Strength

StrengthHit Prob.Damage Adj.Weight Allow.Max. PressOpen DoorsBend Bars/Lift GatesNotes
1-5-41310%
2-3-21510%
3-3-151020%
4-5-2-1102530%
6-7-1None205540%
8-9NormNone359051%
10-11NormNone4011562%
12-13NormNone4514074%
14-15NormNone5517087%
16Norm+170195910%
17+1+1852201013%
18+1+21102551116%
18/01-50+1+31352801220%
18/51-75+2+31603051325%
18/76-90+2+41853301430%
18/91-99+2+523538015(3)35%
18/00+3+633548016(6)40%Ogre
19+3+748564016(8)50%Hill Giant
20+3+853570017(10)60%Stone Giant
21+4+963581017(12)70%Frost Giant
22+4+1078597018(14)80%Fire Giant
23+5+119351,13018(16)90%Cloud Giant
24+6+121,2351,44019(17)95%Storm Giant
25+7+141,5351,75019(18)99%Titan

Dexterity

DexterityReaction Adj.Missile Attack Adj.Defensive Adj.
1-6-6+5
2-4-4+5
3-3-3+4
4-2-2+3
5-1-1+2
600+1
7-14000
1500-1
16+1+1-2
17+2+2-3
18+2+2-4
19+3+3-4
20+3+3-4
21+4+4-5
22+4+4-5
23+4+4-5
24+5+5-6
25+5+5-6

Constitution

ConstitutionHit Point AdjustmentSystem ShockResurrection SurvivalPoison SaveRegenerationDemihuman Saving Throw BonusesPSP Bonus
1-325%30%-2Nil00
2-230%35%-1Nil00
3-235%40%0Nil00
4-140%45%0Nil+10
5-145%50%0Nil+10
6-150%55%0Nil+10
7055%60%0Nil+20
8060%65%0Nil+20
9065%70%0Nil+20
10070%75%0Nil+20
11075%80%0Nil+30
12080%85%0Nil+30
13085%90%0Nil+30
14088%92%0Nil+40
15+190%94%0Nil+40
16+295%96%0Nil+4+1
17+2(+3)97%98%0Nil+4+2
18+2(+4)99%100%0Nil+5+3
19+2(+5)99%100%+1Nil+5+4
20+2(+5)*99%100%+11/6 turns+5+5
21+2(+6)**99%100%+21/5 turns+6+6
22+2(+6)**99%100%+21/4 turns+6+7
23+2(+6)***99%100%+31/3 turns+6+8
24+2(+7)***99%100%+31/2 turns+6+9
25+2(+7)***100%100%+41/1 turn+7+10
* All 1s rolled for Hit Dice are automatically considered 2s.
** All 1s and 2s rolled for Hit Dice are automatically considered 3s.
*** All 1s, 2s, and 3s rolled for Hit Dice are automatically considered 4s.
Psionicists receive this bonus from level 1-9 only. Wild Talents only receive this bonus once.

Intelligence

Intelligence# of Lang.Spell LevelChance to Learn SpellMax. # of Spells/LevelIllusion ImmunityMAC ModifierPSP Bonus
10----00
2-81----00
924th35%6-00
1025th40%7-00
1125th45%7-00
1236th50%7-00
1336th55%9-00
1447th60%9-00
1547th65%11-00
1658th70%11--1+1
1768th75%14--1+2
1879th85%18--2+3
1989th95%All1st-level-2+4
2099th96%All2nd-level-3+5
21109th97%All3rd-level-3+6
22119th98%All4th-level-3+7
23129th99%All5th-level-4+8
24159th100%All6th-level-4+9
25209th100%All7th-level-4+10
Psionicists receive this bonus from level 1-9 only. Wild Talents only receive this bonus once.

Wisdom

WisdomMagical Defense AdjustmentBonus SpellsChance of Spell FailureSpell ImmunityBase MACPSP Bonus
1-6-80%-100
2-4-60%-100
3-3-50%-100
4-2-45%-100
5-1-40%-100
6-1-35%-100
7-1-30%-100
80-25%-100
90020%-100
100015%-100
110010%-100
12005%-100
13010%-100
14020%-100
15+12/10%-100
16+22/20%-9+1
17+32/2/10%-8+2
18+42/2/1/10%-7+3
19+43/2/2/10%cause fear, charm person, command, friends, hypnotism6+4
20+43/3/2/20%forget, hold person, ray of enfeeblement, scare, fear5+5
21+43/3/3/2/10%fear4+6
22+43/3/3/3/20%charm monster, confusion, emotion, fumble, suggestion3+7
23+44/3/3/3/2/10%chaos, feeblemind, hold monster, magic jar, quest2+8
24+44/3/3/3/3/20%geas, mass suggestion, rod of rulership1+9
25+44/3/3/3/3/3/10%antipathy/sympathy, death spell, mass charm0+10
Wild Talents only receive this bonus once.

