Strength | Hit Prob. | Damage Adj. | Weight Allow. | Max. Press | Open Doors | Bend Bars/Lift Gates | Notes |
1 | -5 | -4 | 1 | 3 | 1 | 0% | |
2 | -3 | -2 | 1 | 5 | 1 | 0% | |
3 | -3 | -1 | 5 | 10 | 2 | 0% | |
4-5 | -2 | -1 | 10 | 25 | 3 | 0% | |
6-7 | -1 | None | 20 | 55 | 4 | 0% | |
8-9 | Norm | None | 35 | 90 | 5 | 1% | |
10-11 | Norm | None | 40 | 115 | 6 | 2% | |
12-13 | Norm | None | 45 | 140 | 7 | 4% | |
14-15 | Norm | None | 55 | 170 | 8 | 7% | |
16 | Norm | +1 | 70 | 195 | 9 | 10% | |
17 | +1 | +1 | 85 | 220 | 10 | 13% | |
18 | +1 | +2 | 110 | 255 | 11 | 16% | |
18/01-50 | +1 | +3 | 135 | 280 | 12 | 20% | |
18/51-75 | +2 | +3 | 160 | 305 | 13 | 25% | |
18/76-90 | +2 | +4 | 185 | 330 | 14 | 30% | |
18/91-99 | +2 | +5 | 235 | 380 | 15(3) | 35% | |
18/00 | +3 | +6 | 335 | 480 | 16(6) | 40% | Ogre |
19 | +3 | +7 | 485 | 640 | 16(8) | 50% | Hill Giant |
20 | +3 | +8 | 535 | 700 | 17(10) | 60% | Stone Giant |
21 | +4 | +9 | 635 | 810 | 17(12) | 70% | Frost Giant |
22 | +4 | +10 | 785 | 970 | 18(14) | 80% | Fire Giant |
23 | +5 | +11 | 935 | 1,130 | 18(16) | 90% | Cloud Giant |
24 | +6 | +12 | 1,235 | 1,440 | 19(17) | 95% | Storm Giant |
25 | +7 | +14 | 1,535 | 1,750 | 19(18) | 99% | Titan |
Dexterity
Dexterity | Reaction Adj. | Missile Attack Adj. | Defensive Adj. |
1 | -6 | -6 | +5 |
2 | -4 | -4 | +5 |
3 | -3 | -3 | +4 |
4 | -2 | -2 | +3 |
5 | -1 | -1 | +2 |
6 | 0 | 0 | +1 |
7-14 | 0 | 0 | 0 |
15 | 0 | 0 | -1 |
16 | +1 | +1 | -2 |
17 | +2 | +2 | -3 |
18 | +2 | +2 | -4 |
19 | +3 | +3 | -4 |
20 | +3 | +3 | -4 |
21 | +4 | +4 | -5 |
22 | +4 | +4 | -5 |
23 | +4 | +4 | -5 |
24 | +5 | +5 | -6 |
25 | +5 | +5 | -6 |
Constitution
Constitution | Hit Point Adjustment | System Shock | Resurrection Survival | Poison Save | Regeneration | Demihuman Saving Throw Bonuses | PSP Bonus† |
1 | -3 | 25% | 30% | -2 | Nil | 0 | 0 |
2 | -2 | 30% | 35% | -1 | Nil | 0 | 0 |
3 | -2 | 35% | 40% | 0 | Nil | 0 | 0 |
4 | -1 | 40% | 45% | 0 | Nil | +1 | 0 |
5 | -1 | 45% | 50% | 0 | Nil | +1 | 0 |
6 | -1 | 50% | 55% | 0 | Nil | +1 | 0 |
7 | 0 | 55% | 60% | 0 | Nil | +2 | 0 |
8 | 0 | 60% | 65% | 0 | Nil | +2 | 0 |
9 | 0 | 65% | 70% | 0 | Nil | +2 | 0 |
10 | 0 | 70% | 75% | 0 | Nil | +2 | 0 |
11 | 0 | 75% | 80% | 0 | Nil | +3 | 0 |
12 | 0 | 80% | 85% | 0 | Nil | +3 | 0 |
13 | 0 | 85% | 90% | 0 | Nil | +3 | 0 |
14 | 0 | 88% | 92% | 0 | Nil | +4 | 0 |
15 | +1 | 90% | 94% | 0 | Nil | +4 | 0 |
16 | +2 | 95% | 96% | 0 | Nil | +4 | +1 |
17 | +2(+3) | 97% | 98% | 0 | Nil | +4 | +2 |
18 | +2(+4) | 99% | 100% | 0 | Nil | +5 | +3 |
19 | +2(+5) | 99% | 100% | +1 | Nil | +5 | +4 |
20 | +2(+5)* | 99% | 100% | +1 | 1/6 turns | +5 | +5 |
