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Session Start: Fri Nov 05 16:09:29 2004
Session Ident: #terranotos
* Now talking in #terranotos
* Topic is 'Terranotos Campaign: 

http://www.geocities.com/elemental_knight1/terranotos/ | Current Status: Back on 

track and Headin' East! | Next game: November 5, barring any changes.'
* Set by Typhoon on Sun Oct 31 15:29:09
* ChanServ sets mode: +o ElementalKnight
* Typhoon has joined #terranotos
* ChanServ sets mode: +o Typhoon
* Ryan has joined #terranotos
 So. Are you two alive tonight?
* Ryan is now known as Kulvier
 Yeah
 EK's working on monsters, because he was too lazy to make them before. 

:P
 o_o The dead CAN talk. :p
 How are ya Ty
 Pretty good
 Not much happening. You?
 Just saw The Grudge.
 Not bad
 It scary?
 No more than the ring.
 A little more so than the Ring, but whenever Japanese movie is brought 

over to the US it gets hacked up.
 As in, it was BOO! scary? The kind of "leap out of a closet and grab 

you" scary?
 The Ring's horror is really just catching you off guard, from what I 

remember
 Howdy.
 LITERALLY leap out of closet deal. :D
 ^_^ v.. Hola EK
 Like that?
 >.>
 It's not that I was lazy, it's that i Just came up with 

tonight's idea a few hours ago.
 As in, one and a half, maybe.
 Er, two and a half (food = time, too.)
* Kulvier is listen to techno
 e_e; I'd set the damn house ablaze and not fail at it... Stupid 

American chick...
 Eh. Horror movie people are always idiots. :P
 ...To the 10th degree
 ^_^; What bloody time is it? O think I forget to set my watch back an 

hour
 6:40 on EST
 Nope tis right
 Right. Of this second monster, I haven't calculated the 

EXP/Agt values, but it should be plentiful enough. Is it okay with you all if I 

wait on calculating it's worth?
 As in, you might get it five minutes after session's end or 

something, if you actually fight it.
 I'll wait.
 Tjat
 Gah
 That'll be fine
 Awesome.
 I mean, why should we care mid-session? :P
 Point.
 I doubt we'll be able to buy stuff, and we won't level up until after
 Yeah. That'll just be a rum-break. :p
* ElementalKnight hates it when a character levels-up mid session, but it 

doesn't 'take hold' until afterwards. But whatever.
 That's hwen I'm a PC. When the GM, I'm okay with it. Less 

hassle = good.
 You know, if I could drink legally, I'd suggest a session where we all 

play/GM DRUNK. Just because. >.>
 ^_^ Lol. Unless you'd WANT to stop mid-game just to take care of a 

lvl-up.
 Curse you, US drinking limit! >.>
 *Raises hand* I'm legal!!! I could get hammered and GM for a night 

hammered to see what happens. ^_^
* ElementalKnight notes that it's almost seven. Is Mory coming?
 ...What sort of deranged mind remixes the Sonic 2 "Drowning" music?
 Someone who hates you very, very much.
 Into a TECHNO song, no less?
 With turntables...
 And lots of abrupt pauses
* Moryssa has joined #terranotos
 hey
 yay!
 had to do some shopping
 give me a sec
* ElementalKnight is only slightly suprised, but meh.
* Kulvier is blasting DDR music.
 Sup Mory. ^_^
 Hey, Moryssa.
 I got a pair of blue suade Monolo boots, I pair of stilettos from 

Prada, a dress from Dolce & Gobana and two blouses from United Colors of Beniton 

:D
 o_o I've never heard of ANY of those stores
 That's why God made Google.
 But YAY clothes.
 yay!
 Clothes are over rated.
* Kulvier strips down to undies and a t-shirt
 Yes, but their effects on women are not.
 hehe
 Case in point.
 did you get my updated Raza?
* ElementalKnight checks his PM box.
 Yeah. I have Raza, Desil at Lv. 3 in my Pm box, and they all 

look to be Lv. 3 on the site. Ty had a concern or three, though.
 Did I forget to add a stat point?
 I think it had to do with the inventory.
 Yeah
 Items, inventory spaces
 The items should be good with the new sheets. The inventory SPACES 

won't
 Inventory = STR * 2 spaces.
 I know.
 But Kul'Vier and Estrain are short by 2 spaces
 Because they leveled up Strength
 ^_^
 *nod*
 ...Silence.
 >.>
 Yeah.
* Kulvier eats a cricket
 I think we're waiting for your O.K. :P
 ...Oh.
* ElementalKnight isn't really used to that sort of power. RIght then!
* ElementalKnight is now known as EK|GM
* Typhoon is now known as Estrain
 ...
* EK|GM pokes Mory.
* Estrain pokes Kul.
 Nice as those blue suede shoes might be, you can wear them *and* game at 

the same time.
 :P
* Moryssa is now known as Raza
 Awesome.
* Kulvier is busy finding and eating the crickets making noise.
* Estrain Elemental Reels: Fire Group and smokes the crickets out.
 HEY!!! MY DINNER!!!! ;_;
 No, I didn't kill them. :P
 I just made them get out of the grass REALLY FAST
 Battle order: Raza:14 Desil:10 Kul'Vier:10
 Yes...but...they go away!
 cool.
 * Mailmoogle runs on-screen, pops the PS2 Memory Card (tm) int othe Save 

Point, and loads up File 1 - Lv. 4.
* Kulvier pokes the mail moogle with a stick
 * Mailmoogle then hops atop the now-reloaded Kul's head and enjoys the 

ride.
 Git offa me!!!! *Swats at moogle*
 * Mailmoogle goes flying dow nthe path.
 (Isn't it level 3?)
 Anyhow, when we last left our two parties plus moogle, they had just 

fought off two Celesti, and (I thought it was Lv. 4? *checks sheet* Ah, right.)
 (*The mailmoogle swears with a muttered "Kupo" and goes to Load.)
 * Mailmoogle quickly loads File 3 - Lv 3.
 Apparently, File 2 is after tonight, and File 3 before. NOW anyhow!
 When we last left our party + party + moogle, they had just fought off 

two Celesti and solved (sorta) an argument between four of them.
 (By beating the shit out of them when all else failed. Isn't modern 

diplomacy great? :P)
 The sun had begun to set, IIRC, and the coasts of Terranotos were slowly 

coming into view to the north.
* Raza looks at Kulvier and Desil. "Do you think I did the right thing? Letting 

Sylph go?"
 (Damn straight it is.)
 "...I'm not cooking, don't ask." Kul grunted as he trudged along, 

holding his helment and rubbing his pounding head* "Raza, I think you made the 

best choice ou could have."
 "Sylph could have been a useful ally... But if she was unwilling, she 

wouldn't be much help."
 "Don't know how much Ifrit will cooperate, but he has to concede that 

he lost."
 * Somewhere in the ether, Ifrit grunts unhappily.
 "One day, you'll be able to call them all, I think. I mean, you want 

to be a Summoner, right? ...Ifrit..." Kul seethed with rage at the mention of 

the Celesti's name.
 To the north, out at sea, you can see a ship heading in the same 

direction you all are; that is, mostly east. From atop it's crow's nest, a light 

glows.
* Estrain grinned. "Well, Kul'Vier, if it makes you feel better, you're now one 

of his bosses..."
 In fact, that ship is awful close to the coastline... But ships do that.
 "Through the lady, but still."
  Still, he might be... grumpy.
* Estrain flips a coin. "Tails... Geez, lady luck, good omens."
 "See you're as cheerful as ever when it comes to me..."
 Shouts come from the ship; it's light dissapears in the coming gloom.
* Raza gestures in the ship's direction. "That can't be good."
* Estrain looks up. "Oh, fun."
 "Come on, let's go."
 "Well, that's true. But he ruined my youth. Where was he when I 

prayed? I mean...back then...I did." Kul winced. "Nope...they'll run aground."
 "If they need help, we can provide it better over there."
 A moment later, the ship comes to a screechign halt, the sound of 

shattering wood and a few shouts accompanying. It halts dead in the water, 

listing a little to the side.
 Lifeboats are quickly lowered, and the small white dingies row to the 

rocky shore in only a few minutes.
 "Hey! What happened?" Estrain yells to the lifeboats as soon as 

they're in hearing range.
 Kul wasc standing on the shore, waist deep in water, stripped over all 

his armor except his pants, waiting to help pull life boats onto the beach. 

"What the hell happened?" he called out.
* Raza is standing a bit in the distance.
 * From the rocks comes a yell. "Hit a rock, had to abandon ship! And who 

th' hey're you to be asking?"
 "We're from the Lial Company! We're on a trip to the East Tip!"
 "But we're all professional adventurers, and if you need help, we're 

willing to provide it!"
 "I'm the one who's helping you pull your life boats ashore! HE grabbed 

the closest one and began hauling it onto the sand. "Is anybody hurt?"
 * A figure - wait, two - come clambering up the rocks to see these 

yellers face-to-face.
 "No injuries of note, some scrapes and scratches as far as the doctor 

can tell. The cargo's pretty much lost, though..."
 * Says the second figure. The first one, probably the captain by his 

uniform, says, "Stuff was hanuted. Didn't htink we should've taken it on, but 

the money was too good..."
* Estrain looks to the others. "How valuable was this cargo?
 "Because if you're gonna go bankrupt for it..."
 "Haunted? I'm a Dark Knight and I lived in the Depth my whol;e like. 

