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Session Start: Sun Aug 14 18:24:06 2005
Session Ident: #terranotos
* Now talking in #terranotos
* Topic is 'http://www.geocities.com/elemental_knight1/terranotos/ | Lial: Current Status: Mountains and Spas; GM's back! Game! August 14th, 8 PM, and the GM has computer access! No excuses this time, unless they're very very clever. Spekaing of which, game's at 8. | CMS: Tuesday, August 16th "Making New Friends"'
* Set by ElementalKnight on Sun Aug 14 14:10:15
* ChanServ sets mode: +o ElementalKnight
* Moryssa has joined #terranotos
* ChanServ sets mode: +o Moryssa
 Aloha!
 Howdy and whatnot.
 ^_^
 Hey
 Any word from Gale?
 (BRB, h2o_
 *)
 back.
 wb and no
 He'll probably be his usual late self
 Joyous.
 Go figure.
* Beyard has joined #terranotos
* Beyard is now known as Beyard[AO]
 ...Before I forget, there's something I should bring up: Serg wanted me to ask if we could move the campaign to a different night, and given Gale's usual latness, it might be a good idea. Any thoughts?
 what night?
 I'unno yet.
 I *like* Sunday nights, but that's me. Since half the group can't make it mor eoften than not, it doesn't seem to be working.
 Is there any night you'd prefer to this one? Any night you'd be okay with?
* ElementalKnight 's just assessing options. You know him and optons, always assessing.
 I really dunno. I have to see my new schedule back at school first
 *nod*
 I SHOULD be fine with most nights
 *also nod* I gotta check my school schedule, too. But I've got 18 credit hours coming up, so I may not be a happy camper come, uh, ever.
 But yeah...
* Liana has joined #terranotos
* Moryssa has quit IRC (Ping timeout)
* Liana is now known as Moryssa
 And I've just gotten a quiet nudge, so - are you both still up to game tonight, or should we just delay it and try next week, or should we all just dance, dance, dance?
 I'm up for the game
 gotta get my Terranotos fix
* ElementalKnight is Complimented (6)
 Ty?
 ..?
 Ah, sorry
 Heh.
 I'm fine with proceding, but it'd be a bit weird without half the people
 We do it all the time
* Moryssa sighs
 Well, we can set up for the fight I have planned. Maybe hopefully possible probabl not goddammit there'll be more folks for the beatdown.
 *possibly probably
 Yeah, unfortunately
 I'm fine with going.
 On, as in playing, that is. :P
* ElementalKnight would really prefer to not play Find More Characters with TN. Not at the moment, thanks.
* ElementalKnight is now known as EK|GM
* Moryssa is now known as Raza
* Typhoon is now known as Estrain
 Yeah, I'm fine with the cast as is
 Adding Serigo felt sorta strange. Still not really used to it
 * Mailmoogle walks up to th eSave Point, wit hthe Memory Card in one hand and an I-DEMON Prima's Player Guide in the other. It's got a few pages heavily dog-eared. He's grumbling something about PlayOnline as he inserts the meomry card int othe Save point and loads up Slot 2.
 (Same here, actually... he's yet to Click with a capital C. But then, so's Jack.)
 ((It'd help if he were here more often, though))
* Doman has joined #terranotos
 ((Hola))
 ((Hiya. Mind if I watch?))
 (Yeah. ALso, howdy. Not too much tonight, but grab your popcorn anyhow.)
 * The group reloads at the edge of a large, but quiet, village. Most of the houses are only one story tall, built solidly and with plenty of places to let your Chocobo or horse rest for the night.
 * A wooden sign by the road reads:
 WELCOME
 To Beautiful
 LAKE ALCEDONIA
 Where good heroes go when the fights are fought
 "The thought of retiring is strange..."
 "I don't think anyone in my family's actually retired."
  The "Living to retire" part of the "settling down" part?
 * Kul drools, his eyes wide in his ever-so-familiar Zombified state. Again. (gr!)
