MC\MR | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 |
½ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
1 | 2d | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
2 | 4d | 2d | 1 | 1 | 1 | 1 | 2 | 2 |
3 | 6d | 3d | 2d | 1 | 1 | 1 | 1 | 1 |
4 | 8d | 4d | 3d | 2d | 2d | 1 | 1 | 1 |
5 | 10d | 5d | 3d | 2d | 2d | 2d | 1 | 1 |
6 | 12d | 6d | 4d | 3d | 2d | 2d | 2d | 1 |
7 | 14d | 7d | 5d | 3d | 3d | 2d | 2d | 2d |
8 | 16d | 8d | 5d | 3d | 3d | 2d | 2d | 2d |
9 | 18d | 9d | 6d | 4d | 4d | 3d | 3d | 2d |
10 | 20d | 10d | 7d | 5d | 4d | 3d | 3d | 2d |
11 | 22d | 11d | 7d | 5d | 4d | 4d | 3d | 3d |
12 | 24d | 12d | 8d | 6d | 5d | 4d | 3d | 3d |
Terrain Costs Summary
Cost | Terrain Type |
½ | Roads (along road) |
1 | Plains, grassland |
2 | Light forest, rocky desert (Anauroch), glacier, rolling hills |
3 | Sandy desert (Raurin), medium forest |
4 | Heavy forest, foothills, moor, low mountains |
6 | Medium jungle, medium mountains |
8 | Heavy jungle, swamp, marsh, high mountains |
Chance of Encounters per Time
Terrain | Civilized | Border | Wild |
Plain | 1 in 20 | 1 in 12 | 1 in 10 |
Forest | 1 in 12 | 1 in 10 | 1 in 8 |
Swamp | 1 in 12 | 1 in 8 | 1 in 8 |
Mountains | 1 in 10 | 1 in 8 | 1 in 6 |
Desert | 1 in 20 | 1 in 12 | 1 in 12 |
Hills | 1 in 20 | 1 in 12 | 1 in 10 |
Encounter Tables
Blank Encounter Table
Dice Roll (2d10) | Frequency |
2 | Very Rare |
3 | Very Rare |
4 | Very Rare or Rare |
5 | Rare |
6 | Rare |
7 | Uncommon |
8 | Uncommon |
9 | Common |
10 | Common |
11 | Common |
12 | Common |
13 | Common |
14 | Uncommon |
15 | Uncommon |
16 | Rare |
17 | Rare |
18 | Very Rare or Rare |
19 | Very Rare |
20 | Very Rare |
The Haunted Halls of Eveningstar
Dice Roll (2d10) | Frequency |
2 | Doppleganger |
3 | Skeleton, Monster |
4 | Crawling Claw |
5 | Lock Lurker |
6 | Skeletons |
7 | Rot Grubs |
8 | Kobolds |
9 | Rat, Giant |
10 | Rats |
11 | Mice |
12 | Bats |
13 | Spider, Huge |
14 | Grey Grubs |
15 | Bats, Large |
16 | Zombies |
17 | Green Slime |
18 | Zombie, Monster |
19 | Zombie, Ju-ju |
20 | DM Special |
Temperate Plain
Dice Roll (2d10) | Frequency |
2 | Elf, grey |
3 | Wyvern (gold dragon 10%) |
4 | Bear, brown |
5 | Spider, large |
6 | Jackal (jackalwere 10%) |
7 | Boar, wild |
8 | Dog, wild or worg |
9 | Wolf |
10 | Herd animal |
11 | Nomad (merchant 10%) |
12 | Nomad or NPC party |
13 | Horse, wild |
14 | Orc |
15 | Hobgoblin |
16 | Ogre |
17 | Snake, poisonous or giant, hill |
18 | Pegasus or troll |
19 | DM special |
20 | DM special |
Temperate Marsh or Swamp
Dice Roll (2d10) | Frequency |
2 | Dragon, black |
3 | Behir |
4 | Toad or frog, poisonous |
5 | Toad or frog, giant |
6 | Lizard, giant |
7 | Muckdweller or NPC party |
8 | Tribesman or merchant |
9 | Troglodyte |
10 | Bullywug |
11 | Hobgoblin or giant leech |
12 | Lizard man |
13 | Gnoll or giant sundew |
14 | Snake, constrictor or poisonous |
15 | Ghoul or ghast |
16 | Troll or shambling mound |
17 | Will o' wisp |
18 | Hydra or yellow musk creeper |
19 | DM special |
20 | DM special |
Temperate Forest
Dice Roll (2d10) | Frequency |
2 | Elf, wood (gnome 10%) |
3 | Wyvern or green dragon |
4 | Lycanthrope, tiger, or criosphinx |
5 | Badger, giant, or giant weasel |
6 | Worg or giant skunk |
7 | Owl, giant, or stirge |
8 | Wolf or brown bear |
9 | Tribesman (NPC party 10%) |
10 | Choke creeper or hangman tree |
11 | Mammal, small, or tribesman |
12 | Kobold |
13 | Orc |
14 | Bugbear or ogre |
15 | Ettin or treant |