Tell me about the cargo and what's been going on. I might be able to shed 

light."
  Not bankrupt, but deep in th' hole. That stuff was weaponry for 

some store and ancient artefacts from th' Hole, headed for the tip.
 "What store?"
* Estrain perks up. "Hey, Raza. We may be able to study that..."
 "...You think this was Lial cargo?"
  Just... blobs of darkness came outta the barrels from the 

Hole, and started messing wit hthe crew, with the rudder... Made us hit the 

rock.
  I'd have to check the registry to see what company. That's still 

in my cabin, too... Damn!
 "It might be. Raza. If thias has something to do with your father's 

company, we're within rights to search and investigate. Hell...we might get a 

bonus for the good publisity."
 * The Cap'n begins cursing about the insurance companies, and how 

they'll raise a fuss and a half.
 "Well, then. It's our job to retrieve it - it might be our stuff. Do 

you agree, Raza?"
 "It'd probably be an affiliate."
 "So I say we go for it."
 "Alright."
* Estrain begins to remove excess clothing, as well as his boots.
 "Lighten up. I'm not much of a swimmer, but I know that if we have to 

go deep, light is good."
  If you wanna try and grab our things, then you're welcome 

to try. Just note that the Intercontinental Trading Corporation takes no 

responsibility for your safety or wellbeing.
 "Hey, Kul'Vier. Give me your sword."
  Hell, Mack, we'll give 'em a boat. WHy the hell would you make 

them *swim* for our cargo?
 Kul finished hauling a lifeboat single handedly and collected his 

gear. "Look...you let us take a life boat, we'll call it even. We can handle 

ourselves. Trust us on that." Kul tossed his sword to Estrain. "here."
* Estrain retracts one leg from his pants, sighing. "I really don't want to do 

this..."
  What're they gonna do, carry it back in their teeth?
* Estrain shears off the legs of his pants, making make-shift shorts. "Not much 

fashion-wise, but I have other clothes..."
  But the lifeboats themselves're wor-
* Raza shakes her head as Estrain strips. "You should excercise your legs a bit 

more. They're kinda skinny."
  Then if they sink, they went down with the ship. Big 

whoop-de-fork-do.
 Down to a tunic and his new shorts, Estrain shakes his head and 

fastens his boomerangs. "Let's go."
* Estrain hands Kul'Vier back his sword.
 * Jack leaves the 'bos to Mitzu and starts looking at the crewmembers 

who're injured; Mitzu starts questioning the Captain.
 *Kul was loading his stuff in the lifeboat and looked at Est. "You 

know...we're taking a boat, not swimming...that was wholely unnessicary."
 "I'm not counting out having to swim."
  G'luck, ma'am!
 "Always forecast the worse, I say."
* Raza waves at Jack. "Think of me Jack!"
 "Jack! If anything attacks the beach or the crew. You're in charge of 

defending them. I know you can handle things."
 "We hope," muttered Estrain, under his breath.
 * Jack waves, and Mitzu raises an eyebrow. "Hope his first leadership 

experience doesn't go too sour on him..."
 *Kul hopped out of the boat, waiting for Raza and Est to get in then 

started pushing it out into the water. Kulvier's strenth had it's uses.
 She then makes her way onto the boat. "I really hope this isn't going to 

take too long."
 * The scene of the three hopping on the boat fades, and the Mailmoogle 

walks onto the dark screen.
  Kupo! Want to know about Time-Limited Events?
 Yep.
 *Kul looks up at Raza, one yellow eye shut to the sea breeze. 

"Shouldn't take long."
 *Clicks the yes that pops up above his head*
 Of course.
  For Time-Limited Events, the party has a set amount of time 

- measured in real-time minutes, usually - to perform a set task or group of 

tasks. In this situation, their task is to retrieve whatever cargo they can from 

the sinking ship.
 ^_^; Yay?
 Only inventory limits what we can carry, right?
  During battles, fights, and encounters, time progresses 

normally, just like when you're just wandering around. So be careful, and don't 

dawdle in combat!
 Or are there other things?
  Correct, kupo! You can only carry as much as you normally 

could, including key items. You cna always 'drop' an item in a location and 

carry it somewhere else later. Don't forget where you drop your stuff, kupo!
 ((FUN!!!!))
 (Keep your MP up for Lakshimi, Raza. We want to be able to dump 

Tonics.)
  Rowing your lifeboat to or from the ship will cost about 

five minutes of time, but don't be afraid to make multiple trips, if you think 

you can bring back more things that way.
 Does the Lifeboat have it's own Inventory?
 Like, can we drop items there?
 (I have 10 MP and 1 Tincture.)
  Also, during Time-Limited Events, certain things may have a 

hidden timer for them, so that they happen only after a set amoutn of time has 

passed during the TLE.
 (I would think a life boat and weight limit would be like 10 big 

things or 30 little things
 (Didn't we restore HP/MP between this and last session?)
  The Lifeboat has enough room for the three of you full-up, 

and not much else. If you want to just have one person row it back, it'll take 

more time, but the boat will be able to carry what the other two members could 

anyhow.
  For the sake of easing the load on the cartridge's CPU, 

each character is restored to full HP, MP and status.
 (How about Kul and Estrain climb out of the boat?)
 (Then can it carry stuff?)
 (We could push it back, if we really need to
 (Actually. What about a rope system?
  Yes, the boat can carry items. But each person not on the 

boat adds a minute of lost time rowing in one way. If only one person rows it, 

it will take seven minutes to reach shore, and seven to come back.
 We find and load and Jack's team pulls it back, via rope, and 

unloads?)
  Unless you find a Ropes-R-Us store, you probably won't have 

that much rope.
 (Unless we impliment the rope system on a loop type deal and the crew 

on the shore helps pull. ^_^; Well, on the first trip it can be set up by 

scavaging the rigging.)
 (Can Shiva freeze a path to shore so we can slide the items over?)
 (Ship rigging was like 12 miles worth of rope.)
  Shiva's ability to freeze is limited, but can create a 

small enough 'ice island' to cut the time between shore and ship by a minute.
 (Do you have titan?)
  Said islands would be unstable and might float away wit hthe 

current, however.
 (Nope)
 (Damn. Well. the most productive would be the rope/pully system. But 

that would need the Bo's, the other team, and the crew to make it worth while.)
  Did you understand all of the TLE's conditions?
 Yerp
 (How much time do we have?
 (Then we just send one person back each time)
  I'm assuming that's a 'yes'.
 Yes
 (After you answer that, yes. :P)
 Yerp is more like a Yes interrupted by a burp
  You have about... Seventyfive minutes before the ship fully 

sinks.
 (Lower level first. Valuable cargo is always in lower hull)
  Good luck, then, kupo! I'll just wait on shore and organize 

the loot.
 (*nod* And that'll be harder to get to later)
 (Bingo Est)
 (Use your Tonics on the Ghosts)
 (Good idea)
 (Bottom up, progress with the sinking.)
 * Mailmoogle walks off the darkened screen, and the scene of Raza, Desil 

and Kul on the boat next to the ship appears. In the corner, a timer reading 

490:00 appears.
 (Alright.)
 "Come on, let's go. We should go to the bottom of the ship first."
 *Kul hops in and grabs a paddle and starts rowing with strong strokes*
* Estrain rows as well.
 (I think we're already there)
 * The ship's deck is mostly empty; the mast stands, the sails furled and 

windless, silence pervading the ship.
 Yep, you're there. I'm not gonna waste rowing minutes on getting you 

there the first time.
 (Good. :P)
 Kul was re-equiping his armor. "...Ghost ship indeed..."
* Estrain looks for the lower decks.
 (As in - stairs down)
 * On the deck are two trapdoors, with stairs beneath them; there's also 

a cabin beneath the bridge.
 *The doors are either behind or before the mast.
 *Kul rips his sword free and kicks in the cabin door. "First thing 

first. The manifest. We can check the cargo and get the valuable things first."
 (I go to the closest one.)
 (Or not. To the cabin.)
 *shrug*
 (Ditto)
* Estrain sprints in, scanning the room
 * The cabin is also quiet; the room in shambles from the crash but 

otherwise whole.
 Kul follows second, raised sword, atticipating attack.
 (We look for the logs and anything valuable)
  Perception checks for finding stuff, Awareness checks for OMG MONSTER 

BEHIND YOU OMG!
 !roll 2d100
 "Raza, you've worked with your father. You know what we'd be looking 

for."
 Estrain - 2d100: 24, 81 ( Total: 105 )
 2d100
 (I have neither...)
 !roll 2#d100
 (!roll, raza)
 Raza - 2#d100(1): 72 ( Total: 72 )
 Raza - 2#d100(2): 27 ( Total: 27 )
 Raza - Total: 99
 (Roll, Kul)
 !roll 2d100
 Kulvier - 2d100: 70, 72 ( Total: 142 )
 (...)
 (So... Sucesses?)
 (Okami senses NEVER fail)
 (Estrain doesn't have either skill)
 (I have tracking. I'd be more tuned, right?)
 Ah, Raza succeeds once. Perception or Awareness?
 ((Awareness))
 (totally didn't see that coming.)
 ((Wait, I thought Desil had something))
 (Other teams stayed on shore)
 ((Which one?))
 (Nope)
 No one sees anythign that says "Registry" or "Valuable" up front, but 

Raza senses a disturbance in the room. Around the party, three floating black 

flames pop up from nowhere, seeming to stare at the three.
 (dammit.)
 Unless you want to try and run, it'll be Raza only in this turn.
 "...Well...fellow evil spirits. i'm your worst nightmare...." 
 (Intim)
 (Or...can I try?)
 ((Run?))
 (...They're spirits. Are they gonna be intimidated by some dude with a 

sword? Probably not.)
 (Let's kill. Otherwise, the room's closed off)
 (I'm a Dark Knight. I have intimate knowledge of the darkness they 

exist within.)
 (Okay fight!))
 *shrug* fight it is. But No intimidation!
 *waves finger*
 Ggggrrrrrrrrr
 *Bites finger*
 They're below human intelligence. It'd be like intimidating a plant... 

