Ard Patrinell
The Story of a Wronk |
Part One: Capture and Imprisonment
Ard Patrinell
crouched behind the steel wall that was his hiding place, watching the
Druid Walker crawl deeper into the maze. Ahren Elessedil was huddled
to his left, Joad Rish on his right, and the three Elven Hunters behind
him. There was something desperately wrong with all this—a trap,
he felt, but nothing seemed to happen. Walker continued on, unobstructed,
making a faint shuffling sound as his robes brushed against the metal floor.
A glint of iron caught Ard’s eyes, and without warning, bolts of fire hurled
themselves at the Druid, trying to cut him apart. He saw people from
the other groups rush to Walker’s aid, only to be burned themselves.
But Walker continued on, shouting in vain for everyone to stop following
him, stepping past the walls which had begun to move until he reached the
obelisk in the center of the maze. The fire threads continued to
try to hit the Druid, but by then, he had disappeared, leaving the deadly
bolts to strike at the others—including the people that were still fixed
in their hiding place.
The former Captain of the Home Guard saw another wall that they could hide
behind, and pointing at it, he shouted, “Run!” before sprinting towards
it. He heard the three Elven Hunters close behind him, and further
back, the Elven Prince and the Healer were trailing. Fire on metal
created smoke, filling the square, reaching towards their small group.
There were screams now, not only from the fire, but from something else
as well. Ard Patrinell felt Ahren stiffen beside him, gasping.
“What is it?” he hissed, before he, as well, realized what was coming.
Creepers! The word echoed in his mind, a promise of what was
to happen to them all. The scrape of metal sounded behind him, and
they all turned, bringing out their weapons in the same movement.
A creeper materialized from out of the gloom, one gleaming pincer instantly
swiping down onto the Elven Hunter to Ard’s left, leaving him a bloody
mess, but still somehow alive. Joad Rish rushed to his side, seeing
if he could in any way aid him, looking to the Elven Prince for help.
Ard and the other two Elven Hunters rose, bringing their weapons up defensively,
protecting the prince and the healer.
Clawed pincers crashed down from out of nowhere, crushing yet another Elven
Hunter, killing him instantly. Rage welled up inside Patrinell, and
he began to fight back, two people, made out of flesh and blood, against
so many, indestructible machines created from metal. Somehow, Ard
and the other Elf withstood the attack for a moment, forcing them back,
blocking the pincers that sought to crush them. The haze hindered
their view, luring them towards certain death had they not been Elves.
Then, suddenly, shockingly, the creepers froze in place, leaving Ard to
look around. What he saw was horror. The Elven Hunter by his
side was injured in a dozen places, half-dead. Joad Rish, the Healer,
was still hovering over the first fallen Elf, motioning for Ahren to help
him, when a fire thread lanced out from the deadly maze, striking Joad’s
head, covering everything with a sheen of red. Ahren’s scream pierced
the air, a haunting noise, chilling to the bone. “Ahren!” Ard shouted,
but the Elven Prince had already dropped his sword and fled, experiencing
a nightmare that had come true. Patrinell yelled out his name again,
but was only greeted by the sound of pincers coming closer.
Stupid! Ard Patrinell had let his guard down, and in doing so,
might have foolishly given up his life. He dredged up all his battle
tactics from the deepest corners of his mind, fighting to stay alive.
A pincer reached for him, and he futilely tried to force it back, metal
against metal, but to no avail. The former Captain of the Home Guard
could feel the cold claws wrapping around him, knowing that he was fighting
a losing battle, still stubbornly hacking at the creeper. Strangely,
the metallic claws did not squeeze him to death, but carried him with an
unusual gentleness. As if it didn’t want to hurt him. As if
it wanted him to live. But why…?
A greenish haze appeared around him, making his eyelids droop. He
fought to keep them open, to see what was happening, trying to determine
what was going on.
Don’t close your eyes!
Keep fighting!
But the haze was persistent, and in the end, Ard Patrinell fell asleep,
still cradled within the creeper’s pincers.
When the former
Captain of the Home Guard woke up, all he saw was a deep, persistent black.
Shaking his head wearily, he realized that his eyes were still closed.
He tried to open them, but they stayed shut, as if glued together. Open
up! he screamed at himself, not thinking of how ludicrous it sounded.
