Spell Name | Sphere | Range | Components | Duration | CT | Area of Effect | Save | Description | Material Component |
Allergy Field | Plant | Touch | V,S,M | 3 rounds + 1 round/level | 4 | 5-foot/level cube | Neg. | Causes outdoor area to cause allergic reactions (save vs. spell or 1d4+1 turns attack -1, ability checks -1) | Pinch of ragweed |
Analyze Balance | Numbers, Divination | 80 yards | V,S,M | 5 rds. + 1 rd./level | 1 rd. | 1 creature, object, or 10' square | Neg. | Detects degree to which alignment is removed from True Neutral and on which axis; 5%/level chance to know correct direction | 4 iron coins (not consumed) |
Animal Friendship | Animal | 10 yds. | V,S,M | Permanent | 1 hr. | 1 animal | Neg. | Begins permanent friendship with an animal (Int 1-4, unaligned) (save vs. spell), allowing training of up to 3 tricks/Intelligence point over a period of three months; creatures left alone revert to natural state in one week (up to 2 HD/level animals affected; this is also the max HD animals that can be attracted/trained at once) | Holy symbol, food liked by animal |
Animate Stalactite | Elemental Earth (Callarduran Smoothhands) | Touch | V,S,M | Special | 1 rd. | 1 stalactite | None | Animates stalactite to act like a piercer (1d6 damage/2 HD); piercer HD is as size (S: 1 HD, M: 2 HD, L+: 3 HD) + 1 HD/3 levels (round down, up to +3); 1 stalactite controlled/level | Holy symbol |
Anti-Vermin Barrier | Wards | 30 yds. | V,S,M | 1 hr./level | 1 | 10-ft. cube/level | None | Repels nonmagical vermin (less than 1 HD) but does not eject vermin already present | Holy symbol, rodent's whisker |
Astral Celerity | Astral | 0 | V,S | 1 hr./level | 4 | The caster | None | Increases caster's rate of movement on the Astral Plane by 200% (150% on the Ethereal) | - |
Augment Artistry | Creation (Corellon Larethian) | 0 | V,S,M | Special | 1 rd. | 1 creature | None | +1 bonus/3 levels (rounded up, up to +3) to next nonweapon check (art-related) | Holy symbol, scroll bearing a piece of epic poetry |
Banish Flame | Elemental Fire | 10 yds./level | V,S | Instantaneous | 4 | Cube 10 sq. ft. on a side/level up to 90 ft. | None | Snuffs out all nonmagical flames; magical flames are extinguished for one round and relight; flaming breath weapons entering the area of effect in the same round as the spell are reduced in damage by 1 point/level | - |
Battlefate | Chaos | 20 yds. | V,S,M | 2 rds./level | 4 | 1 creature | None | +1 random bonus/3 levels each round | Electrum coin |
Beast Tattoo | All (Fenmarel Mestarine) | 0 | V,S,M | 1 hour/level | 1 round | The caster | None | Augments one ability score (associated with a creature) by 1 (up to 19, percentile Strength is 1 point for 10%) | Holy symbol, tattoo on the caster's skin |
Beastmask | Animal | Touch | V,S,M | 12 hours | 4 | 1 creature | Neg. | Affected appears as a certain animal species, only to that animal species | Minature wooden mask, carved to look like animal |
Bless | All | 60 yds. | V,S,M | 6 rds. | 1 rd. | 50-ft. cube or 1 lb./level item | None | +1 attack, +1 save vs. fear to friendly creatures OR a single item | Holy water |
Curse | All | 60 yds. | V,S,M | 6 rds. | 1 rd. | 50-ft. cube or 1 lb./level item | None | -1 attack, -1 save vs. fear to enemy creatures | Unholy water |
Blessed Watchfulness | Guardian (Gorm Gulthyn, Gaerdal Ironhand, Arvoreen) | Touch | V,S | 4 hrs. + 1 hr./level | 4 | Creature touched | None | Roll of 1 to surprise, resist sleep, etc. as 4 levels higher, +2 save vs. charm, fear, emotion, etc. | - |
