WeaponCostWeight (lbs.)SizeTypeSpeed FactorDamageNotes
S-ML
Firearms
Arquebus500 gp10MP151d101d10Available to Lantanese; backfires on attack of 1-2 (1d6 damage to firer, clean (30 min.) before reuse); damage of 10 get extra damage rolls
Blunderbus500 gp12MP151d41d4Available to Lantanese; shrapnel cone 5 yards (S), 10 yards (M), and 15 yards (L) across; backfires on attack of 1-2 (1d6 damage to firer, clean (30 min.) before reuse)
Bombard20,000 gp2000HP202d202d20Available to Thayans; backfires on attack of 1 (2d10 damage to firer(s), clean (30 min.) before reuse); damage of 20 get extra damage rolls; untrained crew loading time x2
Caviler450 gp11MP121d81d8Available to Lantanese; backfires on attack of 1-2 (1d4 damage to firer, clean (30 min.) before reuse); damage of 8 get extra damage rolls; no horseback penalty
Musket800 gp20MP171d121d12Available to Lantanese; backfires on attack of 1-3 (1d8 damage to firer, clean (30 min.) before reuse); damage of 12 get extra damage rolls; -2 attack with non Y-pole support, -4 attack no support
Ribald1,200 gp80LP161d41d4Available to Lantanese; backfires on attack of 1 (1d6 damage to firer, clean (30 min.) before reuse); damage of 10 get extra damage rolls; 5 yards across (S), 10 yards across (M), 15 yards across (L), can attack each creature 1 (S), 3 (M), 6 (L), or 12 (H+) times/round, closest first
Starwheel1,000 gp5SP101d41d4Not usually available; backfires on attack of 1-2 (1d6 damage to firer, clean (30 min.) before reuse); damage of 4 get extra damage rolls
Other Weapons
Blowgun5 gp2L-5--
Barbed Dart1 sp*SP-1d31d2
Needle2 cp*SP-11
Dagger or Dirk2 gp1SP21d41d3
Dart5 sp½SP21d31d2
Footman's Pick8 gp6MP71d6+12d4
Horseman's Pick7 gp4MP51d61d4
Harpoon20 gp6LP72d42d6
Javelin5 sp2MP41d61d6
Knife5 sp½SP/S21d31d2
Main-gauche3 gp2SP/S21d41d3+1 disarm, +1 parry, gauntlet punch
Sap2 gp1SB21d81d8called shot at -8 hit; 75% damage wears off in 1d6 turns, 5%/hp damage knock out (10% if held/unconscious)
Scourge1 gp2S-51d41d2
Scythe5 gp8MP/S81d6+11d8Two-handed weapon
Sickle6 sp3SS41d4+11d6+1
Stiletto5 sp½SP21d31d2+2 hit vs. plate, ring, and chain armor
Whip1 sp2M-81d21
Blunt Weapons
Club-3MB41d61d3
Footman's Flail15 gp15MB71d6+12d4
Footman's Mace8 gp10MB71d6+11d6
Horseman's Flail8 gp5MB61d4+11d4+1
Horseman's Mace5 gp6MB61d61d4
Maul5 gp10LB92d41d10
Morning Star10 gp12MB72d41d6+1
Quarterstaff-4LB41d61d6
Warhammer2 gp6MB41d4+11d4
Crossbows
Hand Quarrel1 gp*SP-1d31d2
Hand Crossbow300 gp3S-5--
Heavy Quarrel2 sp*SP-1d4+11d6+1
Heavy Crossbow50 gp14M-10--
Light Quarrel1 sp*SP-1d41d4
Light Crossbow35 gp7M-7--
Lances
Heavy Horse Lance15 gp15LP81d8+13d6Double damage when used from back of charging mount
Light Horse Lance6 gp5LP61d61d8Double damage when used from back of charging mount
Jousting Lance20 gp20LP101d3-11d2-1Double damage when used from back of charging mount
Medium Lance10 gp10LP71d6+12d6Double damage when used from back of charging mount
Polearms
Awl Pike5 gp12LP131d61d12Double damage when firmly set to receive a charge
Bardiche7 gp12LS92d42d6
Bec de Corbin8 gp10LP/B91d81d6
Bill-guisarme7 gp15LP/S102d41d10
Fauchard5 gp7LP/S81d61d8
Fauchard-fork8 gp9LP/S81d81d10
Glaive6 gp8LS81d61d10Double damage against charging creatures of L or greater size
Glaive-guisarme10 gp10LP/S92d42d6Double damage against charging creatures of L or greater size
Guisarme5 gp8LS82d41d8
Guisarme-voulge8 gp15LP/S102d42d4
Halberd10 gp15LP/S91d102d6
Hook Fauchard10 gp8LP/S91d41d4
Lucern Hammer7 gp15LP/B92d41d6Double damage when firmly set to receive a charge
Mancatcher30 gp8L-7--Target always AC 10 + Dex, causes 1d2 damage/round, 25% pull to ground (escape on bend bars/lift gates with 1d2 extra damage)
Military Fork5 gp7LP71d82d4Double damage against charging creatures of L or greater size
Partisan10 gp8LP91d61d6+1Double damage when firmly set to receive a charge
Ranseur6 gp7LP82d42d4Double damage when firmly set to receive a charge
Spear, One-handed8 sp5MP61d61d8
Spear, Two-handed8 sp5MP61d8+12d6Double damage when firmly set to receive a charge
Spetum5 gp7LP81d6+12d6Double damage when firmly set to receive a charge
Trident15 gp5LP71d6+13d4
Voulge5 gp12LS102d42d4
Swords
Cutlass12 gp4MS51d61d8+1 parry, gauntlet punch
Khopesh10 gp7MS92d41d6
Scimitar15 gp4MS51d81d8
Long Sword15 gp4MS51d81d12
Bastard Sword, One-handed25 gp10MS61d81d12
Bastard Sword, Two-handed25 gp10MS82d42d8
Rapier15 gp4MP41d6+11d8+1basket hilt adds 2 gp, 1 lb., +1 parry, gauntlet punch
Sabre17 gp5MS41d6+11d8+1+1 parry, gauntlet punch
Short Sword10 gp3SP31d61d8
Two-handed Sword50 gp15LS101d103d6
Axes
Battle Axe5 gp7MS71d81d8
Hand Axe1 gp5MS41d61d4
Two-handed Battle Axe10 gp10MS91d102d8
Dwarven Weapons
Head Spike10 gp10MP41d61d8Charge attack at -3, no Dex AC bonuses, double damage
Elbow Spike1 gp2SS21d41d4Grapple/wrestle attack at -2
Knee Spike3 gp2SP11d41d4Grapple/wrestle attack at -2
Glove Nail2 gp2SP21d4+11d4
Chain Flail1 gp5LB61d4+21d4+1Attack legs at -4, damage + Dex check or knocked down
Bows
Elven Bow150 gp8MB41d61d3
Composite Long Bow100 gp3L-7--
Composite Short Bow75 gp2M-6--
Long Bow75 gp3L-8--
Short Bow30 gp2M-7--
Flight Arrow3 sp/12*SP-1d61d6
Sheaf Arrow3 sp/6*SP-1d81d8
Flare Arrow10 gp1/5SP-1d41d450% chance ignites, 1d4 damage/round for 3 rounds
Message Arrow2 sp*SP-1d61d6Subdual damage (only ¼ permanent), save vs. crushing blow as thin wood or break
Slings
Staff Sling2 sp2M-11--
Sling5 cp*S-6--
Sling Bullet1 cp½SB-1d4+11d6+1
Sling Stone-½SB-1d41d4
Humanoid Weapons
Club, Great8 gp12MB72d41d6+1Available to bugbears, centaurs, lizard men
Dart, Barbed*5SP31d41d4Available to lizard men
Flindbar8 gp6MB41d41d4Available to flinds
Goblin Stick5 gp8LP71d41d6Available to hobgoblins, goblins, ogres
Lance, Flight6 gp5LP61d6+12d6Available to flying humanoids
Kick-slasher7 gp3SS21d4+11d6+1
Purch-cutter6 gp1SS21d41d3
Giant-kin Weapons
Long Bow125 gp8G-10--
Arrow1 gp/12-GP-1d81d8
Dagger5 gp3GP31d61d8
Halberd25 gp35GP/S121d122d8
Mace11 gp12GB82d82d6
Sword, Two-Handed100 gp35GS132d106d6
Pixie Weapons
Pixie Bow50 gp1T-4--+4 attack
Forget Arrow100 gp-TP---Save vs. spell or complete amnesia (cured by Heal or Limited Wish)
Sleep Arrow10 gp/6-TP---Save vs. spell or sleep for 1d6 hours
War Arrow1 gp/2-TP-1d4+11d4+1
Pixie Sword30 gp1TS41d41d3
Nakulutiun/Ice Hunter Weapons
Ekaa3 sp/6*SP-1d61d8Bone arrow with hooked barbs
Trukaa3 sp/12*SB-1d31d2Blunt bone arrow (does not damage fur of small game)
Garnok10 gp1S-4--Dart launcher
Dart, Garnok3 sp/12*SP41d31d2
Iuak10 gp3MS41d41d62' long, 6" wide bone blade with a flat end
Ritiik10 gp6LP81d6+11d8+16' long bone shaft with point and hook at one end
Religion-specific Weapons
Barbed Whip? gp2M-81d6+11d6+16' reach (Loviatar)
Cat-o'-Nine-Tails? gp2M-82d42d44' reach (Loviatar)
Sleep Venom Mace? gp10MB71d6+11d6Black-headed metal mace with skin-contact sleep venom (1st blow causes save or sleep 1d8+3 turns in 1d4+1 rds.) (Loviatar)
Claws of Malar? gp1SP/S21d61d4One claw for each hand, never rust (Malar)
Ice Axe10 gp4MP51d61d4Can be used to climb ice and hard snow (Auril)
Moon's Hand8 gp10MB71d6+11d6Smooth-headed footman's mace (Selûne)
Shears? gp2SS31d41d4Copied from the korreds (Shiallia)
Spiked Gauntlet10 gp2SP21d41d4Worn by specialty priests of authority (Tempus)
Tentacus-1SP/S31d4+21d3Pinwheel of five arms spinning counterclockwise, each arm ending in an identical sword (missile) (Garagos)
Umberlant Dueling Knife3 gp2SS41d4+11d3+1Hooked knife (Umberlee)
Bulky Rings-*SB31d31d3(As knuckleduster) (Gond)
Cosh-2SB31d41d2Small club (Gond)
Smoke Powder Grenade? gp2S-22d42d4Damage in a 5' radius (thrown on second round) (Gond)
Serpent Blade9,000 gp6MP/S71d4+11d4Save vs. poison or +20 dmg.; else 3d4 dmg., slow 1d6+1 rds., no longer affected by serpent blade venom 1 day (Tiamat)
Claws of Urdlen? gp4SP/S61d6+21d6Burrow through soft earth 1/day Br 1 STR/CON rds. (Urdlen)
Singing Sword10,000 gp10MS31d8+31d12+3Silver bastard sword +3, sings when unsheathed, immune to charm, command, confusion, fear, friends, repulsion, scare, suggestion; emotion causes rage at caster; negates creature songs (suggestion at 60' range) (Eilistraee)
52d4+32d8+3
Whip of Fangs1,000 gp+500 gp/head2M-81d211d4+1 living snake heads (AC 5; HD 2; THAC0 14; Dmg. 2d4; SZ: S (1'-3'); SD: regen. 2hp/day) (Lolth)
Tentacle Rod, Purple15,0005MB61d4+11d4+13 8' tentacles (THAC0 13; Dmg. 3; SA: dmg. x2 if all hit, slow for 9 rds.) (Ghaunadaur)
Tentacle Rod, Russet15,0005MB61d4+11d4+13 8' tentacles (THAC0 13; Dmg. 3; SA: dmg. x2 if all hit, totally weaken one limb for 9 rds.) (Ghaunadaur)
Tentacle Rod, Yellow15,0005MB61d4+11d4+13 8' tentacles (THAC0 13; Dmg. 3; SA: dmg. x2 if all hit, daze (hit -1, no spells) for 9 rds.) (Ghaunadaur)
Tentacle Rod, Amber20,0005MB61d4+11d4+16 8' tentacles (THAC0 7; Dmg. 6; SA: numb (hit -4) 3 rds. if 3 hit, soul-burn (4d4 fire dmg. (1d6 perm.), items save vs. magical fire)) if 6 hit) (Ghaunadaur)
Tentacle Rod, Black20,0005MB61d4+11d4+16 8' tentacles (THAC0 7; Dmg. 6; SA: soul-chill (6d6 cold dmg. (1d8 perm.), slow for 6 rds.) if 6 hit) (Ghaunadaur)
Tentacle Rod, Jade20,0005MB61d4+11d4+16 8' tentacles (THAC0 7; Dmg. 6; SA: feeblemind if 6 hit (Ghaunadaur)
Tentacle Rod, Violet20,0005MB61d4+11d4+16 8' tentacles (THAC0 7; Dmg. 6; SA: blind (hit -4) 3 rds. if 3 hit, blind 6 rds., DEX -1 1d4+1 years) if 6 hit) (Ghaunadaur)
Tentacle Rod, Master25,0005MB61d4+11d4+17 8' tentacles (THAC0 4; Dmg. 10; SA: 1d4 senses robbed 6 rds. if 3 hit, any 2 6-arm effects of other rods if 6 hit) (Ghaunadaur)
Zakharan Weapons
Elephant Goad (Ankus)3 gp4MP/B61d41d4
Jambiya4 gp1SP/S31d41d4Curved, double-edged dagger
Katar (Punch Dagger)3 gp1SP21d3+11d3
Razor4 sp1SS21d21d2
Scythe10 gp15LS81d10+22d6Blade can be switched parallel/perpendicular; parallel it can receive a charge
Sword, Cutlass12 gp4MS51d61d8+1 parry, gauntlet punch (1d3 damage)
Sword, Great Scimitar60 gp16LS92d84d4
Tiger Claws (Bagh Nakh)4 sp1SP21d21d2
Tufenk14 gp5L*9**Greek fire blowpipe (10 feet), blown in 2nd round for 2d6 dmg., 1d6 dmg. for 2 more rds., ROF 1/3; as staff in melee
Saurial Weapons
Bladeback Flail20 gp25LB91d8+12d6Non-saurials use at -1 attack (saurials use non-saurial weapons at -1 attack)
Bladeback Mace15 gp16LB91d8+11d8Non-saurials use at -1 attack (saurials use non-saurial weapons at -1 attack)
Hornhead Staff5 gp20LB62d62d6Non-saurials use at -1 attack (saurials use non-saurial weapons at -1 attack)
Flash Globe? gp*S-?--5' radius, 12' tall cloud (save vs. poison or blinded and scratching for 6+1d4 rounds, AC penalty 1-4 2-5 turns; can be washed off)
Finhead Broadsword17 gp8MS61d81d10Non-saurials use at -1 attack (saurials use non-saurial weapons at -1 attack)
Serôsian Weapons
Crossbow, Heavy? gp14M-11--Surface crossbows save (as metal) vs. acid each turn (cumulative -1 penalty) underwater or become useless, range 1/10 normal
Quarrel, Heavy? gp*SP-1d8+11d10+1
Crossbow, Light? gp7M-8--Surface crossbows save (as metal) vs. acid each turn (cumulative -1 penalty) underwater or become useless, range 1/10 normal
Quarrel, Light? gp*SP-1d6+11d8+1
Crossbow, Shalarin? gp7M-7--Available to shalarin; shatters after 1 shot after being out of water more than 1 turn
Quarrel, Shalarin? gp*SP-1d6+11d8+1
Dagger? gp1SP41d41d3
Bone Dagger1 sp1SP41d21d2On maximum damage, breaks on a 1 in 1d6
Coral Dagger? gp1SP41d31d3On maximum damage, breaks on a 1 in 1d6
Stone Dagger2 sp1SP41d31d2On maximum damage, breaks on a 1 in 1d6
Dart, Sahuagin? gp1SP41d41d3
Fork, Military? gp6LP81d61d6+1
Gaff/Hook? gp2SP31d41d3
Harpoon? gp6LP72d42d6
Bone Harpoon? gp5LP71d61d10
Sahuagin Harpoon? gp6LP62d42d6
Javelin? gp2MP41d31d3
Bone Javelin? gp2MP41d31d2On maximum damage, breaks on a 1 in 1d6
Coral Javelin? gp2MP41d31d3On maximum damage, breaks on a 1 in 1d6
Stone Javelin5 cp2MP41d31d2On maximum damage, breaks on a 1 in 1d6
Knife? gp-SP41d31d2
Bone Knife3 cp½SP41d21d2On maximum damage, breaks on a 1 in 1d6
Coral Knife? gp½SP41d21d2On maximum damage, breaks on a 1 in 1d6
Stone Knife5 cp½SP41d21d2On maximum damage, breaks on a 1 in 1d6
Net? gp10MP11--
Net, Locathah? gp7MP8--Available to locathah; Hit leads to mutual Str checks; if locathah wins, weapon is snagged away
Net, Sahuagin? gp10MP91d41d3
Spear - One-handed? gp5MP61d61d8
Spear - Two-handed? gp5MP61d6+12d6
Spear - Long? gp7MP92d63d6
Sword - Broad? gp4MP71d41d6
Sword - Cutlass? gp6MP71d31d4
Sword - Long? gp4MP71d4+11d6+1
Sword - Short? gp3SP31d61d8
Tapal? gp4MP/S51d81d8Available to tritons, Dukars of the Path of the Tapal
Tapal, Greater? gp7LP/S72d42d4+1Available to tritons, Dukars of the Path of the Tapal
Trident - Standard? gp5LP71d6+12d4
Trident - Merfolk? gp5LP71d6+12d4+1Available to merfolk
Trident - Sahuagin? gp8LP61d8+13d4Available to sahuagin; may be thrown
Trident - Shalarin? gp7MP62d4+12d4+1Available to shalarin

