| MC\MR | 3 | 6 | 9 | 12 | 15 | 18 | 21 | 24 |
| ½ | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 |
| 1 | 2d | 1 | 1 | 2 | 2 | 3 | 3 | 4 |
| 2 | 4d | 2d | 1 | 1 | 1 | 1 | 2 | 2 |
| 3 | 6d | 3d | 2d | 1 | 1 | 1 | 1 | 1 |
| 4 | 8d | 4d | 3d | 2d | 2d | 1 | 1 | 1 |
| 5 | 10d | 5d | 3d | 2d | 2d | 2d | 1 | 1 |
| 6 | 12d | 6d | 4d | 3d | 2d | 2d | 2d | 1 |
| 7 | 14d | 7d | 5d | 3d | 3d | 2d | 2d | 2d |
| 8 | 16d | 8d | 5d | 3d | 3d | 2d | 2d | 2d |
| 9 | 18d | 9d | 6d | 4d | 4d | 3d | 3d | 2d |
| 10 | 20d | 10d | 7d | 5d | 4d | 3d | 3d | 2d |
| 11 | 22d | 11d | 7d | 5d | 4d | 4d | 3d | 3d |
| 12 | 24d | 12d | 8d | 6d | 5d | 4d | 3d | 3d |
Terrain Costs Summary
| Cost | Terrain Type |
| ½ | Roads (along road) |
| 1 | Plains, grassland |
| 2 | Light forest, rocky desert (Anauroch), glacier, rolling hills |
| 3 | Sandy desert (Raurin), medium forest |
| 4 | Heavy forest, foothills, moor, low mountains |
| 6 | Medium jungle, medium mountains |
| 8 | Heavy jungle, swamp, marsh, high mountains |
Chance of Encounters per Time
| Terrain | Civilized | Border | Wild |
| Plain | 1 in 20 | 1 in 12 | 1 in 10 |
| Forest | 1 in 12 | 1 in 10 | 1 in 8 |
| Swamp | 1 in 12 | 1 in 8 | 1 in 8 |
| Mountains | 1 in 10 | 1 in 8 | 1 in 6 |
| Desert | 1 in 20 | 1 in 12 | 1 in 12 |
| Hills | 1 in 20 | 1 in 12 | 1 in 10 |
Encounter Tables
Blank Encounter Table
| Dice Roll (2d10) | Frequency |
| 2 | Very Rare |
| 3 | Very Rare |
| 4 | Very Rare or Rare |
| 5 | Rare |
| 6 | Rare |
| 7 | Uncommon |
| 8 | Uncommon |
| 9 | Common |
| 10 | Common |
| 11 | Common |
| 12 | Common |
| 13 | Common |
| 14 | Uncommon |
| 15 | Uncommon |
| 16 | Rare |
| 17 | Rare |
| 18 | Very Rare or Rare |
| 19 | Very Rare |
| 20 | Very Rare |
The Haunted Halls of Eveningstar
| Dice Roll (2d10) | Frequency |
| 2 | Doppleganger |
| 3 | Skeleton, Monster |
| 4 | Crawling Claw |
| 5 | Lock Lurker |
| 6 | Skeletons |
| 7 | Rot Grubs |
| 8 | Kobolds |
| 9 | Rat, Giant |
| 10 | Rats |
| 11 | Mice |
| 12 | Bats |
| 13 | Spider, Huge |
| 14 | Grey Grubs |
| 15 | Bats, Large |
| 16 | Zombies |
| 17 | Green Slime |
| 18 | Zombie, Monster |
| 19 | Zombie, Ju-ju |
| 20 | DM Special |
Temperate Plain
| Dice Roll (2d10) | Frequency |
| 2 | Elf, grey |
| 3 | Wyvern (gold dragon 10%) |
| 4 | Bear, brown |
| 5 | Spider, large |
| 6 | Jackal (jackalwere 10%) |
| 7 | Boar, wild |
| 8 | Dog, wild or worg |
| 9 | Wolf |
| 10 | Herd animal |
| 11 | Nomad (merchant 10%) |
| 12 | Nomad or NPC party |
| 13 | Horse, wild |
| 14 | Orc |
| 15 | Hobgoblin |
| 16 | Ogre |
| 17 | Snake, poisonous or giant, hill |
| 18 | Pegasus or troll |
| 19 | DM special |
| 20 | DM special |
Temperate Marsh or Swamp
| Dice Roll (2d10) | Frequency |
| 2 | Dragon, black |
| 3 | Behir |
| 4 | Toad or frog, poisonous |
| 5 | Toad or frog, giant |
