The old red-box D&D Basic Rules set was a great way to get into role-playing games - everything you needed: simple rules, a short basic adventure, great
artwork by Larry Elmore to get the imagination juices going, and a set of colorful dice. The rules were a bit too simple, though - just a start.
Experience and level tables only got you to the 3rd level or something like that at most - for more, you needed the Expert Rules (blue box) which
came with more dice and included a module (X1 - The Isle of Dread), and then after that the Companion Rules (green box) which had
new classes like the Druid, then the Master Rules (black box), and then finally the Immortals Rules (gold box). I only bought the first two
sets, though - after that, I took the short route to more complete rules - AD&D, including Manual of the Planes, Oriental Adventures, and
a bunch of other books.
Don't like the new D&D 3rd Edition too much - I dunno, it seems to lack the old fantasy feeling that I loved in the old AD&D games. The new artwork is very hip, modern, and bad. I am not sure I like the new handling of races and classes, either - the idea of making classes more flexible is great, but I am not sure that the way they did it is the best way. Lejendary Adventures seems to me to have 'it' - a flexible character system but also room for role-playing without too many rules. The only problem is that it isn't really sold widely, and definitely not at all in Japan... Maybe I will sit down and do a bit of translation of the most basic rules, perhaps. Content:
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