But his eyes remained closed, and try as he might, Ard Patrinell could
not open them. There was an oddly detached feeling to his body, as
if he wasn’t connected to the rest of himself. That’s ridiculous,
he chided, but remained unsure. Something seemed to be surrounding
him, a liquid, perhaps, and he tried to determine what it was. He
wondered how he was still alive if there was no oxygen to draw on. Maybe
I am dead, he thought, but I just don’t know it.
He decided to use the time to think. While his eyes were closed,
he was defenseless anyway, and thinking would hopefully make him understand
better.
Ard’s mind drifted. He thought back to the time when Walker Boh had
first arrived in Arborlon, seeking able people to go with him to find the
lost treasure. Helplessness welled up inside him as he recalled the
reason for why he was to go. Kylen Elessedil had wanted to get rid
of him, blaming him unfairly for Allardon Elessedil’s assassination.
In a way, Ard did believe himself responsible, turning taciturn and sullen,
but he knew it could have not been prevented. Kylen had not announced
it out loud, but Ard could read it in the way the new king looked at and
acted towards him. The former Captain of the Home Guard had been
stripped of his title, reduced to next to nothing in the eyes of the ruler
and the Elves. But the Elven Hunters and Trackers accompanying him
on the Jerle Shannara still believed in him, or at least a few of
them, and he took heart in that. He had trained them still on the
long voyage, keeping them in fighting condition, doing his best to make
sure they would be prepared when they reached their destination.
Ard had trained Ahren Elessedil as well, the king’s brother, the Elf who
was so unsure of himself. He had fought with him when the sun was
highest, making it a point to the other distrustful Elves that he was not
favoring him, that now because he was not a Captain of the Home Guard he
no longer had any close ties with the prince.
But Patrinell was still friends with the youngest Elessedil, acting as
his mentor and companion, using their break time to talk about things that
had been, purposely avoiding the present and the future. He recalled
the battle between himself and the creepers, seeing in his mind Ahren throwing
down his sword and running away, haunted by images of a headless Joad Rish.
It hurt Ard deeply to see his student fleeing from the face of danger,
abandoning his friends when they had needed him most. Ahren’s scream
still pounded in his ears, a scream that spoke of terror, fear, frustration,
and anger. He wondered suddenly what had become of Ahren Elessedil
since he had fled, then almost instantly afterward wondered what had become
of the others from the airship.
Walker
Boh. Ard decided to think of him, the leader of the group, possessed
of Druidic magic and powers. He was willing to bet that no one had
seen the Druid since he had disappeared behind the obelisk with the curious
red lights. He was an enigma, a person that could not be trusted
easily, always shading the truth. Ard remembered the way Walker’s
pale face had tightened upon entering the maze, a mask of determination.
He believed that the Druid would survive. Patrinell had seen some
of the magic before, and he thought that it would get Walker past whatever
warded Castledown.
His mind shifted again, jumping from topic to topic, finally landing on
one, a silver-haired girl with purple eyes. Ryer Ord Star.
It seemed clear enough as to why she had come. The girl was a seer,
channeling her visions to Walker. Walker and Ryer—they had seemed
very close, ever since the poison of Shatterstone’s plants had damaged
the Druid. From what Ard had heard, the seer had used her skills
as an empath to relieve Walker of the pain, healing him better than Joad
Rish could have done. It was amazing as to what a mere girl could
do, how she had saved the Druid from the lethal poison. Ryer Ord
Star stuck like glue to Walker, a dog following its owner, always there
for him. The last Ard had seen of her was when the first fire thread
had lanced out, making Ryer shriek in alarm, sprinting towards the Druid
in a futile attempt to save him. He remembered a boy following…
A boy. Bek Rowe. He perhaps was one of the greatest
enigmas of all, even though it didn’t seem like it. The reasons for
his coming were still unknown to Ard and the rest. He was the cabin
boy, a person barely at manhood, nothing marking him as anything special.
Yet he was the boy that had guided their airship past the Squirm, the grinding
pillars of ice that had threatened to crush them all. The Jerle
Shannara’s cabin boy had used some sort of magic in navigating their
ship safely through, though what had been used was uncertain. The
boy had also retrieved the third key from the large island of Mephitic,
seemingly alone and unaided, when no one else from the group had been able
to do so. Bek had made quick friends with Ahren and Rue, Elven Prince
and Rover, two people on opposite ends of the spectrum. Walker had
mentioned that Bek had been adopted, that he wasn’t really a Leah, but
someone else altogether.