Calm Animals | Animal | 60 yds. | V,S | 1 turn + 1 rd./level | 4 | Special | Special | Calms 2d4+4 HD normal animals (Int 1-4); magical/unnatural animals save vs. spell | - |
Call Upon Faith | Summoning | 0 | V,S,M | 1 rd. | 1 | The caster | None | +3 (or +15%) bonus to any die roll | Holy symbol |
Claws of Thard Harr | Combat (Thard Harr) | Touch | V,S,M | 3 rds. + 1 rd./level | 4 | Dwarf touched | None | Transforms hands into talons (1d4+2 damage, 2 attacks/round); weapons cannot be wielded | Holy symbol, preserved talon of wild beast slain by caster (not consumed) |
Cloak of Dark Power | Necromantic (Lolth) | 0 | V,S | 3 rds. + 1 rd./level | 4 | The caster | None | Protected from sunlight even outside, functions as if 1 level higher in dealings with undead; arachnids attack cloak wearer at -3; continual light negates this spell | - |
Combine* | All | Touch | V,S | Special | 1 rd. | Circle of priests | None | Highest level priest gains 1 level/priest up to 4 | - |
Comforts of Home | Travelers (Cyrrollalee) | Touch | V,S,M | 8 hours | 1 round | Creature touched | None | Allows recipient to pamper himself with the comforts of home (any night's rest is equivalent to complete bed rest, healing 3 points of damage and providing full rest for praying for spells) | Holy symbol |
Command | Charm, Law | 30 yds. | V | 1 rd. | 1 | 1 creature | None | Forced obeyance of single word command (Int 13+ or HD 6+ save vs. spell, adjusted for Wisdom) | - |
Courage | War | 240 yds. | V,S,M | Special | 1 turn | 1 unit up to 200 individuals | None | Unit automatically passes first morale check | Cube of cast iron |
Create Water | Elemental (Water) | 30 yds. | V,S,M | Permanent | 1 rd. | Up to 27 cu. ft. | None | Creates 4 gallons/level pure water | Drop of water |
Destroy Water | Elemental (Water) | 30 yds. | V,S,M | Permanent | 1 rd. | Up to 27 cu. ft. | None | Obliterates 4 gallons/level water | Pinch of dust |
Cure Light Wounds | Healing | Touch | V,S | Permanent | 5 rd. | Creature touched | None | Cures 1d8 points of damage | - |
Cause Light Wounds | Healing | Touch | V,S | Permanent | 5 rd. | Creature touched | None | Causes 1d8 points of damage (touch attack) | - |
Daydream | Creation (Brandobaris) | 20 yds. + 10 yds./level | S,M | 1 rd./level | 4 | 1 creature | Neg. | Causes target's thoughts to drift away, ignoring small clues or discrepancies, and only noting obvious events (-10% all perception/observation checks: -1 surprise checks, +10% move silently, +10% hide in shadows vs. target, Intelligence checks -2); regardless of whether the save was failed or not, spellcasting is not noticed; spell ends when target notices anything unusual | Holy symbol, pinch of fine sand |
Deafening Clang | Combat (Gaerdal Ironhand) | Touch | V,S,M | Special | 4 | 1 metal item | None | Deafening clang if object struck and a command word spoken (up to once/round); 10' radius of priest save vs. spell or deaf for 2d4 rounds (-1 surprise, 20% chance to miscast spells with verbal components); effect expires after 3 rings or 10 rounds | Holy symbol, small round metal gong |
Detect Dwarves | Divination (Sharindlar) | 0 | V,S,M | 1 turn | 1 rd. | 10 ft. x 90 ft. | None | Detects dwarves (dead or alive, or even spilled blood); approx. number also detected within 10%; 5%/level chance to determine subrace and gender (up to 75%); blocked by 1" metal, 1' stone, or 1 yard wood | Holy symbol |
Detect Evil | All | 0 | V,S,M | 1 turn + 5 rds./level | 1 rd. | 10 ft. x 120 yds. | None | Detects evil emanations and degree thereof by concentration; 10%/level detect bent of evil if overwhelming | Holy symbol |