that's already *Dead*.
 e_e
 (Just go!)
 (Sorry!)
 (Seriously...)
 Battle order: Darkness Raza:12 Darkness Darkness
 ...
 (o.O)
 Battle order: DarknessSpirit1:16 DarknessSpirit3:13 Raza:12 

DarknessSpirit2:9
 Spaces make the init tracker go 'boom'.
 (I could technically kill them all w/ Lakshmi, but I don't want to waste 

Healing))
 Spirit 1 generates a field of darkness around Raza's eyes...
 (Shoot one)
 !roll 1d100
 EK|GM - 1d100: 44 ( Total: 44 )
 ...Blind(4)ing her.
 "My eyes!"
 (..."Annoyance" enemies...)
 Spirit 3 gently floats up to her face and bumps into it.
 !roll 1d8+16
 EK|GM - 1d8+16: 6 ( Total: 22 )
 ...doing 3 damage.
 Raza's turn.
* Raza tosses a Tonic at the ghost who hit her.
 it shrieks at the damage, and fades slightly. It's not gone, but it's 

pained.
 (25 damage straight?)
 (Yeah.)
 Spirit 2 also gently bumps Raza.
 !roll 1d8+16
 EK|GM - 1d8+16: 7 ( Total: 23 )
 !roll 1d100
 EK|GM - 1d100: 71 ( Total: 71 )
 Forgot to roll to-hit.
 doing 4 damage.
 Battle order: Desil:18 Spirit2:14 Spirit3:13 Kul'Vier:11 Raza:10 

Spirit1:9
 "That's getting annoying," the heiress yells as she swats at the 

darkness.
* Estrain attacks 2.
 !roll 2d100
 Estrain - 2d100: 6, 79 ( Total: 85 )
 (Critical, hit?)
 Yeah.
 !roll 1d6+30,200%
 Estrain - 1d6+30,200%: 1 ( Total: 62.0 )
 !roll 1d6+20
 Estrain - 1d6+20: 6 ( Total: 26 )
 I don't have to see the damage; the first boomerage goes straight 

through the second spirit, slicing it in half. It fades into nothingness.
 Spirit three floats up to Desil and bumps him *hard*
 (Woo-hoo!)
 !roll 1d100
 EK|GM - 1d100: 70 ( Total: 70 )
* Estrain catches it. "Come on. We don't have much time to waste on these 

things."
 !roll 1d8+32
 EK|GM - 1d8+32: 6 ( Total: 38 )
 27 damage.
 (Magic Based...)
 (Smack 1, Kul)
 (It's your turn)
 (It is?)
 (Yeah)
 (I killed 2, 3 just went)
 Kul'Vier:11 Raza:10 Spirit1:9
 Kul lumbers forward and slashes as hard as he can. Having an enchanted 

sword should be able to damage them.
 (Hit the uninjured one)
 !roll d100
 Which one? 3 is hurt, 2 ain't.
 Kulvier - d100: 15 ( Total: 15 )
 (That's 1)
 (I killed 2)
 (So 1 and 3 live)
 er, 2 is dead, 1 ain't.
 (3)
 (3 is hurt)
 *nod*
 That a hit?
 Oh yeah.
 Go ahead and roll damage.
 (You were suposed to hit the one that wasn't injured)
 !roll d12+18
 Kulvier - d12+18: 9 ( Total: 27 )
 (That's 1. He hit 1. >.>)
 (You do d12+20)
 (10 Strength)
 (My sheet says 18)
 (sorry)
 (So, 29)
 You upped strength to 10, right? So it's 20.
 (So 29)
 The spirit shudders, and a piece of it falls off, but it's still 

kicking.
 (WTF?)
 (Oh, is it poisoned?)
 Roll for it.
 (I don't know how)
 (Roll 1d100)
 (!roll d100)
 !roll d100
 Kulvier - d100: 48 ( Total: 48 )
 (If it's 30 or below, it poisons)
 Nope, no poison.
 (Ditz :P)
 (Damn. >_<)
 Serpent Sword = Poison Touch = 30% chance.
 *shrug*
 Sorry.
 Raza's turn!
 (Thank you ma'am may I have another insuly. :P)
 (insult*)
* Raza tosses another Tonic at whatever spirit is closest.
 I'l lassume that's "1"?
 *I'll assume
 (Lol. There goes the tonic I gave to her at the inn 3 sessions ago. 

:P)
 (But for a good cause!)
 (That's 2/4 of her tonics. :P)
 (lol)
 (How many tonics do I have?)
 (4)
 (4 or 5?)
 (k)
 (My sheet doesn't list it)
 (I have one left)
 (I'm pretty sure.)
 (I noticed. We'll have to update it.)
 (e_e; Yes...we will...)
 (Anyway. 1 dies.)
 (Next round)
 (Yeah.)
 The first spirit goes *poof* when the tonic hits it, also fading into 

nothingness.
 (Speed up, we've already lost 2/9 of our time here)
 (FASTER GM!!!)
 Battle order: Raza:13 Desil:12 Kul'Vier:12 Spirit3:11
 (lol)
 (Hey, I'm not used to TLEs!)
 (Attack)
 Another Tonic and poof!
 (or the Init tracker! Or rocking so much!)
 (Don't Tonic!)
 (I can hit it
 (So can Kul)
 (okay, attaclk)
 (I weakewned it easily)
 !roll d100
 Roll 'em!
 Raza - d100: 24 ( Total: 24 )
 Hit.
 (Dead?)
 !roll d10+14
 Raza - d10+14: 6 ( Total: 20 )
 (Plus, you have Holy Bolts.)
 (No need to use)
 It shudders more, becomign transparent.
 !roll 2d100
 Estrain - 2d100: 9, 10 ( Total: 19 )
 O_O
 (...2 criticals.)
 The ghost explodes, as does its entire extended family.
 (Wow...)
 (It dies, no question)
 WOOHOO!!!
* EK|GM laughs.
 You gain a good chuck of EXP and Agt, which I will detail later.
 No stuff.
 But that's what hte cabin's for.
* Estrain scans the cabin again.
 Wanna start checking around again?
 !roll 1d100
 Estrain - 1d100: 5 ( Total: 5 )
 (...I find stuff.)
* Raza shakes her head as the darkness leaves. She then checks again.
 (I R UBAR)
 !roll d100
 Raza - d100: 92 ( Total: 92 )
 * Desil finds a log book in one of the drawers of the desk.
 * Raza finds diddly.
 POACHING!!!
* Estrain finds a log book and flips through. (Does it say if this is Lial 

stuff?)
 !roll d100
 Kulvier - d100: 23 ( Total: 23 )
 YAY!!!
 (What is there to Poach?)
 :D Death shrouds?
 The book describes the voyages of the ship, mostly boring merchant 

travles to other countries.
 The enemies don't have items anyhow.
 !roll d100
 Raza - d100: 63 ( Total: 63 )
 (I'm not looking for that, dammit. :P)
 Whether or not you suceed, you'll get nothing.
 (Art)
 (Scanning for Lial.)
 (Failure)
 * The book begins to mention the current travel later in the entries, 

and the company *sounds* like Lial, but never mentioned by name. It seems like 

this ships cargo was supposed to be somewhat secret, to competition or whomever.
 "Find anything? We need to hurry."
 "Alright." Estrain closes it. "Pretty sure this is Lial stuff. Let's 

go."
 Kul nodded and ran out the door and tore up a trap door.
* Estrain replaces it on the desk and leaves.
 * The deck has two trapdoors, one closer next to the mast and one 

'behind' it towards the bow.
* Raza follows behind.
 (Closer one)
 (The closer, yeah)
 Down the stairs one sees another set of stairs, and a room marked' 

infirmary'.
* Estrain ignores the infirmary. Nothing would be there.
 "More ghosts, more tonic ammo. Anyone up for scrambles?"
 "Come on, further down."
 "We haven't time to waste."
* Raza nods. "If we run low we'll check it out."
 *down *these* stairs are large 'sets' of barrels and boxes:
 Barrels
 Boxes -- barells
 barrels
 *Checks the barrel* Please be rum,..
 next to the second set of barrels is another box.
 !roll 1d4
 EK|GM - 1d4: 4 ( Total: 4 )
* Estrain checks the stuff. "Please be our stuff..."
 !roll 1d3
 EK|GM - 1d3: 2 ( Total: 2 )
 !roll d10000
 Error: I don't have enough arms for that.
 The barrel Kul checks seems to be full of TOnics, but most are broken. 