21 | +2(+6)** | 99% | 100% | +2 | 1/5 turns | +6 | +6 |
22 | +2(+6)** | 99% | 100% | +2 | 1/4 turns | +6 | +7 |
23 | +2(+6)*** | 99% | 100% | +3 | 1/3 turns | +6 | +8 |
24 | +2(+7)*** | 99% | 100% | +3 | 1/2 turns | +6 | +9 |
25 | +2(+7)*** | 100% | 100% | +4 | 1/1 turn | +7 | +10 |
Intelligence
Intelligence | # of Lang. | Spell Level | Chance to Learn Spell | Max. # of Spells/Level | Illusion Immunity | MAC Modifier | PSP Bonus† |
1 | 0 | - | - | - | - | 0 | 0 |
2-8 | 1 | - | - | - | - | 0 | 0 |
9 | 2 | 4th | 35% | 6 | - | 0 | 0 |
10 | 2 | 5th | 40% | 7 | - | 0 | 0 |
11 | 2 | 5th | 45% | 7 | - | 0 | 0 |
12 | 3 | 6th | 50% | 7 | - | 0 | 0 |
13 | 3 | 6th | 55% | 9 | - | 0 | 0 |
14 | 4 | 7th | 60% | 9 | - | 0 | 0 |
15 | 4 | 7th | 65% | 11 | - | 0 | 0 |
16 | 5 | 8th | 70% | 11 | - | -1 | +1 |
17 | 6 | 8th | 75% | 14 | - | -1 | +2 |
18 | 7 | 9th | 85% | 18 | - | -2 | +3 |
19 | 8 | 9th | 95% | All | 1st-level | -2 | +4 |
20 | 9 | 9th | 96% | All | 2nd-level | -3 | +5 |
21 | 10 | 9th | 97% | All | 3rd-level | -3 | +6 |
22 | 11 | 9th | 98% | All | 4th-level | -3 | +7 |
23 | 12 | 9th | 99% | All | 5th-level | -4 | +8 |
24 | 15 | 9th | 100% | All | 6th-level | -4 | +9 |
25 | 20 | 9th | 100% | All | 7th-level | -4 | +10 |
Wisdom
Wisdom | Magical Defense Adjustment | Bonus Spells | Chance of Spell Failure | Spell Immunity | Base MAC | PSP Bonus† |
1 | -6 | - | 80% | - | 10 | 0 |
2 | -4 | - | 60% | - | 10 | 0 |
3 | -3 | - | 50% | - | 10 | 0 |
4 | -2 | - | 45% | - | 10 | 0 |
5 | -1 | - | 40% | - | 10 | 0 |
6 | -1 | - | 35% | - | 10 | 0 |
7 | -1 | - | 30% | - | 10 | 0 |
8 | 0 | - | 25% | - | 10 | 0 |
9 | 0 | 0 | 20% | - | 10 | 0 |
10 | 0 | 0 | 15% | - | 10 | 0 |
11 | 0 | 0 | 10% | - | 10 | 0 |
12 | 0 | 0 | 5% | - | 10 | 0 |
13 | 0 | 1 | 0% | - | 10 | 0 |
14 | 0 | 2 | 0% | - | 10 | 0 |
15 | +1 | 2/1 | 0% | - | 10 | 0 |
16 | +2 | 2/2 | 0% | - | 9 | +1 |
17 | +3 | 2/2/1 | 0% | - | 8 | +2 |
18 | +4 | 2/2/1/1 | 0% | - | 7 | +3 |
19 | +4 | 3/2/2/1 | 0% | cause fear, charm person, command, friends, hypnotism | 6 | +4 |
20 | +4 | 3/3/2/2 | 0% | forget, hold person, ray of enfeeblement, scare, fear | 5 | +5 |
21 | +4 | 3/3/3/2/1 | 0% | fear | 4 | +6 |
22 | +4 | 3/3/3/3/2 | 0% | charm monster, confusion, emotion, fumble, suggestion | 3 | +7 |
23 | +4 | 4/3/3/3/2/1 | 0% | chaos, feeblemind, hold monster, magic jar, quest | 2 | +8 |
24 | +4 | 4/3/3/3/3/2 | 0% | geas, mass suggestion, rod of rulership | 1 | +9 |
25 | +4 | 4/3/3/3/3/3/1 | 0% | antipathy/sympathy, death spell, mass charm | 0 | +10 |
Charisma
Charisma | Maximum # of Henchmen | Loyalty Base | Reaction Adjustment |
1 | 0 | -8 | -7 |
2 | 1 | -7 | -6 |
3 | 1 | -6 | -5 |
4 | 1 | -5 | -4 |
5 | 2 | -4 | -3 |
