Spell NameSphereRangeComponentsDurationCTArea of EffectSaveDescriptionMaterial Component
Allergy FieldPlantTouchV,S,M3 rounds + 1 round/level45-foot/level cubeNeg.Causes outdoor area to cause allergic reactions (save vs. spell or 1d4+1 turns attack -1, ability checks -1)Pinch of ragweed
Analyze BalanceNumbers, Divination80 yardsV,S,M5 rds. + 1 rd./level1 rd.1 creature, object, or 10' squareNeg.Detects degree to which alignment is removed from True Neutral, 5%/level chance to know correct direction4 iron coins (not consumed)
Animal FriendshipAnimal10 yds.V,S,MPermanent1 hr.1 animalNeg.Repels nonmagical vermin (less than 1 HD) but does not eject vermin already presentHoly symbol, rodent's whisker
Anti-Vermin BarrierWards30 yds.V,S,M1 hr./level110-ft. cube/levelNoneBuilds friendship with an animal (Int 1-4) (save vs. spell)Holy symbol, food liked by animal
BeastmaskAnimalTouchV,S,M12 hours41 creatureNeg.Affected appears as a certain animal species, only to that animal speciesMinature wooden mask, carved to look like animal
BlessAll60 yds.V,S,M6 rds.1 rd.50-ft. cube or 1 lb./level itemNone+1 attack, +1 save vs. fearHoly water
CurseAll60 yds.V,S,M6 rds.1 rd.50-ft. cube or 1 lb./level itemNone-1 attack, -1 save vs. fearUnholy water
Calm AnimalsAnimal60 yds.V,S1 turn + 1 rd./level4SpecialSpecialCalms 2d4+4 HD normal animals (Int 1-4); magical/unnatural animals save vs. spell-
Combine*AllTouchV,SSpecial1 rd.Circle of priestsNoneHighest level priest gains 1 level/priest up to 4-
Create WaterElemental (Water)30 yds.V,S,MPermanent1 rd.Up to 27 cu. ft.NoneCreates 4 gallons/level pure waterDrop of water
Destroy WaterElemental (Water)30 yds.V,S,MPermanent1 rd.Up to 27 cu. ft.NoneObliterates 4 gallons/level waterPinch of dust
Cure Light WoundsHealingTouchV,SPermanent5 rd.Creature touchedNoneCures 1d8 points of damage-
Cause Light WoundsHealingTouchV,SPermanent5 rd.Creature touchedNoneCauses 1d8 points of damage (touch attack)-
Detect EvilAll0V,S,M1 turn + 5 rds./level1 rd.10 ft. x 120 yds.NoneDetects evil emanations and degree thereof by concentration; 10%/level detect bent of evil if overwhelmingHoly symbol
Detect GoodAll0V,S,M1 turn + 5 rds./level1 rd.10 ft. x 120 yds.NoneDetects good emanations and degree thereof by concentration; 10%/level detect bent of good if overwhelmingHoly symbol
Detect MagicDivination0V,S,M1 turn1 rd.10 ft. x 30 yds.NoneDetects magic radiations and degree thereof; 10%/level chance to determine sphere; blocked by 1' stone, 1" metal, or 1 yard woodHoly symbol
Detect PoisonDivination0V,S,M1 turn + 1 rd./level4SpecialNoneDetects 1 poisonous object (5-foot cube)/round 5%/level chance to detect exact typeBlessed velleum
Detect Snares & PitsDivination0V,S,M4 rds./level410 x 40 ft.NoneDetects snares, pits and general nature thereofHoly symbol
EntanglePlant80 yds.V,S,M1 turn440-ft. cube½Prevents movement (save vs. spell to move 10'/round)Holy symbol
Faerie FireWeather80 yds.V,M4 rds./level410 sq. ft/level in 40-ft. radiusNoneOutlines creatures/objects in pale light (+2 attack in darkness, +1 attack in twilight)Holy symbol
FirelightElemental (Fire)TouchV,S,M4 hrs. + 1 hr./2 levels41 objectNoneChanges one fire (up to campfire size) to a cool firelight (30' radius light) resistant to wind/water; causes 1d2/level damage if cast on creatures of living/elemental firemix of resins and incense