| 6 | Lizard, giant |
| 7 | Muckdweller or NPC party |
| 8 | Tribesman or merchant |
| 9 | Troglodyte |
| 10 | Bullywug |
| 11 | Hobgoblin or giant leech |
| 12 | Lizard man |
| 13 | Gnoll or giant sundew |
| 14 | Snake, constrictor or poisonous |
| 15 | Ghoul or ghast |
| 16 | Troll or shambling mound |
| 17 | Will o' wisp |
| 18 | Hydra or yellow musk creeper |
| 19 | DM special |
| 20 | DM special |
Temperate Forest
| Dice Roll (2d10) | Frequency |
| 2 | Elf, wood (gnome 10%) |
| 3 | Wyvern or green dragon |
| 4 | Lycanthrope, tiger, or criosphinx |
| 5 | Badger, giant, or giant weasel |
| 6 | Worg or giant skunk |
| 7 | Owl, giant, or stirge |
| 8 | Wolf or brown bear |
| 9 | Tribesman (NPC party 10%) |
| 10 | Choke creeper or hangman tree |
| 11 | Mammal, small, or tribesman |
| 12 | Kobold |
| 13 | Orc |
| 14 | Bugbear or ogre |
| 15 | Ettin or treant |
| 16 | Spider, giant (ettercap 10%) |
| 17 | Beetle, stag or bombardier |
| 18 | Owlbear or ghoul |
| 19 | DM special |
| 20 | DM special |
Temperate Mountain
| Dice Roll (2d10) | Frequency |
| 2 | Dragon, copper or red |
| 3 | Bear, cave, or hydra |
| 4 | Gnome or mountain dwarf |
| 5 | Bear, brown, or werebear |
| 6 | Bugbear |
| 7 | Aerial encounter |
| 8 | Wolf or worg |
| 9 | Tribesman (NPC party 10%) |
| 10 | Badger, giant, or giant eagle |
| 11 | Giant, hill |
| 12 | Giant, stone or formorian |
| 13 | Ogre or troll |
| 14 | Hobgoblin or orc |
| 15 | Ghoul or wight |
| 16 | Verbeeg or galeb duhr |
| 17 | Will o' wisp (sylph 10%) |
| 18 | Giant, frost or fire |
| 19 | DM special |
| 20 | DM special |
Cities and Populated Regions of Thay
| Dice Roll (2d10) | Frequency |
| 2 | Undead, servant |
| 3 | Undead, free-willed |
| 4 | Neo-orog (patrol) |
| 5 | Human, priest (of evil god) |
| 6 | Human, escaped slave |
| 7 | Human, wizard (Red Wizard) |
| 8 | Human, soldier (patrol) |
| 9 | Human, farmer |
| 10 | Human, bandit or thief |
| 11 | Human, slaver |
| 12 | Orcs or Gnolls (patrol) |
| 13 | Goblins (patrol) |
| 14 | Darkenbeast |
| 15 | Human, adventurer |
| 16 | Ogre (Red Wizard servant) |
| 17 | Human, Harper agent |
| 18 | Slave, any race |
| 19 | Drow |
| 20 | Lycanthrope, wererat |
Wild Regions of Thay (Thalhazar, Surmarsh)
| Dice Roll (2d10) | Frequency |
| 2 | Ankheg |
| 3 | Undead (warrior ghosts, Thalhazar) |
| 4 | Neo-orog (patrol) |
| 5 | Human, priest (of evil god) |
| 6 | Human, escaped slave |
| 7 | Human, wizard (Red Wizard) |
| 8 | Orcs or Gnolls (patrol) |
| 9 | Human, soldier |
| 10 | Black unicorn (patrol) |
| 11 | Goblins (patrol) |
| 12 | Human, pirate |
| 13 | Human, slaver |
| 14 | Darkenbeast |
| 15 | Black dragon (Surmarsh) |
| 16 | Lizard man (Surmarsh) |
| 17 | Otyugh (Surmarsh) |
| 18 | Bulette |
| 19 | Lycanthrope, wererat |