6 | 2 | -3 | -2 |
7 | 3 | -2 | -1 |
8 | 3 | -1 | 0 |
9-11 | 4 | 0 | 0 |
12 | 5 | 0 | 0 |
13 | 5 | 0 | +1 |
14 | 6 | +1 | +2 |
15 | 7 | +3 | +3 |
16 | 8 | +4 | +5 |
17 | 10 | +6 | +6 |
18 | 15 | +8 | +7 |
19 | 20 | +10 | +8 |
20 | 25 | +12 | +9 |
21 | 30 | +14 | +10 |
22 | 35 | +16 | +11 |
23 | 40 | +18 | +12 |
24 | 45 | +20 | +13 |
25 | 50 | +20 | +14 |
Multiple Attacks
This table was modified slightly (1st Edition rules added for bows).
Note that nonspecialized missile weapons are always used at the normal rate of fire.
Warrior* Level | Melee | Specialized Weapons | ||||||
Melee Weapon | Bow | Light Crossbow | Heavy Crossbow | Thrown Dagger | Dart | Other Missiles | ||
1-6 | 1/1 | 3/2 | 2/1 | 1/1 | 1/2 | 3/1 | 4/1 | 3/2 |
7-12 | 3/2 | 2/1 | 3/1 | 3/2 | 1/1 | 4/1 | 5/1 | 2/1 |
13+ | 2/1 | 5/2 | 4/1 | 2/1 | 3/2 | 5/1 | 6/1 | 5/2 |
Combat Modifiers
Situation | Attack Roll Modifier | AC Modifier | Other Notes | |
Situation | Attacker on higher ground | +1 | ||
Defender invisible | -4 | |||
Defender off-balance | +2 | |||
Defender sleeping or held | Automatic* | |||
Defender stunned or prone | +4 | |||
Defender surprised | +1 | |||
Rear attack | +2 | |||
Backstab | +4 | |||
Two Weapons | -2/-4 + Dex reaction adj. | |||
Melee, moving | ½ Move | |||
Melee, withdraw | 1/3 Move | |||
Charge | +2 | -1, no Dex bonuses | 150% Move, double damage w/ lances, head spikes | |
Missiles | Missile fire, long range | -5 | ||
Missile fire, medium range | -2 | |||
Missile fire, moving | ½ ROF, ½ Move | |||
Mounted missile fire, movement less than ½ normal rate | -1 | |||
Mounted missile fire, movement ½-3/4 normal rate | -3 | |||
Mounted missile fire, movement 3/4+ normal rate | -5 | |||
Darkness | Moonlight (moderate fog) | -1 | -1 dodge/evasion saves | |
Starlight (no moon or dense fog) | -3 (-1 with Blind-fighting) | -2 (0 with Blind-fighting vs. melee) | -3 dodge/evasion saves | |
Total darkness | -4 (-2 with Blind-fighting) | -4 (0 with Blind-fighting vs. melee) | 1/3 Move (2/3 with Blind-fighting), -4 dodge/evasion saves |
Climbing
Category | Base Climbing Success Rate | |
Rogue* with Mountaineering proficiency | Climb Walls % + 10% | |
Rogue* | Climb Walls % | |
Mountaineering proficiency | 40% + 10%/proficiency slot | |
Unskilled Climber | 40% | |
Situation | Climbing Success Modifiers | |
Abundant handholds (brush, trees, ledges) | +40% | |
Rope and wall | +55% | |
Sloped inward | +25% | |
Armor | Banded, splint | -25% |
Plate armors (all types) | -50% | |
Scale, chain | -15% | |
Studded leather, padded | -5% | |
Race** | Dwarf | -10% |
Gnome | -15% | |
Halfling | -15% | |
Encumbrance (Modified Movement Rate) | 12/6 | -0% |
11/5 | -5% | |