Detect Good | All | 0 | V,S,M | 1 turn + 5 rds./level | 1 rd. | 10 ft. x 120 yds. | None | Detects good emanations and degree thereof by concentration; 10%/level detect bent of good if overwhelming | Holy symbol |
Detect Magic | Divination | 0 | V,S,M | 1 turn | 1 rd. | 10 ft. x 30 yds. | None | Detects magic radiations and degree thereof; 10%/level chance to determine sphere; blocked by 1' stone, 1" metal, or 1 yard wood | Holy symbol |
Detect Poison | Divination | 0 | V,S,M | 1 turn + 1 rd./level | 4 | Special | None | Detects 1 poisonous object (5-foot cube)/round 5%/level chance to detect exact type | Blessed velleum |
Detect Snares & Pits | Divination | 0 | V,S,M | 4 rds./level | 4 | 10 x 40 ft. | None | Detects snares, pits and general nature thereof | Holy symbol |
Detect Weapons | Divination (Haela Brightaxe) | 0 | V,S,M | 1 turn | 1 rd. | 10 ft. x 90 ft. | None | Detects weapons (any usable weapons), 10%/level chance to detect for a specific type of weapon | Holy symbol |
Dispel Fatigue | Necromantic | 30 yds. | V,S,M | Instantaneous | 4 | 1 creature | None | Cures fatigue (from forced marching, running, etc.) | Blessed springwater |
Divine Romantic Interest | Divination (Hanali Celanil) | Touch | S | Special | 1 rd. | Creature touched | Neg. | Divines existence and subject(s) of romantic interest or love of a creature (does not reveal romantic interest towards the caster) | - |
Emotion Read | Thought | 5 yds./lvl | V,S,M | Instantaneous | 3 | 1 creature | Neg. | Reveals subject's simple emotional state (Int 3+ only); successful save 6+ causes opposite reading | Unmarked white wax |
Endure Cold | Protection | Touch | V,S | 1 ½ hrs./level | 1 rd. | Creature touched | None | Comfortable in temperatures as low as -30° F; cancelled by non-normal heat/cold attack but up to 10 points of initial damage absorbed | - |
Endure Heat | Protection | Touch | V,S | 1 ½ hrs./level | 1 rd. | Creature touched | None | Comfortable in temperatures as high as 130° F; cancelled by non-normal heat/cold attack but up to 10 points of initial damage absorbed | - |
Entangle | Plant | 80 yds. | V,S,M | 1 turn | 4 | 40-ft. cube | ½ | Prevents movement (save vs. spell to move 10'/round) | Holy symbol |
Faerie Fire | Weather | 80 yds. | V,M | 4 rds./level | 4 | 10 sq. ft/level in 40-ft. radius | None | Outlines creatures/objects in pale blue, green, or violet light (+2 attack in darkness, +1 attack in twilight) | Small piece of foxfire |
Firelight | Elemental (Fire) | Touch | V,S,M | 4 hrs. + 1 hr./2 levels | 4 | 1 object | None | Changes one fire (up to campfire size) to a cool firelight (30' radius light) resistant to wind/water; causes 1d2/level damage if cast on creatures of living/elemental fire | Mix of resins and incense |
Foresight | Combat, Divination (Savras) | 200 yds. | V,S,M | 1 rd./level | 4 | 1 being | Special | Priest foresees actions of 1 creature/3 levels 2 rounds + 1 round/3 levels into the future; forseen physical attacks are defended with -4 AC; forseen spells/breath weapons are saved at +4; if target saves vs. spell a rolls a 1, caster receives false visions (+4 AC penalty, etc.) | Holy symbol, miniature silver hourglass filled with fine white sand (50 gp) (not consumed), small piece of amber |
Frost Fingers | Combat, Weather (Auril) | 0 | V,S | Instantaneous | 3 | The caster | ½ | Freezing cold and ice shards blast to a distance of 3' in a 120° arc (1d3+2/level damage, up to 1d3+20); freezes liquids uness item save vs. cold is successful | - |
