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All rangers are as noted in the Player's Handbook, with the following changes:
Rangers of a specific deity additionally gain the following benefits/restrictions as listed in the table below (see Shadoweirs on the druids page for information on druid/rangers of Mielikki):
Dragon Class Giant Class Fiend Class Lycanthrope Class Magical Construct Class Undead Class
dracolich
dragon (any)
dragon-kin (any)
dragonet (any)
ghost dragon
wyvern-drakebugbear
cyclops
cyclopskin
dune stalker
ettin
giant (all)
giant-kin (all)
gibberling
gnoll/flind
goblin
grimlock
hobgoblin/koalinth
kobold
meazel
norker
ogre/merrow
ogre mage
ogrillon
orc/orog
quaggoth
spriggan
tasloi
troll/scrag (all)
xvartbaatezu (any)
hellhound
imp
mephit (any)
nightmare
quasit
render
sacaanti
tanar'ri (any)
yugoloth (any)jackalwere
lycanthrope (any)
wolfwerebroken one (any)
feyr (any)
gargoyle (any)
golem (any)
homonculous
magedoom
mimic (any)
render
sacaantibanedead
banelich
banshee
burnbones
crawling claw
crypt thing
death knight
dracolich
ghost
ghost dragon
ghoul/ghast/lacedon
haunt
lich/demilich
mummy
poltergeist
revenant
shadow
skeleton (any)
spectre
ur-histachii
vampire (any)
wight
wraith
Zhentarim spirit
zombie (any)
Deity | Extra Spell Sphere | Proficiencies | Abilities | Deity-specific Spells | |
![]() (Fellowship of Stalkers of the Silent Path) |
Divination | Survival (woodland) | Pick Three: Animal Lore Herbalism Hunting Set Snares Modern Languages (Elvish) Modern Languages (Gnome) Modern Languages (Halfling) |
Analyze balance at will when in forested areas +1 to Tracking, Hunting/3 levels (round up) max +5 3: Natural attunement 1/day 6: Natural attunement 2/day 9: Natural attunement 3/day 10: Followers: only 1 bloodhound (max hp) 14: Wind walk 1/day |
Level 1: Find Drinkable Water** Level 2: Banish Blight Natural Attunement Stalk Wood Sword Level 3: Unicorn Steed** |
![]() (Needle) |
Time | Survival (woodland) | Pick Three: Hunting Set Snares Animal Lore Modern Languages (Elvish) |
Analyze balance at will when in forested areas | Level 1: Find Drinkable Water** Level 2: Banish Blight Stalk Wood Sword Level 3: Unicorn Steed** |
![]() |
Combat | Any Bow Animal Lore Set Snares Survival (Woodland) |
Bowyer/Fletcher Hunting Tracking Bow specialization |
Cannot be LG Bow Specialization |
Level 2: Keen Eye Level 3: Archer's Redoubt Everfull Quiver |
![]() (Order of the Shooting Star) |
Creation | - | - | Species enemy typically demons or magically created abominations |
Level 3: Starflight* |
![]() (Zephyr/Mistral) |
Weather | - | - | - | Level 2: Favor of Shaundakul Level 3: Shadow Sword |
Aerdrie Faenya (Wing of Plumed Kingfishers) |
Elemental Air | - | - | Windriders of Evereska/Evermeet | Level 1: Speak with Avians Level 3: Wind Blast |
![]() |
Elemental Water | - | - | - | Level 1: Surface Sojourn Level 2: Shark Charm Level 3: Summon Cetacean |
![]() (Chaperones of the Moonlight Tryst) |
Charm | - | - | - | Level 1: Divine Romantic Interest |
![]() (Order of the Oakstaff) |
Weather | - | - | - | Level 1: Sap Level 2: Acorn Barrage Banish Blight |
![]() (Sentinels of the Moonbow) |
Sun | - | - | Species enemy typically type of undead | Level 1: Sleep Motes of Moonlight Level 2: Eilistraee's Moonfire Moon Shield Level 3: Detect Spirits Moon Blade |
![]() |
Sun | - | - | Species enemy drow | Level 2: Infra-invisible Level 3: Shevarash's Infravision Depress Resistance |