Which would in turn mean that the Highlander wasn’t really his cousin.
Quentin
Leah. Besides the Druid himself, Quentin was the only one with
any palpable magic, the wielder of the magical Sword of Leah. Everyone
had seen it in use before on the island of Flay Creech, when Walker and
Quentin had descended the ship in an effort to retrieve the first key.
The giant eels that Ryer Ord Star had seen in her visions had attacked,
and the magic had flared to life, fighting them off, until the crew of
the Jerle Shannara could pull them up to safety. The thought made
Patrinell’s mouth twitch upward in a small smile. If he hadn’t been
training Quentin on the long voyage, the Highlander would have died on
Flay Creech. At the beginning of the journey, Quentin had been a
nearly hopeless swordsman, but practice and training from Ard had shown
a dramatic improvement in his skills. He had been a good student,
eager to learn how to wield his sword properly. His newly acquired
skills and the magic would probably save him later, for the Highlander
had a brash determination and courage, two things that would help.
Ard had not seen him at all since they had separated.
He remembered the Rovers, who had been left on the Jerle Shannara
to act as guardians for the ship. Rovers were the best at flying
airships, whether anyone admitted it or not. Ard thought of the captain
and his first mate. Redden Alt Mer and Rue Meridian.
They were brother and sister, both with flaming red hair and diverse personalities.
The former, everyone claimed, was the best captain in the world, aided
by his skills and his luck. The claim seemed true, or at least some
of it. He had gotten their airship through numerous storms, had managed
to navigate it through the Squirm with Bek’s help, and had even once saved
Walker and the Elven Hunter Kian from the poisonous plants of Shatterstone
by pulling them up without getting hurt himself. That was Alt Mer—the
man who could get past anything. Rue was very similar to him, a little
sister looking to her big brother. She was known as Little Red, while
Redden Alt Mer was known as Big Red. But there was nothing little
about Little Red. She was a fierce young woman, charging into everything,
as wily as Rovers went. Rue had constructed a wall around herself,
blocking everyone from her with the exceptions of Big Red and Bek Rowe.
She seemed to like the mysterious cabin boy, which surprised Patrinell.
And although she was a girl, everyone knew that Rue was every inch as dangerous
as her brother was. They were easygoing people, but when threatened
would have a dagger at the would-be threatener’s throat. That was
how they had stayed alive all this time.
There was a whirring noise suddenly, and Ard Patrinell cut short his thoughts,
listening intently. The former Captain of the Home Guard realized
that during all this time, his mouth had been open as well, like a fish.
He tried to close it, but like his eyes, it was frozen. For the first
time since he was captured, he wondered in alarm what was to become of
him. If whatever caught him had wanted him dead, he would be so already.
Maybe it wanted information. Maybe it wanted to use him.
The thought made him cold. Use him. It was a frightening
thought, and Ard quickly pushed it out of his mind, but it lurked still
within the corners of his consciousness, a snake ready to strike.
Ard listened on. The whirring noise sounded again, a bit louder this
time. What is it? he thought, but could not place it.
It wasn’t anything familiar to him.
Something snapped without, and Patrinell’s eyes opened, finding himself
looking at a small room with complex machinery whirring all around.
Old World technology, he knew, but the fact did not help. There was
a wall of something around him—glass, he thought—and apparently there was
no way out. He tried to concentrate his hand on touching the glass,
to feel it, but nothing responded. Bubbles rose around him, confirming
the fact that he was submerged in some kind of fluid, still living somehow.
Ard cocked his head slightly, trying to turn his head, when something else
caught his eye. It was laying on a metal platform, still and unmoving,
and it made him want to choke.
It was a body he recognized, headless and with only one arm.
His body.
Ard Patrinell
panicked then, seeing something that was part of him, yet wasn’t at the
same time. The glint of his dagger could be seen in his boot, where
he had tucked it upon leaving the airship. His sword was sheathed
somehow, firmly in its leather scabbard, seemingly untouched. The
arm that was still there, his left arm, was straight, at his body’s side,
its fingers clenched in a fist.
No! It can’t be!
