Movement Tables
for 1" = 30 Mile Maps
MC\MR3691215182124
½12345678
12d1122334
24d2d111122
36d3d2d11111
48d4d3d2d2d111
510d5d3d2d2d2d11
612d6d4d3d2d2d2d1
714d7d5d3d3d2d2d2d
816d8d5d3d3d2d2d2d
918d9d6d4d4d3d3d2d
1020d10d7d5d4d3d3d2d
1122d11d7d5d4d4d3d3d
1224d12d8d6d5d4d3d3d

Terrain Costs Summary
CostTerrain Type
½Roads (along road)
1Plains, grassland
2Light forest, rocky desert (Anauroch), glacier, rolling hills
3Sandy desert (Raurin), medium forest
4Heavy forest, foothills, moor, low mountains
6Medium jungle, medium mountains
8Heavy jungle, swamp, marsh, high mountains

Chance of Encounters per Time
TerrainCivilizedBorderWild
Plain1 in 201 in 121 in 10
Forest1 in 121 in 101 in 8
Swamp1 in 121 in 81 in 8
Mountains1 in 101 in 81 in 6
Desert1 in 201 in 121 in 12
Hills1 in 201 in 121 in 10

Encounter Tables

Blank Encounter Table
Dice Roll (2d10)Frequency
2Very Rare
3Very Rare
4Very Rare or Rare
5Rare
6Rare
7Uncommon
8Uncommon
9Common
10Common
11Common
12Common
13Common
14Uncommon
15Uncommon
16Rare
17Rare
18Very Rare or Rare
19Very Rare
20Very Rare
Common can be replaced with choice of two Rare creatures, 50% chance of each.
Uncommon can be replaced with choice of two Very Rare creatures, 50% chance of each.

The Haunted Halls of Eveningstar
Dice Roll (2d10)Frequency
2Doppleganger
3Skeleton, Monster
4Crawling Claw
5Lock Lurker
6Skeletons
7Rot Grubs
8Kobolds
9Rat, Giant
10Rats
11Mice
12Bats
13Spider, Huge
14Grey Grubs
15Bats, Large
16Zombies
17Green Slime
18Zombie, Monster
19Zombie, Ju-ju
20DM Special

Temperate Plain
Dice Roll (2d10)Frequency
2Elf, grey
3Wyvern (gold dragon 10%)
4Bear, brown
5Spider, large
6Jackal (jackalwere 10%)
7Boar, wild
8Dog, wild or worg
9Wolf
10Herd animal
11Nomad (merchant 10%)
12Nomad or NPC party
13Horse, wild
14Orc
15Hobgoblin
16Ogre
17Snake, poisonous or giant, hill
18Pegasus or troll
19DM special
20DM special

Temperate Marsh or Swamp
Dice Roll (2d10)Frequency
2Dragon, black
3Behir
4Toad or frog, poisonous
5Toad or frog, giant
6Lizard, giant
7Muckdweller or NPC party
8Tribesman or merchant
9Troglodyte
10Bullywug
11Hobgoblin or giant leech
12Lizard man
13Gnoll or giant sundew
14Snake, constrictor or poisonous
15Ghoul or ghast
16Troll or shambling mound
17Will o' wisp
18Hydra or yellow musk creeper
19DM special
20DM special

Temperate Forest
Dice Roll (2d10)Frequency
2Elf, wood (gnome 10%)
3Wyvern or green dragon
4Lycanthrope, tiger, or criosphinx
5Badger, giant, or giant weasel
6Worg or giant skunk
7Owl, giant, or stirge
8Wolf or brown bear
9Tribesman (NPC party 10%)
10Choke creeper or hangman tree
11Mammal, small, or tribesman
12Kobold
13Orc
14Bugbear or ogre
15Ettin or treant
16Spider, giant (ettercap 10%)
17Beetle, stag or bombardier
18Owlbear or ghoul
19DM special
20DM special

Temperate Mountain
Dice Roll (2d10)Frequency
2Dragon, copper or red
3Bear, cave, or hydra
4Gnome or mountain dwarf
5Bear, brown, or werebear
6Bugbear
7Aerial encounter
8Wolf or worg
9Tribesman (NPC party 10%)
10Badger, giant, or giant eagle
11Giant, hill
12Giant, stone or formorian
13Ogre or troll
14Hobgoblin or orc
15Ghoul or wight
16Verbeeg or galeb duhr
17Will o' wisp (sylph 10%)
18Giant, frost or fire
19DM special
20DM special

Cities and Populated Regions of Thay
Dice Roll (2d10)Frequency
2Undead, servant
3Undead, free-willed
4Neo-orog (patrol)
5Human, priest (of evil god)
6Human, escaped slave
7Human, wizard (Red Wizard)
8Human, soldier (patrol)
9Human, farmer
10Human, bandit or thief
11Human, slaver
12Orcs or Gnolls (patrol)
13Goblins (patrol)
14Darkenbeast
15Human, adventurer
16Ogre (Red Wizard servant)
17Human, Harper agent
18Slave, any race
19Drow
20Lycanthrope, wererat

Wild Regions of Thay (Thalhazar, Surmarsh)
Dice Roll (2d10)Frequency
2Ankheg
3Undead (warrior ghosts, Thalhazar)
4Neo-orog (patrol)
5Human, priest (of evil god)
6Human, escaped slave
7Human, wizard (Red Wizard)
8Orcs or Gnolls (patrol)
9Human, soldier
10Black unicorn (patrol)
11Goblins (patrol)
12Human, pirate
13Human, slaver
14Darkenbeast
15Black dragon (Surmarsh)
16Lizard man (Surmarsh)
17Otyugh (Surmarsh)
18Bulette
19Lycanthrope, wererat
20Lizard man shaman (Surmarsh)

