Light Grade Awu'asa
The pieces of the Light Hunting armor are forearm bracers, lower leg bracers, shoulder plates, belt, armored briefs with groin-cup, belt and sandals. There are six hangers on the basic belt for other assorted items.
Heavy Duty Awu'asa
Heavy War Armor is not used for traditional hunts, but has found strong popularity for harvesting bug queens and bringing down massive trophies. Almost fully environmental, this armor was also designed during the period of antiquity that spawned the Hunter standard armor. During this time, us Yautja were less concerned with running into more powerful societies, so when we did encounter one, we were ill prepared. Built for the open battlefield, the Shift field on this model is not as effective. The suit has mounting positions on both shoulders, which can support heavy weapons. The pieces on this suit include all of those listed for the standard, but the shoulder plates extend almost to the elbow, and it includes torso plates, heavy quadricep covers, and a light exoframe. The mesh is also replaced with an airtight cloth, which covers the joints and areas not covered by the hard plates. In fact, the only uncovered area of this suit is the Hunter's hair, hands (which always have a partial glove in any suit), and sandals.
Standard Issue Armor
This is essentially the standard suit, but includes an integral heater, chest and back plates (light grade), the knees are better protected, and quadricep (thigh) plates. I usually wear this armor alot for my hunts.
Ceremonial Armor
Usually only reserved for the upper castes and the elders, Ceremonial Armor is only found on one hunter per combat team usually, always the leader. He stands out from the group as a proud symbol of honor and leadership. This interchanging plate armor is somewhat clunky, offering more dazzle than heavy-duty defense. However, the ceramic plating is composed of a foreign compound, which seem immune to the Kainde Amedha acidic blood. This makes the armor very efficient when fighting the hostile species.
Ki'cti-pa (Wristblades)
The Ki'cti-pa is the weapon chosen for most Yautja. Twin blades, double-edged, and sharp enough to tear through bone, these retractable blades are effective against large and small opponents. Using it shows the Yautja pride, because they must fight face-to-face. They are the recommended first weapons because of their effectiveness. The barbs on the back are typically used against unarmored foes, and the weapon can be used to parry/trap other blades. Length is 6 to 18 inches. Width is the blades can be spread from two to eight inches apart.
The acid resistant blades are almost identical to normal Wristblades. In fact, the housing is the same. These new blades are only an inch longer, and are immune to all forms of damage including alien acid. The blades are virtually indestructible. The damage is only slightly more though. Those who have fought for many battles usually have made this simple upgrade.
Shoulder Plasma Caster
The Shoulder Cannon, the most powerful aid in a Warrior's arsenal, is a mounted and lightweight weapon capable of firing multiple long-range blasts of super heated plasma. It has a 180 degree firing arc horizontally and 90 degrees vertically and fired the Predator's lower mandible (tusk), as the fire controls are located on the inside of the mask/helmet of the Predator's armor.
The destructive power unleashed by these bursts is immense. The weapon tracks with the head movement of the firer. The weapon must be attached to a Hunter's Mask or a Bio Helmet for this to work. It can be used with the Laser Sight to increase the targeting capacity. It is powered by the power pack of the suit.
It is one of a Yautja's most powerful weapons, and is used only in hunting prey with similar capabilities. This weapon is often discarded by older warriors.
It weighs five pounds and has a range of 1200 feet. The batter running the laser rack can run up to 10 years, and the battery generating the rounds is effective for up to 8 months, but can be recharged with a special kit.
Speargun
The Dart Gun is the closest Yautja equivalent to a sniper. It fires self-propelled flachetes that inflict little damage but do come with a poisoned. The weapon is small and easily concealed. The launcher uses a highly compressed air charge.
Length: 2 inches of blade, four inches of shaft that fit into the launcher. Weight: the firing mechanism weighs 4 oz, darts have no appreciable weight (1 oz.)
Combi-staff
The Combi-Staff is self powered, telescoping spear that is merely one meter at its shortest length. The Combi-staff extends by two meters at each end, making it a formidable weapon for close range attacks. Made of nearly unbreakable alloys, sharpened tips on either end produce electrical charges as it slices through any surface.
Once thrown, it will maintain a 99% straight trajectory until it runs into something, or until it goes 1000 ft, when it will fall to the ground. When this happens, it retracts into its travel form and waiting to be found by the hunter that threw it. Also an excellent pole-arm for whirlwind Bo-style attacks.
By twisting the grip and pumping the shaft like a shotgun slide, the hunter can send up to a dozen skewers into his prey. It weighs 6.5 - 10 pounds. Its battery lasts 2 years.
Scattergun
The Scatter gun is a hand-held plasma gun that fires a net of energy out to a long range. The weapon is, unfortunately, very clumsy, taking up a hand which can be replaced by melee weapons. Most prefer the shoulder mounted plasma caster.
The Smart Disk is thin and ultra light. This internally powered airborne weapon is crafted of materials that produce the Combi-Stick, easily slicing through an opponent with its devastating razor edges. The blades extend when drawn, bringing it from an oval configuration to a circular one.
When thrown, it will leave the thrower's grasp and do severe harm to anything living in its flight path. (It creates a disruptive field around itself, which can cut through the hardest of metals.) Much like a boomerang, it returns loyally to the hand of the thrower, but this is due to electronics, not aerodynamics. The disc will burn out its power core if not picked up by someone within thirty minutes. The diameter is 7 inches when sheathed, 11 inches diameter when in use. Weight is 3.5 pounds.
The Elders decree that the concentration needed to retrieve a combat standard disk is not present in minds of young Yautja, therefore disks are not given until proven they can use it wisely.
Netgun
The Net Launcher is small and usually reserved for when a Hunter is planning to enter a major combat area and the temporary incapacitation of a subject is necessary. The net launcher is not a kind weapon. The net usually pins a victim to the floor or a wall with razor sharp wire that viscously cuts into the flesh, making an escape a painful experience. It has several high penetration spikes around its outer rim.
The net is only large enough to entrap one creature roughly Yautja sized, but it fires with enough force to pin a creature against a wall or thick column. The force of this projectile can also lift a 100 kilogram target off the ground and throw him up to 12 feet and flies at 200 mph to 500 mph, depending on the thickness of the oxygen in the immediate area. The net needs a blade to be cut. This keeps up until the subject is released or is killed. The net can also release on a trigger from the weapon.
The projectile launching device is hand held by the Yautja, and the trigger is hit by the thumb on the top thumb support. The launching device is carried inside of a holster that can be attached on either the backpack, or one of the kneepads. Length is six inches, weight is 6 oz.
Wrist CPU
Run by the mainframe battery in the backpack, the arm bracer computer (integral to the bracer of the Yautja's offhand) is the control unit for many of the functions of the suit. It is designed with efficient use of space in mind, and the bracer will always be a little larger to accommodate this. From it, the hunter can control optics, sound analysis, temperature control (if heated mesh is in use), weapon power, and the holographic shift functions.
This is also the countdown device for the self-destruct function of the micro-power plant, housed inside the armband. The wrist computer can also set off a self-destruct device that makes an electrically charged light bomb explode, and its destruction leaves a crater with a diameter of 200 feet.
Also, note that if the armband is destroyed, the nuclear plant becomes inert, and all power to the suit is gone. Also contains small homing beacon for retrieval after a hunt.
Self Destruct Sequence
This weapon of last resort is used by warriors to keep the honor when they die. After the arm mounted device is set, there is a one minute countdown until a micro nuclear weapon is detonated, destroying everything in a 200 acre radius. The device becomes part of the armor suit and can be disabled.