WeaponROFRange
SML
Arquebus1/350150210
Blunderbus1/3102030
Bombard (3-man crew)1/350010002000
Bombard (2-man crew)1/550010002000
Bombard (1-man crew)1/1050010002000
Caviler1/44080140
Musket1/460180240
Ribald1/4306090
Starwheel1/3306090
Composite Long Bow, Flight Arrow2/160120210
Composite Long Bow, Sheaf Arrow2/14080170
Composite Short Bow2/150100180
Long Bow, Flight Arrow2/170140210
Long Bow, Sheaf Arrow2/150100170
Giant-kin Long Bow, Flight Arrow2/1105210315
Giant-kin Long Bow, Sheaf Arrow2/175150255
Short Bow2/150100150
Pixie Bow2/1255075
Flare Arrow2/150100150
Message Arrow2/160130200
Club1102030
Dagger2/1102030
Dart3/1102040
Dart, Barbed1102030
Dart, Garnok13060120
Hammer1102030
Hand Axe1102030
Hand Crossbow1204060
Heavy Crossbow1/280160240
Light Crossbow160120180
Harpoon1102030
Javelin1204060
Knife2/1102030
Spear1102030
Sling, Bullet150100200
Sling, Stone14080160
Staff Sling, Bullet2/1-30-6090
Staff Sling, Stone2/1-30-6090
Smoke Powder Grenade1/2102030
Tentacus1102030

ArmorCost (gp)Weight (lbs.)ACNotes
Padded4108
Leather5158
Gnomish Leather50158Treat as no armor for Thieving Skills
Halfling Leather50158Treat as no armor for Thieving Skills
Studded Leather20257
Gnomish Studded Leather200257Treat as no armor for Thieving Skills
Gnomish Workman's Leather Armor300257Stowage capacity 10 lbs. (½ hidden), treat as no armor for Thieving Skills
Spiked Leather30257Grappling causes damage (S: 1-2, M: 1-3, L: 1-4)
Ring Mail100307
Hide15306
Brigandine120356
Scale Mail120406
Coin Armor-406
Chain Mail75405
Elven Chain Mail-205Allows casting of wizard spells
Silenced Elven Chain Mail-275Allows casting of wizard spells, silenced
Drow Chain Mail +1-32000204Allows casting of wizard spells, decays when exposed to sunlight in 1d12+8 days
Drow Chain Mail +4-53000204Allows casting of wizard spells, decays when exposed to sunlight in 1d12+8 days
Splint Mail80404
Bronze Plate Mail400454
Banded Mail200354
Plate Mail600503
Elven Plate Mail-253Allows casting of wizard spells
Dwarven Plate Mail6000752Item saves at +6
Field Plate2000602
Full Plate4000-10000701
Ceremonial Scale Mail?256Lightweight pleated armor (Loviatar)
Ceremonial Scale Mail, Spiked?305Hug for 1d2 hp dmg. (Loviatar)
Hybrid Plate Mail-Chain Mail1000804Commissioned wemic armor (Nobanion)
Callardurian Armor?502Leather jacks sewn with mithral rings/scales over fine chain shirts (Callarduran Smoothhands)
Sea Elven Scale Mail??6Does not rust or disintegrate underwater
Silverweave Armor??-2
Silverweave Armor (2 pieces)??-4Slows Mv by 1, speed by 4
Pearl Armor??-4Available to shalarin, slows Mv by 3
Pearl Armor (2 pieces)??-5Available to shalarin, slows Mv by 6
* Armor weight is 50% for size S, 150% for size L. Armor costs are identical for size S, and considerably more for size L.