Ard
studied the body, trying in vain to find a way to prove to his eyes that
it wasn’t his own. But he saw the golden medallion that had marked
him as a Captain of the Home Guard, shining brightly, its single blue ribbon
hanging limply against his clothes.
Even the clothes were the same, the dark green cloak that had shielded
his brown tunic and pants, camouflage for the forests. The soft leather
boots were still on his feet, bloodied from the battle. Where the
right arm would have been the sleeve lay flat against the table, having
nothing to fill it up. Blood soaked that sleeve, its source the part
where the arm connected to the shoulder. There was blood at the tunic’s
collar, as well, oozing out of the stump of a neck. Nothing was being
done to stop it, and Patrinell had the feeling that there was no need to
do so. His body had died long ago.
What could have done this?
He closed his eyes against the grisly sight, trying to sort things out
in his mind. How could his head still function, the brain, eyes,
ears, nose, and mouth, without his heart? It didn’t seem possible.
But from what he had seen, the Old World technology could do nearly anything.
That would mean that whatever operated these things, these revolving wheels,
these mysterious probes, would be from the Old World as well, something
that had survived for over a thousand years. Ard no longer disbelieved.
If the thing that had caught him could do this, then it could certainly
have lived for a very long time.
But where was his right arm? Patrinell forced himself to open his
eyes again and to scan the silver room.
There.
He saw it, suspended in a glass case separate from his, floating in a clear
fluid, fingers moving frantically, muscles tensing then relaxing.
So it was still alive. Strangely enough, there was no hint of blood
in the case, no leakage at all. Somehow, the blood had continued
to circulate within his arm, never leaving its boundaries.
What could have done this? Ard Patrinell asked himself a second time.
What?
As if anticipating his question, something flashed inside of him, a single
word emerging from out of the darkness. He grabbed at it, desperate
for any explanation, snatching at the word and then holding it.
Antrax.
He had begun
to look around the room then, searching for an escape route that had to
be there, when he felt the eyes on him. No, not eyes, he corrected
himself. It was something that could see, but not with eyes.
It used something else. It was Antrax, and it was capable of anything.
Ard stopped moving his head around, waiting for the mysterious sight to
go away, focusing his eyes on a single rotating wheel. The wheel
had jagged edges, made out of metal, and at its center was a blinking red
light. It could not have been fire. Fire gave off a yellowish
light, and did not blink. This was decidedly not yellowish. More
Old World technology, he thought wearily. Ard was sick of it.
Old World technology was dangerous. It could move walls around effortlessly.
It could emit different colored lights. It could find a target and
destroy it with fire. It could control creepers. It could kill
people without a second thought. And worst of all, it could steal
someone’s soul and never let them die. That, he sensed, was what
had been done to him. Antrax was a disgusting, heartless thing, and
it did not care about anything else besides itself.
Patrinell forced himself to look at the ruins of his body, the flesh already
beginning to decay, the blood turning slowly black. He wondered why
it hadn’t been cleaned up yet. Ard turned away.
Suddenly, small doors opened all around the perimeter of the room, and
little metallic things filtered in. Everything seemed to be made
of metal around here. Sweepers, he thought on a whim, naming
them just as Ahren Elessedil had done, far away. Some mopped up the
blood, while others dragged his body from the counter and through the largest
opening in the wall. They scrubbed the floor and table until it shined,
and it looked as if nothing had ever been there at all.
No!
the
former Captain of the Home Guard thought frantically. He didn’t want
his body to be dragged somewhere where he could never see it, much less
reach it, again. Ard stared at it, memorizing every detail, from
the badge that had marked him as a Captain to the dagger in his boot.
He could feel tears welling up in his eyes, but the droplets quickly mingled
with the rest of the clear liquid. He blinked once, and then his
body was gone, towed from the platform and through the dark opening to
somewhere else. A dump, probably. After the last sweeper skittered
out, all the doors closed. Patrinell felt all hopes of escape slowly
leak away from him. He was doomed.
Antrax was still watching him, watching him without eyes, and he continued
to fix his gaze on the revolving wheel. Ard Patrinell did not know
why Antrax was waiting to do whatever it wanted to do to him, making him
then wonder what it had in store for him in the first place. Ard
closed his eyes, shutting out everything but Antrax’s inexorable presence.
He did not want to think about it. He was almost frightened to.
Not
almost
frightened,
he reasoned, changing his thoughts.
