Pfhrag Pfhest for Marathon Infinity/Aleph One

Pfhrag Pfhest ("frag fest") is a single- or multiplayer arena compatible with Bungie's Marathon 2: Durandal, Marathon Infinity and Aleph One. It was made from scratch using Forge and Anvil, Bungie's own map and physics editors. I worked on this project in June 1998. I consider it partially complete; the map plays quite well as-is, but I would have liked to add on to the level off to the left of where the player starts.

One particularly cool part of the map is shown in screenshots 7 and 8 (below). When the player walks past a certain invisible line on the floor, the walls rise up, and from behind come alien enemies. The booby-trap effect is reminiscent of Indiana Jones and was fun to create. (A different tileset was being used when shot #8 was taken, but it is the same level.)

Josh Long has been interested in game level design since about 1995, at the age of 13, when he first discovered level and sprite editors for the original Marathon game. His greatest accomplishment at the time was replacing the original civilian sprite with his own creation, a civilian with Josh's smiling face. Since then Josh has created levels and mods for id Software's Wolfenstein 3D and DOOM II, Bungie's Marathon 2 and Marathon Infinity, and Blizzard Entertainment's Warcraft II.

A one-minute QuickTime demo of Pfhrag Pfhest and a Mac-compatible copy of the Pfhrag Pfhest mod itself are available upon request.

Below are some screenshots of Pfhrag Pfhest -- click to enlarge.

#1 Starting point

#2 Rounding the corner - notice the ledge in the top right

#3 Approaching the stairs

#4 Ascending

#5 Pfhor getting shot

#6 Hunter's not gonna like that grenade

#7 Trap triggered - walls begin to rise...

#8 ...and the aliens emerge from their hiding place

#9 Oh look, a door...

#10 ...that leads to a sniper ledge!

#11 Pretty, pretty pool

#12 Nice shot of the first room

#13 After climbing the stairs on the right

#14 Platform that goes underwater

#15 In-game map