16 | Spider, giant (ettercap 10%) |
17 | Beetle, stag or bombardier |
18 | Owlbear or ghoul |
19 | DM special |
20 | DM special |
Temperate Mountain
Dice Roll (2d10) | Frequency |
2 | Dragon, copper or red |
3 | Bear, cave, or hydra |
4 | Gnome or mountain dwarf |
5 | Bear, brown, or werebear |
6 | Bugbear |
7 | Aerial encounter |
8 | Wolf or worg |
9 | Tribesman (NPC party 10%) |
10 | Badger, giant, or giant eagle |
11 | Giant, hill |
12 | Giant, stone or formorian |
13 | Ogre or troll |
14 | Hobgoblin or orc |
15 | Ghoul or wight |
16 | Verbeeg or galeb duhr |
17 | Will o' wisp (sylph 10%) |
18 | Giant, frost or fire |
19 | DM special |
20 | DM special |
Cities and Populated Regions of Thay
Dice Roll (2d10) | Frequency |
2 | Undead, servant |
3 | Undead, free-willed |
4 | Neo-orog (patrol) |
5 | Human, priest (of evil god) |
6 | Human, escaped slave |
7 | Human, wizard (Red Wizard) |
8 | Human, soldier (patrol) |
9 | Human, farmer |
10 | Human, bandit or thief |
11 | Human, slaver |
12 | Orcs or Gnolls (patrol) |
13 | Goblins (patrol) |
14 | Darkenbeast |
15 | Human, adventurer |
16 | Ogre (Red Wizard servant) |
17 | Human, Harper agent |
18 | Slave, any race |
19 | Drow |
20 | Lycanthrope, wererat |
Wild Regions of Thay (Thalhazar, Surmarsh)
Dice Roll (2d10) | Frequency |
2 | Ankheg |
3 | Undead (warrior ghosts, Thalhazar) |
4 | Neo-orog (patrol) |
5 | Human, priest (of evil god) |
6 | Human, escaped slave |
7 | Human, wizard (Red Wizard) |
8 | Orcs or Gnolls (patrol) |
9 | Human, soldier |
10 | Black unicorn (patrol) |
11 | Goblins (patrol) |
12 | Human, pirate |
13 | Human, slaver |
14 | Darkenbeast |
15 | Black dragon (Surmarsh) |
16 | Lizard man (Surmarsh) |
17 | Otyugh (Surmarsh) |
18 | Bulette |
19 | Lycanthrope, wererat |
20 | Lizard man shaman (Surmarsh) |
Wild Regions of Thay (the Priador, Delhumide)
Dice Roll (2d10) | Frequency |
2 | Ankheg |
3 | Fly, giant horsefly |
4 | Neo-orog (patrol) |
5 | Human, priest (of evil god) |
6 | Human, escaped slave |
7 | Human, wizard (Red Wizard) |
8 | Orcs or Gnolls (patrol) |
9 | Human, soldier (patrol) |
10 | Black unicorn (patrol) |
11 | Goblins (patrol) |
12 | Human, bandit |
13 | Human, slaver |
14 | Darkenbeast |
15 | Beholder-kin (Delhumide) |
16 | Meazal or Jermlaine (Delhumide) |
17 | Elemental, fire (Priador) |
18 | Bulette |
19 | Lycanthrope, wererat |
20 | Escaped experiment (Priador) |
Waters of Thay (Lake Thaylambar, the Alamber)
Dice Roll (2d10) | Frequency |
2 | Dragon turtle |
3 | Kelpie |
4 | Ixitxachitl |
5 | Human, priest of Umberlee |
6 | Human, escaped slave |
7 | Human, wizard (Red Wizard) |
8 | Human, slaver/pirate |
9 | Human, fisherman |
10 | Human, merchant |
11 | Lacedon |
12 | Giant eel |
13 | Scrag |
14 | Thayan patrol vessel |
15 | Other nation's patrol vessel |
16 | Merchant vessel |
17 | Kraken |
18 | Giant shark |
19 | Sahuagin |
20 | Lycanthrope, wereshark |
Aglarond Coastal Regions
Dice Roll (2d10) | Frequency |
2 | Peryton |
3 | Owlbear |
4 | Leech, giant |
5 | Hag, sea |
6 | Wizard (Simbul's apprentice) |
7 | Griffon |
8 | Halfling |
9 | Human or half-elf, farmer/herder |
10 | Human or half-elf, soldier (patrol) |
11 | Human or half-elf, middle class |
12 | Human or half-elf, merchant/trader |
13 | Human or half-elf, gentry |
14 | Mermaid |
15 | Elf, aquatic |
16 | Troll, skrag |
17 | Cat, great (mountain lion) |
18 | Ogre |
19 | Selkie |
20 | Dragon, topaz |
Aglarond Yuirwood
Dice Roll (2d10) | Frequency |
2 | Planar creature (any) |
