Spell NameSphereRangeComponentsDurationCTArea of EffectSaveDescriptionMaterial Component
Analyze BalanceNumbers, Divination80 yardsV,S,M5 rds. + 1 rd./level1 rd.1 creature, object, or 10' squareNeg.Detects degree to which alignment is removed from True Neutral, 5%/level chance to know correct direction4 iron coins (not consumed)
Anti-Vermin BarrierWards30 yds.V,S,M1 hr./level110-ft. cube/levelNoneBuilds friendship with an animal (Int 1-4) (save vs. spell)Holy symbol, food liked by animal
Astral CelerityAstral0V,S1 hr./level4The casterNoneIncreases caster's rate of movement on the Astral Plane by 200% (150% on the Ethereal)-
BlessAll60 yds.V,S,M6 rds.1 rd.50-ft. cube or 1 lb./level itemNone+1 attack, +1 save vs. fearHoly water
CurseAll60 yds.V,S,M6 rds.1 rd.50-ft. cube or 1 lb./level itemNone-1 attack, -1 save vs. fearUnholy water
Blessed WatchfulnessGuardianTouchV,S4 hrs. + 1 hr./level4Creature touchedNoneRoll of 1 to surprise, resist sleep, etc. as 4 levels higher, +2 save vs. charm, fear, emotion, etc.-
Call Upon FaithSummoning0V,S,M1 rd.1The casterNone+3 (or +15%) bonus to any die rollHoly symbol
Combine*AllTouchV,SSpecial1 rd.Circle of priestsNoneHighest level priest gains 1 level/priest up to 4-
CommandCharm, Law30 yds.V1 rd.11 creatureNoneForced obeyance of single word command (Int 13+ or HD 6+ save vs. spell)-
Create WaterElemental (Water)30 yds.V,S,MPermanent1 rd.Up to 27 cu. ft.NoneCreates 4 gallons/level pure waterDrop of water
Destroy WaterElemental (Water)30 yds.V,S,MPermanent1 rd.Up to 27 cu. ft.NoneObliterates 4 gallons/level waterPinch of dust
Cure Light WoundsHealingTouchV,SPermanent5 rd.Creature touchedNoneCures 1d8 points of damage-
Cause Light WoundsHealingTouchV,SPermanent5 rd.Creature touchedNoneCauses 1d8 points of damage (touch attack)-
Deafening ClangCombatTouchV,S,MSpecial41 metal itemNoneDeafening clang if object struck and a command word spoken (up to once/round); 10' radius of priest save vs. spell or deaf for 2d4 rounds (-1 surprise, 20% chance to miscast spells with verbal components); effect expires after 3 rings or 10 roundsHoly symbol, small round metal gong
Detect EvilAll0V,S,M1 turn + 5 rds./level1 rd.10 ft. x 120 yds.NoneDetects evil emanations and degree thereof by concentration; 10%/level detect bent of evil if overwhelmingHoly symbol
Detect GoodAll0V,S,M1 turn + 5 rds./level1 rd.10 ft. x 120 yds.NoneDetects good emanations and degree thereof by concentration; 10%/level detect bent of good if overwhelmingHoly symbol
Detect MagicDivination0V,S,M1 turn1 rd.10 ft. x 30 yds.NoneDetects magic radiations and degree thereof; 10%/level chance to determine sphere; blocked by 1' stone, 1" metal, or 1 yard woodHoly symbol
Detect PoisonDivination0V,S,M1 turn + 1 rd./level4SpecialNoneDetects 1 poisonous object (5-foot cube)/round 5%/level chance to detect exact typeBlessed velleum
Detect Snares & PitsDivination0V,S,M4 rds./level410 x 40 ft.NoneDetects snares, pits and general nature thereofHoly symbol
Dispel FatigueNecromantic30 yds.V,S,MInstantaneous41 creatureNoneCures fatigue (from forced marching, running, etc.)Blessed springwater
Endure ColdProtectionTouchV,S1 ½ hrs./level1 rd.Creature touchedNoneComfortable in temperatures as low as -30° F; cancelled by non-normal heat/cold attack but 10 points of damage absorbed-
Endure HeatProtectionTouchV,S1 ½ hrs./level1 rd.Creature touchedNoneComfortable in temperatures as high as 130° F; cancelled by non-normal heat/cold attack but 10 points of damage absorbed-
FirelightElemental (Fire)TouchV,S,M4 hrs. + 1 hr./2 levels41 objectNoneChanges one fire (up to campfire size) to a cool firelight (30' radius light) resistant to wind/water; causes 1d2/level damage if cast on creatures of living/elemental firemix of resins and incense
Invisibility to UndeadNecromanticTouchV,S,M6 rds.41 creatureSpecialAffected creature is invisible to undead (5+ HD undead save vs. spell); attacking ends effect; invisible priest cannot turn affected undeadHoly symbol
Know DirectionTravelers0V,S,MInstantaneous1SpecialNoneCaster knows direction of northScrap of parchment map at least 100 years old
LightSun120 yds.V,S1 hr. + 1 turn/level420-ft.-radius globeSpecialCreates light as bright as a torch; blinds if cast on eyes (save vs. spell or -4 attack, -4 save, +4 AC)-