Two remain whole.
 (HA HA HA HA!
 !roll 1d4
 EK|GM - 1d4: 3 ( Total: 3 )
 !roll 1d3
 EK|GM - 1d3: 3 ( Total: 3 )
 "Hey. Looky looky." Hand then to Raza
 Desil finds a barrel full of ancient coins.
* Raza takes them and puts them in her purse. "Thanks."
* Estrain pockets the coins. (Do they take up a slot?)
 "...Wow...uh...didn't we JUST find those?"
 Yeah, the coins will take up one slot.
 THey're pretty light coins, and the barrel wasn't full.
 "More's always good. They might be magical this time."
 (Alright, I take them)
 So, you've investigated two barrels.
 "I'll laugh if the COINS are cursed.
 Two sets of boxes and two barrels remain close at hand.
* Raza checks a box
 Checks the box on the left.
 "Then I'll throw them in the sea. I don't particularly care."
 Across, on the other end of the hall, are two barrels and three boxes 

against the hull.
 !roll 1d4
 EK|GM - 1d4: 2 ( Total: 2 )
 (1 hour left...)
 !roll 1d3
 EK|GM - 1d3: 1 ( Total: 1 )
* Estrain checks what hasn't been checked.
 Kul finds a small box full of darts. They don't seem all that special, 

but they're intact...
 Two barrels, one box at hand.
 "...Uhh...nothinhg 
 Box or barrel?
 (Raza's checking a box)
* Estrain looks. "Hey, give me those."
 "Uhhh....nothing useful here."
 !roll 1d4
 EK|GM - 1d4: 4 ( Total: 4 )
 !roll 1d3
 EK|GM - 1d3: 3 ( Total: 3 )
 "I can probably throw them."
 "Fine, they're yours."
 "I'm good with such weapons."
 Raza finds an old, rusted helmet, once beautifully adorned...
 (What kind of darts are they?)
 (Trade roll?)
 "Hey, Raza. Can I have that? I might be able to clean that up."
 If you wanna.
 "Take it."
 !roll d100
 Raza - d100: 78 ( Total: 78 )
 (She's got nothing :P)
 two barrels at hand, two barrels and three boxes across the ship.
* Raza heads over to another barell.
 *Kul takes the helm*
 ALso, towards the front and back of the boat are two large rooms with 

closed doors.
 (What kind of darts are the darts Kul found?)
 *Checks the middle third box*
 !roll 1d4
 EK|GM - 1d4: 1 ( Total: 1 )
 !roll 1d4
 EK|GM - 1d4: 3 ( Total: 3 )
 !roll 1d3
 !roll 1d3
 EK|GM - 1d3: 2 ( Total: 2 )
 (What sort of darts?)
 (This is the fourth time I've asked. :P)
 !roll 1d3
 EK|GM - 1d3: 3 ( Total: 3 )
 (Need to know so they go on the sheet)
 sorry. THey're normal ol' darts, good for playing... darts.
 Kul: 1,2; Raza: 3, 3 one sec.
 (Or throwing at Kul's ass)
 Kul finds an ancient, dented set of platemail...
* Estrain scans more stuff!
 (Woohoo!)
 Raza finds more coins.
 "Hey, I', keeping this armor!)
 !roll 1d4
 EK|GM - 1d4: 2 ( Total: 2 )
 !roll 1d3
 EK|GM - 1d3: 2 ( Total: 2 )
 "Dump the coins, we don't need any more..."
 (Make sure you mark this on your sheet, kul)
 Uh...K
 (It'll be a pain in the ass to bookkeep it otherwise)
 (Oh yes.)
 (Helm, plate)
* Raza puts the coins down and heads over to one of the closed doors (by the 

front). She opens it.
 Desil finds a box of green colored darts, sharply pointed.
* Estrain takes these darts and places the normal darts back. "These are 

poisoned, it looks... Good."
 three barrels, two total boxes left. ALso, rooms at front and back of 

the hold.
 (Raza's at the room in the front)
 !roll 2d4
 EK|GM - 2d4: 2, 3 ( Total: 5 )
 Kul walks to the front door and kicks it open.
 (You're looking in the BACK one, Kul)
 (Raza got the front)
 Raza finds a rusted rapier and an old stone tablet.
* Estrain continues looking!
 !roll 2d4
 EK|GM - 2d4: 4, 2 ( Total: 6 )
 Kul in room ^
 (Oh. K.)
 (Trade on the rapier)
 !roll d100
 Raza - d100: 28 ( Total: 28 )
 Kul finds a matching rapier and a box containing shiny, sharp, exotic 

looking throwing stars.
 !roll 1d3
 EK|GM - 1d3: 1 ( Total: 1 )
 !roll 1d4
 EK|GM - 1d4: 2 ( Total: 2 )
 "Hey...Est...I get a gift for you..."
* Raza picks up the tablet and looks it over.
 !roll d100
 Raza - d100: 29 ( Total: 29 )
* Estrain looks. "Good... I can use those as well. Hand 'em over."
 Desil finds a box labeled 'emergency rations', about 50 Agt worth of 

cooking goods.
 (That should be two successes)
* Estrain trades him the box of rations.
 "Hey, I can use THOSE." Trades the star for rations.
 * The stone tablet looks to be an account of an adventurer of some kind, 

looking all over the world to find a way to bring his friend back to life...
 (What's the name of the stars? As in, the kind?)
 They're clearly labeled, "NINJA INC"
 "Interesting..." Raza places that in her purse.
 (Regular ninja stars?)
 THey don't seem *too* special, yeah.
 "Raza...I'm prety sure THAT's the cursed item."
 (Alright)
 (whatabout the rapier? worth anything?)
 "All of this could be cursed."
 "Hmm... Back to life? Maybe that talks about Phoenix? I believe that 

Celesti governs Life, right?"
 It's old and dull, probably not.
 "Yes. That's why I'm taking this."
 "Old things can be cursed and curses last the tests of time."
* Raza heads back into the main room. (anymore boxes?)
 "Hey, Kul, Raza. Try stabbing an empty barrel."
 Two boxes, two barrels by my count.
 "If they're enchanted, then they'll react."
 *Kul stabs a barrel with the rapier*
* Raza checks out another box.
 * The barrel doesn't seem to mind.
 !roll 1d4
 EK|GM - 1d4: 1 ( Total: 1 )
 !roll 1d3
* Estrain checks out another box.
 EK|GM - 1d3: 1 ( Total: 1 )
 (Check a barrel, Kul)
 DOesn't seem to be anything in these boxes... Unless you want, you know, 

empty boxes.
 *Checks barrel*
* Estrain checks the last barrel.
 (Would've been darts, but you already ahve them and you don't need 

anymore throing weapons.)
 (Hmmm...boxes....)
 !roll 1d4
 EK|GM - 1d4: 3 ( Total: 3 )
 !roll 1d3
 EK|GM - 1d3: 2 ( Total: 2 )
 !roll 1d4
 !roll 1d3
 EK|GM - 1d4: 1 ( Total: 1 )
 (Did you guys check the back room?)
 EK|GM - 1d3: 3 ( Total: 3 )
 yeah, they did.
 (Yeah)
 (Ninja Stars and another rapier)
 (Yup. Stars and matching rapier.)
 "Anything? If not, let's head back upstairs."
 The box contains a gauntlet of some sort; it looks more than just basic 

metal, but who knows.
 The first one.
 second one...
 (The barrel?)
 Kul snatches up the gauntlet. "Yoinks."
 (We checked the boxes - they were empty)
 "This place is causing serious water damage to my shoes."
 Holds an ancient set of jewelery.
 *The barrel does.
* Estrain looks at the jewelry. "...Don't touch it."
 Indeed, the water is starting to seep int othe room. THe empty barrels 

are beginning to float along.
* Raza analyzes the jewelry.
 "Trust me, this stuff is the most common sort of stuff to be 

cursed..."
 !roll d100
 Raza - d100: 45 ( Total: 45 )
 (Sucess?)
 (yeah. okay)
 (On Empathy, Awareness or Trade)
 (Whichever's approipriate)
 THe jewelery, a necklace and a set of rings, is tarnished and scratched, 

but the gems set in them could shine brightly again, one day, if polished and 

given love and care.
 *Kul starts to head back up the stairs. "Let's hit that other hold 

befor we're flooded out."
 "Let's."
 They don't send off any bad vibes, though those vibes *are* around...
 "That jewelry could be worth something and I sense no evl from *them*."
 "If you're sure. But be it on your own head."
 Kul stopped... "shit...I haved the cursed item...don't I..."
 *Up the stairs, you see a stariway going upwards, and a large room 

labeled 'mess hall'.
 To the right, a pantry and stairs up.
 "Let's just send this stuff back and get some more," she picks up the 

jewelry.
 "Neither of those are important."
 * No spirits jump out at Kul to say 'yep'.
 "Let's up."
 I'm not sendin this armor. It's mine now."
 * Turning, the bunks are visible, as is another set of stairs down/up, 

and the armory.
 "We can sort it out later, Kul."
 At the end of the ship is another large door labeled 'storage'.
 "Don't wear any of it yet. We haven't checked it."
* Raza pints at the storage sign.
 *Water appears in the 'down' stairs.
 (Points)
 "Let's go to the armory."
 "You never know."
 It's probably pretty well flooded now.
 "Maybe they had some good stuff."
 "Fine."
 Armory?
 (Yep)
 (Wait... Are my ninja stars Shuriken or Ninja Stars? That's a 2 DS 

difference)
 "Dammit..." Kul swore and rushed. "Let's get moving."
 Hm.
 (The lower one.)
 (Shuriken, then)
 !roll 2d6
 EK|GM - 2d6: 2, 2 ( Total: 4 )
 ...
 !roll 1d6
 EK|GM - 1d6: 2 ( Total: 2 )
 !roll 1d6
 EK|GM - 1d6: 2 ( Total: 2 )
 No!
 (...)
 Sunuvabitch.
 !roll 1d4+2
 EK|GM - 1d4+2: 4 ( Total: 6 )
 There.
 (lol)
 !roll 1d6
 Estrain - 1d6: 1 ( Total: 1 )
 (Time's a wasting.)
 (Whatever.)
 Exploring the armory, you find a set of armor - purely unmagical, but 