Charisma

CharismaMaximum # of HenchmenLoyalty BaseReaction Adjustment
10-8-7
21-7-6
31-6-5
41-5-4
52-4-3
62-3-2
73-2-1
83-10
9-11400
12500
1350+1
146+1+2
157+3+3
168+4+5
1710+6+6
1815+8+7
1920+10+8
2025+12+9
2130+14+10
2235+16+11
2340+18+12
2445+20+13
2550+20+14

Multiple Attacks

This table was modified slightly (1st Edition rules added for bows).
Note that nonspecialized missile weapons are always used at the normal rate of fire.

Warrior* LevelMeleeSpecialized Weapons
Melee WeaponBowLight CrossbowHeavy CrossbowThrown DaggerDartOther Missiles
1-61/13/22/11/11/23/14/13/2
7-123/22/13/13/21/14/15/12/1
13+2/15/24/12/13/25/16/15/2
* Warriors include Fighters, Paladins, and Rangers, as well as certain priests (specialty priests of Helm, Nobanion, Red Knight, Shaundakul, Tempus, Torm, Horus-Re, Selvetarm, Clangeddin Silverbeard, Gorm Gulthyn, Haela Brightaxe, Shevarash, Gaerdal Ironhand, Arvoreen, etc.)

Combat Modifiers

SituationAttack Roll ModifierAC ModifierOther Notes
SituationAttacker on higher ground+1
Defender invisible-4
Defender off-balance+2
Defender sleeping or heldAutomatic*
Defender stunned or prone+4
Defender surprised+1
Rear attack+2
Backstab+4
Two Weapons-2/-4 + Dex reaction adj.
Melee, moving½ Move
Melee, withdraw1/3 Move
Charge+2-1, no Dex bonuses150% Move, double damage w/ lances, head spikes
MissilesMissile fire, long range-5
Missile fire, medium range-2
Missile fire, moving½ ROF, ½ Move
Mounted missile fire, movement less than ½ normal rate-1
Mounted missile fire, movement ½-3/4 normal rate-3
Mounted missile fire, movement 3/4+ normal rate-5
DarknessMoonlight (moderate fog)-1-1 dodge/evasion saves
Starlight (no moon or dense fog)-3 (-1 with Blind-fighting)-2 (0 with Blind-fighting vs. melee)-3 dodge/evasion saves
Total darkness-4 (-2 with Blind-fighting)-4 (0 with Blind-fighting vs. melee)1/3 Move (2/3 with Blind-fighting), -4 dodge/evasion saves
* If no fighting is going on, defender can be slain automatically (melee).

Climbing

CategoryBase Climbing Success Rate
Rogue* with Mountaineering proficiencyClimb Walls % + 10%
Rogue*Climb Walls %
Mountaineering proficiency40% + 10%/proficiency slot
Unskilled Climber40%
SituationClimbing Success Modifiers
Abundant handholds (brush, trees, ledges)+40%
Rope and wall+55%
Sloped inward+25%
ArmorBanded, splint-25%
Plate armors (all types)-50%
Scale, chain-15%
Studded leather, padded-5%
Race**Dwarf-10%
Gnome-15%
Halfling-15%
Encumbrance (Modified Movement Rate)12/6-0%
11/5-5%
10/5-5%
9/4-10%
8/4-10%
7/3-15%
6/3-15%
5/2-20%
4/2-20%
3/1-25%
2/1-25%
1/1-30%
Surface conditionSlightly slippery (wet or crumbling)-25%
Slippery (icy, slimy)-40%
Climber wounded below ½ hp-10%
* Rogues include Thieves and Bards, as well as certain priests (specialty priests of Mask, Abbathor, Vergadain, Erevan Illesere, Baervan Wildwanderer, Garl Glittergold, Brandobaris, etc.)
** Same as thief race modifiers (thieves should not be penalized twice for race).

Encumbrance

This table was enhanced (strengths 19-25 added).