Invisibility to Animals | Animal | Touch | S,M | 1 turn + 1 rd./level | 4 | 1 creature/level | None | Affected creatures are invisible to all normal or giant animals (Int 0-5); attacking ends effect | Holly |
Invisibility to Undead | Necromantic | Touch | V,S,M | 6 rds. | 4 | 1 creature | Special | Affected creature is invisible to undead (5+ HD undead save vs. spell); attacking ends effect; invisible priest cannot turn affected undead | Holy symbol |
Know Age | Time | 0 | V,S,M | Instantaneous | 1 | One object or creature | None | Divines age of any person, creature, or object to the nearest year | Calendar page |
Know Direction | Travelers | 0 | V,S,M | Instantaneous | 1 | Special | None | Caster knows direction of north | Scrap of parchment map at least 100 years old |
Know Time | Time | 0 | V,S | Instantaneous | 1 | The caster | None | Caster knows present time of day (hour, day, month, year) | - |
Light | Sun | 120 yds. | V,S | 1 hr. + 1 turn/level | 4 | 20-ft.-radius globe | Special | Creates light as bright as a torch; blinds if cast on eyes (save vs. spell or -4 attack, -4 save, +4 AC) | - |
Darkness | Sun | 120 yds. | V,S | ½ hr. + ½ turn/level | 4 | 20-ft.-radius globe | Special | Creates pitch darkness | - |
Locate Animals or Plants | Divination, Animal, Plant | 100 yds. + 20 yds./level | V,S,M | 1 rd./level | 1 rd. | 20 yds./level x 20 ft. | None | Caster can find direction and distance of any type of animal/plant | Holy symbol |
Log of Everburning | Elemental (Fire), Plant | Touch | V,S | 1 hr./level | 1 | Special | None | Allows wood to burn without being consumed, with twice the normal heat | - |
Magical Stone | Combat | Touch | V,S,M | Special | 4 | 3 pebbles | None | Enchants 3 pebbles (30' range, +1 attack, 1d4 damage (2d4 vs. undead), all can be thrown in one round), lasts for ½ hour or until used | Holy symbol, 3 small unworked pebbles |
Mending | Creation (Dugmaren Brightmantle) | 30 yards | V,S,M | Permanent | 4 | 1 object | None | Repairs small breaks or tears in objects (one break in metal objects, multiple breaks in ceramic/wooden objects, even holes in leather/wineskins mended; affects up to 1 c. ft./level) | Two small magnets or two burrs |
Mistake | Protection (Baravar Cloakshadow) | 0 | V,S,M | 3 rds. + 2 rds./level | 4 | The caster | Special | Caster mistaken for someone else, usually in a beneficial way (Wisdom bonuses for save; Intelligence 19 or more or creatures relying on scent not affected) | Holy symbol, small piece of thin translucent material |
Mistaken Missive | Chaos | Touch | V,S,M | Permanent | 1 | One page/level | None | Alters written words slowly over 6 days, from a jumbling, to gibberish, to completely new writing | Three drops of ink |
Morale | War | Special | V,S,M | Special | Special | 1 unit up to 200 individuals | None | Unit morale improved by 1 (either way as desired) for 1d4+2 turns (CT 1 turn, component 100 gp gem), OR unite morale improved by 3 (maximum 19) until next sunset (casting must be in or close to place of worship, CT 5 turns, component holy symbol, priest level 10+) | Special |
Motes of Moonlight | Sun (Sehanine Moonbow) | 0 | V,S | 1 hour + 1 turn/level | 4 | 10 ft./level | None | Creates trail of shimmering moonlight motes (as light of a full moon); can be dismissed on command | - |
Orison | All | 10 yds. | V,S | Special | 4 | Varies | None | Minor spells of various effects, including Alleviate, Calm (save vs. spell -2 to cure fear), Clarity, Courage (+1 attack), Guidance (+1 Wisdom/Intelligence check), Healing (cure 1 hp), Magic Sense (vaguely detect within 10 yards), Memory, Resistance to Magic (save +1), and Resistance to Poison (save +1) (3 + 1/level (up to 9) may be memorized in lieu of a 1st-level spell) | - |