ShieldCost (gp)Weight (lbs.)ACNotes
Body1015-1Protects against front or flank attacks; -2 against missiles
Buckler13-1Protects against only 1 attack/round
Medium710-1Protects against front or flank attacks
Small35-1Protects only against 2 attacks/round

ClothingCost
Belt3 sp
Boots, Riding3 gp
Boots, Soft1 gp
Breeches2 gp
Cap, Hat1 sp
Cloak, Good Cloth8 sp
Cloak, Fine Fur50 gp
Girdle3 gp
Gloves1 gp
Gown, Common12 sp
Hose2 gp
Knife Sheath3 cp
Mittens3 sp
Pin6 gp
Plain Brooch10 gp
Robe, Common9 sp
Embroidered20 gp
Sandals5 cp
Sash2 gp
Shoes1 gp
Silk Jacket80 gp
Surcoat6 sp
Sword Scabbard, Hanger, Baldric4 gp
Tabard6 sp
Toga, Coarse8 cp
Tunic8 sp
Vest6 sp
Food and LodgingCost
Ale (per gallon)2 sp
Banquet (per person)10 gp
Bread5 cp
Cheese4 sp
City Rooms, Common (per month)20 sp
City Rooms, Poor (per month)6 sp
Common Wine (pitcher)2 sp
Egg or Fresh Vegetables1 cp
Grain and Stabling for Horse (daily)5 sp
Inn Lodging, Common (per day)5 sp
Inn Lodging, Common (per month)3 gp
Inn Lodging, Poor (per day)5 cp
Inn Lodging, Poor (per month)2 sp
Meat for One Meal1 sp
Meals, Good (per day)5 sp
Meals, Common (per day)3 sp
Meals, Poor (per day)1 sp
Separate Latrine for Rooms (per month)2 gp
Small Beer (per gallon)5 cp
Soup5 cp
Household ProvisioningCost
Barrel of Pickled Fish3 gp
Butter (per lb.)2 sp
Coarse Sugar (per lb.)1 gp
Dry Rations (per week)10 gp
Eggs (per 100)8 sp
Eggs (per two dozen)2 sp
Figs (per lb.)3 sp
Firewood (per day)1 cp
Herbs (per lb.)5 cp
Nuts (per lb.)1 gp
Raisins (per lb.)2 sp
Rice (per lb.)2 sp
Salt (per lb.)1 sp
Salted Herring (per 100)1 gp
Spice, Exotic (i.e. saffron, clove) (per lb.)15 gp
Spice, Rare (i.e. pepper, ginger) (per lb.)2 gp
Spice, Uncommon (i.e. cinnamon) (per lb.)1 gp
Tun of Cider (250 gal.)8 gp
Tun of Good Wine (250 gal.)20 gp
SpecialCost
Granite Table Top150 gp
Glass Mask10 gp
Alchemist's Globe, Small150 gp
Alchemist's Globe, Large250 gp
Athanor80 gp
Descensory Furnace100 gp
Heat Bath75 gp
Dung Bed25 gp
Analytical Balance400 gp
Burette1 gp
Filter Paper (10 sheets)1 gp
Hand Centrifuge100 gp
Healer's Bag6 gp
Weaponblack (per jar) (+5% Hide in Shadows)1 gp
Workshop, Leather/Wood (sans building)25 gp
Workshop, Metal (sans building)250 gp
Wizard's Laboratory (sans building)1,000-10,000 gp
Wizard's LaboratoryCost
Ceramic Jar, Six Ounce8 cp
Ceramic Jar, Twelve Ounce1 sp
Ceramic Jar, Quart2 sp
Ceramic Jar, Half-Gallon3 sp
Ceramic Jar, Gallon5 sp
Ceramic Jar, Two Gallon1 gp
Ceramic Jar, Five Gallon2 gp
Ceramic Jar, Ten Gallon3 gp
Glass Jar, Six Ounce16 cp
Glass Jar, Twelve Ounce2 sp
Glass Jar, Quart4 sp
Glass Jar, Half-Gallon6 sp
Glass Jar, Gallon10 sp
Glass Jar, Two Gallon2 gp
Glass Jar, Five Gallon4 gp
Glass Jar, Ten Gallon6 gp
Black Marble Pestle and Mortar, 4 Ounce3 gp
Black Marble Pestle and Mortar, 6 Ounce6 gp
Bitumen, 12 ounces1 gp
Mini-Blade (+5% Pick Pockets)1 sp
Expanded Lockpicks Set (+20% Open Locks, +10% Detect Noise)50 gp
Silent Shoes (+4% Move Silently)10 gp
Spell Components (Common)Cost
Bitumen5 cp
Prism, Crystal5 gp
Salt2 cp
Scrap, from Map 100 years old10 gp
BuildingsCost
Wooden Hut, Small (12' x 12')75 gp
Wooden Hut, Large (24' x 24')300 gp
Wooden Building, Small (20' x 20', 1 week)200 gp
Wooden Building, Medium (32' x 25', 3 weeks)400 gp
Wooden Building, Large (45' x 40', 6 weeks)1,800 gp
Wooden Building, Great (60' x 60', 12 weeks)3,600 gp
Stone Building, Small (20' x 20', 6 weeks)2,000 gp
Stone Building, Medium (32' x 25', 10 weeks)3,000 gp
Stone Building, Large (45' x 40', 16 weeks)4,500 gp
Stone Building, Great (60' x 60', 32 weeks)10,000 gp
Building Rental (per month)30-100 gp
Smelter, Small (30' x 30', 4 miners)1,000 gp
Smelter, Medium (50' x 50', 20 miners)2,000 gp
Smelter, Large (75' x 75', 100 miners)5,000 gp
Stronghold, Small (tower, wall, 1-2 buildings)40,000-60,000 gp
Stronghold, Medium (50' keep, wall, moat, temple, 1-2 towers, buldings)80,000-120,000 gp
Stronghold, Large (80' keep, temple, wall, battlement, moat, 3+ towers, buildings)130,000-170,000 gp

All buildings can be built for 75% cost and 200% time, or 200% cost and 75% time; existing buildings cost 1d6+4 x 10% the listed figure.
Minimum time to build a castle is the cost / 1,000 x 1d4 days.

AnimalsCostHDACTHAC0# Att.DamageMvSizeIntMoraleNotes
Boar10 gp3+371513d415M (4')Animal-Semi- (1-4)Average (8-12)Attack until reduced to -7 hp
Bull20 gp471711d415L (8')Semi- (2-4)Unreliable (4)Herd trample (1d4 damage)
Calf5 gp1-271711d415L (8')Semi- (2-4)Unreliable (4)Herd trample (1d4 damage)
Camel50 gp371711d421L (8')Animal-Semi- (1-4)Unreliable (3)Herd trample (1d4 damage), spit (25% blind 1-3 rounds)
Capon3 cp1-2 hp7201112, Fl 12 (D)T (1')Animal (1)Average (8-10)
Cat1 sp½62031d2/19T (1')Animal (1)Average (8-10)Surprised 1-2, surprises -3,
rear claw rake 1d2 if front claws hit,
Mv 18 for 1+1d10 rounds
Chicken2 cp1-2 hp7201112, Fl 12 (D)T (1')Animal (1)Average (8-10)
Cow10 gp371711d415L (8')Semi- (2-4)Unreliable (4)Herd trample (1d4 damage)
Dog, Guard25 gp2+261912d412M (4'-6')Semi- (2-4)Average (8-10)
Dog, Hunting17 gp2+261912d412M (4'-6')Semi- (2-4)Average (8-10)
Dog, War20 gp2+261912d412M (4'-6')Semi- (2-4)Average (8-10)
Donkey, Mule, or Ass8 gp37171 or 21d2/1d612MAnimal (1)Unsteady (5-7)
Elephant, Labor200 gp116952d8/2d8/2d6/2d6/2d615L (11')Semi- (2-4)Unsteady (7)One opponent subject to up to 2 attacks
Elephant, War500 gp116952d8/2d8/2d6/2d6/2d615L (11')Semi- (2-4)Unsteady (7)One opponent subject to up to 2 attacks
Falcon (trained)1,000 gp1-152031/1/11, Fl 36 (B)T (2')Animal (1)Unsteady (6)
Ferret2 gp162011d215T (2')Animal (1)Unreliable-Average (2-9)
Goat1 gp1+271911d315M (4'-6')Animal-Semi- (1-4)Average (8-10)Charge +2 attack, additional 1-2 damage
Goose5 cp½7201112, Fl 12 (D)T (1'-2')Animal (1)Unsteady (5-7)
Guinea Hen2 cp1-2 hp720111, Fl 36 (C)TSemi- (2-4)Unsteady (5-7)
Horse, Draft200 gp371711d312LAnimal (1)Unsteady (5-7)
Horse, Heavy War400 gp3+371721d8/1d815LAnimal (1)Unsteady (5-7)
Horse, Light War150 gp271921d4/1d424LAnimal (1)Unsteady (5-7)
Horse, Medium War225 gp2+271921d6/1d618LAnimal (1)Unsteady (5-7)
Horse, Riding75 gp371721d2/1d224LAnimal (1)Unsteady (5-7)
Hunting Cat, Jaguar5,000 gp4+117631d3/1d3/1d815L (5'-6')Semi- (2-4)Average (8-10)Can leap 30' to attack,
if both paws hit rake with rear for 1d4+1/1d4+1
Ox15 gp471711d415L (8')Semi- (2-4)Unreliable (4)Herd trample (1d4 damage)
Partridge5 cp1-2 hp720111, Fl 36 (C)TSemi- (2-4)Unsteady (5-7)
Peacock5 sp½720119, Fl 12 (D)T (2')Animal (1)Unsteady (5-7)
Pig3 gp2101911d412M (4')Semi- (2-4)Unreliable-Average (2-9)
Pigeon1 cp1-2 hp720111, Fl 36 (C)TSemi- (2-4)Unsteady (5-7)
Pigeon, Homing100 gp1-2 hp720111, Fl 36 (C)TSemi- (2-4)Unsteady (5-7)
Pony30 gp1+171911d212MAnimal (1)Unsteady (5-7)
Ram4 gp271911d412M (5')Animal (1)Unreliable (3)Charge from at least 40' to damage (males)
Sheep2 gp271911d412M (5')Animal (1)Unreliable (3)Charge from at least 40' to damage (males)
Songbird10 sp1-2 hp720111, Fl 36 (C)TSemi- (2-4)Unsteady (5-7)
Swan5 sp1+271931/1/1d23, Fl 18 (D)SAnimal (1)Unsteady (6)90% likely detect intruders