Wild Regions of Thay (the Priador, Delhumide)
Dice Roll (2d10)Frequency
2Ankheg
3Fly, giant horsefly
4Neo-orog (patrol)
5Human, priest (of evil god)
6Human, escaped slave
7Human, wizard (Red Wizard)
8Orcs or Gnolls (patrol)
9Human, soldier (patrol)
10Black unicorn (patrol)
11Goblins (patrol)
12Human, bandit
13Human, slaver
14Darkenbeast
15Beholder-kin (Delhumide)
16Meazal or Jermlaine (Delhumide)
17Elemental, fire (Priador)
18Bulette
19Lycanthrope, wererat
20Escaped experiment (Priador)

Waters of Thay (Lake Thaylambar, the Alamber)
Dice Roll (2d10)Frequency
2Dragon turtle
3Kelpie
4Ixitxachitl
5Human, priest of Umberlee
6Human, escaped slave
7Human, wizard (Red Wizard)
8Human, slaver/pirate
9Human, fisherman
10Human, merchant
11Lacedon
12Giant eel
13Scrag
14Thayan patrol vessel
15Other nation's patrol vessel
16Merchant vessel
17Kraken
18Giant shark
19Sahuagin
20Lycanthrope, wereshark

Aglarond Coastal Regions
Dice Roll (2d10)Frequency
2Peryton
3Owlbear
4Leech, giant
5Hag, sea
6Wizard (Simbul's apprentice)
7Griffon
8Halfling
9Human or half-elf, farmer/herder
10Human or half-elf, soldier (patrol)
11Human or half-elf, middle class
12Human or half-elf, merchant/trader
13Human or half-elf, gentry
14Mermaid
15Elf, aquatic
16Troll, skrag
17Cat, great (mountain lion)
18Ogre
19Selkie
20Dragon, topaz

Aglarond Yuirwood
Dice Roll (2d10)Frequency
2Planar creature (any)
3Feyr
4Lycanthrope, wereboar
5Bird, owl (talking)
6Faerie, seelie
7Beetle, giant (stag)
8Lycanthrope, werebear
9Troll
10Bear, brown
11Human or half-elf, adventurer
12Ogre
13Human or half-elf, ranger (patrol)
14Faerie, unseelie
15Cooshee or Cath shee
16Dragonet, faerie dragon
17Treant
18Ettercap
19Dryad
20Satyr

Aglarond Interior Uplands
Dice Roll (2d10)Frequency
2Lycanthrope, werebear
3Griffon
4Plant, intelligent (hangman tree)
5Wolf
6Shadow
7Snake, poison (normal)
8Sprite
9Human or half-elf, adventurer
10Human or half-elf, farmer/herder
11Human or half-elf, soldier (patrol)
12Brownie
13Halfling
14Cat, great (mountain lion)
15Ogre
16Troll
17Bear, black
18Greenhag
19Dragonet, pseudodragon
20Owlbear

Aglarondan Cities
Dice Roll (2d10)Frequency
2Wild peacocks (Furthinghome)
3Wizard (Simbul's apprentice)
4Wizard's familiar
5Domesticated animal
6Human, xenophobic
7Human, sailor (Sea of Fallen Stars)
8Human or half-elf, fisherman
9Human or half-elf, farmer/herder
10Human or half-elf, soldier (patrol)
11Human or half-elf, cleric
12Human or half-elf, merchant/trader
13Human or half-elf, gentry
14Adventurer, any race
15Traveling carnival
16Half-elf, xenophobic
17Halfling
18Elf, aquatic (coastal cities only)
19Selkie (coastal cities only)
20Red Wizard (disguised spy)

Rashemen Coastal Regions
Dice Roll (2d10)Frequency
2Behir
3Bird, raven (huge)
4Plant, intelligent (quickwood)
5Hag, bheur (winter only)
6Bear, brown
7Wolf, winter
8Wolf
9Human, merchant
10Human, soldiers (patrol)
11Human, berserkers
12Human, farmer/herder
13Cat, great (giant lynx)
14Ogre
15Rat, giant
16Owlbear
17Troll, skrag
18Troll
19Orglash (winter only)
20Elemental, water-kin (nereid)

Rashemen Mountains/Hills
Dice Roll (2d10)Frequency
2Dragon, crystal
3Elemental, earth kin (pech)
4Ogre
5Griffon
6Hag, bheur (winter only)
7Orglash (winter only)
8Thomil
9Peryton
10Human, berserkers
11Rashemaar witch
12Tiger, snow
13Ogre
14Troll
15Hag, annis
16Uthraki
17Leucrotta
18Bird (eagle, giant)
19Giant, hill
20Dragon, white (winter only)

Rashemen Forests
Dice Roll (2d10)Frequency
2Wood man (wartime only)
3Lycanthrope, werebear
4Satyr
5Uthraki
6Hag, bheur (winter only)
7Bear, brown
8Troll
9Ogre
10Human, berserkers
11Bear, black
12Cat, great (mountain lion)
13Snow Tiger
14Rashemaar Witch
15Ettercap
16Hag, green
17Orglash (winter only)
18Cat, great (giant lynx)
19Bird, owl (giant)
20Giant, wood

Rashemen Rivers/Lakes
Dice Roll (2d10)Frequency
2Ghouls, lacedon
3Elemental, water kin (nereid)
4Hag, bheur (winter only)
5Orglash (winter only)
6Unmanned witchboat
7Troll, skrag
8Ogre, merrow
9Human, merchant
10Human, berserker
11Human, soldier (patrol)
12Fish, eel (giant)
13Fish, pike (giant)
14Human, adventurer
15Fish, lamprey (giant)
16Uthraki
17Selkie
18Hippocampus
19Nymph
20Dragon, amethyst