Pass Without Trace | Plant | Touch | V,S,M | 1 turn/level | 1 rd. | 1 creature | None | Recipient leaves no tracks or scent, area passed radiates magic for 1d6 turns | Sprig of pine or evergreen, burned and ashes scattered |
Personal Reading | Numbers | 0 | V,S,M | Special | 2 turns | 1 creature | None | Analyzes real name, birth date, and birth place to learn historical information about a character | Small book of numerological formulae and notes (not consumed) |
Precipitation | Elemental Water (Istishia) | 10 yds./level | V,S,M | 1 round | 4 | 30-ft.-diameter cylinder up to 60 ft. high | None | Causes light rain, extinguishing small flames and causing fire spells to reduce their damage by 2 points/die (and create a warm fog obscuring vision in a 60' diameter) | Holy symbol |
Protection From Chaos | Law | Touch | V,S,M | 3 rds./level | 4 | 1 creature | None | Recipient gains 1-foot barrier (chaos attacks at -2, saves vs. evil attacks +2, blocks mental control, prevents bodily contact by extraplanar creatures of chaotic origin and creatures affected by confusion/chaos spells) | Ring of gold/lead tempered by chaotic smith |
Protection From Evil | Protection | Touch | V,S,M | 3 rds./level | 4 | 1 creature | None | Recipient gains 1-foot barrier (evil attacks at -2, saves vs. evil attacks +2, blocks mental control, prevents bodily contact by extraplanar/summoned creatures) | Holy water/burning incense |
Protection From Good | Protection | Touch | V,S,M | 3 rds./level | 4 | 1 creature | None | Recipient gains 1-foot barrier (good attacks at -2, saves vs. good attacks +2, blocks mental control, prevents bodily contact by extraplanar/summoned creatures) | Unholy water/smoldering dung |
Puffball | Plant | Touch | V,S,M | 2 rounds/level | 4 | 1 mushroom, etc. | Special | Puffball causes 10 foot cloud of spores (throw attack) (save vs. poison or cough and choke, cannot attack, lose Dex bonuses to AC and saves) | Ground puffball |
Purify Food & Drink | All | 30 yds. | V,S | Permanent | 1 rd. | 1 c. ft./level, in 10 sq. ft. | None | Purifies food and water | - |
Putrefy Food & Drink | All | 30 yds. | V,S | Permanent | 1 rd. | 1 c. ft./level, in 10 sq. ft. | None | Spoils food and water (even holy water) | - |
Purify Self | All | 0 | V,S,M | Instantaneous | 4 | The caster | None | Purifies and cleans self, clothing, and wounds (1 point damage healed if no curative spells have already been cast; wounds considered bound after this spell is cast) | Piece of soap |
Remove Fear | Charm | 10 yds. | V,S | Special | 1 | 1 creature/4 levels | Special | +4 save vs. magical fear for 1 turn (if recipient has recently failed a save vs. magical fear, another save is granted immediately) | - |
Cause Fear | Charm | 10 yds. | V,S | Special | 1 | 1 creature | Neg. | Causes creature to save vs. spell (+ Wisdom adjustment) or flee in panic at maximum speed for 1d4 rounds | - |
Recover Trail | Plant | Special | V,S | Special | 4 + Special | Special | None | 60% + 2%/level chance to recover lost quarry's trail or negates Pass Without Trace spell | - |
Reed Staff | Plant (Sheela Peryroyl, Yondalla) | Touch | V,M | 3 rds. + 1 rd./level | 4 | 1 blade of grass | None | Blade of field grass transformed to quarterstaff (no bonuses but considered magical weapon); can only be used by caster (negated if used by anyone else) | Holy symbol, splinter of wood, blade of grass |