10/5 | -5% | |
9/4 | -10% | |
8/4 | -10% | |
7/3 | -15% | |
6/3 | -15% | |
5/2 | -20% | |
4/2 | -20% | |
3/1 | -25% | |
2/1 | -25% | |
1/1 | -30% | |
Surface condition | Slightly slippery (wet or crumbling) | -25% |
Slippery (icy, slimy) | -40% | |
Climber wounded below ½ hp | -10% |
Encumbrance
This table was enhanced (strengths 19-25 added).
Strength | Modified Movement Rate | |||||||||||
12 | 11 | 10 | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 | 1 | |
6 | 5 | 5 | 4 | 4 | 3 | 3 | 2 | 2 | 1 | 1 | 1 | |
2 | 1 | - | 2 | - | - | 3 | - | - | 4 | - | - | 5 |
3 | 5 | - | 6 | - | 7 | - | - | 8 | - | 9 | - | - |
4-5 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | 21 |
6-7 | 20 | 23 | 26 | 29 | 32 | 35 | 38 | 41 | 44 | 47 | 50 | 53 |
8-9 | 35 | 40 | 45 | 50 | 55 | 60 | 65 | 70 | 75 | 80 | 85 | 89 |
10-11 | 40 | 46 | 52 | 58 | 64 | 70 | 76 | 82 | 88 | 94 | 100 | 106 |
12-13 | 45 | 53 | 61 | 69 | 77 | 85 | 93 | 101 | 109 | 117 | 125 | 133 |
14-15 | 55 | 65 | 75 | 85 | 95 | 105 | 115 | 125 | 135 | 145 | 155 | 165 |
16 | 70 | 80 | 90 | 100 | 110 | 120 | 130 | 140 | 150 | 160 | 170 | 180 |
17 | 85 | 97 | 109 | 121 | 133 | 145 | 157 | 169 | 181 | 193 | 205 | 217 |
18 | 110 | 123 | 136 | 149 | 162 | 175 | 188 | 201 | 214 | 227 | 240 | 253 |
18/01-50 | 135 | 148 | 161 | 174 | 187 | 200 | 213 | 226 | 239 | 252 | 265 | 278 |
18/51-75 | 160 | 173 | 186 | 199 | 212 | 225 | 238 | 251 | 264 | 277 | 290 | 303 |
18/76-90 | 185 | 198 | 211 | 224 | 237 | 250 | 263 | 276 | 289 | 302 | 315 | 328 |
18/91-99 | 235 | 248 | 261 | 274 | 287 | 300 | 313 | 326 | 339 | 352 | 365 | 378 |
18/00 | 335 | 348 | 361 | 374 | 387 | 400 | 413 | 426 | 439 | 452 | 465 | 478 |
19 | 485 | 499 | 513 | 527 | 541 | 555 | 569 | 583 | 597 | 611 | 625 | 639 |
20 | 535 | 549 | 563 | 577 | 591 | 605 | 619 | 633 | 647 | 661 | 675 | 689 |
21 | 635 | 650 | 665 | 680 | 695 | 710 | 725 | 740 | 755 | 770 | 785 | 800 |
22 | 785 | 801 | 817 | 833 | 849 | 865 | 881 | 897 | 913 | 929 | 945 | 961 |
23 | 935 | 952 | 969 | 986 | 1,003 | 1,020 | 1,037 | 1,054 | 1,071 | 1,088 | 1,105 | 1,122 |
24 | 1,235 | 1,253 | 1,271 | 1,289 | 1,307 | 1,325 | 1,343 | 1,361 | 1,379 | 1,397 | 1,415 | 1,433 |
25 | 1,535 | 1,554 | 1,573 | 1,592 | 1,611 | 1,630 | 1,649 | 1,668 | 1,687 | 1,706 | 1,725 | 1,744 |
Thieving Skill Base Scores
Skill | Thief* | Bard |
Pick Pockets | 15% | 10% |
Open Locks | 10% | |
Find/Remove Traps | 5% | |
Move Silently | 10% | |
Hide in Shadows | 5% | |
Detect Noise | 15%† | 20% |
Climb Walls | 60% | 50% |
Read Languages | 0% | 5% |
Thieving Skill Racial Adjustments