Invisibility to AnimalsAnimalTouchS,M1 turn + 1 rd./level41 creature/levelNoneAffected creatures are invisible to all normal or giant animals (Int 0-5); attacking ends effectHolly
Know AgeTime0V,S,MInstantaneous1One object or creatureNoneDivines age of any person, creature, or object to the nearest yearCalendar page
Know DirectionTravelers0V,S,MInstantaneous1SpecialNoneCaster knows direction of northScrap of parchment map at least 100 years old
Know TimeTime0V,SInstantaneous1The casterNoneCaster knows present time of day (hour, day, month, year)-
LightSun120 yds.V,S1 hr. + 1 turn/level420-ft.-radius globeSpecialCreates light as bright as a torch; blinds if cast on eyes (save vs. spell or -4 attack, -4 save, +4 AC)-
DarknessSun120 yds.V,S½ hr. + ½ turn/level420-ft.-radius globeSpecialCreates pitch darkness-
Locate Animals or PlantsDivination, Animal, Plant100 yds. + 20 yds./levelV,S,M1 rd./level1 rd.20 yds./level x 20 ft.NoneCaster can find direction and distance of any type of animal/plantHoly symbol
Log of EverburningElemental (Fire), PlantTouchV,S1 hr./level1SpecialNoneAllows wood to burn without being consumed, with twice the normal heat-
OrisonAll10 yds.V,SSpecial4VariesNoneMinor spells of various effects, including Alleviate, Calm (save vs. spell -2 to cure fear), Clarity, Courage (+1 attack), Guidance (+1 Wisdom/Intelligence check), Healing (cure 1 hp), Magic Sense (vaguely detect within 10 yards), Memory, Resistance to Magic (save +1), and Resistance to Poison (save +1) (3 + 1/level (up to 9) may be memorized in lieu of a 1st-level spell)-
Pass Without TracePlantTouchV,S,M1 turn/level1 rd.1 creatureNoneRecipient leaves no tracks or scent, area passed radiates magic for 1d6 turnsSprig of pine or evergreen, burned and ashes scattered
PuffballPlantTouchV,S,M2 rounds/level41 mushroom, etc.SpecialPuffball causes 10 foot cloud of spores (throw attack) (save vs. poison or cough and choke, cannot attack, lose Dex bonuses to AC and saves)Ground puffball
Purify Food & DrinkAll30 yds.V,SPermanent1 rd.1 c. ft./level, in 10 sq. ft.NonePurifies food and water-
Putrefy Food & DrinkAll30 yds.V,SPermanent1 rd.1 c. ft./level, in 10 sq. ft.NoneSpoils food and water (even holy water)-
Recover TrailPlantSpecialV,SSpecial4 + SpecialSpecialNone60% + 2%/level chance to recover lost quarry's trail or negates Pass Without Trace spell-
Revitalize AnimalAnimalTouchV,SPermanent4One animalNoneTransfers 1d4 or 2d4 hp to an animal (regained in 1d4 hours; -1 attack during this time)-
ShillelaghCombat, PlantTouchV,S,M4 rds. + 1 rd./level21 oak clubNoneEnchants oak cudgel/staff (+1 attack, 2d4/1d4+1 damage)Shamrock leaf, holy symbol
SunscorchSun40 yds.V,SInstantaneous41 creatureNeg.Ray of scorching heat from the sun causes 1d6+1/level damage + blindness for 1d4 rounds (undead receive 1d6+2/level damage); sun required to cast-
Weighty ChestWardsTouchV,S,M1 day/level15-foot cubeNoneApparent weight of object becomes 1d4+1 times the weight of persons touching it (except caster)Lead ball
WhisperwardGuardian, WeatherTouchV,S,MPermanent until triggered41 itemNoneConditions trigger whispering breeze on caster's face (caster must be within 1 mile/level)Holy symbol
Wind ColumnElemental (Air)0S2 rds./level1The casterNoneEnhances existing wind to soften or negate a fall (or even gain altitude slightly to a maximum of 5 feet/level above original height), but depends on wind conditions-