Thieves' CornerCostNotes
Pocket-PickingMini-Blade1 sp+5% to Pick Pockets (cannot be used with other tools)
Rosin Cube (100 applications)1 sp+2% to Pick Pockets (+5% total with powder) (cannot be used with other tools)
Powder Vial (15 applications)5 cp+2% to Pick Pockets (+5% total with rosin) (cannot be used with other tools)
Wired Cane, Oak3 gp+5% to Pick Pockets (cannot be used with other tools)
Wired Cane, Bronze5 gp+5% to Pick Pockets (cannot be used with other tools)
Wired Cane, Ivory10 gp+5% to Pick Pockets (cannot be used with other tools)
EnteringGarotte3 spWeapon (see weapons tables)
Glass Cutter2 gpDex check -2 to quietly cut a hole in glass
Hacksaw, Common5 gpCut ¼" square/round; can cut steel or worse, 10 uses
Hacksaw, Superior20 gpCut ¼" square/round; can cut diamond or worse, 20 uses
Hinge-Removing Set30 gpDex check +1, small 1 round, door 1 turn, large 10 turns
Keymaking Set40 gp1 day, 5 Dex checks; 3 successes produces key copy
Lockpicks Set, Expanded50 gp+20% to Open Locks, +10% to Detect Noise
Sleep Gas, Small Flask5 gpCauses S creature to sleep for 1d4+1 turns
Sleep Gas, Man-size Flask10 gpCauses M creature to sleep for 1d4+1 turns
Sleep Gas, Large Flask20 gpCauses L creature to sleep for 1d4+1 turns
SilenceBamsmack5 gpPseudo-firecracker for diversions
Gigwhorl3 gp1 round diversion for creatures unaware of user, once/encounter
Silent Shoes10 gp+4% to Move Silently
Silk Bodysuit10 gp+4% Move Siliently
HidingGnomish Cloak, Small10 gp+5% Hide in Shadows
Gnomish Cloak, Large20 gp+5% Hide in Shadows
Tar Makeup, Jar (25 uses)3 gp+2% Hide in Shadows
Weaponblack, Vial (25 uses)3 gp+5% Hide in Shadows
Thieving Helmet10 gp+5% Detect Noise, -1 Head AC
ClimbingClamp Gauntlets and Chisel Boots25 gp+10% Climb Walls, -5 attack, ½ Move (cannot be used with other tools)
Climbing Irons15 gp+7% Climb Walls, -3 Move
Rope Set40 gp+10% Climb Walls, 5 lbs. set + ½ lb. pack
Spider Poles15 gp+10% Climb Walls, Dex check to assemble/fold up (cannot be used with other tools)
EscapingBladeboots15 gpWeapon (see weapons tables)
Earblade1 spCut noose before hanging to escape (15% discovery, 50% success (depends on which side the noose is on))
File? spCut through ¼" square of iron or worse in 1 turn
Mask? gp40% disguise or +3 Disguise proficiency
Mild Poison, Vial? gpVirtually stop heart and breathing for 1d20+10 rounds (2 vials for M size)
Caltrops (per bag of 100)2 gpPursuers move at 1/3 speed or save vs. paralyzation or 1d4 damage, stop movement
Marbles (per bag of 100)8 spPursuers move at ½ speed or Dex check or fall for 1 round
Aniseed (per vial)1 gpStops dogs 1d4+1 hours (1d4+1 turns if trained dogs save vs. poison)
Snaptraps (per bag of 100)5 gpPursuers move at ½ speed or Dex check or take 1d4 damage
ScamsDisappearing Ink, Black (per vial)5 gpDisappears in hour, day, week, or month, or becomes visible by candle heat (specify type)
Disappearing Ink, Red (per vial)5 gpDisappears in hour, day, week, or month, or becomes visible by candle heat (specify type)
Disguise Kit20 gp+3 Disguise proficiency
Marked Card Deck3 gp+3 Gaming proficiency
Weighted Dice, High or Low5 gp+3 Gaming proficiency
Pebbles or Shells with Roller Pockets3 gp+3 Gaming proficiency
False Salvesor Medicinals? gpWis check lets thief sell for 1d10, 5% chance/use for temporary placebo affect, improving ability 1 point for 1d3 days

WeaponCostWeight (lbs.)SizeTypeSpeed FactorDamageNotes
S-ML
Garotte3 sp1S-21d4NASurprise provides +3 attack (otherwise -3 attack), 3 consecutive hits kills victim
Bladeboots15 gp2SP41d61d6+1Heel-click trigger provides a blade

Bards' EmporiumCostNotes
Common StringsBandore65 gpBass-range string instrument
Cittern65 gpEight-stringed string instrument
Dulcimer, Full Size60 gpHammered string instrument; favorite in Damara
Dulcimer, Halfl Size60 gpHammered string instrument; favorite in Damara
Lute, Chitarrone50 gpString instrument
Lute, Theorbo45 gpString instrument
Lute, Mandora40 gpString instrument
Lute, Common35 gpString instrument
Mandolin40 gpDelicate strummed string instrument
Psaltery, Triangular65 gpPlucked string instrument
Psaltery, Square60 gpPlucked string instrument
Yarting, with Leather Case40 gpPlucked string instrument
Zither65 gpPlucked string instrument
Elite StringsHarp, Wooden Full-Scale75 gpPlucked string instrument
Harp, Wooden Half-Scale50 gpPlucked string instrument
Harp, Silver Half-Scale120 gpPlucked string instrument
Harp, Wooden Quarter-Scale30 gpPlucked string instrument
Harp, Silver Quarter-Scale75 gpPlucked string instrument
Lyre40 gpAncient, small string instrument
Harpsichord? gpLarge, keyboard instrument
Violin, with Leather Case, Low Price65 gpBowed string instrument
Rebec, Two-String55 gpOld bowed string instrument
Rebec, Three-String55 gpOld bowed string instrument
Viol70 gpBowed 6-string instrument
WindsBirdpipe20 gpMany-tubed wind instrument
Fanfare Horn35 gpStraight brass wind instrument
Trumpet, Common40 gpValveless curved brass wind instrument
Glaur, Brass75 gpValved curved brass wind instrument
Glaur, Silver120 gpValved curved brass wind instrument
Glaur, Electrum250 gpValved curved brass wind instrument
Hunting Horn, Wood20 gpLoud simple wind instrument
Hunting Horn, Horn50 gpLoud simple wind instrument
Hunting Horn, Shell35 gpLoud simple wind instrument
Hunting Horn, Brass35 gpLoud simple wind instrument
Longhorn, Treble15 gpHigh-pitched wind instrument
Longhorn, Common Wood10 gpNormal-pitched wind instrument
Longhorn, Common Bamboo15 gpNormal-pitched wind instrument
Longhorn, Common Brass15 gpNormal-pitched wind instrument
Longhorn, Common Silver35 gpNormal-pitched wind instrument
Longhorn, Tenor? gpLow-pitched wind instrument
Sackbut45 gpSliding low-pitched loud wind instrument
Shawm22 gpDouble-reed wind instrument
Shorthorn15 gpHigh-pitched birdlike wind instrument
Songhorn15 gpAlto and tenor wind instrument
Thelarr6 gpBuzzing wind instrument
Thelarr, Set25 gpBuzzing wind instrument
Zulkoon95 gpPortable organs with foot bellows
PercussionChime, Hand-Held5 gpPercussion instrument
Chime, Full Rack75 gpPercussion instrument
Hand-drum20 gpPercussion instrument
Rattle, Small5 gpPercussion instrument
Rattle, Moderate7 gpPercussion instrument
Rattle, Large10 gpPercussion instrument
Tantan12 gpHoop-like percussion instrument
Tocken25 gpHammered wooden bell percussion instrument
Wargong? gpLoud percussion instrument
Other EquipmentBamsmack5 gpPseudo-firecracker for diversions
Smoker3 gpPseudo-firecracker for diversions
Bladder (5)1 gpDiversion
Ladder of Elminster, Beginner 5'5 gpRequires Tumbling proficiency at 1 day practice
Ladder of Elminster, Master 8'7 gpRequires Tumbling proficiency at 1 day practice
Ladder of Elminster, Mage 10'10 gpRequires Tumbling proficiency at 1 day practice
Jester Clothing, Set25 gp
Jester Clothing, Three-Cornered Hat3 gp
Jester Clothing, Star-Shaped Collar1 gp
Jester Clothing, Poufy Satin Shirt10 gp
Jester Clothing, White Gloves7 sp
Jester Clothing, Bunchy Pantaloons8 gp
Jester Clothing, Bright Stockings8 sp
Jester Clothing, Buffoonish Shoes12 gp
Jugglables, Leather Balls (3)5 sp+1 Juggling proficiency
Jugglables, Bean-Bags (3)7 cp+1 Juggling proficiency
Jugglables, Clubs (3)1 gp+1 Juggling proficiency
Jugglables, Juggling Knives (3)7 cp+1 Juggling proficiency
Jugglables, Wooden Plates (3)4 sp+1 Juggling proficiency
Jugglables, Brass Stars (3)2 gp+1 Juggling proficiency
Leaping Lever? gpDoubles height or length of jump; requires 1 day practice
Mask, Traditional Carved5 gp+1 Disguise proficiency at 20' or further
Mask, Black Pantomime1 gp+1 Disguise proficiency at 20' or further
Mask, Various8 gp+1 Disguise proficiency at 20' or further
Makeup? gp+2 Disguise proficiency
Plate Spinner, 8"-long Pin3 cp+2 Juggling proficiency
Plate Spinner, Unbreakable Plates2 sp+2 Juggling proficiency
Plate Spinner, Drilled Stand (4 plates)1 sp+2 Juggling proficiency
Prestidigitation, Marked Cards3 gpRequires 1 day practice, Dex check
Prestidigitation, Cards Strung Together4 gpRequires 1 day practice, Dex check
Prestidigitation, Hollow-Topped Hats3 gpRequires 1 day practice, Dex check
Prestidigitation, Pocketed Scarves1 gpRequires 1 day practice, Dex check
Prestidigitation, Foldable Canes4 gpRequires 1 day practice, Dex check
Prestidigitation, Flowering Rods4 gpRequires 1 day practice, Dex check
Prestidigitation, Retractable Knives3 gpRequires 1 day practice, Dex check
Puppet, Various7 gp
Puppet, Dragon (3 hands)15 gpFrom Shou Lung
Speaking Horn, Birchwood3 gpSpeaker heard in 60° cone 10 yards x Con long
Speaking Horn, Leather5 gpSpeaker heard in 60° cone 10 yards x Con long
Stilts, 1'2 gpRequires 1 hour practice/foot, ½ move; Dex check each round
Stilts, 2'3 gpRequires 1 hour practice/foot, ½ move; Dex check each round
Stilts, 4'4 gpRequires 1 hour practice/foot, ½ move; Dex check each round
Stilts, 8'6 gpRequires 1 hour practice/foot, ½ move; Dex check each round
Stilts, 12'8 gpRequires 1 hour practice/foot, ½ move; Dex check each round
Stilts, 20'12 gpRequires 1 hour practice/foot, ½ move; Dex check each round
Tightrope6 gp
Walking Wheel, Steel4 gpRequires Tumbling proficiency
Walking Ball, Granite7 gpRequires Tumbling proficiency

