Spell Name | Sphere | Range | Components | Duration | CT | Area of Effect | Save | Description | Material Component |
Analyze Balance | Numbers, Divination | 80 yards | V,S,M | 5 rds. + 1 rd./level | 1 rd. | 1 creature, object, or 10' square | Neg. | Detects degree to which alignment is removed from True Neutral, 5%/level chance to know correct direction | 4 iron coins (not consumed) |
Anti-Vermin Barrier | Wards | 30 yds. | V,S,M | 1 hr./level | 1 | 10-ft. cube/level | None | Builds friendship with an animal (Int 1-4) (save vs. spell) | Holy symbol, food liked by animal |
Astral Celerity | Astral | 0 | V,S | 1 hr./level | 4 | The caster | None | Increases caster's rate of movement on the Astral Plane by 200% (150% on the Ethereal) | - |
Bless | All | 60 yds. | V,S,M | 6 rds. | 1 rd. | 50-ft. cube or 1 lb./level item | None | +1 attack, +1 save vs. fear | Holy water |
Curse | All | 60 yds. | V,S,M | 6 rds. | 1 rd. | 50-ft. cube or 1 lb./level item | None | -1 attack, -1 save vs. fear | Unholy water |
Blessed Watchfulness | Guardian | Touch | V,S | 4 hrs. + 1 hr./level | 4 | Creature touched | None | Roll of 1 to surprise, resist sleep, etc. as 4 levels higher, +2 save vs. charm, fear, emotion, etc. | - |
Call Upon Faith | Summoning | 0 | V,S,M | 1 rd. | 1 | The caster | None | +3 (or +15%) bonus to any die roll | Holy symbol |
Combine* | All | Touch | V,S | Special | 1 rd. | Circle of priests | None | Highest level priest gains 1 level/priest up to 4 | - |
Command | Charm, Law | 30 yds. | V | 1 rd. | 1 | 1 creature | None | Forced obeyance of single word command (Int 13+ or HD 6+ save vs. spell) | - |
Create Water | Elemental (Water) | 30 yds. | V,S,M | Permanent | 1 rd. | Up to 27 cu. ft. | None | Creates 4 gallons/level pure water | Drop of water |
Destroy Water | Elemental (Water) | 30 yds. | V,S,M | Permanent | 1 rd. | Up to 27 cu. ft. | None | Obliterates 4 gallons/level water | Pinch of dust |
Cure Light Wounds | Healing | Touch | V,S | Permanent | 5 rd. | Creature touched | None | Cures 1d8 points of damage | - |
Cause Light Wounds | Healing | Touch | V,S | Permanent | 5 rd. | Creature touched | None | Causes 1d8 points of damage (touch attack) | - |
Deafening Clang | Combat | Touch | V,S,M | Special | 4 | 1 metal item | None | Deafening clang if object struck and a command word spoken (up to once/round); 10' radius of priest save vs. spell or deaf for 2d4 rounds (-1 surprise, 20% chance to miscast spells with verbal components); effect expires after 3 rings or 10 rounds | Holy symbol, small round metal gong |
Detect Evil | All | 0 | V,S,M | 1 turn + 5 rds./level | 1 rd. | 10 ft. x 120 yds. | None | Detects evil emanations and degree thereof by concentration; 10%/level detect bent of evil if overwhelming | Holy symbol |
Detect Good | All | 0 | V,S,M | 1 turn + 5 rds./level | 1 rd. | 10 ft. x 120 yds. | None | Detects good emanations and degree thereof by concentration; 10%/level detect bent of good if overwhelming | Holy symbol |
Detect Magic | Divination | 0 | V,S,M | 1 turn | 1 rd. | 10 ft. x 30 yds. | None | Detects magic radiations and degree thereof; 10%/level chance to determine sphere; blocked by 1' stone, 1" metal, or 1 yard wood | Holy symbol |
Detect Poison | Divination | 0 | V,S,M | 1 turn + 1 rd./level | 4 | Special | None | Detects 1 poisonous object (5-foot cube)/round 5%/level chance to detect exact type | Blessed velleum |
Detect Snares & Pits | Divination | 0 | V,S,M | 4 rds./level | 4 | 10 x 40 ft. | None | Detects snares, pits and general nature thereof | Holy symbol |
Dispel Fatigue | Necromantic | 30 yds. | V,S,M | Instantaneous | 4 | 1 creature | None | Cures fatigue (from forced marching, running, etc.) | Blessed springwater |
Endure Cold | Protection | Touch | V,S | 1 ½ hrs./level | 1 rd. | Creature touched | None | Comfortable in temperatures as low as -30° F; cancelled by non-normal heat/cold attack but 10 points of damage absorbed | - |
Endure Heat | Protection | Touch | V,S | 1 ½ hrs./level | 1 rd. | Creature touched | None | Comfortable in temperatures as high as 130° F; cancelled by non-normal heat/cold attack but 10 points of damage absorbed | - |
Firelight | Elemental (Fire) | Touch | V,S,M | 4 hrs. + 1 hr./2 levels | 4 | 1 object | None | Changes one fire (up to campfire size) to a cool firelight (30' radius light) resistant to wind/water; causes 1d2/level damage if cast on creatures of living/elemental fire | mix of resins and incense |
Invisibility to Undead | Necromantic | Touch | V,S,M | 6 rds. | 4 | 1 creature | Special | Affected creature is invisible to undead (5+ HD undead save vs. spell); attacking ends effect; invisible priest cannot turn affected undead | Holy symbol |
Know Direction | Travelers | 0 | V,S,M | Instantaneous | 1 | Special | None | Caster knows direction of north | Scrap of parchment map at least 100 years old |