Skill | Dwarf | Elf | Gnome | Half-Elf | Halfling | Half-Orc | Half-Ogre | Aarakocra | Centaur | Lizard Man | Satyr | Saurial, Bladeback | Saurial, Finhead | Saurial, Flyer | Saurial, Hornhead |
Pick Pockets | - | +5% | - | +10% | +5% | -5% | -20% | - | - | -5% | +5% | - | - | +5% | -5% |
Open Locks | +10% | -5% | +5% | - | +5% | +5% | +5% | -10% | - | -5% | -5% | +5% | - | - | - |
Find/Remove Traps | +15% | - | +10% | - | +5% | +5% | - | - | - | - | - | +5% | - | - | - |
Move Silently | - | +5% | +5% | - | +10% | - | -5% | -5% | -10% | +5% | +5% | -5% | - | - | -10% |
Hide in Shadows | - | +10% | +5% | +5% | +15% | - | +5% | - | -5% | +5% | +5% | -5% | - | +10% | -5% |
Detect Noise | - | +5% | +10% | - | +5% | +5% | - | +15% | - | +5% | - | - | - | +5% | +5% |
Climb Walls | -10% | - | -15% | - | -15% | +5% | -30% | - | NA | -5% | -10% | -15% | +5% | +5% | -20% |
Read Languages | -5% | - | - | - | -5% | -10% | -25% | -5% | -5% | -5% | -5% | - | - | - | +10% |
TOTAL | +10% | +20% | +20% | +15% | +25% | +5% | -70% | -5% | -20% | -5% | -5% | -15% | +5% | +25% | -25% |
Thieving Skill Dexterity Adjustments
This table was modified and enhanced (Dexterities 20-25 added, different values from Player's Option: Skills & Powers (which were too low)).
Dexterity | Pick Pockets | Open Locks | Find/Remove Traps | Move Silently | Hide in Shadows |
9 | -15% | -10% | -10% | -20% | -10% |
10 | -10% | -5% | -10% | -15% | -5% |
11 | -5% | - | -5% | -10% | - |
12 | - | - | - | -5% | - |
13-15 | - | - | - | - | - |
16 | - | +5% | - | - | - |
17 | +5% | +10% | - | +5% | +5% |
18 | +10% | +15% | +5% | +10% | +10% |
19 | +15% | +20% | +10% | +15% | +15% |
20 | +20% | +25% | +15% | +20% | +20% |
21 | +25% | +30% | +20% | +25% | +25% |
22 | +30% | +35% | +25% | +30% | +30% |
23 | +35% | +40% | +30% | +35% | +35% |
24 | +40% | +45% | +35% | +40% | +40% |
25 | +45% | +50% | +40% | +45% | +45% |
Thieving Skill Armor Adjustments (Rangers, Thieves)
Skill | No Armor | Elven Chain | Silenced Elven Chain | Padded or Studded Leather | Hide | Chain Mail or Ring Mail | Brigadine or Splint | Scale or Banded | Plate | Plate Armor |
Pick Pockets | +5% | -20% | -25% | -30% | -60% | -40% | -40% | -50% | -75% | -95% |
Open Locks | - | -5% | -5% | -10% | -50% | -15% | -15% | -20% | -40% | -80% |
Find/Remove Traps | - | -5% | -5% | -10% | -50% | -15% | -25% | -20% | -40% | -80% |
Move Silently | +10% | -10% | - | -20% | -30% | -40% | -40% | -60% | -80% | -95% |
Hide in Shadows | +5% | -10% | -10% | -20% | -20% | -30% | -30% | -50% | -75% | -95% |
Detect Noise | - | -5% | - | -10% | -10% | -20% | -25% | -30% | -50% | -70% |
Climb Walls | +10% | -20% | -25% | -30% | -60% | -40% | -50% | -90% | -95% | -95% |
Read Languages | - | - | - | - | - | - | - | - | - | - |