| 20 | Lizard man shaman (Surmarsh) |
Wild Regions of Thay (the Priador, Delhumide)
| Dice Roll (2d10) | Frequency |
| 2 | Ankheg |
| 3 | Fly, giant horsefly |
| 4 | Neo-orog (patrol) |
| 5 | Human, priest (of evil god) |
| 6 | Human, escaped slave |
| 7 | Human, wizard (Red Wizard) |
| 8 | Orcs or Gnolls (patrol) |
| 9 | Human, soldier (patrol) |
| 10 | Black unicorn (patrol) |
| 11 | Goblins (patrol) |
| 12 | Human, bandit |
| 13 | Human, slaver |
| 14 | Darkenbeast |
| 15 | Beholder-kin (Delhumide) |
| 16 | Meazal or Jermlaine (Delhumide) |
| 17 | Elemental, fire (Priador) |
| 18 | Bulette |
| 19 | Lycanthrope, wererat |
| 20 | Escaped experiment (Priador) |
Waters of Thay (Lake Thaylambar, the Alamber)
| Dice Roll (2d10) | Frequency |
| 2 | Dragon turtle |
| 3 | Kelpie |
| 4 | Ixitxachitl |
| 5 | Human, priest of Umberlee |
| 6 | Human, escaped slave |
| 7 | Human, wizard (Red Wizard) |
| 8 | Human, slaver/pirate |
| 9 | Human, fisherman |
| 10 | Human, merchant |
| 11 | Lacedon |
| 12 | Giant eel |
| 13 | Scrag |
| 14 | Thayan patrol vessel |
| 15 | Other nation's patrol vessel |
| 16 | Merchant vessel |
| 17 | Kraken |
| 18 | Giant shark |
| 19 | Sahuagin |
| 20 | Lycanthrope, wereshark |
Aglarond Coastal Regions
| Dice Roll (2d10) | Frequency |
| 2 | Peryton |
| 3 | Owlbear |
| 4 | Leech, giant |
| 5 | Hag, sea |
| 6 | Wizard (Simbul's apprentice) |
| 7 | Griffon |
| 8 | Halfling |
| 9 | Human or half-elf, farmer/herder |
| 10 | Human or half-elf, soldier (patrol) |
| 11 | Human or half-elf, middle class |
| 12 | Human or half-elf, merchant/trader |
| 13 | Human or half-elf, gentry |
| 14 | Mermaid |
| 15 | Elf, aquatic |
| 16 | Troll, skrag |
| 17 | Cat, great (mountain lion) |
| 18 | Ogre |
| 19 | Selkie |
| 20 | Dragon, topaz |
Aglarond Yuirwood
| Dice Roll (2d10) | Frequency |
| 2 | Planar creature (any) |
| 3 | Feyr |
| 4 | Lycanthrope, wereboar |
| 5 | Bird, owl (talking) |
| 6 | Faerie, seelie |
| 7 | Beetle, giant (stag) |
| 8 | Lycanthrope, werebear |
| 9 | Troll |
| 10 | Bear, brown |
| 11 | Human or half-elf, adventurer |
| 12 | Ogre |
| 13 | Human or half-elf, ranger (patrol) |
| 14 | Faerie, unseelie |
| 15 | Cooshee or Cath shee |
| 16 | Dragonet, faerie dragon |
| 17 | Treant |
| 18 | Ettercap |
| 19 | Dryad |
| 20 | Satyr |
Aglarond Interior Uplands
| Dice Roll (2d10) | Frequency |
| 2 | Lycanthrope, werebear |
| 3 | Griffon |
| 4 | Plant, intelligent (hangman tree) |
| 5 | Wolf |
| 6 | Shadow |
| 7 | Snake, poison (normal) |
| 8 | Sprite |
| 9 | Human or half-elf, adventurer |
| 10 | Human or half-elf, farmer/herder |
| 11 | Human or half-elf, soldier (patrol) |
| 12 | Brownie |
| 13 | Halfling |
| 14 | Cat, great (mountain lion) |
| 15 | Ogre |
| 16 | Troll |
| 17 | Bear, black |
| 18 | Greenhag |
| 19 | Dragonet, pseudodragon |