Priests' AlcoveCostNotes
ItemsAltar Case, Spruce15 gp5 lb., comes with 2' x 2' cloth; when blessed and assemble, +1 bonus turn/control undead 10' radius
Altar Case, Granite40 gp40 lb., comes with 2' x 2' cloth; when blessed and assemble, +1 bonus turn/control undead 10' radius
Altar Cloth, 6' x 14' White Linen15 gpDyed red, blue, yellow, green, or brown for additional 5 gp
Altar Cloth, 6' x 14' White Velvet30 gpDyed red, blue, yellow, green, or brown for additional 5 gp
Altar Cloth, 6' x 14' White Silk35 gpDyed red, blue, yellow, green, or brown for additional 5 gp
Altar Cloth, 6' x 14' Gold Brocade40 gp
Aspergill, Silver20 gpIncrease by 10 yards radius of spells using holy water
Aspergill, Gold45 gpIncrease by 10 yards radius of spells using holy water
Braziers, Large Gold110 gp-10% spell failure for spells using incense, can be used as buckler
Braziers, Large Silver70 gp-10% spell failure for spells using incense, can be used as buckler
Braziers, Large Bronze30 gp-10% spell failure for spells using incense, can be used as buckler
Braziers, Medium Gold70 gp-10% spell failure for spells using incense, can be used as buckler
Braziers, Medium Silver30 gp-10% spell failure for spells using incense, can be used as buckler
Braziers, Medium Bronze17 gp-10% spell failure for spells using incense, can be used as buckler
Braziers, Field Silver15 gp-10% spell failure for spells using incense, can be used as buckler
Braziers, Field Bronze4 gp-10% spell failure for spells using incense, can be used as buckler
Candle, Altar (per foot up to 6)4 gpTwo 6' altar candles/fortnight used in Temples of Lathander
Candle, Vigil (8-hour)10 gp+1 extra hp healing in 10' radius if tended for 8 hours by priest
Candle, 12-Hour4 spMarked to indicate hours and ½ hours for additional 1 gp
Candlestick, Gold20 gp
Candlestick, Silver12 gp
Candelabra, Gold (6-candle)35 gp
Candelabra, Silver (6-candle)20 gp
Candelabra, Gold (12-candle)45 gp
Candelabra, Silver (12-candle)25 gp
Candlestick, Hand-held Gold3 gp
Candlestick, Hand-held Silver5 sp
Candlestick, Glass-hooded Gold7 gp90% chance/round to stay lit in strong winds (50% in gales)
Candlestick, Glass-hooded Silver1 gp90% chance/round to stay lit in strong winds (50% in gales)
Censer, Gold5 gp+10 yards range to incense-using spells, -3 penalty surprise, cannot surprise NPCs
Censer, Silver3 gp+10 yards range to incense-using spells, -3 penalty surprise, cannot surprise NPCs
Censer, Brass1 gp+10 yards range to incense-using spells, -3 penalty surprise, cannot surprise NPCs
Holy Symbol, Gold10 gpMust be blessed by church
Holy Symbol, Silver4 gpMust be blessed by church
Holy Symbol, Bronze1 gpMust be blessed by church
Razor and Cap4 gpRazor: see weapons table
Snuffing Bell6 gpSee weapons table
ItemsIncense, Air (12 sticks, ½ hour each)5 gp4 sticks burned add 1d4 rounds/turns to Elemental Air spell duration
Incense, Chance (12 sticks, ½ hour each)9 gp4 sticks burned add +2 to Gaming proficiency (1 PC)
Incense, Charisma (12 sticks, ½ hour each)10 gp4 sticks burned add +1 to Charisma for 1d4 rounds/turns (1 PC)
Incense, Constitution (12 sticks, ½ hour each)10 gp4 sticks burned add +1 to Constitution for 1d4 rounds/turns (1 PC)
Incense, Dexterity (12 sticks, ½ hour each)10 gp4 sticks burned add +1 to Dexterity for 1d4 rounds/turns (1 PC)
Incense, Divination (12 sticks, ½ hour each)? gp5 sticks burned add 5% to Divination spell chance
Incense, Dream (12 sticks, ½ hour each)12 gp8 sticks burned while sleeping acts as 40% base Divination spell (4th level+)
Incense, Earth (12 sticks, ½ hour each)12 gp4 sticks burned add 1d4 rounds/turns to Elemental Earth spell duration
Incense, Fire (12 sticks, ½ hour each)12 gp4 sticks burned add 1d4 rounds/turns to Elemental Fire spell duration
Incense, General (12 sticks, ½ hour each)? gp
Incense, Healing (12 sticks, ½ hour each)? gp16 sticks burned sequentially (8 hours) add 1 point healing 10' radius
Incense, Honors (12 sticks, ½ hour each)? gp4 sticks burned improve reaction (if semi-intelligent or better) by -1 in 10' radius
Incense, Intelligence (12 sticks, ½ hour each)? gp4 sticks burned add +1 to Intelligence for 1d4 rounds/turns
Incense, Love (12 sticks, ½ hour each)? gp1 stick burned causes Charm Person 10' radius in regard to amorous acts/statements
Incense, Lycanthropy (12 sticks, ½ hour each)8 gp1 stick burned has 50% chance to suppress transformation 10' radius
Incense, Protection (12 sticks, ½ hour each)15 gp1 stick burned causes Protection from Evil, 10' Radius (4th level+)
Incense, Psionic (12 sticks, ½ hour each)10 gp4 sticks burned has reduces PSP cost (2-10: -1, 11+: -2)
Incense, Purification (12 sticks, ½ hour each)? gp4 sticks burned causes Bless in 20' cube
Incense, Rain (12 sticks, ½ hour each)10 gp4 sticks burned causes Weather Summoning as rain (4th level+)
Incense, Strength (12 sticks, ½ hour each)10 gp4 sticks burned add +1 to Strength for 1d4 rounds/turns (1 PC)
Incense, Study (12 sticks, ½ hour each)12 gp1 stick burned add +2 to any one priest or wizard proficiency
Incense, Temple (12 sticks, ½ hour each)5 gp
Incense, Vision (12 sticks, ½ hour each)10 gp4 sticks burned provides double vision range for 1d4 rounds/turns (1 PC)
Incense, Water (12 sticks, ½ hour each)? gp4 sticks burned add 1d4 rounds/turns to Elemental Water spell duration
Incense, Wisdom (12 sticks, ½ hour each)? gp4 sticks burned add +1 to Wisdom for 1d4 rounds/turns (1 PC)

WeaponCostWeight (lbs.)SizeTypeSpeed FactorDamageNotes
S-ML
Razor4 gp½SS21d41d6
Snuffing Bell6 gp4MP71d41d4

Spell ComponentsAmountWeight
MetalsBrass Cylinder6 oz.5 sp
Brass Dust4 oz.3 sp
Bronze Die3 oz.6 sp
Gold Bell3 oz.5 gp
Gold Caltrops2 oz.3 gp
Gold Chunk1 oz.5 gp
Gold Dust2 oz.2 sp
Gold Tissue5 in. sq.10 gp
Gold Wire1 ft.3 gp
Graphite Chunk3 oz.3 cp
Graphite Powder3 oz.2 cp
Iron Chunk5 oz.5 cp
Iron Coin15 cp
Iron Cube1 in.5 cp
Iron Strip5 sq. in.3 cp
Lead Ball1 in.6 cp
Lead Chunk5 oz.8 cp
Mercury1 oz.1 sp
Platinum Chunk1 oz.15 gp
Platinum Coin15 gp
Platinum Die½ in.35 gp
Platinum Mirror3 in. sq.40 gp
Platinum Tissue1 in. sq.10 gp
Platinum Wire1 ft.8 gp
Silver Chunk1 oz.3 sp
Silver Die½ in.6 sp
Silver Mirror2 in. sq.3 gp
Silver Wire1 ft.4 sp
Steel Chunk1 oz.1 sp
Steel Cube1 in.3 sp
Steel Sheet1 ft. sq.1 gp
LiquidsAlcohol6 oz.1 gp
Hickory Oil1 gal.1 gp
Ink (Black)4 oz.5 sp
Molasses12 oz.1 sp
Rainwater12 oz.3 cp
Walnut Oil1 gal.1 gp
MineralsCharcoal1 lb.1 gp
Clay1 lb.1 sp
Diamond1/8 ct.150 gp
Emerald1/8 ct.140 gp
Feldspar, Aventurine (Chunk)1 oz.1 gp
Feldspar, Common (Chunk)1 oz.2 sp
Glass Beads1 oz.2 cp
Glass Marbles½ in.2 cp
Lodestone1 oz.5 sp
Marble, Black (Chunk)1 oz.5 sp
Marble, Purbeck1 oz.8 sp
Mortar Powder1 lb.5 sp
Obsidian Chunk1 oz.3 sp
Obsidian Cylinder1 x 1 in.5 sp
Obsidian Sphere1 in.5 sp
Phosphorus3 oz.1 gp
Quartz, Clear Chunk1 ct.1 sp
Quartz, Other Chunk1 ct.5 cp
Quartz, Powder1 oz.3 cp
Ruby1.8 ct.140 gp
Salt, Block1 lb.1 sp
Salt, Granular5 lb.5 sp
Sapphire1/8 ct.140 gp
Stalactite, Shards1 lb.4 cp
Stalactite, Tiny½ lb.1 sp
Surfur6 oz.8 cp
Volcanic Ash6 oz.5 cp
Animal ProductsBees' wings6 pr.3 cp
Bladder Balloon15 cp
Child's Hair20 st5 cp
Eelskin4 in. sq.2 sp
Eggshell, Shards1 oz.3 cp
Eggshell, Whole Empty13 cp
Fat, Bovine1 lb.4 sp
Feathers, Chicken Tail63 cp
Feathers, Eagle21 gp
Feathers, Hawk41 gp
Feathers, Vulture Tail35 sp
Fleece4 in. sq.3 cp
Fish Scale1 in. sq.2 cp
Frog's Leg, Dried14 cp
Leather Thong5 in.5 cp
Lime12 oz.1 sp
Mouse Whisker12 sm.4 gp
Octopus Tentacle, Dried12 sm.4 gp
Ox Sinew6 oz.2 sp
Rat Whisker12 md.5 cp
Seashell, Shards6 oz.5 cp
Seashell, Whole1 md.2 sp
Skunk Hair1 oz.5 cp
Skunk Pelt12 gp
Snake Scales1 oz.6 cp
Snake Skin1 in. sq.4 cp
Vellum5 in. sq.5 gp
Wax, Common1 lb.3 gp
Wax, White½ lb.4 gp
Plant ProductsAcorns10 lg.3 cp
Amaryllis Blossom, Dry1 md.1 sp
Amaryllis Bulb, Common1 lg.5 cp
Amaryllis Bulb, Hypoxis1 lg.3 sp
Amaryllis Stalks, Dry123 sp
Apple Blossom Petal123 cp
Aster Seed1 oz.5 cp
Camphor Resin6 oz.1 sp
Coffee Beans1 lb.5 gp
Cork Balls5 sm.1 sp
Corn1 lb.1 sp
Cotton Mesh, Coarse5 in. sq.2 sp
Cotton Mesh, Fine5 in. sq.4 sp
Felt, White5 in. sq.1 sp
Foxfire Fungus3 oz.2 sp
Garlic Bud1 lg.5 cp
Holly Berries251 sp
Holly Sprig1 md.3 cp
Leaves, Ash253 cp
Leaves, Oak252 cp
Leaves, Raspberry257 cp
Leaves, Shamrock252 cp
Leaves, Stinging Nettle253 cp
Leaves, Sumac253 cp
Leaves, Yew254 cp
Leek, Crushed4 oz.7 cp
Linen Cloth5 in. sq.1 cp
Linen Cloth, Gold Wefted5 in. sq.10 gp
Lotus Blossom1 lg.4 sp
Marigold Flowers, Dry Crushed2 oz.7 cp
Mayz1 lb.2 gp
Moonseed2 oz.1 gp
Nut Shells½ lb.2 cp
Oak Bark12 oz.3 cp
Oat grain1 lb.7 cp
Pepper4 oz.2 sp
Pillow Ticking6 oz.1 sp
Pine Bark12 oz.3 cp
Pine Cones6 lg.5 cp
Pine Needles½ lb.4 cp
Pine Sprig122 cp
Rose Leaf123 cp
Rose Petals241 sp
Sugar Cube252 gp
Sugar, Granular½ lb.6 gp
Thistledown2 oz.1 cp
Thorns5 sprigs2 cp
Tree Sap6 oz.1 gp
Willow Bark12 oz.3 cp
Aromatics and SpicesAloeswood Chips6 oz.1 gp
Ambergris6 oz.1 gp
Basil4 oz.7 gp
Benzoin4 oz.1 gp
Betony4 oz.3 gp
Calamus2 oz.1 gp
Camphor4 oz.8 sp
Cassia4 oz.1 gp
Citronella1 lb.7 sp
Civet1 oz.10 gp
Clove4 oz.1 sp
Elemi6 oz.2 gp
Frankincense1 oz.10 gp
Galbanum2 oz.3 gp
Jasmine Oil2 oz.3 gp
Lavender Buds4 sm.1 gp
Magnolia, Dry4 md.1 gp
Must2 oz.4 gp
Myrrh1 oz.10 gp
Onycha1 oz.3 gp
Orchid, Dry4 md.3 gp
Patchouli, Dry2 oz.1 sp
Putchuk1 oz.1 gp
Rosewater6 oz.1 gp
Sandalwood Oil, Red2 oz.5 gp
Sandalwood Oil, White2 oz.3 gp
Storax4 oz.1 gp