Revitalize Animal | Animal | Touch | V,S | Permanent | 4 | One animal | None | Transfers 1d4 or 2d4 hp to an animal (regained in 1d4 hours; -1 attack during this time) | - |
Ring of Hands* | Protection | 0 | V,S | 2d10 rds. | 5 | Special | None | Cooperative Protection from Evil spell (-1 attack, +1 save for each priest forming circle); priests lose Dexterity AC bonuses and are attacked at +2, creatures inside ring attack at -1 and can use only piercing weapons | - |
Ring of Woe* | Protection | 0 | V,S | 2d10 rds. | 5 | Special | None | Cooperative Protection from Good spell (-1 attack, +1 save for each priest forming circle); priests lose Dexterity AC bonuses and are attacked at +2, creatures inside ring attack at -1 and can use only piercing weapons | - |
Rosemantle | Protection | Touch | V,S | 2 rds. + 1d4 rds. | 4 | 1 living creature | None | Recipient affected with soft, rosy radiance; moves as with a ring of free action and is temporarily released from negative modifiers of pain, nausea, fear, or venom | - |
Sacred Guardian | Guardian | Touch | V,S,M | 1 day/level | 1 | Creature touched | None | Caster instantly aware when spell recipient in danger regardless of distance (receives mental image if level 3+) | Rose petal kissed by recipient |
Sanctuary | Protection | Touch | V,S,M | 2 rds. + 1 rd./level | 4 | 1 creature | None | Attacker loses track of affected (unless attacker saves vs. spell); effect ends if affected attacks | Holy symbol, small silver mirror |
Sap | Plant (Rillifane Rallathil) | 10 yds. | V,S,M | 3 rds. + 1 rd./level | 4 | 10 ft. x 10 ft. area | Special | Coats area in tree sap, reducing movement to 1 and Dexterity by half; casuting spells, using magical items requiring movement, or attacking is impossible, AC +2 (up to 10); those that save successfully have movement halved only (others entering the area are have movement halved); dousing individuals in wine cancels the effect | Holy symbol, drop of tree sap |
Segojan's Armor | Plant (Segojan Earthcaller) | Touch | V,S,M | 1 day | 1 rd. | Creates 1 suit of armor | None | Armload of grass and roots and ounce of powdered iron mixed to create nearly weightless AC 6 armor for one person; also negates magic missiles | Holy symbol, oz. of iron powder |
Sentry of Gorm | Guardian, Travelers (Gorm Gulthyn) | 0 | V,S,M | 8 hours or until triggered | 1 hour | 120-ft.-diameter sphere | None | Any visible object 1 foot size or greater entering the area wakes the sleeping priest imediately | Holy symbol, small bag of fine sand |
Sentry of Helm | Guardian, Travelers (Helm) | 0 | V,S,M | 8 hours or until triggered | 1 hour | 120-ft.-diameter sphere | None | Any visible object 1 foot size or greater entering the area wakes the sleeping priest imediately | Holy symbol, small bag of fine sand |
Shillelagh | Combat, Plant | Touch | V,S,M | 4 rds. + 1 rd./level | 2 | 1 oak club | None | Enchants oak cudgel/staff (+1 attack, 2d4/1d4+1 damage) | Shamrock leaf, holy symbol |
Silverbeard | Combat (Clangeddin Silverbeard) | 0 | V,S,M | 1 turn + 1 rd./level | 4 | The caster | None | Beard becomes refined silver (base AC 8, 7 with shield; if armor is worn, +1 AC bonus); repeated use gradually changes beard to silver permanently | Holy symbol |
Sixth Sense | Protection (Corellon Larethian) | 0 | V,S,M | 1 hour | 1 rd. | The caster | None | Alerted to danger within 10 ft. of the caster (+3 bonus to surprise checks, +3 bonus to reactions to said situations; +3 saving throws to avoid natural phenomena) | Holy symbol, drop of sweat |
Speak With Astral Traveler | Astral | Touch | V,S | 1 round/level | 1 rd. | 1 creature | None | Mental communication with an astral traveler by touching his physical body | - |