sturdy nonetheless - and an accessory of less than 1,000 Gil or your choice.
 (Yellow scarf!))
 You can choose later. It's in a box marked 'cool' or whatever for now.
 *cough* 1k gil *cough*
* EK|GM checks his notes.
 (Let's go with a Detector. Sensor.)
 1,500 Agt, my bag. the 1,000 is somewhere else.
 *bad
 (Oh.)
 (Let's see)
 * The water has reached the top of the 'down' stairwells.
 (Earrings or Yellow Scarf)
 (+1 MAG or +1 STR)
 (Yellow Scarf)
 (That's Strength... To who?)
 (Kul?)
 (Estrain has a Water Ring)
 (Raza could use it)
 (Cool. I'll take a +1 str
 (Go ahead)
 (...That's a +Strength, you're a Mage0
 (More room to carry stuff)
 (Point)
 (*thinks Raza means a yellow scarf would look good on her.)
 (The yellow matches his eyes. :P)
 (So, Kul. :P)
 (*Or earrings, whciever it is now.)
 ^_^; Heh...
 Anywho, onward to storage!
 ANYHOW. Y'all done?
 Yes, yellow look simply SMASHING on me. lol
 "Let's go!"
 (Yeah. I'll take the Armor - I have room)
 (So I have a scarf?)
 I hope you're all keeping honest track of inventory, because I'm not.
 >.>
 (Yellow Scarf)
 (And I should note that Raza has a d10 weapon that she can put to serious 

use.)
 (So, nyah :P)
 (EK? Can you NOT upgrade the site sheats for a bit?)
 (I'll do this over and get inv later
 (Yeah.)
 (If someone doesn't keep it well)
 (some of this stuff is unlabeled 'real' items, lik that new set of 

armor)
 Storage!
 (Particularly you, Kul, because I don't know whether you've kept up 

with it :P)
 We can work out what's what in half an hour and five minutes, though.
 !storage
 (Yes! To storage!)
 !roll 2d4
 EK|GM - 2d4: 1, 4 ( Total: 5 )
 (I do.)
 Hm. Roll awareness, all.
 (Good)
 !roll 1d100
 Estrain - 1d100: 25 ( Total: 25 )
 !roll d100
 Raza - d100: 64 ( Total: 64 )
 !roll d100
 Kulvier - d100: 75 ( Total: 75 )
 (*wince*)
 (Fail x 3?)
 Wow.
 Two Darkness Spirits come from nowhere and tap Raza for...
 !roll 1d8+16
 !roll 1d8+16
 EK|GM - 1d8+16: 4 ( Total: 20 )
 !roll 1d8+16
 (Try again)
 EK|GM - 1d8+16: 4 ( Total: 20 )
 2 damage total. Wow.
 (OMG. :P)
 Battle order: Desil:17 Spirit2:12 Raza:11 Kul'Vier:7 Spirit1:7
* Raza frowns.
* Estrain targets Spirit2 with his boomerangs
 !roll 2d100
 Estrain - 2d100: 76, 12 ( Total: 88 )
 Hit x2
 !roll 1d6+30
 Estrain - 1d6+30: 6 ( Total: 36 )
 !roll 1d6+20
 Estrain - 1d6+20: 6 ( Total: 26 )
 !roll 1d100
 Estrain - 1d100: 36 ( Total: 36 )
 (So it's dead but NOT BLINDED OMG. :P)
 It just barely dies. Barely.
 As in, on the dot in damage.
 Raza!
* Raza tosses a Tonic at the remaining one.
 It takes 25 damage.
 Kul!
 *Kul grins and cocks an eyebrow and hurls a toinic and 2*
 * The second spirit shudders and dissapears.
 Unless I should attack.
 NM
 (VICTOLY)
 Two more spirits worth of EXp/Agt at the end.
 that's five total.
 Nice.
 Now then..
 Woot!
 !roll 2d4
 EK|GM - 2d4: 3, 1 ( Total: 4 )
 !roll 1d4
 EK|GM - 1d4: 1 ( Total: 1 )
 F34R M7 L33T Sk1LLz
 Lol
 (You're a good Tonic Chucker, yes. :P)
 Right. Though most else is damaged beyond hope, a shiny, bright, 

probably magical set of armor and an ancient, rune-encrusted shield hang on the 

hull.
 (Tonic Knight?)
 (Lol.)
 (How much more inventory do you have, Kul?)
 O.O "Ooooo...shiney things..."
* Estrain takes the shield, carefully.
 (I think I have 4 more.)
 (Then take the armor.)
 * The water starts lapping around everyone's feet.
 Kul takes the armor and grunts, starting to feel the weight*
 "We should check the mess hall, just in case."
* Estrain looks to the others. "Come on, back up to the top. Let's check the 

other one very quickly."
 "Ok...We need to move this stuff. NOW."
 "Or not."
 "Think the mess hall will have anything?"
 "You never know."
 "I mean, seriously. The mess hall?"
 "For me, yes."
 "Point."
 "I CAN cook."
 the back storage room seems to have been modified into a Mess Hall. You 

can certainly explore it, the water will tkae a little time to fully submerge 

y'all.
 "Quickly."
 *shrug*
 !roll 1d100
 !roll 1d3
 Mess Hall!
 Estrain - 1d100: 26 ( Total: 26 )
 EK|GM - 1d3: 3 ( Total: 3 )
 Oddly enough, Kul finds a perfectly good gauntlet laying on a table.
 It's not magical, but meh.
 (Take it. :P)
 (Yay!)
 "Ha ha ha ha! Alright!"
 There's stil the pantry, infirmary, and bunks to explore, if you want.
 "Alright, lets go."
 (Heading topside?)
 (Did we ever check under the other trap door?)
 Nope.
 (We do have half an hour left)
 (Let's go there)
 *shrug*
 (K)
 (Let's unload.)
 (No.)
 (We've still got room)
 (Seriously... we might find something good.)
 (Send Kul with the boat and the loot?)
 (I've got 5 slots)
 (I have 2 left)
 The party rushes topside, and checks the ofreward trapdoor. Beneath it, 

stairs lead to next to the armory... However, the wall sounds different than the 

hull and the rooms' walls have.
 (There can't be THAT much valuable stuff)
* Estrain continues on.
 It creaks finnily.
 *funnily. That's a word now.
 "...I don't like the sound of that...'
* Raza follows Estrain, keeping her senses, natural and otherwise, open.
 So, where're we headed?
 "My rations are gonna ghet ruined..."
 (What's there?)
 (We have no way of knowing... :P)
 there where, the creaky wall?
 *Kul heads down the stares*
 stairs*
 (...What?)
 (I'm confused now)
 * Kul finds himself between the bunks, the infirmary and the armory.
 (Indeed. Pick a direction and go with it.)
 "...This is the same place..."
 "Let's go to the infirmary."
 *Kul heads into the infirmery.
 "The bunks."
 "No else to go besides the bunks."
* Raza shakes her head and follows.
 "Sorry...I'm impetuous."
 "And the infimary might have more expensive medical supplies..."
 "Yeah, like a fewtintures for you Raza."
 "Exactly."
 "They're more expensive than healing tonic."
 "Good point."
 Infirmary?
 Yep
 (Yep)
 * The water gently laps at everyone's feet as they explore the 

infirmary.
 !roll 1d4
 EK|GM - 1d4: 3 ( Total: 3 )
 They find two small vials labeled 'tinct' in one rack of potions, the 

rest having cracked nad leaked into the seawater.
 *and
 Kul starts to finger through what potions, beakers, vials, and flasks 

he can find*
* Estrain takes the Tinctures. "I'll hold these for you until you can lighten 

your stuff, Raza."
 "Point and case Raza."
* Raza nods. "Thanks."
 "Bunks?"
 "Yes."
* Estrain grins. "I DO work for you... Yes, the bunks. Hurry."
 "We need to rush before it gets to our waists..."
 "I can swim..."
 But not while loaded down."
 "But our things cannot."
 !bunks
 "So, fast."
 !roll 1d4
 EK|GM - 1d4: 4 ( Total: 4 )
 Kul walked into the bunks.
* Estrain walked into the bunks, but not literally.
 Lucky. There's a box of darts, a light blue in color.
* Estrain looks at them. "Ooh. Nice."
* Estrain takes them.
 Beyond that, most everything else has washed away. A little album of 

pictures floats by Desil's feet.
 "...Whoa. What are they? Lightning?"
 "Probably ice."
 "Sleep."
 Kul snatches up the album. "Sentimental values are sometimes all a 

sailor has."
 "Looks like a sleeping poison."
 "Even better."
 "Come on, let's head back to the captain's room and get the log."
 "I left it there to make sure it stayed in one piece."
 "Okay."
 Kul grunted. "Right. Then lets get out of here."
 * The album drips with water, filled with crayon dust...
 Topside?
 (Yep)
 Yep
 (And to where the log was)
 The Cabin!
 (Which was the first room we entered. Forgot the exact name)
 The ship has sunk significantly while the party has been under, the 

water only a few feet down now.
 *nod*
 In the cabin, nothing pops out at you. Searchign for stuff again?
* Estrain grabs the log and gets out.
 (We searched well enough the first time)
 Or not, awesome.
 !roll d100
 Raza - d100: 15 ( Total: 15 )
 "Come on, let's bail."
 *Kul made it up the stares and was begining to load the items on the 

tethered life boat.
 (Just in case)
 *shrug* Meh, nothing too big in there anyhow.
* Estrain helped Kul.
 (Helps. Bah)
 *The lifeboat begins to sag under the weight of all the stuff, but it 

holds together.
 (We've explored the whole ship?)
 Kul nodded to Est. "Thanks...my shoulders were beginning to tighten 

up."
 (Basically)
 *nod* You didn't find everything, but you looked around pretty well.
* Raza gets unto the boat.
 "Yeah, same here. My stuff's lighter, but slogging through water takes 

it's toll..."
 "Come on, let's shove off."
 Everyone's getting in the boat?
 (Yep)
 (Yeppers)
 *nod*
 Kul jumps in the water, keeping a hand on the side and swims along 

side. "I'll keep it lighter."
 The boat is sluggish to get moving, but with a few good HEAVE!s it 

begins to move.
* Estrain rows with everything he has.
 The ship begins to sink even faster, bubbles coming from the side where 

the rock ripped a hole...
 ...and the bubbles continue moving...
 ...towards the rowboat.
 "Whew. I think we salvaged all we cou- what?"
* Raza actually picks up the slack at that. "Hurry!"
 RAZA!!! ICE THAT SHIP!!!
 "What are those bubbles?"
 IT'LL SINK UP!!!
 It'll drag us under!
 "Just row faster!"
 "We've gotta get far enough!"
 "Kul, GET IN!"
 * The bubbles continue moving towards the rowboat, more and more little 