Thieving Skill Armor Adjustments (Bards)
Skill | No Armor | Elven Chain | Padded or Studded Leather | Hide | Chain Mail or Ring Mail | Brigadine | Scale | Splint | Banded | Plate | Plate Armor |
Pick Pockets | +5% | -20% | -30% | -30% | -25% | -20% | -25% | -40% | -50% | -75% | -95% |
Detect Noise | - | -5% | -10% | -5% | -5% | -10% | -15% | -25% | -30% | -50% | -75% |
Climb Walls | +10% | -20% | -30% | -30% | -25% | -25% | -40% | -50% | -90% | -95% | -95% |
Read Languages | - | - | - | - | - | - | - | - | - | - | - |
Saving Throws
Class | Level | Paralyzation, Poison, or Death Magic | Rod, Staff, or Wand | Petrification or Polymorph | Breath Weapon | Spell |
Priests | 1-3 | 10 | 14 | 13 | 16 | 15 |
4-6 | 9 | 13 | 12 | 15 | 14 | |
7-9 | 7 | 11 | 10 | 13 | 12 | |
10-12 | 6 | 10 | 9 | 12 | 11 | |
13-15 | 5 | 9 | 8 | 11 | 10 | |
16-18 | 4 | 8 | 7 | 10 | 9 | |
19+ | 2 | 6 | 5 | 8 | 7 | |
Rogues | 1-4 | 13 | 14 | 12 | 16 | 15 |
5-8 | 12 | 12 | 11 | 15 | 13 | |
9-12 | 11 | 10 | 10 | 14 | 11 | |
13-16 | 10 | 8 | 9 | 13 | 9 | |
17-20 | 9 | 6 | 8 | 12 | 7 | |
21+ | 8 | 4 | 7 | 11 | 5 | |
Warriors | 0 | 16 | 18 | 17 | 20 | 19 |
1-2 | 14 | 16 | 15 | 17 | 17 | |
3-4 | 13 | 15 | 14 | 16 | 16 | |
5-6 | 11 | 13 | 12 | 13 | 14 | |
7-8 | 10 | 12 | 11 | 12 | 13 | |
9-10 | 8 | 10 | 9 | 9 | 11 | |
11-12 | 7 | 9 | 8 | 8 | 10 | |
13-14 | 5 | 7 | 6 | 5 | 8 | |
15-16 | 4 | 6 | 5 | 4 | 7 | |
17+ | 3 | 5 | 4 | 4 | 6 | |
Wizards | 1-5 | 14 | 11 | 13 | 15 | 12 |
6-10 | 13 | 9 | 11 | 13 | 10 | |
11-15 | 11 | 7 | 9 | 11 | 8 | |
16-20 | 10 | 5 | 7 | 9 | 6 | |
21+ | 8 | 3 | 5 | 7 | 4 | |
Psionicists | 1-4 | 13 | 15 | 10 | 16 | 15 |
5-8 | 12 | 13 | 8 | 15 | 14 | |
9-12 | 11 | 11 | 6 | 13 | 12 | |
13-16 | 10 | 9 | 5 | 12 | 11 | |
17-20 | 9 | 7 | 4 | 11 | 9 | |
21+ | 8 | 5 | 3 | 9 | 7 |
Followers
Fighter: (At 9th level, with a stronghold and lands)
Die Roll | Leader |
01-40 | 5th-level fighter, plate mail, shield, battle axe +2 |
41-75 | 6th-level fighter, plate mail, shield +1, spear +1, dagger +1 |
76-95 | 6th-level fighter, plate mail +1, shield, spear +1, dagger +1, 3rd-level fighter, splint mail, shield, crossbow of distance |
96-99 | 7th-level fighter, plate mail +1, shield +1, broad sword +2, heavy war horse with horseshoes of speed |
00 | DM's Option |
Die Roll | Troops/Followers (all 0th-level) |
01-50 | 20 cavalry with ring mail, shield, 3 javelins, long sword, hand axe; 100 infantry with scale mail, polearm (any), club |
51-75 | 20 infantry with splint mail, morning star, hand axe; 20 infantry with chain mail, light crossbow, military fork |
76-90 | 40 infantry with chain mail, heavy crossbow, short sword; 20 cavalry with scale mail, shield, lance, long sword, mace; 30 cavalry with studded leather armor, shield, lance, long sword |