Speak With Avians | Animal, Divination (Aerdrie Faenya, Angharradh) | 0 | V,S | 2 rds./level | 4 | 1 avian within 30 ft. | None | Allows conversation with one normal or giant nonfantastic avian | - |
Steal Psionic Strength | Thought (Deep Duerra) | 10 yds./level | V,S,M | Instantaneous | 4 | 1 creature | Neg. | Steals 1d8 PSPs/2 levels (up to 10d8 PSPs) from being with psionic abilities; stolen PSPs dissipate when the spell ends | Holy symbol |
Steelskin | Protection (Flandal Steelskin) | Touch | V,S,M | 3 rds. + 1 rd./level | 4 | 1 creature | None | Hide becomes an alloy of flesh and steel (-1 AC/3 levels (round up, up to -5), but Dexterity at 2/3 normal (round down)) | Holy symbol, forged steel rod |
Stoneblend | Elemental Earth (Laduguer) | Touch | V,S,M | Special | 4 | Creature touched | None | Almost invisible holding still against stone walls (careful observation detects at 5%); effect ended by sudden movements or shifts; requires dull or drab clothing | Holy symbol, pinch of dust |
Strength of Stone | Elemental Earth (Moradin, Laduguer, Callarduran Smoothhands) | Touch | V,S,M | 3 rds. + 1 rd./level | 4 | 1 creature | None | Strength raised 1d4 points or to 16 (exceptional Strength is 1 point/10%); requires contact with solid stone or earth (spell ends if contact is lost) | Chip of granite, hair from a giant |
Surface Sojourn | Elemental Water (Deep Sashelas) | Touch | V,S,M | 3 hours/level | 4 | 1 creature | None | Allows water-dwelling being to exist on land without discomfort, surrounded in a thin mantle of water | Holy symbol, snail shell |
Sunscorch | Sun | 40 yds. | V,S | Instantaneous | 4 | 1 creature | Neg. | Ray of scorching heat from the sun causes 1d6+1/level damage + blindness for 1d4 rounds (undead receive 1d6+2/level damage); sun required to cast | - |
Thought Capture | Thought | 0 | V,S | Instantaneous | 3 | 10 yards | None | Strong "thought object" is attracted from a locale, receiving thoughts, emotions, information, and even visions | - |
Undead Battlemight | Mecromantic (Lolth) | Touch | V,S,M | 1 rd. + 1 rd./level | 4 | One undead/level | None | Zombies/skeletons gain initiative rolls and saving throws of caster (if better) | 3 drops of water, sinew/cartilage from any mammal, drop of quicksilver |
Wailing Wind | Elemental Air, Weather (Eldath) | 5 yds./level | V | 1 turn/level | 1 rd. | Cube of 10 ft./level on a side | None | Causes wailing blast of wind to the priest (if within range) when creature larger than a honeybee enters a guarded area; operates once for every 2 levels of caster, rounded up | Lead ball |
Warning Shout | Protection (Arvoreen) | 0 | V,S | Instantaneous | 1 | One-half-mile radius | None | Single word can be heard one-half-mile away, automatically waking sleeping creatures in area of effect (who can be woken by noise and are not deep sleepers) | - |
Weighty Chest | Wards | Touch | V,S,M | 1 day/level | 1 | 5-foot cube | None | Apparent weight of object becomes 1d4+1 times the weight of persons touching it (except caster) | Lead ball |
Whisperward | Guardian, Weather | Touch | V,S,M | Permanent until triggered | 4 | 1 item | None | Conditions trigger whispering breeze on caster's face (caster must be within 1 mile/level) | Holy symbol |
Wind Column | Elemental (Air) | 0 | S | 2 rds./level | 1 | The caster | None | Enhances existing wind to soften or negate a fall (or even gain altitude slightly to a maximum of 5 feet/level above original height), but depends on wind conditions | - |