*pop* *pop*s...
 *kul pulled himself in the boat and grabbed a paddle, rowing as hard 

as he can*
 "You'll be sucked towards it!"
* Estrain rows like his ass was on fire and he could still somehow row.
* Raza rows hard enough to almost break a sweat.
 Est, try hurling a sleep dart. Maybe it's alive.
 *from beneath the calm waves, a darkness rises up, covered from and 

swirling within the water...
 "No."
 Kul WAS sweating from the strength he was putting behind it.
 "Not quite worth using them so soon..."
 "Not until I can see it's eyes."
 "TRhat ominous shadow says otherwise!
 "Or was passes for them..."
 "Oh! Oh! Nasty ghost thing!"
 (*What)
 "ROW!"
* Serigo has joined #terranotos
 "AMEN!"
 * THe darkness looms out of the water, over the rowboat and it's three 

laden passengers.
 (Eh? Hola.)
 "Dammit."
 !Battle transition: Boss battle!
 "Raza...create us a little 'land' to fight on..."
* Estrain turns to the others. "Row!"
 "We don't have a chance in the sea!"
 "Even WITH a ice island!"
 Battle order: MidnightWater:17 Desil:11 Kul'Vier:11 Raza:8
 The darkness swirls within the waves, hypnotizing Desil...
 !roll 1d100
 EK|GM - 1d100: 49 ( Total: 49 )
 ...putting him to sleep(4).
* Estrain sinks down over his paddle, sound asleep.
 Kul is up.
 Kul grunts loudly and rows on as hard as he can. "Raza. Cast something 

good on it. Heal it to death!"
 (Use Holy Bolts instead)
* EK|GM notes that it's Kul's turn and not Raza's.
 (I know. Or do you want me to wake you up?)
 (Notes: I was suggesting with my turn.)
 Ah.
 either way, no matter. Decisions?
 (Can we do some sort of Row action?)
 (As in, Row X times and we get to land)
 ...good thought.
 (You can suggest AND attack)
 (I did. My action was ROW)
 (okay)
 If each available character decides to Row, then that turn will get them 

one 'minute' closer to land. It'll take five turns of everyone available Rowing 

to get to shore.
* Estrain dreams... Down and down and down and down and whoa, cold wet get me 

out of here up dangit up!
 (Row or attack?)
 (Row)
 So, you're both rowing?
* Raza rows as well.
 (We can heal always what it does)
 (You do realize we're screwed if all of us are asleep)
 (Heh...)
 (On OC Remix, "Fear Not" is playing. :P)
 Heh.
 Cool.
 Battle order: Kul'Vier:14 Raza:12 Desil:12 MidnightWater:11
 Sleep to (3).
 (Bright Gauntlet.)
 (That's BLIND)
 Yeah.
 (Drat..)
 (Gonna do anything?)
 (Oh, sorry)
 Row
 (Indeed. There's looming and rowing going on, but meh.)
 (Row, row, row your boat...)
 :D
 (Gently into HELL)
* Raza smacks Estrain. "Wake up and row!"
 raza?
 (Hey, Raza. Smack Estrain unarmed)
 (As an action. :P)
 If you die no one will cry, the GM will say "Oh well"...
 (It'll do jack because of ARM, and he'll wake up!)
 !roll d6+7
 Raza - d6+7: 3 ( Total: 10 )
 (Serigo, game on)
 (Be quiet)
 I'd be a bit sad.
 Unless it was for real stupid reasons.
 Anyway. Desil gets hit for 1, I assume, and wakes up.
 And he can act this turn, IIRC.
 "Ow."
* Estrain wakes up, sees the thing, panics, and ROWS
* EK|GM laughs, and the boat is now 3 minutes from shore.
 (...And now "64-bit" is playing. I think OC Remix has lost relevance. 

>.>)
 (hit ">>".)
* Kulvier cranks up the Tachno.
 (Rather, ">>|".)
 (*laugh* It's a radio station. Can't do that. :P)
 (The GM can do ANYTHING!!!)
 Battle order: Desil:17 MidnightWater:13 Kul'Vier:10 Raza:9
 (Sorry!)
* Estrain ROWS because he CAN.
 (^_^; Nap nap time for Kul, I bet)
 (...Hey...)
 (What did the thing do?)
 (It didn't act last turn)
 *should pay more attention*
 Uh... it kept up?
 *lol. It defended.
 Too late now.
 :p
* EK|GM breaks out The Big Gun.
 (Philharmonic Suite. Still no relevance. :P)
 (Shit...this jut turned into Battleship MKII)
 * The Midnight Water darkens, before bursting into a dazzle of coor and 

light, blinding and disorienting everyone on the boat...
 !roll 1d100
 EK|GM - 1d100: 53 ( Total: 53 )
 :p No blind for me.
 Desil is Confused (4), Kul is Confused (4), and Raza is fune.
 (...)
 (...)
 (That's just mean)
 (Slap me, please. >.>)
 (*laughs* It's The Big Gun, sorry.)
 (If I hit someone, I'll smear them)
 Kul's up now, isn't he?
 (Yes.)
 *Kul tries to row as best he can, ...but...honestly...has no damn idea 

what he's doing...*
 (roll d8))
 gimme a minute to find the table and we'll find out.
 You wanna roll, Kul?
 !roll d8
 Kulvier - d8: 4 ( Total: 4 )
 4  Attack self. The victim makes an immediate Attack Action against 

themselves, using whatever weapon
     they currently have to hand. Roll to hit and calculate damage as 

normal.
 (Heh.)
 (Yay ARM!)
 (Drift Away just came on. "Day after day, I'm more confused...)
 !roll d12+20
 Kulvier - d12+20: 9 ( Total: 29 )
 (And he's unconfused...)
 14 damage.
 (Roll Poison. :P)
 Yep.
 "OW!!!!..."
 !roll d100
 Kulvier - d100: 77 ( Total: 77 )
 :D
 And... Raza.
* Raza again slaps Desil.
 !roll d6+7
 Raza - d6+7: 3 ( Total: 10 )
 (Watch, she'll attack me too. :p)
 Desil takes one damage.
 And if unconfused.
* Estrain shakes his head. "Dammit, this is becoming a habit of yours... I 

appreciate the thought, though."
 Battle order: Desil:18 MidnightWater:18 Raza:13 Kul'Vier:11
 Still three minutes from shore.
* Raza winks. "I appreciate the act."
 "...At least you didn't beat yourself..."
* Estrain ROWS! (I got half a minute off from the last ROW action...)
 (If each ROW action is 1/2 minute)
 ...point.
 2.5 minutes.
 (So we'd be at 2 minutes after this one)
 2 now.
 The sailors are cheering from shore.
 (Ice Mountain Symphony. Dammit, where did the relevance go? :P)
 (Basicly, at this point, wouldn't the other team be able to use ranged 

attacks?)
 (Except they use sharp pointy objects.)
 :D
 (Mitzu = katana, Jack = ??)
 (Only Jack if he has the right spells)
 (Jack uses a bow. Just because. >.>)
 ...my turn, oops.
 >.>
 (lol. I did say any attacks that endanger the crew was up to him to 

deal with. :P)
 A ball of darkness shoots from the midnight water, smackign Raza.
 !roll 1d100
 EK|GM - 1d100: 87 ( Total: 87 )
 o_o
 That had to suck.
 ...actually, just missing.
 Yay!
* Raza rows faster. "That was too close."
* Estrain wipes off his brow. "We're close! Almost there!"
 *Kul rows like hell* "HEAVE!!!!"
 "...Then we still have to fight the damn thing, but still!"
 Battle order: MidnightWater:17 Raza:16 Desil:10 Kul'Vier:8
 (NOW ON ORMGAS: MIDNIGHT ALTITUDE. We're back in Faintly Relevant 

Land!)
 (I'm sorry, I keep not noticing that person X has gone.)
 (No time limit any more. We're good. :P)
 Midnight Water decides to pull out Big Gun #2, with everyone only a 

minute or two from shore...
 (o_o; Yup. Mitzu and jack can get involved now. Lol)
 A huge ball of water forms at it's top, and it splashes... directly on 