Wizards' LaboratoryCostNotes
Alembric10 gpDistiller
Apron, Clay-steeped4 gp+1 bonus to save vs. fire or acid; item saves: acid 9, magical fire 6, normal fire 4
Apron, Hooded Leather10 gp+1 bonus to save vs. fire or acid; item saves: acid 9, magical fire 6, normal fire 4
Astrolabe, Bronze8 gpModel of the heavens
Armillary Sphere60 gpModel of the heavens
Bag, Tea1 cp
Bag, Hand3 cp
Bag, Loaf6 cp
Bag, Flour8 cp
Bag, Grain1 sp
Balance30 gpWeighs up to 50 lbs.
Glass Beaker, Small5 sp
Glass Beaker, Medium1 gp
Glass Beaker, Large3 gp
Glass Vial1 sp
Glass Tubing, 2'2 sp
Glass Tubing, Distilling Coil5 gp
Cork, Whole Stopper5 cp
Cork, Drilled Stopper8 cp
Cork, Connector1 sp
Bellows, Small5 gp
Bellows, Large10 gp
Brazier, Small Bronze5 gp
Burner5 sp
Burette15 gp
Cabinet, Complete50 gp
Braces, Pair2 gp
Hardwood Planking (per ft.)1 sp
Table, Black Granite Top50 gp
Candle, Timekeeping1 gp
Candle, Incense1 gp
Candle, Vial Heaters1 sp
Candle, Taper1 sp
Centrifuge25 gp
Clay (per lb.)1 gp
Coal, Anthracite (per lb.)1 gp
Coal, Bituminous (per 20 lbs.)1 gp
Dissection Set10 gp
Easel40 gp
Files with Leather Satchel (set of 18)10 gp
Filter, Gauze or Straw Mesh (per sq. ft.)1 sp
Filter, Linen Screen (per sq. ft.)1 sp
Filter, Silken Screen (per sq. ft.)1 gp
Gloves, Clay-steeped Canvas2 gp
Gloves, Steel-reinforced Leather5 gp
Heat Mat5 cp
Heat Mat, Fibrous White Crystalline5 gp
Half Minute Glass5 gp
Minute Glass3 gp
Five Minute Glass7 gp
Ten Minute Glass10 gp
Hour Glass7 gp
Two Hour Glass15 gp
Ice Chest35 gpStores 14 midsize jars
Ice (per lb.)1 gp
Half Minute Glass5 gp
Ceramic Jar, Six Ounce8 cp
Ceramic Jar, Twelve Ounce1 sp
Ceramic Jar, Quart2 sp
Ceramic Jar, Half-Gallon3 sp
Ceramic Jar, Gallon5 sp
Ceramic Jar, Two Gallon1 gp
Ceramic Jar, Five Gallon2 gp
Ceramic Jar, Ten Gallon3 gp
Glass Jar, Six Ounce16 cp
Glass Jar, Twelve Ounce2 sp
Glass Jar, Quart4 sp
Glass Jar, Half-Gallon6 sp
Glass Jar, Gallon10 sp
Glass Jar, Two Gallon2 gp
Glass Jar, Five Gallon4 gp
Glass Jar, Ten Gallon6 gp
Marget, 1" x 1"5 sp
Marget, 2" x 2"1 gp
Marget, 3" x 3"3 gp
Magnifying Glass2 gp
Monocle4 gp
Spectacles8 gp
Oven60 gp
Kiln120 gp
Papyrus Pad (25 sheets)15 gpFrom Mulhorand, Chessenta, and Unther
Black Marble Pestle and Mortar, 4 Ounce3 gp
Black Marble Pestle and Mortar, 6 Ounce6 gp
Quern20 gpPowderer
Rack, Wooden Vial1 gpHolds 6 vials
Stand, Metal Beaker3 gpSupports 15 lbs.
Stand, Three-pronged Heating3 gpSupports 15 lbs.
Retort, 3 Ounce1 sp
Retort, 5 Ounce5 sp
Retort, 12 Ounce1 gp
Retort, Quart5 gp
Road, Small Glass3 sp
Road, Medium Glass4 sp
Road, Large Glass8 sp
Slate, 1' x 1' Lap10 gp
Slate, 4' x 6' Wall30 gp
Chalk (per stick)1 cp
Chalk (bundle of 12)1 sp
Chalk, Red (per stick)3 cp
Chalk, Red (bundle of 12)2 sp
Chalk, Yellow (per stick)3 cp
Chalk, Yellow (bundle of 12)2 sp
Sparker5 sp
Sponge, Small3 sp
Sponge, Medium6 sp
Sponge, Karge1 gpBlack, Red, or Yellow +3 cp
String, White (per 50')3 spBlack, Red, or Yellow +3 cp
Tongs, Small1 gp
Tongs, Large3 gp
Vent30 gp
Water Reservoir, 20 Gallon20 gp
Water Reservoir, 25 Gallon27 gp
Water Reservoir, 50 Gallon37 gp

The complete laboratory includes 3 alembics, 3 clay-steeped aprons, 1 astrolabe, 5 tea bags, 5 hand bags, 5 loaf bags, 5 flour bags, 5 grain bags, 1 balance, 18 vials, 6 small beakers, 6 medium beakers, 6 large beakers, 10 two-foot lengths of tubing, 3 distilling coils, 18 whole stopper corks, 18 drilled stopper corks, 18 connector corks, 1 large bellows, 1 small bellows, 3 small braziers, 9 burners, 2 burettes, 2 tables, 1 cabinet, 2 ten-foot shelves, 30 timekeeping candles, 30 incense candles, 60 vial heater candles, 60 taper candles, 1 centrifuge, 20 pounds of clay, 10 pounds of anthracite coal, 200 pounds of bituminous coal, 1 dissection kit, 1 easel, 1 file set, 10 square feet of gauze or straw mesh filters, 10 squar efeet of linen screen filters, 10 square feet of silken screen filters, 2 pairs of clay-steeped canvas gloves, 2 steel-reinforced leather gloves, 10 heat mats, 1 half-minute glass, 1 minute glass, 1 five-minute glass, 1 hour glass, 1 ice chest, 20 pounds of ice, 40 six-ounce jars, 40 twelve-ounce jars, 10 quart jars, 5 half-gallon jars, 15 gallon jars, 10 five-gallon jars, 5 ten-gallon jars, 3 1"x1" magnets, 3 2"x2" magnets, 3 3"x3" magnets, 1 magnifying glass, 1 oven, 1 kiln, 4 papyrus pads, 2 pestle and mortar sets, 1 quern, 10 wooden vial racks, 10 metal beaker stands, 10 three-pronged heating stands, 6 three-ounce retorts, 6 five-ounce retorns, 1 twelve-ounce retort, 1 quart retort, 6 small glass rods, 6 medium glass rods, 2 large glass rods, 1 lap slate, 1 wall slate, 2 chalk bundles, 5 small sponges, 5 medium sponges, 5 large sponges, 1000 feet of string, 2 pairs of large tongs, 2 pairs of small tongs, 1 vent, and 1 twenty-gallon water reservoir, for a total of 1189 gp, 2 sp, 4 cp. Adding the wizard components from the list below, we reach a grand total of 1777 gp, 8 sp for a wizard's beginning laboratory, sans books!