Light | Sun | 120 yds. | V,S | 1 hr. + 1 turn/level | 4 | 20-ft.-radius globe | Special | Creates light as bright as a torch; blinds if cast on eyes (save vs. spell or -4 attack, -4 save, +4 AC) | - |
Darkness | Sun | 120 yds. | V,S | ½ hr. + ½ turn/level | 4 | 20-ft.-radius globe | Special | Creates pitch darkness | - |
Locate Animals or Plants | Divination, Animal, Plant | 100 yds. + 20 yds./level | V,S,M | 1 rd./level | 1 rd. | 20 yds./level x 20 ft. | None | Caster can find direction and distance of any type of animal/plant | Holy symbol |
Log of Everburning | Elemental (Fire), Plant | Touch | V,S | 1 hr./level | 1 | Special | None | Allows wood to burn without being consumed, with twice the normal heat | - |
Magical Stone | Combat | Touch | V,S,M | Special | 4 | 3 pebbles | None | Enchants 3 pebbles (30' range, +1 attack, 1d4 damage (2d4 vs. undead), all can be thrown in one round), lasts for ½ hour or until used | Holy symbol, 3 small pebbles |
Orison | All | 10 yds. | V,S | Special | 4 | Varies | None | Minor spells of various effects, including Alleviate, Calm (save vs. spell -2 to cure fear), Clarity, Courage (+1 attack), Guidance (+1 Wisdom/Intelligence check), Healing (cure 1 hp), Magic Sense (vaguely detect within 10 yards), Memory, Resistance to Magic (save +1), and Resistance to Poison (save +1) (3 + 1/level (up to 9) may be memorized in lieu of a 1st-level spell) | - |
Protection From Chaos | Law | Touch | V,S,M | 3 rds./level | 4 | 1 creature | None | Recipient gains 1-foot barrier (chaos attacks at -2, saves vs. evil attacks +2, blocks mental control, prevents bodily contact by extraplanar creatures of chaotic origin and creatures affected by confusion/chaos spells) | Ring of gold/lead tempered by chaotic smith |
Protection From Evil | Protection | Touch | V,S,M | 3 rds./level | 4 | 1 creature | None | Recipient gains 1-foot barrier (evil attacks at -2, saves vs. evil attacks +2, blocks mental control, prevents bodily contact by extraplanar/summoned creatures) | Holy water/burning incense |
Protection From Good | Protection | Touch | V,S,M | 3 rds./level | 4 | 1 creature | None | Recipient gains 1-foot barrier (good attacks at -2, saves vs. good attacks +2, blocks mental control, prevents bodily contact by extraplanar/summoned creatures) | Unholy water/smoldering dung |
Purify Food & Drink | All | 30 yds. | V,S | Permanent | 1 rd. | 1 c. ft./level, in 10 sq. ft. | None | Purifies food and water | - |
Putrefy Food & Drink | All | 30 yds. | V,S | Permanent | 1 rd. | 1 c. ft./level, in 10 sq. ft. | None | Spoils food and water (even holy water) | - |
Remove Fear | Charm | 10 yds. | V,S | Special | 1 | 1 creature/4 levels | Special | +4 save vs. magical fear for 1 turn (if recipient has recently failed a save vs. magical fear, another save is granted immediately) | - |
Cause Fear | Charm | 10 yds. | V,S | Special | 1 | 1 creature/4 levels | Special | Causes creature to save vs. spell (+ Wisdom adjustment) or flee in panic at maximum speed for 1d4 rounds | - |
Ring of Hands* | Protection | 0 | V,S | 2d10 rds. | 5 | Special | None | Cooperative Protection from Evil spell (-1 attack, +1 save for each priest forming circle) | - |
Ring of Woe* | Protection | 0 | V,S | 2d10 rds. | 5 | Special | None | Cooperative Protection from Good spell (-1 attack, +1 save for each priest forming circle) | - |
Sacred Guardian | Guardian | Touch | V,S,M | 1 day/level | 1 | Creature touched | None | Caster instantly aware when spell recipient in danger (receives mental image if level 3+) | Rose petal kissed by recipient |
Sanctuary | Protection | Touch | V,S,M | 2 rds. + 1 rd./level | 4 | 1 creature | None | Attacker loses track of affected (unless attacker saves vs. spell); effect ends if affected attacks | Holy symbol, small silver mirror |
Shillelagh | Combat, Plant | Touch | V,S,M | 4 rds. + 1 rd./level | 2 | 1 oak club | None | Enchants oak cudgel/staff (+1 attack, 2d4/1d4+1 damage) | Shamrock leaf, holy symbol |
Speak With Astral Traveler | Astral | Touch | V,S | 1 round/level | 1 round | 1 creature | None | Mental communication with an astral traveler by touching his physical body | - |
Sunscorch | Sun | 40 yds. | V,S | Instantaneous | 4 | 1 creature | Neg. | Ray of scorching heat from the sun causes 1d6+1/level damage + blindness for 1d4 rounds (undead receive 1d6+2/level damage); sun required to cast | - |
Weighty Chest | Wards | Touch | V,S,M | 1 day/level | 1 | 5-foot cube | None | Apparent weight of object becomes 1d4+1 times the weight of persons touching it (except caster) | Lead ball |
Whisperward | Guardian, Weather | Touch | V,S,M | Permanent until triggered | 4 | 1 item | None | Conditions trigger whispering breeze on caster's face (caster must be within 1 mile/level) | Holy symbol |
Wind Column | Elemental (Air) | 0 | S | 2 rds./level | 1 | The caster | None | Enhances existing wind to soften or negate a fall (or even gain altitude slightly to a maximum of 5 feet/level above original height), but depends on wind conditions | - |