Spell NameSphereRangeComponentsDurationCTArea of EffectSaveDescriptionMaterial Component
Allergy FieldPlantTouchV,S,M3 rounds + 1 round/level45-foot/level cubeNeg.Causes outdoor area to cause allergic reactions (save vs. spell or 1d4+1 turns attack -1, ability checks -1)Pinch of ragweed
Analyze BalanceNumbers, Divination80 yardsV,S,M5 rds. + 1 rd./level1 rd.1 creature, object, or 10' squareNeg.Detects degree to which alignment is removed from True Neutral and on which axis; 5%/level chance to know correct direction4 iron coins (not consumed)
Animal FriendshipAnimal10 yds.V,S,MPermanent1 hr.1 animalNeg.Begins permanent friendship with an animal (Int 1-4, unaligned) (save vs. spell), allowing training of up to 3 tricks/Intelligence point over a period of three months; creatures left alone revert to natural state in one week (up to 2 HD/level animals affected; this is also the max HD animals that can be attracted/trained at once)Holy symbol, food liked by animal
Animate StalactiteElemental Earth (Callarduran Smoothhands)TouchV,S,MSpecial1 rd.1 stalactiteNoneAnimates stalactite to act like a piercer (1d6 damage/2 HD); piercer HD is as size (S: 1 HD, M: 2 HD, L+: 3 HD) + 1 HD/3 levels (round down, up to +3); 1 stalactite controlled/levelHoly symbol
Anti-Vermin BarrierWards30 yds.V,S,M1 hr./level110-ft. cube/levelNoneRepels nonmagical vermin (less than 1 HD) but does not eject vermin already presentHoly symbol, rodent's whisker
Astral CelerityAstral0V,S1 hr./level4The casterNoneIncreases caster's rate of movement on the Astral Plane by 200% (150% on the Ethereal)-
Augment ArtistryCreation (Corellon Larethian)0V,S,MSpecial1 rd.1 creatureNone+1 bonus/3 levels (rounded up, up to +3) to next nonweapon check (art-related)Holy symbol, scroll bearing a piece of epic poetry
Banish FlameElemental Fire10 yds./levelV,SInstantaneous4Cube 10 sq. ft. on a side/level up to 90 ft.NoneSnuffs out all nonmagical flames; magical flames are extinguished for one round and relight; flaming breath weapons entering the area of effect in the same round as the spell are reduced in damage by 1 point/level-
BattlefateChaos20 yds.V,S,M2 rds./level41 creatureNone+1 random bonus/3 levels each roundElectrum coin
Beast TattooAll (Fenmarel Mestarine)0V,S,M1 hour/level1 roundThe casterNoneAugments one ability score (associated with a creature) by 1 (up to 19, percentile Strength is 1 point for 10%)Holy symbol, tattoo on the caster's skin
BeastmaskAnimalTouchV,S,M12 hours41 creatureNeg.Affected appears as a certain animal species, only to that animal speciesMinature wooden mask, carved to look like animal
BlessAll60 yds.V,S,M6 rds.1 rd.50-ft. cube or 1 lb./level itemNone+1 attack, +1 save vs. fear to friendly creatures OR a single itemHoly water
CurseAll60 yds.V,S,M6 rds.1 rd.50-ft. cube or 1 lb./level itemNone-1 attack, -1 save vs. fear to enemy creaturesUnholy water
Blessed WatchfulnessGuardian (Gorm Gulthyn, Gaerdal Ironhand, Arvoreen)TouchV,S4 hrs. + 1 hr./level4Creature touchedNoneRoll of 1 to surprise, resist sleep, etc. as 4 levels higher, +2 save vs. charm, fear, emotion, etc.-
Calm AnimalsAnimal60 yds.V,S1 turn + 1 rd./level4SpecialSpecialCalms 2d4+4 HD normal animals (Int 1-4); magical/unnatural animals save vs. spell-
Call Upon FaithSummoning0V,S,M1 rd.1The casterNone+3 (or +15%) bonus to any die rollHoly symbol
Claws of Thard HarrCombat (Thard Harr)TouchV,S,M3 rds. + 1 rd./level4Dwarf touchedNoneTransforms hands into talons (1d4+2 damage, 2 attacks/round); weapons cannot be wieldedHoly symbol, preserved talon of wild beast slain by caster (not consumed)
