Silent Speech) | Int | +2 | |||||||
1 | Signalling | Int | -2 | Restricted to dwarves | ||||||
1 | Singing | Int | 0 | Dwarves: mod. +2 | ||||||
1 | Skating | Dex | 0 | |||||||
1 | Slow Respiration | NA | NA | |||||||
1 | Skiing | Dex | 0 | |||||||
1 | Smelting | Int | 0 | |||||||
1 | Sound Analysis | Wis | 0 | |||||||
1 | Spellcraft | Int | -2 | |||||||
1 | Stonemasonry | Str | -2 | Dwarves: mod. 0 | ||||||
2 | Survival | Int | 0 | |||||||
2 | Survival (Forest) | Int | 0 | Dwarves: slots 1, cat. General | ||||||
2 | Survival (Jungle) | Int | 0 | Dwarves: slots 1, cat. General | ||||||
2 | Survival (Mountains) | Int | 0 | Dwarves: slots 1, cat. General | ||||||
2 | Survival (Underdark) | Int | 0 | Dwarves: slots 1, cat. General | ||||||
1 | Swimming | Str | 0 | Dwarves: mod. -1 | ||||||
1 | Tightrope Walking | Dex | 0 | |||||||
2 | Tracking | Wis | -6 | |||||||
1 | Tumbling | Dex | 0 | |||||||
1 | Underground Navigation | Int | 0 | Subterranean proficiency | ||||||
1 | Ventriloquism | Int | -2 | |||||||
2 | Voice Mimicry | Cha | 0 | |||||||
3 | Weaponsmithing | Int | -3 | Dwarves: slots 2, mod. -1, cat. General, work faster | ||||||
1 | Weaponsmithing, Crude | Wis | -3 | |||||||
1 | Weather Sense | Wis | -1 | |||||||
1 | Weaving | Int | -1 | |||||||
2 | Wild Fighting | Con | 0 | Restricted to humanoids | ||||||
1 | Winemaking | Int | 0 | |||||||
2 | Underwater Combat | Dex | 0 | |||||||
2 | Underwater Communication | Int | -3 | |||||||
2 | Underwater Spellcasting | Int | 0 |
Bonus Proficiencies:
Dwarf, Shield/Gray
Languages, Modern (Dwarven)
Reading/Writing (Dethek Runes)
Endurance
Choose One: Agriculture, Animal Training, Armorer, Blacksmithing, Bowyer/Fletcher, Brewing, Carpentry, Cobbling, Cooking, Engineering, Gem Cutting, Herbalism, Leatherworking,
Locksmithing, Mining, Pottery, Seamstress/Tailor, Smelting, Stonemasonry, Weaponsmithing, Weaving
*Only Gray Dwarves may begin with psionic proficiencies
Dwarf, Gold
Languages, Modern (Dwarven)
Reading/Writing (Dethek Runes)
Appraising (maxed)
Endurance
Choose One: Agriculture, Animal Training, Armorer, Blacksmithing, Bowyer/Fletcher, Brewing, Carpentry, Cobbling, Cooking, Engineering, Gem Cutting, Herbalism, Leatherworking,
Locksmithing, Mining, Pottery, Seamstress/Tailor, Smelting, Stonemasonry, Weaponsmithing, Weaving
Dwarf, Jungle
Languages, Modern (Jungle Dwarf)
Reading/Writing (Dethek Runes)
Endurance
Blowgun
Blowgun Specialization
Tracking (8 slots) (-3 penalty outside jungle areas)
Elf, Moon/Sun
Languages, Modern (Elvish)
Reading/Writing (Espruar)
Choose Up to Three: Artistic Ability, Dancing, Musical Instrument, Singing
Elf, Wild
Languages, Modern (Elvish)
Reading/Writing (Espruar)
Choose Up to Three: Artistic Ability, Dancing, Musical Instrument, Singing
Set Snares (as thief)
Lythari
Languages, Modern (Elvish)
Reading/Writing (Espruar)
Choose Up to Three: Artistic Ability, Dancing, Musical Instrument, Singing
Tracking (14 slots)
Gnomes (Any Subrace)
Languages, Modern (Gnome)
Half-Elves (Any Subrace)
Languages, Modern (Common or Elvish)
Halflings (Any Subrace)
Languages, Modern (Halfling)
Humans
Languages, Modern (Common)
Lizard Men
Languages, Modern (Lizard Man)
Swimming
Rangers
Alertness
Tracking (8 slots)
Two-weapon Style (ranger)
As per deity
Clerics
As per deity