StrengthModified Movement Rate
121110987654321
655443322111
21-2--3--4--5
35-6-7--8-9--
4-5101112131415161718192021
6-7202326293235384144475053
8-9354045505560657075808589
10-1140465258647076828894100106
12-1345536169778593101109117125133
14-155565758595105115125135145155165
16708090100110120130140150160170180
178597109121133145157169181193205217
18110123136149162175188201214227240253
18/01-50135148161174187200213226239252265278
18/51-75160173186199212225238251264277290303
18/76-90185198211224237250263276289302315328
18/91-99235248261274287300313326339352365378
18/00335348361374387400413426439452465478
19485499513527541555569583597611625639
20535549563577591605619633647661675689
21635650665680695710725740755770785800
22785801817833849865881897913929945961
239359529699861,0031,0201,0371,0541,0711,0881,1051,122
241,2351,2531,2711,2891,3071,3251,3431,3611,3791,3971,4151,433
251,5351,5541,5731,5921,6111,6301,6491,6681,6871,7061,7251,744

Thieving Skill Base Scores

SkillThief*Bard
Pick Pockets15%10%
Open Locks10%
Find/Remove Traps5%
Move Silently10%
Hide in Shadows5%
Detect Noise15%20%
Climb Walls60%50%
Read Languages0%5%
* Includes certain priests (specialty priests of Mask, Abbathor, Vergadain, Erevan Illesere, Baervan Wildwanderer, Garl Glittergold, Brandobaris, etc.)
All non-rogues have this skill at this percentage, plus racial and armor adjustments, but only rogues and certain priests can raise this skill. Thus, non-rogue Detect Noise scores are Dwarf: 15%, Elf: 20%, Gnome: 25%, Half-elf: 15%, Halfling: 20%, Human: 15%.

Thieving Skill Racial Adjustments

SkillDwarfElfGnomeHalf-ElfHalflingHalf-OrcHalf-OgreAarakocraCentaurLizard ManSatyrSaurial,
Bladeback
Saurial,
Finhead
Saurial,
Flyer
Saurial,
Hornhead
Pick Pockets-+5%-+10%+5%-5%-20%---5%+5%--+5%-5%
Open Locks+10%-5%+5%-+5%+5%+5%-10%--5%-5%+5%---
Find/Remove Traps+15%-+10%-+5%+5%-----+5%---
Move Silently-+5%+5%-+10%--5%-5%-10%+5%+5%-5%---10%
Hide in Shadows-+10%+5%+5%+15%-+5%--5%+5%+5%-5%-+10%-5%
Detect Noise-+5%+10%-+5%+5%-+15%-+5%---+5%+5%
Climb Walls-10%--15%--15%+5%-30%-NA-5%-10%-15%+5%+5%-20%
Read Languages-5%----5%-10%-25%-5%-5%-5%-5%---+10%
TOTAL+10%+20%+20%+15%+25%+5%-70%-5%-20%-5%-5%-15%+5%+25%-25%

Thieving Skill Dexterity Adjustments

This table was modified and enhanced (Dexterities 20-25 added, different values from Player's Option: Skills & Powers (which were too low)).

DexterityPick PocketsOpen LocksFind/Remove TrapsMove SilentlyHide in Shadows
9-15%-10%-10%-20%-10%
10-10%-5%-10%-15%-5%
11-5%--5%-10%-
12----5%-
13-15-----
16-+5%---
17+5%+10%-+5%+5%
18+10%+15%+5%+10%+10%
19+15%+20%+10%+15%+15%
20+20%+25%+15%+20%+20%
21+25%+30%+20%+25%+25%
22+30%+35%+25%+30%+30%
23+35%+40%+30%+35%+35%
24+40%+45%+35%+40%+40%
25+45%+50%+40%+45%+45%

Thieving Skill Armor Adjustments (Rangers, Thieves)

SkillNo ArmorElven ChainSilenced
Elven Chain
Padded or
Studded Leather
HideChain Mail
or Ring Mail
Brigadine
or Splint
Scale or
Banded
Plate
Mail
Plate
Armor
Pick Pockets+5%-20%-25%-30%-60%-40%-40%-50%-75%-95%
Open Locks--5%-5%-10%-50%-15%-15%-20%-40%-80%
Find/Remove Traps--5%-5%-10%-50%-15%-25%-20%-40%-80%
Move Silently+10%-10%--20%-30%-40%-40%-60%-80%-95%
Hide in Shadows+5%-10%-10%-20%-20%-30%-30%-50%-75%-95%
Detect Noise--5%--10%-10%-20%-25%-30%-50%-70%
Climb Walls+10%-20%-25%-30%-60%-40%-50%-90%-95%-95%
Read Languages----------

Thieving Skill Armor Adjustments (Bards)

SkillNo ArmorElven ChainPadded or
Studded Leather
HideChain Mail
or Ring Mail
BrigadineScaleSplintBandedPlate
Mail
Plate
Armor
Pick Pockets+5%-20%-30%-30%-25%-20%-25%-40%-50%-75%-95%
Detect Noise--5%-10%-5%-5%-10%-15%-25%-30%-50%-75%
Climb Walls+10%-20%-30%-30%-25%-25%-40%-50%-90%-95%-95%
Read Languages-----------