Cloak of Dark PowerNecromantic (Lolth)0V,S3 rds. + 1 rd./level4The casterNoneProtected from sunlight even outside, functions as if 1 level higher in dealings with undead; arachnids attack cloak wearer at -3; continual light negates this spell-
Combine*AllTouchV,SSpecial1 rd.Circle of priestsNoneHighest level priest gains 1 level/priest up to 4-
Comforts of HomeTravelers (Cyrrollalee)TouchV,S,M8 hours1 roundCreature touchedNoneAllows recipient to pamper himself with the comforts of home (any night's rest is equivalent to complete bed rest, healing 3 points of damage and providing full rest for praying for spells)Holy symbol
CommandCharm, Law30 yds.V1 rd.11 creatureNoneForced obeyance of single word command (Int 13+ or HD 6+ save vs. spell, adjusted for Wisdom)-
CourageWar240 yds.V,S,MSpecial1 turn1 unit up to 200 individualsNoneUnit automatically passes first morale checkCube of cast iron
Create WaterElemental (Water)30 yds.V,S,MPermanent1 rd.Up to 27 cu. ft.NoneCreates 4 gallons/level pure waterDrop of water
Destroy WaterElemental (Water)30 yds.V,S,MPermanent1 rd.Up to 27 cu. ft.NoneObliterates 4 gallons/level waterPinch of dust
Cure Light WoundsHealingTouchV,SPermanent5 rd.Creature touchedNoneCures 1d8 points of damage-
Cause Light WoundsHealingTouchV,SPermanent5 rd.Creature touchedNoneCauses 1d8 points of damage (touch attack)-
DaydreamCreation (Brandobaris)20 yds. + 10 yds./levelS,M1 rd./level41 creatureNeg.Causes target's thoughts to drift away, ignoring small clues or discrepancies, and only noting obvious events (-10% all perception/observation checks: -1 surprise checks, +10% move silently, +10% hide in shadows vs. target, Intelligence checks -2); regardless of whether the save was failed or not, spellcasting is not noticed; spell ends when target notices anything unusualHoly symbol, pinch of fine sand
Deafening ClangCombat (Gaerdal Ironhand)TouchV,S,MSpecial41 metal itemNoneDeafening clang if object struck and a command word spoken (up to once/round); 10' radius of priest save vs. spell or deaf for 2d4 rounds (-1 surprise, 20% chance to miscast spells with verbal components); effect expires after 3 rings or 10 roundsHoly symbol, small round metal gong
Detect DwarvesDivination (Sharindlar)0V,S,M1 turn1 rd.10 ft. x 90 ft.NoneDetects dwarves (dead or alive, or even spilled blood); approx. number also detected within 10%; 5%/level chance to determine subrace and gender (up to 75%); blocked by 1" metal, 1' stone, or 1 yard woodHoly symbol
Detect EvilAll0V,S,M1 turn + 5 rds./level1 rd.10 ft. x 120 yds.NoneDetects evil emanations and degree thereof by concentration; 10%/level detect bent of evil if overwhelmingHoly symbol
Detect GoodAll0V,S,M1 turn + 5 rds./level1 rd.10 ft. x 120 yds.NoneDetects good emanations and degree thereof by concentration; 10%/level detect bent of good if overwhelmingHoly symbol
Detect MagicDivination0V,S,M1 turn1 rd.10 ft. x 30 yds.NoneDetects magic radiations and degree thereof; 10%/level chance to determine sphere; blocked by 1' stone, 1" metal, or 1 yard woodHoly symbol
Detect PoisonDivination0V,S,M1 turn + 1 rd./level4SpecialNoneDetects 1 poisonous object (5-foot cube)/round 5%/level chance to detect exact typeBlessed velleum
Detect Snares & PitsDivination0V,S,M4 rds./level410 x 40 ft.NoneDetects snares, pits and general nature thereofHoly symbol
Detect WeaponsDivination (Haela Brightaxe)0V,S,M1 turn1 rd.10 ft. x 90 ft.NoneDetects weapons (any usable weapons), 10%/level chance to detect for a specific type of weaponHoly symbol
Dispel FatigueNecromantic30 yds.V,S,MInstantaneous41 creatureNoneCures fatigue (from forced marching, running, etc.)Blessed springwater