3 | Feyr |
4 | Lycanthrope, wereboar |
5 | Bird, owl (talking) |
6 | Faerie, seelie |
7 | Beetle, giant (stag) |
8 | Lycanthrope, werebear |
9 | Troll |
10 | Bear, brown |
11 | Human or half-elf, adventurer |
12 | Ogre |
13 | Human or half-elf, ranger (patrol) |
14 | Faerie, unseelie |
15 | Cooshee or Cath shee |
16 | Dragonet, faerie dragon |
17 | Treant |
18 | Ettercap |
19 | Dryad |
20 | Satyr |
Aglarond Interior Uplands
Dice Roll (2d10) | Frequency |
2 | Lycanthrope, werebear |
3 | Griffon |
4 | Plant, intelligent (hangman tree) |
5 | Wolf |
6 | Shadow |
7 | Snake, poison (normal) |
8 | Sprite |
9 | Human or half-elf, adventurer |
10 | Human or half-elf, farmer/herder |
11 | Human or half-elf, soldier (patrol) |
12 | Brownie |
13 | Halfling |
14 | Cat, great (mountain lion) |
15 | Ogre |
16 | Troll |
17 | Bear, black |
18 | Greenhag |
19 | Dragonet, pseudodragon |
20 | Owlbear |
Aglarondan Cities
Dice Roll (2d10) | Frequency |
2 | Wild peacocks (Furthinghome) |
3 | Wizard (Simbul's apprentice) |
4 | Wizard's familiar |
5 | Domesticated animal |
6 | Human, xenophobic |
7 | Human, sailor (Sea of Fallen Stars) |
8 | Human or half-elf, fisherman |
9 | Human or half-elf, farmer/herder |
10 | Human or half-elf, soldier (patrol) |
11 | Human or half-elf, cleric |
12 | Human or half-elf, merchant/trader |
13 | Human or half-elf, gentry |
14 | Adventurer, any race |
15 | Traveling carnival |
16 | Half-elf, xenophobic |
17 | Halfling |
18 | Elf, aquatic (coastal cities only) |
19 | Selkie (coastal cities only) |
20 | Red Wizard (disguised spy) |
Rashemen Coastal Regions
Dice Roll (2d10) | Frequency |
2 | Behir |
3 | Bird, raven (huge) |
4 | Plant, intelligent (quickwood) |
5 | Hag, bheur (winter only) |
6 | Bear, brown |
7 | Wolf, winter |
8 | Wolf |
9 | Human, merchant |
10 | Human, soldiers (patrol) |
11 | Human, berserkers |
12 | Human, farmer/herder |
13 | Cat, great (giant lynx) |
14 | Ogre |
15 | Rat, giant |
16 | Owlbear |
17 | Troll, skrag |
18 | Troll |
19 | Orglash (winter only) |
20 | Elemental, water-kin (nereid) |
Rashemen Mountains/Hills
Dice Roll (2d10) | Frequency |
2 | Dragon, crystal |
3 | Elemental, earth kin (pech) |
4 | Ogre |
5 | Griffon |
6 | Hag, bheur (winter only) |
7 | Orglash (winter only) |
8 | Thomil |
9 | Peryton |
10 | Human, berserkers |
11 | Rashemaar witch |
12 | Tiger, snow |
13 | Ogre |
14 | Troll |
15 | Hag, annis |
16 | Uthraki |
17 | Leucrotta |
18 | Bird (eagle, giant) |
19 | Giant, hill |
20 | Dragon, white (winter only) |
Rashemen Forests
Dice Roll (2d10) | Frequency |
2 | Wood man (wartime only) |
3 | Lycanthrope, werebear |
4 | Satyr |
5 | Uthraki |
6 | Hag, bheur (winter only) |
7 | Bear, brown |
8 | Troll |
9 | Ogre |
10 | Human, berserkers |
11 | Bear, black |
12 | Cat, great (mountain lion) |
13 | Snow Tiger |
14 | Rashemaar Witch |
15 | Ettercap |
16 | Hag, green |
17 | Orglash (winter only) |
18 | Cat, great (giant lynx) |
19 | Bird, owl (giant) |
20 | Giant, wood |
Rashemen Rivers/Lakes
Dice Roll (2d10) | Frequency |
2 | Ghouls, lacedon |
3 | Elemental, water kin (nereid) |
4 | Hag, bheur (winter only) |
5 | Orglash (winter only) |
6 | Unmanned witchboat |
7 | Troll, skrag |
8 | Ogre, merrow |
9 | Human, merchant |
10 | Human, berserker |
11 | Human, soldier (patrol) |
12 | Fish, eel (giant) |
13 | Fish, pike (giant) |
14 | Human, adventurer |
15 | Fish, lamprey (giant) |
16 | Uthraki |
17 | Selkie |
18 | Hippocampus |
19 | Nymph |
20 | Dragon, amethyst |