Saving Throws

ClassLevelParalyzation,
Poison, or
Death Magic
Rod, Staff,
or Wand
Petrification
or Polymorph
Breath
Weapon
Spell
Priests1-31014131615
4-6913121514
7-9711101312
10-1261091211
13-155981110
16-18487109
19+26587
Rogues1-41314121615
5-81212111513
9-121110101411
13-161089139
17-20968127
21+847115
Warriors01618172019
1-21416151717
3-41315141616
5-61113121314
7-81012111213
9-108109911
11-12798810
13-1457658
15-1646547
17+35446
Wizards1-51411131512
6-10139111310
11-151179118
16-20105796
21+83574
Psionicists1-41315101615
5-8121381514
9-12111161312
13-1610951211
17-20974119
21+85397

Followers

Fighter: (At 9th level, with a stronghold and lands)
Die RollLeader
01-405th-level fighter, plate mail, shield, battle axe +2
41-756th-level fighter, plate mail, shield +1, spear +1, dagger +1
76-956th-level fighter, plate mail +1, shield, spear +1, dagger +1,
3rd-level fighter, splint mail, shield, crossbow of distance
96-997th-level fighter, plate mail +1, shield +1, broad sword +2, heavy war horse with horseshoes of speed
00DM's Option
Die RollTroops/Followers (all 0th-level)
01-5020 cavalry with ring mail, shield, 3 javelins, long sword, hand axe;
100 infantry with scale mail, polearm (any), club
51-7520 infantry with splint mail, morning star, hand axe;
20 infantry with chain mail, light crossbow, military fork
76-9040 infantry with chain mail, heavy crossbow, short sword;
20 cavalry with scale mail, shield, lance, long sword, mace;
30 cavalry with studded leather armor, shield, lance, long sword
91-9910 cavalry with banded mail, shield, lance, bastard sword, mace;
20 cavalry with scale mail, shield, lance, long sword, mace;
30 cavalry with studded leather, armor, shield, lance, long sword
00DM's Option (barbarians, headhunters, armed peasants, extra-heavy cavalry, etc.)
Die RollElite Units
01-1010 mounted knights: 1st-level fighters with field plate, large shield, lance, broad sword, morning star, and heavy war horse with full barding
11-2010 1st-level elven fighter/mages with chain mail, long sword, long bow, dagger
21-3015 wardens: 1st-level rangers with scale mail, shield, long sword, spear, long bow
31-4020 berserkers: 2nd-level fighters with leather armor, shield, battle axe, broad sword, dagger (berserkers receive +1 to attack and damage rolls)
41-6520 expert archers: 1st-level fighters with studded leather armor, long bows or crossbows (with specialization in that weapon)
66-9930 infantry: 1st-level fighters with plate mail, body shield, spear, short sword
00DM's Option (pegasi cavalry, eagle riders, demihumans, siege train, etc.)

Ranger: (At 10th level)
Die RollFollowers (2d6 rolls)
01-10Bear, black
11-20Bear, brown
21Brownie*
22-26Cleric (human)
27-38Dog/wolf
39-40Druid
41-50Falcon
51-53Fighter (elf)
54-55Fighter (gnome)
56-57Fighter (halfling)
58-65Fighter/mage (elf)*
67-72Great cat (tiger, lion, etc.)*
73Hippogriff
74Pegasus*
75Pixie*
76-80Ranger (half-elf)
81-90Ranger (human)
91-94Raven
95Satyr*
96Thief (halfling)
97Thief (human)
98Treant*
99Wearbear/weretiger*
00Other wilderness creature (chosen by the DM)
* If the ranger already has a follower of this type, ignore this result and roll again.

Cleric: (At 8th level, with a place of worship)
20d10 0-level soldiers

Thief: (At 10th level)
Die RollFollowers (4d6 rolls)Level Range
01-03Dwarf fighter/thief1-4
04-08Dwarf thief1-6
09-13Elf thief1-6
14-15Elf thief/fighter/mage1-3
16-18Elf thief/mage1-4
19-24Gnome thief1-6
25-27Gnome thief/fighter1-4
28-30Gnome thief/illusionist1-4
31-35Half-elf thief1-6
36-38Half-elf thief/fighter1-4
39-41Half-elf thief/fighter/mage1-3
42-46Halfling thief1-8
47-50Halfling thief/fighter1-6
51-98Human thief1-8
99Human dual-class thief/?1-8/1-4
00Other (DM selection)-

Bard: (At 9th level, with a stronghold)
10d6 0-level soldiers

Psionicist: (At 9th level)
1/Charisma 1st-level psionicists (½ without sanctuary)