Divine Romantic InterestDivination (Hanali Celanil)TouchSSpecial1 rd.Creature touchedNeg.Divines existence and subject(s) of romantic interest or love of a creature (does not reveal romantic interest towards the caster)-
Emotion ReadThought5 yds./lvlV,S,MInstantaneous31 creatureNeg.Reveals subject's simple emotional state (Int 3+ only); successful save 6+ causes opposite readingUnmarked white wax
Endure ColdProtectionTouchV,S1 ½ hrs./level1 rd.Creature touchedNoneComfortable in temperatures as low as -30° F; cancelled by non-normal heat/cold attack but up to 10 points of initial damage absorbed-
Endure HeatProtectionTouchV,S1 ½ hrs./level1 rd.Creature touchedNoneComfortable in temperatures as high as 130° F; cancelled by non-normal heat/cold attack but up to 10 points of initial damage absorbed-
EntanglePlant80 yds.V,S,M1 turn440-ft. cube½Prevents movement (save vs. spell to move 10'/round)Holy symbol
Faerie FireWeather80 yds.V,M4 rds./level410 sq. ft/level in 40-ft. radiusNoneOutlines creatures/objects in pale blue, green, or violet light (+2 attack in darkness, +1 attack in twilight)Small piece of foxfire
FirelightElemental (Fire)TouchV,S,M4 hrs. + 1 hr./2 levels41 objectNoneChanges one fire (up to campfire size) to a cool firelight (30' radius light) resistant to wind/water; causes 1d2/level damage if cast on creatures of living/elemental fireMix of resins and incense
ForesightCombat, Divination (Savras)200 yds.V,S,M1 rd./level41 beingSpecialPriest foresees actions of 1 creature/3 levels 2 rounds + 1 round/3 levels into the future; forseen physical attacks are defended with -4 AC; forseen spells/breath weapons are saved at +4; if target saves vs. spell a rolls a 1, caster receives false visions (+4 AC penalty, etc.)Holy symbol, miniature silver hourglass filled with fine white sand (50 gp) (not consumed), small piece of amber
Frost FingersCombat, Weather (Auril)0V,SInstantaneous3The caster½Freezing cold and ice shards blast to a distance of 3' in a 120° arc (1d3+2/level damage, up to 1d3+20); freezes liquids uness item save vs. cold is successful-
Invisibility to AnimalsAnimalTouchS,M1 turn + 1 rd./level41 creature/levelNoneAffected creatures are invisible to all normal or giant animals (Int 0-5); attacking ends effectHolly
Invisibility to UndeadNecromanticTouchV,S,M6 rds.41 creatureSpecialAffected creature is invisible to undead (5+ HD undead save vs. spell); attacking ends effect; invisible priest cannot turn affected undeadHoly symbol
Know AgeTime0V,S,MInstantaneous1One object or creatureNoneDivines age of any person, creature, or object to the nearest yearCalendar page
Know DirectionTravelers0V,S,MInstantaneous1SpecialNoneCaster knows direction of northScrap of parchment map at least 100 years old
Know TimeTime0V,SInstantaneous1The casterNoneCaster knows present time of day (hour, day, month, year)-
LightSun120 yds.V,S1 hr. + 1 turn/level420-ft.-radius globeSpecialCreates light as bright as a torch; blinds if cast on eyes (save vs. spell or -4 attack, -4 save, +4 AC)-
DarknessSun120 yds.V,S½ hr. + ½ turn/level420-ft.-radius globeSpecialCreates pitch darkness-
Locate Animals or PlantsDivination, Animal, Plant100 yds. + 20 yds./levelV,S,M1 rd./level1 rd.20 yds./level x 20 ft.NoneCaster can find direction and distance of any type of animal/plantHoly symbol
Log of EverburningElemental (Fire), PlantTouchV,S1 hr./level1SpecialNoneAllows wood to burn without being consumed, with twice the normal heat-
Magical StoneCombatTouchV,S,MSpecial43 pebblesNoneEnchants 3 pebbles (30' range, +1 attack, 1d4 damage (2d4 vs. undead), all can be thrown in one round), lasts for ½ hour or until usedHoly symbol, 3 small unworked pebbles