Druids
As per deity
Bards
Reading/Writing
Singing
Musical instrument
Local History
Psioncists
Contact
Mental Armor (2 slots)
Race | Available Initial Languages | Available Initial Scripts |
Dwarf, Shield | Common, Dwarf*, Gnome, Goblin, Kobold, Orc, Ogre, Troll | Common, Dethek Runes*; Thorass |
Dwarf, Gold | Common, Dwarf*, Gnome, Goblin, Kobold, Orc | Common, Dethek Runes*; Thorass |
Dwarf, Gray | Dwarf*, Undercommon, Deep Drow, Illithid, Kuo-toa, Troglodyte, Ghoul, Duergar Sign Language | Dethek Runes*, Drowic |
Dwarf, Jungle | Common, Dwarf, Jungle Dwarf* | Common, Dethek Runes*; Thorass |
Elf, Moon/Sun | Common, Elvish*, Gnome, Halfling, Goblin, Hobgoblin, Orc, Gnoll | Common, Espruar; Thorass |
Elf, Wild | Elvish*, Centaur, Pixie, Dryad, Treant | Espruar |
Elf, Drow | Dwarf, Elvish, Gnome, Deep Drow*, Undercommon, Illithid, Drow Silent Speech*, Kuo-toa, Bugbear, Orc; High Drow | Dethek Runes, Drowic*, Espruar |
Elf, Sea | Common, Sea Elvish*, Dolphin, Merman, Sahuagin, Kuo-toa, Locathah, Shalarin, Triton | Common, Espruar; Thorass |
Elf, Winged | Common, Elvish*, Aarakocra, Giant Eagle, Kenku | Common, Espruar; Thorass |
Gnome, Rock | Common, Dwarf, Gnome*, Halfling, Goblin, Burrowing Mammals | Common, Dethek Runes; Thorass |
Gnome, Deep | Common, Gnome*, Undercommon, Deep Drow, Kuo-toa, Earth Elemental | Common, Dethek Runes, Drowic; Thorass |
Gnome, Forest | Common, Elvish, Gnome*, Treant, Forest Mammals | Common, Espruar; Thorass |
Half-elf | Common*, Elvish*, Gnome, Halfling, Goblin, Hobgoblin, Orc, Gnoll | Common, Espruar; Thorass |
Halfling | Common, Dwarf, Elvish, Gnome, Halfling*, Goblin, Orc | Common, Dethek Runes, Espruar; Thorass |
Human | Common* | Common; Thorass |
Class | Additional Available Initial Languages | Additional Available Initial Scripts |
Druid | Druidic* | |
Priest (Chauntea/Silvanus) | Brownie, Dryad, Elvish, Korred, Nymph, Pegasus, Pixie, Satyr, Sprite, Sylph, Treant, Unicorn | |
Priest (Eldath) | Brownie, Dryad, Elvish, Korred, Nereid, Nixie, Nymph, Pegasus, Pixie, Satyr, Sirine, Sprite, Sylph, Treant, Unicorn | |
Priest (Mielikki) | Brownie, Dryad, Elvish, Korred, Pegasus, Pixie, Satyr, Sprite, Sylph, Treant, Unicorn | |
Priest (Sheela Peryroyl) | Brownie, Centaur, Dryad, Elvish, Gnome, Korred, Nixie, Pixie, Sprite, Treant, Unicorn | |
Priest (Shiallia) | Dryad, Korred, Satyr, Sylph, Treant, Unicorn | |
Priest (Gwaeron Windstrom) | Elvish, Gnome, Halfling | |
Priest (Istishia) | Sea Elvish, Koalinth, Kuo-toan, Locathah, Nereid, Nixie, Merman, Morkoth, Sahuagin, Sirine, Triton | |
Priest (Deep Sashelas) | Dolphin, Dragon Turtle, Koalinth, Locathah, Merman, Morkoth, Sahuagin, Sea Elvish, Sea Sprite, Triton, Wereshark, Whale | |
Illusionist | Ruathlek | |
Thief | Thieves' Cant* |
Nonweapon Proficiency | Bonus |
Animal Lore | +2 to Set Snares (when catching game) |
Artistic Ability | +1 to Appraising, Dancing, Musical Instrument, Singing checks |
Astrology | +1 to Navigation (if stars are seen) |
Herbalism | +2 to Healing (if treating poison or disease; +1 hp/day when treating resting patients) |
Locksmithing | +10% Open Locks |
Mountaineering | +10% Climb Walls (thieves, bards) or +10%/slot Climbing rates (others) |
Rope Use | +2 attacks using lasso, +10% Climb Walls when using a rope |