Kul.
 !roll 2d8+64
 EK|GM - 2d8+64: 8, 2 ( Total: 74 )
 (Dammit. Hope it'd shoot at me. >.>)
 "BAH!!!! I HATE WATER!!!!"
 (Come on, LIVE)
 (He never got hit, after all)
 65 damage to Kul.
 (...Besides himself... Dammit. Fatal)
 (If I die...I'm driving to your house and beating you senseless...)
 (...heh)
 ...You're KO'ed.
 You'd have been fine if you hadn't smacked yourself.
 (But not dead! >.>)
 I never get to fight.
 You just chose not to.
* Raza sighs and rows like a madwoman towards shore.
 Raza + Desil.
* Estrain looks a Kul, looks at this Water Ring, and ROWs!
 (at)
 No. I chose the party over fighting.
 1 minute from shore. Sailors are beginning to wade out, as is Mitzu.
 (*his)
 Jack's going to in a second...
 (hey we should be there by now?)
 (I'm safe from Water! >.>)
 Battle order: Desil:12 Raza:9 MidnightWater:9 Kul'Vier:7
 ...I hate to break it to you...BUT. we were at 30 second after my 

turn.
 (We're there!)
 er, 30 seconds.
 nYou could hop out and swim, almost.
 (Raza rowed, right?)
 If each row is half a minute and we had 2 mins left, we are there
 ...
 You're still technically in the water, but the shore is a second or two 

away.
 You can now Abandon Ship instead of Row.
 If you Abandon Ship, you can make it to land through the Status Phase.
* Estrain "Abandon Ship"s
 Abandons the ship
* Estrain jumps out of the boat and dashes for FREEDOM
 * The darkened waters attempt to cast Sleep on Raza...
 !roll 1d100
 EK|GM - 1d100: 48 ( Total: 48 )
 and suceed, knocking her out just inches from sand.
 As an afterthought, Estrain drags the ship with him.
 And Kul
 And Raza. He swears.
 's KOed, so..
 Battle order: Raza:16 MidnightWater:16 Desil:9
 (Looks like I'm soloing this)
* Raza . o 0 (...)
 (I have a Water Ring, though. So all's decent, if not good)
 * The water rushes up to the shoreline, kicking Raza ont othe sand in 

the process - the boat flying over the sand and rocks. It forms another ball of 

darkness, aimed at Desil this time.
 (still waking up the healer may be a big help. a nice pinch would do it)
 !roll 1d100
 EK|GM - 1d100: 87 ( Total: 87 )
 missing.
 Again.
 (...Can't your summon revive me?"
 At the exact same number.
 (She's knocked out. :P)
 (Nope)
 (And it's healing only)
 (She's asleep)
 (Well, not KOed, sleeped)
 Desil's turn.
* Estrain Tonics himself.
 (Up to 48/59)
 Cool.
 Sleep to (3).
 Battle order: MidnightWater:17 Desil:12 Raza:9
 (So what, 2 more turns of sleep?)
 ((Ok)
 (One of those sailors BETTER have a Phenox down...especially for me 

grabbing that damn photo album...)
* Estrain turns to Jack and Mitzu. "Get her awake!"
 "I've gotta hold off this thing!"
 (Won't matter. You'll wake up after the battle)
 * Midnight Water casts Water on Desil, and it splashes everywhere, 

soaking sailors but doing abso-freaking-lutely no damage as a blue aura quickly 

surrounds our hero.
 * Jack quickly rushes over, gently trying to wake Raza up.
 !roll 1d2
 EK|GM - 1d2: 2 ( Total: 2 )
* Estrain flips his boomerangs, but pulls a Dart out of his pocket and gives it 

a toss at Midnight Water.
 But he's too gentle, it just isn't working.
 (Poison Dart)
 !roll 1d100
 *nod* damage?
 Estrain - 1d100: 53 ( Total: 53 )
 and to-=hit.
 Hit!
 "Mmm hmmm, lower..."
 !roll 2d6+40
 Estrain - 2d6+40: 4, 1 ( Total: 45 )
 !roll 1d100
 Estrain - 1d100: 24 ( Total: 24 )
 (AND POISON!)
 (How many Poison Darts do I have left?)
 (I know it was a box)
 The waters feel the sharp, pointy pain of the dart *fwipp*ing through 

it, but it stays the same dark-blue/black colors...
 10-pack of every such item.
 I think.
 or is it just ammo that comes in ten-packs?
 (Dunno)
 (Heh. Then we'll say "5x" i nthe interest of you running out 

*eventually*.
 .
 .
 .
 Battle order: Raza:13 MidnightWater:11 Desil:10
 (Alright. 4 left)
 !roll 1d2
 EK|GM - 1d2: 1 ( Total: 1 )
 (Yay she wakes!)
 * Jack finally wakes Raza up with a good *poke*.
 "Wha-Jack?"
  Howdy, ma'am.
 "Hey! Raza! Give me a hand!"
 "Poison's not doing a thing to this!"
  Less staring, more asskicking. Remember, Jack - you're 'in 

charge', after all.
* Raza looks at Estrain, then the water thing. "Oh!"
* Raza pulls out a holy arrow from the special garder quiver on her thigh. Lock, 

load and let 'em rip!
 !roll d100
 Raza - d100: 92 ( Total: 92 )
 ...
* Kulvier Kulvier lays across the ships contents, unconscous from near drowning.
 * The arrow goes wizzing past the Midnight Waters, splashing into the 

ocean.
* Estrain looks at Kul. "Dammit, wish I had a Phoenix Down..."
 Speaking of whom.
 The Midnight Waters try to put the kibosh on the party by trying 

Darkness - again.
 !roll 1d100
 EK|GM - 1d100: 47 ( Total: 47 )
 Hit!
 Yay!
 !roll 1d8+32
 EK|GM - 1d8+32: 6 ( Total: 38 )
 It hits Desil solidly, doing 27 damage.
 Speaking of whom, Desil's turn.
 (21/59)
 (All that damn work and I can't do a thing...again.)
* Estrain flips his boomerangs and throws them at the... thing.
 !roll 2d100
 Estrain - 2d100: 39, 42 ( Total: 81 )
 Hit x 2.
 !roll 1d6+30
 Estrain - 1d6+30: 5 ( Total: 35 )
 !roll 1d6+20
 Estrain - 1d6+20: 2 ( Total: 22 )
 !roll 1d100
 Estrain - 1d100: 88 ( Total: 88 )
 (And no Blind)
 *nod*
 It's beginnign to lose a little cohesion, but it's still gonna put up a 

fight.
  You're in charge, Jack, right? Time to show your girlfriend what 

you're made of.
  Yeah, let's give 'em he- my what now?
 Battle order: Desil:17 MidnightWater:13 Raza:7 Jack:+
 ...
 Battle order: MidnightWater:16 Desil:13 Raza:12 Jack:12
 (:()
 (I go after him now)
 *Midnight Water tries to put the harmful guy to sleep.
 !roll 1d100
 EK|GM - 1d100: 3 ( Total: 3 )
 (...)
 (I'm really, really out)
 And Desil is about fifty miles down the road from dreamland.
 Raza.
 (You're as good as unconscious, like me.)
* Estrain slumps over. Again. Cold wet argh wanna be dry up argh what the hell 

is that?
 "Ifrit! Now's the time when you come and evaporate this thing!"
 (...Leave me asleep? So hurt)
 (Inferno. I act on 6)
 *nod*
 (Slap me, Jack. :P)
 * Jack pulls a small metal rod from behind his back, spinning it, 

extending it into a long pole with two metal blades, one at each end.
* Raza is noticeably impressed.
  Well, you won't go to bed, an' I don't think you'll dislike water 

much...
 * Jack shrugs.
  Time for the classic stabbity.
 !roll 2d100
 EK|GM - 2d100: 30, 62 ( Total: 92 )
 Hit...
 !roll 1d8+20
 EK|GM - 1d8+20: 6 ( Total: 26 )
 (I'm better. >.> Wake me up, dammit. :P)
 (Wake me up so I get get revenge.)
 Jack slices through the Midnight Waters, almost leaving a streak behind 

him wit the speed of the attack. IT looks mostly unharmed, but mighty pissed.
 Battle order: Raza:14 Desil:14 MidnightWater:11 Jack:8
 (You're KOed, not asleep. :P)
 (IFRIT)
 (You forgot him)
 (Smacking Kul wil just make him *more* Unconcious)
 The firey beast Ifrit bursts out of the ground beneath the Midnight, 

vaulted towards the sky on a wave of fire and lava. As he leaps out of sight, 

Ifrit lets out a mighty roar and one last eruption of infernal flames burns the 

Mindight Water.
 (So what...I want to actually SURVIVE a bos battle)
 (right, ifrit, sory.)
 (Weakness?)
 (Any modifiers?)
 (...Nope)
 (damage?)
 !roll 2d10+54
 Raza - 2d10+54: 1, 1 ( Total: 56 )
 ...
 (...Heh)
 o_o
 It's beginning to get sloppy now, lolling from one side to another.
 NOW next turn.
 Battle order: Desil:14 MidnightWater:9 Jack:9 Raza:7
 (Slap me.)
 (wake you up or try to finish it?)
 (Ifrit it again. And tell jack to smack me, will you?)
 (if he goes down, we're f**ked)
 (Or try Shiva, but that may be a Resistance)
 * Midnight Water looks at Jack, bubbles, and tries to throw another ball 

of darkness at Jack.
 !roll 1d100
 EK|GM - 1d100: 87 ( Total: 87 )
 (Yeah, that's why I'm not)
 (...)
 * Jack neatly deflects the darkness with a spin of his weapon.
 (That's the 3rd 87 in 4 attacks)
 * The gods of probability laugh.
 "Jack, wake Desil up!"
  Well, okay. Not really sound, but whatever you say, ma'am.
* Estrain is cold wet dark what the hell clouds bunnies fire?
 Subconscious: "I'm not payed enough for this aggrivation..."
 * Jack gently taps Desil in the head with the flat of one of the blades.
 (That awake?)
  Hey, get up. Raza wants ya.
 Yeah.
 1 damage, too.
 >.>
* Estrain stirs. "Geez..."
 "Ifrit, time for round 2!"
* Estrain stumbles to his feet. "At least she didn't slap me this time... 

Again.)
 Inferno!!!
 (at Init 1, too.)
 ( - ) + 
 !roll 2d10+54
 Raza - 2d10+54: 3, 7 ( Total: 64 )
 (+")
 (Do I go, or is my turn skipped because Jack woke me up after my 

init?)
 The Midnight waters begin to melt, falling this way, that... But the 

darkened core still remains floating, even without the support of the water.
 Uh, you can go.
* Estrain shakes his head and draws his boomerangs. "Let's try this again."
 !roll 2d100
 Estrain - 2d100: 6, 30 ( Total: 36 )
 !roll 1d6+30,200%
 Estrain - 1d6+30,200%: 4 ( Total: 68.0 )
 !roll 1d6+20
 * The Midnight Water's core explodes in a darkened frenzy of OMG 

WIN-ingness.
 Estrain - 1d6+20: 2 ( Total: 22 )
 "Woohoo!"
 EXP and Agt to be determined eventually.
* Estrain catches his boomerangs and falls backward, onto the lifeboat. 