MendingCreation (Dugmaren Brightmantle)30 yardsV,S,MPermanent41 objectNoneRepairs small breaks or tears in objects (one break in metal objects, multiple breaks in ceramic/wooden objects, even holes in leather/wineskins mended; affects up to 1 c. ft./level)Two small magnets or two burrs
MistakeProtection (Baravar Cloakshadow)0V,S,M3 rds. + 2 rds./level4The casterSpecialCaster mistaken for someone else, usually in a beneficial way (Wisdom bonuses for save; Intelligence 19 or more or creatures relying on scent not affected)Holy symbol, small piece of thin translucent material
Mistaken MissiveChaosTouchV,S,MPermanent1One page/levelNoneAlters written words slowly over 6 days, from a jumbling, to gibberish, to completely new writingThree drops of ink
MoraleWarSpecialV,S,MSpecialSpecial1 unit up to 200 individualsNoneUnit morale improved by 1 (either way as desired) for 1d4+2 turns (CT 1 turn, component 100 gp gem), OR unite morale improved by 3 (maximum 19) until next sunset (casting must be in or close to place of worship, CT 5 turns, component holy symbol, priest level 10+)Special
Motes of MoonlightSun (Sehanine Moonbow)0V,S1 hour + 1 turn/level410 ft./levelNoneCreates trail of shimmering moonlight motes (as light of a full moon); can be dismissed on command-
OrisonAll10 yds.V,SSpecial4VariesNoneMinor spells of various effects, including Alleviate, Calm (save vs. spell -2 to cure fear), Clarity, Courage (+1 attack), Guidance (+1 Wisdom/Intelligence check), Healing (cure 1 hp), Magic Sense (vaguely detect within 10 yards), Memory, Resistance to Magic (save +1), and Resistance to Poison (save +1) (3 + 1/level (up to 9) may be memorized in lieu of a 1st-level spell)-
Pass Without TracePlantTouchV,S,M1 turn/level1 rd.1 creatureNoneRecipient leaves no tracks or scent, area passed radiates magic for 1d6 turnsSprig of pine or evergreen, burned and ashes scattered
Personal ReadingNumbers0V,S,MSpecial2 turns1 creatureNoneAnalyzes real name, birth date, and birth place to learn historical information about a characterSmall book of numerological formulae and notes (not consumed)
PrecipitationElemental Water (Istishia)10 yds./levelV,S,M1 round430-ft.-diameter cylinder up to 60 ft. highNoneCauses light rain, extinguishing small flames and causing fire spells to reduce their damage by 2 points/die (and create a warm fog obscuring vision in a 60' diameter)Holy symbol
Protection From ChaosLawTouchV,S,M3 rds./level41 creatureNoneRecipient gains 1-foot barrier (chaos attacks at -2, saves vs. evil attacks +2, blocks mental control, prevents bodily contact by extraplanar creatures of chaotic origin and creatures affected by confusion/chaos spells)Ring of gold/lead tempered by chaotic smith
Protection From EvilProtectionTouchV,S,M3 rds./level41 creatureNoneRecipient gains 1-foot barrier (evil attacks at -2, saves vs. evil attacks +2, blocks mental control, prevents bodily contact by extraplanar/summoned creatures)Holy water/burning incense
Protection From GoodProtectionTouchV,S,M3 rds./level41 creatureNoneRecipient gains 1-foot barrier (good attacks at -2, saves vs. good attacks +2, blocks mental control, prevents bodily contact by extraplanar/summoned creatures)Unholy water/smoldering dung
PuffballPlantTouchV,S,M2 rounds/level41 mushroom, etc.SpecialPuffball causes 10 foot cloud of spores (throw attack) (save vs. poison or cough and choke, cannot attack, lose Dex bonuses to AC and saves)Ground puffball
Purify Food & DrinkAll30 yds.V,SPermanent1 rd.1 c. ft./level, in 10 sq. ft.NonePurifies food and water-
Putrefy Food & DrinkAll30 yds.V,SPermanent1 rd.1 c. ft./level, in 10 sq. ft.NoneSpoils food and water (even holy water)-
