Converting from Chill to Top Secret/SI

Converting Chill characters into Top Secret/S.I characters is not recommended, though completely understandable.

It is not recommended because even though Chill and TSSI have similarities in the attributes and skills of characters, the differences between the two systems can cause marked differences between the original and converted versions of the character.  Better to create a character from the TSSI rules, who is already set to play in the TSSI game system, with skill that would reflect the Chill setting.

However, I know how it is to have a character to survive a few missions in Chill, to be very proud of that character, and to want to continue that character on in the new game.  For those characters, here are the conversion techniques.  (But remember, they won't be quite the same.)

Abilities:

Certain abilities will transfer directly over.  Strength becomes Strength, Willpower becomes Willpower, Stamina becomes Constitution and Perception becomes Intelligence.  An average of Dexterity and Agility becomes Reflex.

For every 10 points of Luck you have in Chill, you get 1 luck point (with remainders rounded off.)

Once these abilities are converted, you can figure out Movement, Dexterity and Body as usual.

**Note:  Chill ability scores range from 10 to 90.  TSSI ability scores range from 21 to 80 (or 20 to 79 if you're a stickler for the rules.)  When converting over, leave your scores as they are even if they fall below 20 or go over 80.

Skills and skill levels:

Skills from Chill should be converted to its corresponding skill in TSSI.  If there is no skill that corresponds directly, then choose the attribute that correlates with the skill, and use that as the base.

Skill levels will be converted in the following manner:


The Art

Here is where things will get a little sticky.  Disciplines of The Art are not as powerful in the Chill Factor universe as they were in the regular Chill game.    Your base scores will be as follows:

As with any other skill, you go up by levels, and each level increases your chance of success by 5%.  The cost for a discipline for levels 0-5 will be 5 F&F points.  However, because of the importance of these disciplines in successfully completing missions, it will be possible to achieve higher than a level 5 in The Art.  The cost in F&F points are:

The one up side in using The Art in Chill Factor is that there is a possibility for a higher base in Sensing the Unknown.  As always, every character will have a chance to Sense Unknown with a chance equal to their Intelligence divided by 5.  However, characters that have the Sixth Sense advantage will increase their chance by 5% per point.  So a character with a 60 Intelligence would have a base 12% chance to Sense Unknown, but if the same character has a Sixth Sense advantage of 2, the chance goes from 12% to 22%.






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