DarknessSun120 yds.V,S½ hr. + ½ turn/level420-ft.-radius globeSpecialCreates pitch darkness-
Locate Animals or PlantsDivination, Animal, Plant100 yds. + 20 yds./levelV,S,M1 rd./level1 rd.20 yds./level x 20 ft.NoneCaster can find direction and distance of any type of animal/plantHoly symbol
Log of EverburningElemental (Fire), PlantTouchV,S1 hr./level1SpecialNoneAllows wood to burn without being consumed, with twice the normal heat-
Magical StoneCombatTouchV,S,MSpecial43 pebblesNoneEnchants 3 pebbles (30' range, +1 attack, 1d4 damage (2d4 vs. undead), all can be thrown in one round), lasts for ½ hour or until usedHoly symbol, 3 small pebbles
OrisonAll10 yds.V,SSpecial4VariesNoneMinor spells of various effects, including Alleviate, Calm (save vs. spell -2 to cure fear), Clarity, Courage (+1 attack), Guidance (+1 Wisdom/Intelligence check), Healing (cure 1 hp), Magic Sense (vaguely detect within 10 yards), Memory, Resistance to Magic (save +1), and Resistance to Poison (save +1) (3 + 1/level (up to 9) may be memorized in lieu of a 1st-level spell)-
Protection From ChaosLawTouchV,S,M3 rds./level41 creatureNoneRecipient gains 1-foot barrier (chaos attacks at -2, saves vs. evil attacks +2, blocks mental control, prevents bodily contact by extraplanar creatures of chaotic origin and creatures affected by confusion/chaos spells)Ring of gold/lead tempered by chaotic smith
Protection From EvilProtectionTouchV,S,M3 rds./level41 creatureNoneRecipient gains 1-foot barrier (evil attacks at -2, saves vs. evil attacks +2, blocks mental control, prevents bodily contact by extraplanar/summoned creatures)Holy water/burning incense
Protection From GoodProtectionTouchV,S,M3 rds./level41 creatureNoneRecipient gains 1-foot barrier (good attacks at -2, saves vs. good attacks +2, blocks mental control, prevents bodily contact by extraplanar/summoned creatures)Unholy water/smoldering dung
Purify Food & DrinkAll30 yds.V,SPermanent1 rd.1 c. ft./level, in 10 sq. ft.NonePurifies food and water-
Putrefy Food & DrinkAll30 yds.V,SPermanent1 rd.1 c. ft./level, in 10 sq. ft.NoneSpoils food and water (even holy water)-
Remove FearCharm10 yds.V,SSpecial11 creature/4 levelsSpecial+4 save vs. magical fear for 1 turn (if recipient has recently failed a save vs. magical fear, another save is granted immediately)-
Cause FearCharm10 yds.V,SSpecial11 creature/4 levelsSpecialCauses creature to save vs. spell (+ Wisdom adjustment) or flee in panic at maximum speed for 1d4 rounds-
Ring of Hands*Protection0V,S2d10 rds.5SpecialNoneCooperative Protection from Evil spell (-1 attack, +1 save for each priest forming circle)-
Ring of Woe*Protection0V,S2d10 rds.5SpecialNoneCooperative Protection from Good spell (-1 attack, +1 save for each priest forming circle)-
Sacred GuardianGuardianTouchV,S,M1 day/level1Creature touchedNoneCaster instantly aware when spell recipient in danger (receives mental image if level 3+)Rose petal kissed by recipient
SanctuaryProtectionTouchV,S,M2 rds. + 1 rd./level41 creatureNoneAttacker loses track of affected (unless attacker saves vs. spell); effect ends if affected attacksHoly symbol, small silver mirror
ShillelaghCombat, PlantTouchV,S,M4 rds. + 1 rd./level21 oak clubNoneEnchants oak cudgel/staff (+1 attack, 2d4/1d4+1 damage)Shamrock leaf, holy symbol
Speak With Astral TravelerAstralTouchV,S1 round/level1 round1 creatureNoneMental communication with an astral traveler by touching his physical body-
SunscorchSun40 yds.V,SInstantaneous41 creatureNeg.Ray of scorching heat from the sun causes 1d6+1/level damage + blindness for 1d4 rounds (undead receive 1d6+2/level damage); sun required to cast-
Weighty ChestWardsTouchV,S,M1 day/level15-foot cubeNoneApparent weight of object becomes 1d4+1 times the weight of persons touching it (except caster)Lead ball
WhisperwardGuardian, WeatherTouchV,S,MPermanent until triggered41 itemNoneConditions trigger whispering breeze on caster's face (caster must be within 1 mile/level)Holy symbol
Wind ColumnElemental (Air)0S2 rds./level1The casterNoneEnhances existing wind to soften or negate a fall (or even gain altitude slightly to a maximum of 5 feet/level above original height), but depends on wind conditions-