Purify SelfAll0V,S,MInstantaneous4The casterNonePurifies and cleans self, clothing, and wounds (1 point damage healed if no curative spells have already been cast; wounds considered bound after this spell is cast)Piece of soap
Remove FearCharm10 yds.V,SSpecial11 creature/4 levelsSpecial+4 save vs. magical fear for 1 turn (if recipient has recently failed a save vs. magical fear, another save is granted immediately)-
Cause FearCharm10 yds.V,SSpecial11 creatureNeg.Causes creature to save vs. spell (+ Wisdom adjustment) or flee in panic at maximum speed for 1d4 rounds-
Recover TrailPlantSpecialV,SSpecial4 + SpecialSpecialNone60% + 2%/level chance to recover lost quarry's trail or negates Pass Without Trace spell-
Reed StaffPlant (Sheela Peryroyl, Yondalla)TouchV,M3 rds. + 1 rd./level41 blade of grassNoneBlade of field grass transformed to quarterstaff (no bonuses but considered magical weapon); can only be used by caster (negated if used by anyone else)Holy symbol, splinter of wood, blade of grass
Revitalize AnimalAnimalTouchV,SPermanent4One animalNoneTransfers 1d4 or 2d4 hp to an animal (regained in 1d4 hours; -1 attack during this time)-
Ring of Hands*Protection0V,S2d10 rds.5SpecialNoneCooperative Protection from Evil spell (-1 attack, +1 save for each priest forming circle); priests lose Dexterity AC bonuses and are attacked at +2, creatures inside ring attack at -1 and can use only piercing weapons-
Ring of Woe*Protection0V,S2d10 rds.5SpecialNoneCooperative Protection from Good spell (-1 attack, +1 save for each priest forming circle); priests lose Dexterity AC bonuses and are attacked at +2, creatures inside ring attack at -1 and can use only piercing weapons-
RosemantleProtectionTouchV,S2 rds. + 1d4 rds.41 living creatureNoneRecipient affected with soft, rosy radiance; moves as with a ring of free action and is temporarily released from negative modifiers of pain, nausea, fear, or venom-
Sacred GuardianGuardianTouchV,S,M1 day/level1Creature touchedNoneCaster instantly aware when spell recipient in danger regardless of distance (receives mental image if level 3+)Rose petal kissed by recipient
SanctuaryProtectionTouchV,S,M2 rds. + 1 rd./level41 creatureNoneAttacker loses track of affected (unless attacker saves vs. spell); effect ends if affected attacksHoly symbol, small silver mirror
SapPlant (Rillifane Rallathil)10 yds.V,S,M3 rds. + 1 rd./level410 ft. x 10 ft. areaSpecialCoats area in tree sap, reducing movement to 1 and Dexterity by half; casuting spells, using magical items requiring movement, or attacking is impossible, AC +2 (up to 10); those that save successfully have movement halved only (others entering the area are have movement halved); dousing individuals in wine cancels the effectHoly symbol, drop of tree sap
Segojan's ArmorPlant (Segojan Earthcaller)TouchV,S,M1 day1 rd.Creates 1 suit of armorNoneArmload of grass and roots and ounce of powdered iron mixed to create nearly weightless AC 6 armor for one person; also negates magic missilesHoly symbol, oz. of iron powder
Sentry of GormGuardian, Travelers (Gorm Gulthyn)0V,S,M8 hours or until triggered1 hour120-ft.-diameter sphereNoneAny visible object 1 foot size or greater entering the area wakes the sleeping priest imediatelyHoly symbol, small bag of fine sand
Sentry of HelmGuardian, Travelers (Helm)0V,S,M8 hours or until triggered1 hour120-ft.-diameter sphereNoneAny visible object 1 foot size or greater entering the area wakes the sleeping priest imediatelyHoly symbol, small bag of fine sand
ShillelaghCombat, PlantTouchV,S,M4 rds. + 1 rd./level21 oak clubNoneEnchants oak cudgel/staff (+1 attack, 2d4/1d4+1 damage)Shamrock leaf, holy symbol