91-99 | 10 cavalry with banded mail, shield, lance, bastard sword, mace; 20 cavalry with scale mail, shield, lance, long sword, mace; 30 cavalry with studded leather, armor, shield, lance, long sword |
00 | DM's Option (barbarians, headhunters, armed peasants, extra-heavy cavalry, etc.) |
Die Roll | Elite Units |
01-10 | 10 mounted knights: 1st-level fighters with field plate, large shield, lance, broad sword, morning star, and heavy war horse with full barding |
11-20 | 10 1st-level elven fighter/mages with chain mail, long sword, long bow, dagger |
21-30 | 15 wardens: 1st-level rangers with scale mail, shield, long sword, spear, long bow |
31-40 | 20 berserkers: 2nd-level fighters with leather armor, shield, battle axe, broad sword, dagger (berserkers receive +1 to attack and damage rolls) |
41-65 | 20 expert archers: 1st-level fighters with studded leather armor, long bows or crossbows (with specialization in that weapon) |
66-99 | 30 infantry: 1st-level fighters with plate mail, body shield, spear, short sword |
00 | DM's Option (pegasi cavalry, eagle riders, demihumans, siege train, etc.) |
Ranger: (At 10th level)
Die Roll | Followers (2d6 rolls) |
01-10 | Bear, black |
11-20 | Bear, brown |
21 | Brownie* |
22-26 | Cleric (human) |
27-38 | Dog/wolf |
39-40 | Druid |
41-50 | Falcon |
51-53 | Fighter (elf) |
54-55 | Fighter (gnome) |
56-57 | Fighter (halfling) |
58-65 | Fighter/mage (elf)* |
67-72 | Great cat (tiger, lion, etc.)* |
73 | Hippogriff |
74 | Pegasus* |
75 | Pixie* |
76-80 | Ranger (half-elf) |
81-90 | Ranger (human) |
91-94 | Raven |
95 | Satyr* |
96 | Thief (halfling) |
97 | Thief (human) |
98 | Treant* |
99 | Wearbear/weretiger* |
00 | Other wilderness creature (chosen by the DM) |
Cleric: (At 8th level, with a place of worship)
20d10 0-level soldiers |
Thief: (At 10th level)
Die Roll | Followers (4d6 rolls) | Level Range |
01-03 | Dwarf fighter/thief | 1-4 |
04-08 | Dwarf thief | 1-6 |
09-13 | Elf thief | 1-6 |
14-15 | Elf thief/fighter/mage | 1-3 |
16-18 | Elf thief/mage | 1-4 |
19-24 | Gnome thief | 1-6 |
25-27 | Gnome thief/fighter | 1-4 |
28-30 | Gnome thief/illusionist | 1-4 |
31-35 | Half-elf thief | 1-6 |
36-38 | Half-elf thief/fighter | 1-4 |
39-41 | Half-elf thief/fighter/mage | 1-3 |
42-46 | Halfling thief | 1-8 |
47-50 | Halfling thief/fighter | 1-6 |
51-98 | Human thief | 1-8 |
99 | Human dual-class thief/? | 1-8/1-4 |
00 | Other (DM selection) | - |
Bard: (At 9th level, with a stronghold)
10d6 0-level soldiers |
Psionicist: (At 9th level)
1/Charisma 1st-level psionicists (½ without sanctuary) |