"Whew..."
 Because I didn't caluclate them.
 *Kul groans painfully, with subsounds of half-drowned goodness*
 (You're at 1 HP, Kul. :P)
 The waves wash over Kul's KO'ed body, rubbing salt into his wounds and 

waking him up with 1 HP.
 "...Raza...remind me to thank your father for the abbuse he hired me 

for."
  Y'all okay?
 "Think of this as a learning experience."
 "...I feel like hell."
  Not bad... You can use that thing pretty well.
* Raza hugs Jack. "You were so brilliant!" She presses closer to you. "How 

should I repay you?"
 "No, Jack, I just fell off my feet because I was extremely happy. The 

fact I was hit repeatedly had nothing to do with it..."
 -you +him
 * Jack is a bit stunned. "Uh, ma'am, I just get paid to do that... 's 

not a big deal..."
  ^_^'
 "...I was half drowned." Kul tore off his helment and staggered up the 

beach. "I don't get any respect for what I suffer."
 "Join the club. I've been slapped twice already today."
 * Mitzu walks over, bandages from saddlebags in hand. "It's not the 

respect you suffer for, though."
 "Right. It's the publicity."
 "It's the bit when you can say 'thank god that job's over, I need a 

beer'?
 "...What am I suffering for? Money can't buy me anything if i'm dead. 

Thus, my pay seems worthless. Liquers...I don't drink." He sat down in the grass 

rather than the sand.
 He looked at Raza, there was upset in his eyes. "Only you care about 

your family's image. I don't Raza. I'm hired to protect you, but I can't if I 

keep going down."
 * Jack quickly sheathes his polearm. Any and all innuendo should be 

ignored.
 "You're still doing your job. Everytime you go down, I don't." She bast 

her eyes.
* Estrain walks over and puts a companiable arm around Kul'Vier's shoulders. 

"It's the peace you work for. When you just sit back and relax and crack jokes 

with anyone willing to listen."
 * Mitzu smiles a little at this. Camraderie = win.
 "Say, I've got one I want you to hear. You see, a Tonberry, a Vampire, 

and Ultima Weapon walk into a bar..."
 "Not now."
* EK|GM honestly wants to hear the end of that one, but he feels he should ask 

if the Cut Off Point should be soon.
 "We need to get our goods sorted."
* EK|GM the remembers The Stuff.
 (We need to identify Stuff.)
 Kul shook his head and smiled at Raza's eye batting. he looked at Est 

and grinned. "I suppose so. So...who wants me to cook dinner?"
 (Indentify over dinner.)
 * The sailors start to pull the lifeboat off of one unfortunante soul, 

who's pretty much fine, and start looking over the goods.
 "Dinner would be good."
 (Do they have the cooking list up, yet? Cuz cooking lets you make combat 

items :D)
 "Hey, Raza. Feel like Calling Lakshimi?"
 "Not really. Why?"
 "I know I'd feel better for a bit of healing..."
 !roll d100
 Kulvier - d100: 26 ( Total: 26 )
 * The Cap'n walks down from the rocks, where he'd been observing, and 

watches the heroes.
 "And Kul here is totaled."
 (YAY!!! I cook a good meal!)
* Raza sighs. "Fine."
 Indeed, Kul's meal, though meagre, feeds the sailors enough and 

certainly doesn't taste all that bad.
 "Lakshmi, we need your warmth and love. Please let it wash over all who 

was injured." ((Group Hug))
 !roll d10+27
 Raza - d10+27: 2 ( Total: 29 )
 "Never scoff a Dark Knights cooking." Kul chided with a spoon in his 

hand.
 * Jack looks at the Called Celesti, saying, "Uh, howdy, ma'am's, uhm... 

whatever you are."
 A beautiful woman in flowing blue robes appears with open arms, creating 

a peaceful mood among the Caller's allies.
* Raza cozies up to Jack. "Her name is Lakshmi."
 Kul feels his wound closing and sighs lightly. "...That feels much 

better."
 "Yep. That it does."
 Kul looked at the Cap't. "So...what is all that stuff we brought 

back?"
 * Jack didn't have any wounds, so it just gives him a warm fuzzy 

feeling.
 * The Cap'n kneels at the pile of loot, other sailors already looking it 

over, probably looking for their own stuff.
 "Hey, Jack, I heard you fought well. Good job."
 "Hey, Kul. Do you have that picture album?"
* Raza wants to give Jack some other kinda feelings, but is pulled away to 

examine The Stuff.
 "I imagine someone here would like to see it..."
  Well... Here're the coins from the Hole we found. An' this armor 

used to belong to some famous Paladin or another...
 *Kul reached into his shift and pulled out the album with minimum 

damage to it* "Who's is this?"
 'I'll take that armor."
 "Paladins aren't too different from Dark Knights."
 "*nod* We could wear the armor on the way there, if you don't mind. 

It'd give our company an idea of what it can do, at least."
 * The sailors look up, and one's eyes widen. He rushes forth, deeply 

bows to the Dark Knight, and starts speaking in some unknown language.
 Kul's ears perk to the odd language. "Can anyone translate? That's not 

Okami or common."
 (if it's Sylvaan maybe)
  Ah... He's just thanking you, blessin' your ancestors and your 

kids, and your friends, and just about anything he can think of. He does that a 

lot."
 KUl nodded to the man. "Sometimes, memories are all someone has. THe 

good ones are best held onto."
 "Reminds me of this guy I knew from the Palistra. you'd think he'd have 

seen a naked girl before.."
 * Jack looks over, a puzzled expression on his face.
 "...Raza? Do you want me to tell your father about that?"
 "If not, be quiet, please."
* Raza shrugs. "Oh please."
 "Tell her dad about...what?"
 "What are you talking about?" Desil asks, calmly.
 * The First Mate examines the pile, and shouts to the captain. "It's 

gonna take a while to sort all this out and decide what we can part with. I 

suggest we make camp for the night!"
 * Mitzu laughs a bit. "Isn't that always the subject?"
* Raza doesn't bother to put the tableyt with the other stuff. keeping it next 

to her fire orb. Safe within her safe-like purse.
 Kul sighed and leaned back. Pulling off his armor. "Well. THe stew is 

still hot. So might as well rest. I'm going...to...be alone." He got up and 

walked a ways away from the group.
* Estrain raises an eyebrow, but shrugs. "Sleep well."
 * Tha Cap'n nods sagely. "Aye, we can sleep on the sand tonight. It's a 

nice night out... Very well. Get comfortable, men, we're here for the night at 

least!"
 "Don't let the skeletons in your closet bite you in the ass!"
 * Mitzu glances back, watching the fuzzy knight walk off. "He's got a 

tree up his ass about something, doesn't he?"
 "Seems so."
* Raza shrugs. "I've given up trying to understand him."
  Good call.
 "..." Kul heard Estrain's comment. He sat down under a tree and 

grunted. "Ok...I'm alone. Gods...answer me for once. Why did you see fit to make 

my youth hell?"
 ( Because you're perfect angst bait. We like throwing darts at a 

ready board!)
 ( BEcause we thought it'd be hilarious. Bob was the one who 

suggested it, talk to him.)
 (Kul: ...That's so wrong... *Goes and calls a fellow DK, Sephiroth* 

Revenge is sweet)
 (* Gods kill Sephiroth. "NO CROSSOVERS!")
 (*glances around a bit* No crossovers?)
 (*dies, then*)
 (...anyhow, if there's little/no objection, I vote we put the stopping 

point here and save/quit for the night.)
 *After an hour of meditation and reflection Kul returned to the fire. 

He looked at the pile of armor and picked up the Paladin armor, he changed out 

of his armor and tried on the plate*
 (okay)
 (What about the armor?)
 (Hm.)
 (What of it is wearable?)
 (*should've been writing it down. He might have to go over the logs, but 

essientially, if it wasn't Old, Rusted or etcetera, it was wearable.)
 (as for what was Tier 1, Tier 2, SFX or no, he'd have to check.)
 (Alright. You do that as well as the EXP and stuff. :P)
 (Yeah.)
 (Post it on the site, in the logs section - preferably in the GM's 

Comments)
 (And say in the topic when you do)
 (Atthe *least* you got 684 x 5/3 apiece.)
 (EXP that is.)
 (plus the Boss' EXP)
 *nod*
 (As far as my items gathered, I got the Ancient helm, Ancient plate, 

rapier, gauntlets from barrel, gauntlet from the mess hall,  armor from armory, 

rations, yellow scarf, and that album I coughed over.)
 (I just have the tablet)
 (The Tablet's a Key Item, obviously... The Rapier is old, and is 

unequippable and dull... I think the gauntlets from the barrel are okay, the 

mess hall gauntlet is tier 1 no SFX... I'd have to check the rest.)
 Anyhow, I'm off for now. I need foodage. I enjoyed this session, though 

(should've thrown more Spirits in, made them more annoying...)
* EK|GM is now known as ElementalKnight
 (Well, you mentioned armor from a famous Paladin. You caught my 

interrest there.)
 I'm off. I'll psot the log when I get Yahoo working again.
 (I got Armor and a Runed Shield...)
 lol, ciao! The Time thing was fun
 (But yeah, eat
* Estrain is now known as Typhoon
 *nod* I think that armor is Old/Ancient, as is the Shield.
 *is out
* Raza is now known as Moryssa
* Disconnected
Session Close: Fri Nov 05 22:31:29 2004

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