SilverbeardCombat (Clangeddin Silverbeard)0V,S,M1 turn + 1 rd./level4The casterNoneBeard becomes refined silver (base AC 8, 7 with shield; if armor is worn, +1 AC bonus); repeated use gradually changes beard to silver permanentlyHoly symbol
Sixth SenseProtection (Corellon Larethian)0V,S,M1 hour1 rd.The casterNoneAlerted to danger within 10 ft. of the caster (+3 bonus to surprise checks, +3 bonus to reactions to said situations; +3 saving throws to avoid natural phenomena)Holy symbol, drop of sweat
Speak With Astral TravelerAstralTouchV,S1 round/level1 rd.1 creatureNoneMental communication with an astral traveler by touching his physical body-
Speak With AviansAnimal, Divination (Aerdrie Faenya, Angharradh)0V,S2 rds./level41 avian within 30 ft.NoneAllows conversation with one normal or giant nonfantastic avian-
Steal Psionic StrengthThought (Deep Duerra)10 yds./levelV,S,MInstantaneous41 creatureNeg.Steals 1d8 PSPs/2 levels (up to 10d8 PSPs) from being with psionic abilities; stolen PSPs dissipate when the spell endsHoly symbol
SteelskinProtection (Flandal Steelskin)TouchV,S,M3 rds. + 1 rd./level41 creatureNoneHide becomes an alloy of flesh and steel (-1 AC/3 levels (round up, up to -5), but Dexterity at 2/3 normal (round down))Holy symbol, forged steel rod
StoneblendElemental Earth (Laduguer)TouchV,S,MSpecial4Creature touchedNoneAlmost invisible holding still against stone walls (careful observation detects at 5%); effect ended by sudden movements or shifts; requires dull or drab clothingHoly symbol, pinch of dust
Strength of StoneElemental Earth (Moradin, Laduguer, Callarduran Smoothhands)TouchV,S,M3 rds. + 1 rd./level41 creatureNoneStrength raised 1d4 points or to 16 (exceptional Strength is 1 point/10%); requires contact with solid stone or earth (spell ends if contact is lost)Chip of granite, hair from a giant
Surface SojournElemental Water (Deep Sashelas)TouchV,S,M3 hours/level41 creatureNoneAllows water-dwelling being to exist on land without discomfort, surrounded in a thin mantle of waterHoly symbol, snail shell
SunscorchSun40 yds.V,SInstantaneous41 creatureNeg.Ray of scorching heat from the sun causes 1d6+1/level damage + blindness for 1d4 rounds (undead receive 1d6+2/level damage); sun required to cast-
Thought CaptureThought0V,SInstantaneous310 yardsNoneStrong "thought object" is attracted from a locale, receiving thoughts, emotions, information, and even visions-
Undead BattlemightMecromantic (Lolth)TouchV,S,M1 rd. + 1 rd./level4One undead/levelNoneZombies/skeletons gain initiative rolls and saving throws of caster (if better)3 drops of water, sinew/cartilage from any mammal, drop of quicksilver
Wailing WindElemental Air, Weather (Eldath)5 yds./levelV1 turn/level1 rd.Cube of 10 ft./level on a sideNoneCauses wailing blast of wind to the priest (if within range) when creature larger than a honeybee enters a guarded area; operates once for every 2 levels of caster, rounded upLead ball
Warning ShoutProtection (Arvoreen)0V,SInstantaneous1One-half-mile radiusNoneSingle word can be heard one-half-mile away, automatically waking sleeping creatures in area of effect (who can be woken by noise and are not deep sleepers)-
Weighty ChestWardsTouchV,S,M1 day/level15-foot cubeNoneApparent weight of object becomes 1d4+1 times the weight of persons touching it (except caster)Lead ball
WhisperwardGuardian, WeatherTouchV,S,MPermanent until triggered41 itemNoneConditions trigger whispering breeze on caster's face (caster must be within 1 mile/level)Holy symbol
Wind ColumnElemental (Air)0S2 rds./level1The casterNoneEnhances existing wind to soften or negate a fall (or even gain altitude slightly to a maximum of 5 feet/level above original height), but depends on wind conditions-