Components CacheAmountWeight
MetalsBronze Disk2 oz.5 sp
Copper Square2 in.2 cp
Copper Wire1 ft.1 sp
Gold Needle515 gp
Gold Powder1 oz.1 gp
Iron Chunk1 in. cu.5 cp
Iron Powder6 oz.2 sp
Iron Rod1 ft.3 sp
Lead Chunk1 in. cu.6 cp
Mercury1 oz.1 sp
Mica, Chipped1 oz.1 sp
Mica, Ground1 oz.8 cp
Silver Pin55 sp
Silver Powder1 oz.1 sp
Silver Wire1 ft.4 sp
Steel Sheet1 ft. sq.1 gp
Tin Square1 in.5 cp
Zinc Square1 in.1 sp
LiquidsAcid6 oz.1 gp
Alcohol12 oz.1 sp
Attar of Roses2 oz.200 gp
Molasses12 oz.1 sp
Oil, Flammable1 gal.6 sp
Oil, Nonflammable1 gal.6 sp
Oil, Spiced1 gal.1 gp
Oil, Sweet1 gal.7 sp
Vinegar12 oz.5 sp
Water, Distilled1 gal.1 sp
MineralsAgate1 ct.1 gp
Alkaline Salt12 oz.1 sp
Alum6 oz.5 cp
Amber Block1 in. cu.8 sp
Amber Powder12 oz.1 gp
Amber Rod6 in.10 gp
Amber Block1 in. cu.8 sp
Bitumen12 oz.1 gp
Blue Vitriol6 oz.2 sp
Borax Paste6 oz.1 sp
Borax Stone6 oz.1 sp
Bromine Salt12 oz.1 gp
Carbon, Amorphous6 oz.1 gp
Carbon, Graphitic6 oz.3 gp
Chalk1 oz.1 cp
Clay, Fired Spheres1 in.1 cp
Clay, Raw1 lb.1 sp
Coal (Anthracite) Chunk1 lb.1 gp
Coal (Anthracite) Dust1 lb.8 sp
Crystal Bead/Marble107 gp
Crystal Rod1 ft.15 gp
Crystal Square1 in.3 gp
Diamond1/8 ct.150 gp
Flint12 oz.1 sp
Glass Bead101 gp
Glass Cone105 gp
Glass Rod1 ft.5 gp
Glass Sheet1 ft. sq.2 gp
Glass Sphere6 in.5 gp
Granite Block1 in. cu.2 gp
Granite Dust6 oz.1 gp
Gypsum8 oz.1 sp
Iron Pyrite6 oz.1 gp
Lime Powder12 oz.2 sp
Litharge12 oz.3 sp
Mineral Sphere4 in.10 gp
Mineral Prism3 in.7 gp
Nitre6 oz.3 sp
Nitre Salt3 oz.3 sp
Phosphorous3 oz.1 gp
Pitch1 qt.5 cp
Quartz, Clear Rough1 ct.1 sp
Quartz, Other Rough1 ct.5 cp
Salt, Block1 lb.1 sp
Salt, Granular5 lb.5 sp
Sand, Fine10 lb.1 sp
Soot1 lb.2 cp
Sulfur1 lb.1 gp
Talc1 lb.7 sp
Turquoise, Polished1 oz.5 gp
Turquoise, Unpolished1 oz.1 sp
Animal ProductsBar Fur530 gp
Bat Guano1 lb.2 gp
Beeswax1 lb.1 sp
Bone (Bovine), Powdered8 oz.1 sp
Bone (Bovine), Chunks1 lb.15 sp
Blood (Bovine)1 qt.1 sp
Cocoon, Butterfly105 sp
Cocoon, Moth103 cp
Cocoon, Wasp104 cp
Coral Chunk8 oz.1 sp
Feather, Eagle1010 gp
Feather, Owl1010 gp
Feather, White1 lb.1 sp
Feather, Wing105 sp
Firefly (Dead)201 sp
Fleece6 in. sq.5 cp
Glowworm Tails51 sp
Glowworm, Whole (Dead)51 sp
Hair, Ape20 st.3 gp
Hair, Boar20 st.1 gp
Hair, Camel1 in. sq.5 gp
Hair, Draft Horse1 in. sq.3 gp
Hair, Ox1 in. sq.1 sp
Hair, War Horse1 in. sq.1 gp
Honeycomb6 in. sq.1 gp
Insectoid Legs, Centipede425 cp
Insectoid Legs, Grasshopper Hind101 sp
Insectoid Legs, Millipede525 cp
Insectoid Legs, Spider162 cp
Milk Fat (Solid)1 lb.1 sp
Musk1 oz.4 sp
Oz Hoof Powder6 oz.5 sp
Leather Strips6 in. sq.7 cp
Pork Rind6 in. sq.3 cp
Python Bile6 oz.3 gp
Silkworm Eggs2 oz.5 gp
Snake Scale1 in. sq.2 sp
Sponge6 oz.1 sp
Tallow1 lb.3 sp
Tortoise Shell1 lg.7 sp
Wax1 lb.2 sp
Wool1 sq. yd.5 sp
Vegetable ProductsAsafoetida3 oz.5 sp
Arsenic8 oz.3 sp
Bark, Apple6 oz.6 cp
Bark, Ash6 oz.7 cp
Bark, Beech6 oz.6 cp
Bark, Cherry6 oz.7 cp
Bark, Elm6 oz.4 cp
Bark, Maple6 oz.3 cp
Bark, Oak6 oz.4 cp
Bark, Pine6 oz.3 cp
Bark, Spruce6 oz.5 cp
Bark, Sumac6 oz.3 cp
Bark, Walnut6 oz.8 cp
Burrs4 oz.2 cp
Cardamom1 oz.1 gp
Carrot (Dried)1 lg.2 cp
Cassia Bark6 oz.6 sp
Cassia Buds2 spgs.2 sp
Castor Beans8 oz.8 cp
Citric Acid6 oz.8 cp
Corn Extract (Powder)1 lb.2 sp
Fern Frond1 lb.2 cp
Flower1 lb.1 sp
Galbanum1 oz.5 sp
Garlic Clove1 lg.3 cp
Ginger4 oz.1 sp
Ginseng4 oz.3 sp
Gum Arabic6 oz.5 sp
Incense (Stick)1 lg.5 sp
Leeks (Ground)6 oz.2 sp
Legume Seeds6 oz.6 cp
Licorice Root1 lg.5 sp
Moss, Green6 oz.2 cp
Moss, Phosphorescent6 oz.5 sp
Mushroom Spores4 oz.1 gp
Mushroom, Whole12 lg.5 cp
Nutmeg4 oz.3 sp
Peas, Dried6 oz.6 cp
Peas, Powdered6 oz.7 cp
Pine Tar1 lb.1 sp
Leaves, Poison Ivy6 lg.2 cp
Leaves, Poison Oak6 lg.3 cp
Leaves, Poison Sumac6 lg.3 cp
Leaves, Rose15 md.4 cp
Leaves, Rhubarb1 md.3 cp
Leaves, Skunk Cabbage1 head3 sp
Lotus Flower1 md.4 cp
Lotus Root1 lg.3 sp
Peach Pits3 lg.3 cp
Realgar6 oz.2 sp
Reed Stalks205 cp
Resin6 oz.4 cp
Rose Petals205 cp
Rhubarb Leaf1 lg2 cp
Rhubarb Root1 lg8 cp
Saffron (Ground)4 oz.4 gp
Seaweed (Dry)8 oz.2 sp
Sesame Seeds1 lb.3 sp
Soda Ash1 lb.3 sp
Stargrass8 oz.5 cp
Straw1 lb.3 cp
Tacamahac1 oz.1 sp
Tumeric1 oz.1 sp
Vermilion4 oz.1 sp
Wolfsbane6 oz.3 sp
Wynchwood1 oz.1 sp
Yam4 oz.8 cp
Zedoary1 oz.3 sp

Cheese ShopCostNotes
Arabellan Cheddar (per lb. wheel)4 spOrange, from Arabel
Arabellan Cheddar (per 100 lb. circular whey)35 gpOrange, from Arabel
Chessentan Lotus Cheese (per lb. torus-shaped wheel)6 spLotus petal-flavored, from Chessenta
Chessentan Lotus Cheese (per 100 lb. torus-shaped whey)55 gpLotus petal-flavored, from Chessenta
Death Cheese (per lb. loaf)5 gpRed rind, from swamps bordering Sembia and Cormyr; Catoblepa milk
Damarite Red (Bloodcheese) (per lb. wheel)5 spSharp and tangy; from Damara; goat milk
Damarite Red (Bloodcheese) (per 50 lb. oblong whey)20 gpSharp and tangy; from Damara; goat milk
Elturian Grey (Stonework, Dwarfcheese) (per lb. loaf)6 spPungent blue; from Dwarven lands; goat milk
Farmer's Cheese (Pot Cheese) (per lb. lot, wrapped in muslin)3 spCottage cheese
Green Calishite (per ½ lb. loaf)4 spCurry-flavored aquamarine hue; from Calimshan
Luiren Spring Cheese (Cheeeese) (per ½ lb. loaf)40 gpPungent, aromatic, and soft; from Luiren
Mist Cheese (Ethereal Cheese) (per lb. loaf)2 gpSoft, white, and succulent; from the Loudwater Vale in the North
Nut Cheeses (various, per 2 lb. wheel)1 gpHickory nuts, walnuts, or chestnuts mixed in; from the the savage frontier (Silverymoon, Mirabar, Sundabar, etc.)
Nut Cheeses (various, per 100 lb. elliptical whey)50 gpHickory nuts, walnuts, or chestnuts mixed in; from the the savage frontier (Silverymoon, Mirabar, Sundabar, etc.)
Pepper Cheese (per lb. loaf)5 spTangy, spices, peppercorns; from Tethyr; mixed goat and cow milk
Pepper Cheese (per 100 lb. whey)45 gpTangy, spices, peppercorns; from Tethyr; mixed goat and cow milk
Turmish Brick (per lb. rectangular loaf)4 spCrumbly, burgundy, wine flavor, red wax; from Turmish
Turmish Brick (per 100 lb. cubic whey)35 gpCrumbly, burgundy, wine flavor, red wax; from Turmish
Vilhon Blanc (per lb. loaf)6 spLight red, delicate, light wine flavor; from Vilhon Reach
Waterdhavian (Holed Cheese, Arrow-Shot) (per lb. wheel)4 spPale, sharp, tangy; from Waterdeep
Waterdhavian (Holed Cheese, Arrow-Shot) (per 100 lb. oval whey)35 gpPale, sharp, tangy; from Waterdeep
Yak Butter (per lb. earthenware container)4 spMild, delicate; from the Spine of the World and Hordelands; yak milk
Yak Butter (per 100 lb. wooden tub)35 gpMild, delicate; from the Spine of the World and Hordelands; yak milk

Wines and AlesHand Keg (2 gallons)Cask (12 gallons)Barrel (30 gallons)Butt (100 gallons)Tun (250 gallons)Notes
AlesBitter Black3 sp2 gp5 gp15 gp30 gpCold, heavy, jet-black, from Arabel
Dragon's Breath Beer12 cp6 sp2 gp6 gp10 gpStrong, harsh, from Sembia
Elminster's Choice14 cp8 sp2 gp7 gp15 gpDark, cloudy with yeast, smoky, from Immersea
Golden Sands Basic2 sp1 gp25 sp8 gp16 gpLager, pale yellow, from Calimshan
Golden Sands Gold2 sp1 gp25 sp8 gp16 gpLager, fortified with cacti and nettles, from Calimshan
Golden Sands Orange2 sp1 gp25 sp8 gp16 gpLager, flavored with orange and currant, from Calimshan
Iriaeboran North Brew9 cp5 sp12 sp4 gp8 gpDark amber, harsh, bitter, from Iriaebor
Luiren's Best3 sp2 gp5 gp15 gp30 gpBlack, thick, sweet, frothy, from Luiren
Old One Eye15 cp1 gp3 gp7 gp15 gpLager, fiery red, hot aftertaste, from Llorbauth
Shadowdark Ale17 cp1 gp35 sp9 gp18 gpCloudy brown, yellow foam, light bitter, from Shadowdale
"Suzale" (Purple Dragon Ale)3 sp2 gp5 gp15 gp30 gpNutty, fine-quality, from royal brewer of the House of King Azoun IV
Tanagyr's Stout35 cp25 sp6 gp20 gp50 gpBlack, low, rich malt, from Zhentil Keep
CidersKnee-cracker1 sp4 sp1 gp35 sp8 gpMade from local windfall apples
Purple Hill Cider4 sp2 gp5 gp15 gp30 gpCherries, plums, quinces, gooseberries added, from Tethyr
Vilhon Cider5 sp25 sp7 gp20 gp40 gpCherries, blueberries, pears added, from Vilhon Reach
WinesArabellan Dry-25 sp6 gp20 gp48 gpFine red, slightly berrylike, from Arabel
Berduskan Dark14gp24 sp60 gp--Heavy, sweet, burning; from Berdusk (12 gp/bottle)
Blood Wine15 sp4 gp10 gp30 gp70 gpHeavy, deep-red, full, from Aglarond
Clarry4 sp2 gp5 gp14 gp35 gpBlend with honey and spices, pink
Evermead50 gp----Sip of the heavens, elven mead, from Evermeet (30 gp/bottle)
Fire Wine38 cp18 sp46 sp15 gp38 gpThick, dark, near-black, fiery, spicy, from the Old Empires
Mead25 sp6 gp20 gp48 gp-Honey wine, from Neverwinter
Saerloonian Special Vat6 sp28 sp8 gp23 gp56 gpPale red, raspberry, strawberry flavors, smooth, from Saerloon
Saerloonian Glowfire5 sp26 sp7 gp22 gp54 gpPale chartreuse, faint luminescence, pear flavor, from Saerloon
Saerloonian Topaz48 sp2 gp5 gp17 gp42 gpDry, nutty, bold fruit overtones, from Saerloon
Undermountain Alurlyath30 sp8 gp---Sweet, slightly nutty, full, silver-green luminescence, from Skullport (5 sp/ceramic bottle (1 qt.))
Westgate Ruby3 sp13 sp3 gp10 gp25 gpBold, slightly acidic, from Westgate
Wine, Spiced (Raisin, Fennel, Cinnamon)4 sp2 gp5 gp--Aids cough and huskiness of the throat, from Calimshan and Tethyr
Wine, Spiced (Anise, Nutmeg)5 sp25 sp6 gp--Aids cough and huskiness of the throat, from Calimshan and Tethyr
Wine, Spiced (Clove)6 sp3 gp7 gp--Aids cough and huskiness of the throat, from Calimshan and Tethyr
Wine, Table3 sp12 sp25 sp8 gp20 gpLocal white or red
Winter Wine7 sp33 sp8 gp26 gp65 gpPurplish-blue, strong, sweet, with Chessentan berries, from the North