I am frightened.
For the first time in Ard Patrinell’s life, he was afraid.
Ard opened
his eyes again after feeling the presence of Antrax leave. He wondered
why he was not tired. He blinked, staring fixedly at the metal platform
where his body had once been, and tried to think things out.
Antrax clearly wanted him for something. Or at least, it wanted some
of him. And that was only his head and sword arm. The question
was why.
He thought suddenly of the creepers, made of flesh and metal, and shivered
inwardly. The thought of himself being grafted onto bits and pieces
of metal and used as a killing machine scared him. Ard had never
heard of a creeper with human parts before. It was a disgusting thought.
Patrinell turned his gaze to his right arm, floating in a glass container
to his left, fighting down the feeling of repulsion that swept through
him. He concentrated on it, trying to get it to respond to him in
some small way. Nothing happened. His arm and his head were
two separate things now.
He stared at the end of the arm, where it should have connected to the
shoulder, when he noticed the tubes. They were clear and small, and
Ard would have missed it if not for his keen Elven eyesight. There
were about five of them, and all went straight into the arm, plunging into
the bone and blood. He had no idea as to why they were there.
He had no idea as to anything. Ard felt helpless, trapped in some
glass container. How long would he stay like this? Was he just
something for Antrax to look at?
He quickly stemmed the flow of questions, not wanting them to overwhelm
him. He had no answers to them. All Ard knew was that he was
here, alone with Antrax, and quite possibly the only person still alive.
If you could call it that. He imagined that it would be rather easy
for Antrax to kill off everyone else.
All of a sudden, the doors from which the sweepers had come in through
opened again, gleaming rectangles of steel rising up against the wall,
screeching as metal rubbed against metal. Odd-looking things with
precise, sharp pincers scurried in, wheels creaking on the floor.
They were bigger then the sweepers, but Ard supposed that they could still
be called that. Some of the larger sweepers, Patrinell realized in
horror, had surgeon probes. Antrax would wait no longer. It
was going to do something to him. Something horrible.
One of the sweepers, this one with a thin, cylindrical body and two slender
hand-like things protruding from it came up to him. It was carrying
something that looked strangely like an eyedropper. Without warning,
the sweeper rose, getting taller, smaller cylinders popping out from inside
the biggest one, until it reached the rim of Ard’s glass case. It’s
going to set me free! Ard thought in elation, his mind so desperate
for freedom that he had considered something like that. Then rational
thoughts took over again, and he discarded the possibility. He craned
his neck upwards, trying to see what the sweeper was doing. Ard saw
the thing it was holding—which was indeed an eyedropper—clearly now through
the fluids that surrounded him. There was some sort of a green liquid
in there, bubbling slightly. He watched the drops fall down, one
by one, painstakingly slow. Then finally the eyedropper was emptied,
and the sweeper shrank to its normal size again. Ard cocked his head.
What was that green liquid? He ignored it, not feeling anything happen
to him yet, and looked at the other sweepers. They were laying out
metal pieces at one end of the platform, organizing them carefully.
A few of the parts looked roughly like human parts. Fear surged within
Ard Patrinell, and he once more looked away, remembering the green liquid
again. He didn’t think that it would be used to kill him. It
seemed pointless. After all, what was the point of dissembling his
body and keeping some of it alive when Antrax wanted to kill him?
It could have easily done so when the creeper had caught him.
But Ard wanted to die. He felt so miserable, being confined in a
glass box not doing anything. And Patrinell had a feeling that it
hadn’t reached the worst point yet. There was more to come.
Much more.
And
when it came, he would be helpless, slave to Antrax, spending all of eternity
in a cage.
A greenish veil fell over his eyes, causing him to blink sleepily.
Ard identified it as the liquid that the sweeper had dropped into the case.
All his senses became strangely numbed, fading away slowly yet surely,
robbing him of his touch, his sight, and his hearing. He strained
his ears, trying to fight against it, attempting to make out the sharp
clatter of the sweepers, and failing. When his hearing disappeared,
his sight began to as well, the gray and silver tones becoming duller with
each passing second, getting darker and darker until it faded away to black.
The feel of the fluids surrounding him vanished.
I
hope this is temporary, Ard thought rather ironically. But maybe—if
I’m lucky—this is death.
In seconds, the former Captain of the Home Guard was asleep.