| 20 | Owlbear |
Aglarondan Cities
| Dice Roll (2d10) | Frequency |
| 2 | Wild peacocks (Furthinghome) |
| 3 | Wizard (Simbul's apprentice) |
| 4 | Wizard's familiar |
| 5 | Domesticated animal |
| 6 | Human, xenophobic |
| 7 | Human, sailor (Sea of Fallen Stars) |
| 8 | Human or half-elf, fisherman |
| 9 | Human or half-elf, farmer/herder |
| 10 | Human or half-elf, soldier (patrol) |
| 11 | Human or half-elf, cleric |
| 12 | Human or half-elf, merchant/trader |
| 13 | Human or half-elf, gentry |
| 14 | Adventurer, any race |
| 15 | Traveling carnival |
| 16 | Half-elf, xenophobic |
| 17 | Halfling |
| 18 | Elf, aquatic (coastal cities only) |
| 19 | Selkie (coastal cities only) |
| 20 | Red Wizard (disguised spy) |
Rashemen Coastal Regions
| Dice Roll (2d10) | Frequency |
| 2 | Behir |
| 3 | Bird, raven (huge) |
| 4 | Plant, intelligent (quickwood) |
| 5 | Hag, bheur (winter only) |
| 6 | Bear, brown |
| 7 | Wolf, winter |
| 8 | Wolf |
| 9 | Human, merchant |
| 10 | Human, soldiers (patrol) |
| 11 | Human, berserkers |
| 12 | Human, farmer/herder |
| 13 | Cat, great (giant lynx) |
| 14 | Ogre |
| 15 | Rat, giant |
| 16 | Owlbear |
| 17 | Troll, skrag |
| 18 | Troll |
| 19 | Orglash (winter only) |
| 20 | Elemental, water-kin (nereid) |
Rashemen Mountains/Hills
| Dice Roll (2d10) | Frequency |
| 2 | Dragon, crystal |
| 3 | Elemental, earth kin (pech) |
| 4 | Ogre |
| 5 | Griffon |
| 6 | Hag, bheur (winter only) |
| 7 | Orglash (winter only) |
| 8 | Thomil |
| 9 | Peryton |
| 10 | Human, berserkers |
| 11 | Rashemaar witch |
| 12 | Tiger, snow |
| 13 | Ogre |
| 14 | Troll |
| 15 | Hag, annis |
| 16 | Uthraki |
| 17 | Leucrotta |
| 18 | Bird (eagle, giant) |
| 19 | Giant, hill |
| 20 | Dragon, white (winter only) |
Rashemen Forests
| Dice Roll (2d10) | Frequency |
| 2 | Wood man (wartime only) |
| 3 | Lycanthrope, werebear |
| 4 | Satyr |
| 5 | Uthraki |
| 6 | Hag, bheur (winter only) |
| 7 | Bear, brown |
| 8 | Troll |
| 9 | Ogre |
| 10 | Human, berserkers |
| 11 | Bear, black |
| 12 | Cat, great (mountain lion) |
| 13 | Snow Tiger |
| 14 | Rashemaar Witch |
| 15 | Ettercap |
| 16 | Hag, green |
| 17 | Orglash (winter only) |
| 18 | Cat, great (giant lynx) |
| 19 | Bird, owl (giant) |
| 20 | Giant, wood |
Rashemen Rivers/Lakes
| Dice Roll (2d10) | Frequency |
| 2 | Ghouls, lacedon |
| 3 | Elemental, water kin (nereid) |
| 4 | Hag, bheur (winter only) |
| 5 | Orglash (winter only) |
| 6 | Unmanned witchboat |
| 7 | Troll, skrag |
| 8 | Ogre, merrow |
| 9 | Human, merchant |
| 10 | Human, berserker |
| 11 | Human, soldier (patrol) |
| 12 | Fish, eel (giant) |
| 13 | Fish, pike (giant) |
| 14 | Human, adventurer |
| 15 | Fish, lamprey (giant) |
| 16 | Uthraki |
| 17 | Selkie |
| 18 | Hippocampus |
| 19 | Nymph |
| 20 | Dragon, amethyst |