Scribes' Desk (Selected)CostNotes
Scrivening SpecialtiesBlank Parchment Book, Leather-Covered Suthwood Cover (25 pages)50 gpCloth covers -5% price, felt covers +15% price
Blank Parchment Book, Leather-Covered Suthwood Cover (50 pages)90 gpCloth covers -5% price, felt covers +15% price
Blank Parchment Book, Leather-Covered Suthwood Cover (75 pages)125 gpCloth covers -5% price, felt covers +15% price
Blank Parchment Book, Leather-Covered Suthwood Cover (100 pages)175 gpCloth covers -5% price, felt covers +15% price
Blank Parchment Book, Leather-Covered Suthwood Cover (200 pages)300 gpCloth covers -5% price, felt covers +15% price
Blank Parchment Book, Leather-Covered Suthwood Cover (500 pages)725 gpCloth covers -5% price, felt covers +15% price
Blank Parchment Tome, Leather-Covered Suthwood Cover (25 pages)75 gpCloth covers -5% price, felt covers +15% price
Blank Parchment Tome, Leather-Covered Suthwood Cover (50 pages)135 gpCloth covers -5% price, felt covers +15% price
Blank Parchment Tome, Leather-Covered Suthwood Cover (75 pages)180 gpCloth covers -5% price, felt covers +15% price
Blank Parchment Tome, Leather-Covered Suthwood Cover (100 pages)250 gpCloth covers -5% price, felt covers +15% price
Blank Parchment Tome, Leather-Covered Suthwood Cover (200 pages)450 gpCloth covers -5% price, felt covers +15% price
Blank Parchment Tome, Leather-Covered Suthwood Cover (500 pages)1000 gpCloth covers -5% price, felt covers +15% price
Blank Lockable Book, Fair Lock, Steel-reinforced Leather Strap65 gpAdded to book price
Blank Lockable Book, Good Lock, Steel-reinforced Leather Strap100 gpAdded to book price, -5% Pick Locks
Blank Lockable Book, Excellent Lock, Steel-reinforced Leather Strap200 gpAdded to book price, -15% Pick Locks
Blank Lockable Book, Fair Lock, Steel Link Strap100 gpAdded to book price
Blank Lockable Book, Good Lock, Steel Link Strap135 gpAdded to book price, -5% Pick Locks
Blank Lockable Book, Excellent Lock, Steel Link Strap235 gpAdded to book price, -15% Pick Locks
Book Safe (500 pages)*¼ normal cost of a book
Ink (vial)8 gpAny color
Ink (case of 24 vials)175 gpAny color
Pen, Quill (case of 50)2 gp
Metal Nib (case of 5, 1 type)12 gp
Metal Nib (deluxe set of 32, 14 types)70 gp
Scrollcase, Leather (15 scrolls)5 gp
ImplementsCase, Oak3 gp
Chalk Sticks (10)7 cp
Inkstand4 sp
Inkwell2 sp
Lead Pencil (10)3 sp
Paint Brush, Small3 sp
Paint Brush, Medium4 sp
Quill2 sp
Sealing Wax, 5 oz.3 sp
Slate Pencil (10)4 sp
Signet Stamp1 gp
PaintsPaint, Blue Calam. (12 oz.)3 gp
Paint, Blue Copper (12 oz.)7 sp
Paint, Green Copper (12 oz.)7 sp
Paint, Ocher (8 oz.)1 gp
Paint, Purple (6 oz.)3 gp
Paint, Red Iron (12 oz.)3 sp
Paint, Red Lead (12 oz.)3 sp
Paint, Yellow Sulfur (10 oz.)1 sp
Paint, Vermilion (8 oz.)1 gp
Paint, White Lead (10 oz.)3 gp
SurfacesBamboo (8" x 8" sheet)1 gp
Paper (8" x 8" sheet)2 gp
Papyrus (8" x 8" sheet)8 sp
Parchment (8" x 8" sheet)1 gp
Rice Paper (8" x 8" sheet)1 gp
Scroll (8 feet)5 gp
Slate (5 in. sq.)5 gp
Vellum (8" x 8" sheet)1 gp

Personal Supplies (Selected)CostNotes
Perfume, Jasmine Night1 gpFrom Westgate
Perfume, Flowers1 gpFrom Westgate
Perfume, Mountain Breeze1 gpFrom Westgate
Perfume, Mystra's Spell3 gpFrom Westgate
Perfume, Red Rose3 gpFrom Westgate
Perfume, Ocean Mist3 gpFrom Westgate
Perfume, Night Spice5 gpFrom Westgate
Perfume, Lliira's Joy5 gpFrom Westgate
Perfume, Breath of Spring5 gpFrom Westgate
Perfume, Sune's Fire10 gpFrom Westgate
Soap, Lye1 cpFrom Selgaunt
Soap, Mild1 spFrom Selgaunt
Soap, Scented (Moonshae Spring)1 gpFrom Selgaunt
Soap, Scented (Elven Wind)1 gpFrom Selgaunt
Soap, Scented (Unicorn's Horn)1 gpFrom Selgaunt
Soap, Scented (Shining Sea)1 gpFrom Selgaunt

Laborers' List (Selected)CostNotes
Joiners, StonemasonsAwl, 3"2 sp
Auger, 6"5 sp
Bow Drill3 gp
Drill Bit, Needle1 spMithral bits for 10 x the price
Drill Bit, Nail7 cpMithral bits for 10 x the price
Drill Bit, Spike3 spMithral bits for 10 x the price
Drill Bit, Peg5 spMithral bits for 10 x the price
Bow Drill, with Drill Bits and Pouch4 gp
Chisel Set, Calishite Steel (Set of 12)12 gp
Chisel Set, Dwarven Mithral (Set of 12)120 gp
Clamp, 4"2 gp
Clamp, 8"5 gp
Clamp, 16"10 gp
Vice, 10" Tabled-Mounted20 gp30 lbs., can secure 1,000 lbs.
Nail, 1" Finishing (per lb.)2 sp
Nail, 2" Joiner (per lb.)1 sp
Nail, 3" Joiner (per lb.)1 sp
Spike, 6" (per dozen)3 gp
Spike, 1' (per dozen)5 gp
Bolt, 8" (per lb.)3 gp
SmithAnvil, Steel (70 lb.)45 gp
Anvil, Steel (160 lb.)95 gp
Armor Care Kit7 gp
Bellows, Small5 gp
Bellows, Large10 gp
Forge, Small (40 lb.)50 gp
Forge, Full (120 lb.)120 gp
Anthracite (per lb.)1 gp
Coal, Bituminous (per 20 lb.)1 gp
Fat (per lb.)5 cp
Wax (per lb.)5 sp
Grindstone20 gp
Whetstone2 cp
Leather Strop2 cp
Smithing Hammer7 gp
Reservoir50 gp
Tongs, Long-Handle5 gp
Tongs, Short-Handle3 gp
Pliers, Bending2 gp
Pliers, Tooling4 gp

WeaponCostWeight (lbs.)SizeTypeSpeed FactorDamageNotes
S-ML
Awl2 sp1SP11d31d2
Auger5 sp2SP31d41d3
Smithing Hammer7 gp4SB/P51d61d4+1

The complete armorer, blacksmith, or weaponsmith workshop includes 1 anvil (45 gp/95 gp), 1 small bellows (5 gp), 1 large bellows (10 gp), 1 forge (50 gp/120 gp), 1 grindstone (20 gp), 1 smithing hammer (7 gp), 1 reservoir (50 gp), 1 long-handle tongs (5 gp), 1 short-handle tongs (3 gp), 1 bending pliers (2 gp), and 1 tooling pliers (4 gp), for a total of 201 gp for a bare-minimum workshop, or 321 gp for a workshop capable of smithing wares of any size!

Priest in a Poke (Selected)CostNotes
Bandages, White Gauze (100 1" squares)2 spRequired for Healing proficiency and to staunch blood in dying PCs
Bandages, White Gauze (50 yd. roll)1 gpRequired for Healing proficiency and to staunch blood in dying PCs
Theriaca, Metal Flask (8 oz.)5 gp50% effective against class A, B, G, H, and K poisons

Miscellaneous EquipmentCostWeight
Backpack2 gp2 lbs.
Barrel, Small2 gp30 lbs.
Basket, Large3 sp1 lbs.
Basket, Small5 cp*
Bell1 gp-
Belt Pouch, Large1 gp1 lbs.
Belt Pouch, Small7 sp½ lbs.
Block and Tackle5 gp5 lbs.
Bolt Case1 gp1 lbs.
Bucket5 sp3 lbs.
Chain, Heavy (per ft.)4 gp3 lbs.
Chain, Light (per ft.)3 gp1 lbs.
Chest, Large2 gp25 lbs.
Chest, Small1 gp10 lbs.
Cloth, Common (per sq. yard)7 gp10 lbs.
Cloth, Fine (per sq. yard)50 gp10 lbs.
Cloth, Rich (per sq. yard)100 gp10 lbs.
Candle1 cp*
Canvas (per sq. yard)4 sp1 lbs.
Chalk1 cp*
Crampons4 gp2 lbs.
Fishhook1 sp**
Fishing Net, 10 ft. sq.4 gp5 lbs.
Flint and Steel5 sp*
Glass Bottle10 gp*
Grappling Hook8 sp4 lbs.
Holy Symbol25 gp*
Holy Water25 gp*
Hourglass25 gp1 lbs.
Iron Pot5 sp2 lbs.
Ladder, 10 ft.5 cp20 lbs.
Lantern, Beacon150 gp50 lbs.
Lantern, Bullseye12 gp3 lbs.
Lantern, Hooded7 gp2 lbs.
Lock, Good100 gp1 lbs.
Lock, Poor20 gp1 lbs.
Magnifying Glass100 gp*
Map or Scroll Case8 sp½ lbs.
Merchant's Scale2 gp1 lbs.
Mirror, Small Metal10 gp*
Musical Instrument5-100 gp½-3 lbs.
Oil, Greek Fire (per flask)10 gp2 lbs.
Oil, Lamp6 cp1 lbs.
Paper (per sheet)2 gp**
Papyrus (per sheet)8 sp**
Parchment (per sheet)1 gp**
Perfume (per vial)5 gp*
Piton3 cp½
Quiver8 sp1 lbs.
Rope, Hemp (per 50 ft.)1 gp20 lbs.
Rope, Silk (per 50 ft.)10 gp8 lbs.
Sack, Large2 sp½ lbs.
Sack, Small5 cp*
Sealing/Candle Wax (per lb.)1 gp1 lbs.
Sewing Needle5 sp*
Signal Whistle8 sp*
Signet Ring or Personal Seal5 gp*
Soap (per lb.)5 sp1 lbs.
Spyglass1,000 gp1 lbs.
Tent, Large25 gp20 lbs.
Tent, Pavilion100 gp50 lbs.
Tent, Small5 gp10 lbs.
Thieves' Picks30 gp1 lbs.
Torch1 cp1 lbs.
Water Clock1,000 gp200 lbs.
Whetstone2 cp1 lbs.
Wineskin8 sp1 lbs.
Winter Blanket5 sp3 lbs.
Writing Ink (per vial)8 gp*
Spellbook, Standard (100 pages)1,000 gp15 lbs.
Spellbook, Traveling (50 pages)500 gp3 lbs.