 "Both," Estrain says to Mitzu, smiling a bit. "Of course, I may just follow my dad - adventure some, grow old, man a tavern somewhere."
 "It'd be peaceful enough, I guess."
 "Well, you can have peace. Me, I'll be making money, thank you."
 "I don't know whether to laugh or make a sarcastic comment."
 * The town does, in fact, seem to have quite a number of taverns. Odder still, a lot of these taverns have kids running around outside or within them.
 "...Apparently, my dad followed a trend."
 "My faith system is shattered."
 (*belief system)
  Everyone needs a drink, though. Can't have just the one bar... though, uh, this many seems like a lot.
* Raza shrugs. "Elderly drunkards and their rugrat grandchildren don't seem like an appealing combination. Let's move on."
 "Probably should."
 "Any ideas for a first stop?"
 (What's the weather and/or time of day?)
 * Beyond the town, towards the north, the Zephyr Mountains begin stretching up towards the heavens. Fading into the distace, they don't seem very intent on stopping.
 (Hm.)
 (Sunny and warm with a light breeze - that is, standard TN - and... call it four PMish? *shrug*)
 "We've got a while before we have to stop for the day, but we should probably get rooms ahead of time.
 "If we keep up the trend, we'll probably find ourselves in some sort of trouble by the end of the day. Having a place to crash ahead of time would probably be a good idea..."
  We *do* seem to have a problem with getting through a town sans destroying a building, don't we?
 The heiress thinks for a moment. "You're probably right. Hopefully we won't trash the place. Daddy'll be pissed if he has to repay more damages."
  I was wonderin' why they didn't get to upset about it...
* Estrain looks at Raza. "Think. Officially, we've been fired. If there's damages... Chances are, we'll have to pay them."
* Estrain looks a bit grim. "I feel more cheerful about that already..."
  You don't look it...
  Jack, sarcasm.
  Oh.
* Raza doesn't bother to look at Jack.
 "Right, so a place to stay then."
 * As for Inns, there're suprisingly *few*. Like half the Inns that should be there are just plain ol' bars and taverns instead. One or two stand out, as they're some of the few two-story buildings around.
* ZeroTK has joined #terranotos
 * Of those few Inns that exist, however, there's one nearby - a nice, brick plce, with plenty of Chocobo rails and a clean facade. The sign reads 'The Old Red Eye'.
 (yo.)
* Estrain blinks at that, tilting his head a bit to the left. "Strange name, but it looks decent enough."
 "Sounds good enough to me."
 (YAY way old jokes!)
 "Alright, I'll talk to the innkeeper."
 "Feel free to look around, but don't stray too far. I should be able to find you easily enough, but there's no sense in taking chances."
 * The Inn's a ncie place on the inide, too, with most of the lobby taken up by a meeting area - couches looking out a big window onto the street. A few old-timers are there, talking and idly handling sharp pointy objects.
 * The Innkeeper at the front desk is a nice, young lass, who had been listening to the convversation on the other side of the lobby before everyone came in. "Oh. Um, can I help you?"
* Estrain does a bit of mental arithmetic. ~Three rooms? I can board with Ladis and Jack, and Kul and Mitzu will probably want their own room. Raza will be perfectly happy to have a room by herself, I guess.~
 ~Though, knowing her, I should keep an eye on Jack anyway...~
 * The Innkeeper can hear the sound of wheels grinding.
 "Do you have three rooms available?"
 "We plan on staying at least the night, and we'll need dinner and breakfast."
 * The Innkeeper quickly scans a bok off to her side. "um... Yes, we do. All have two beds, and come with breakfast brough to your room."
 * The old men on the couches laugh uproariously as one of them stumbles over a table. "So THAT'S how you beat the guy!" "And all this time I thought it was SKILL!"
* Estrain nods. "Sounds good enough. What's the bill?"
 (And this is the part i hate. Newbie, you need to think up Inn guidelines.)
 (At least, price guidelines. >.>)
 !roll 3d100
 EK|GM - 3d100: 8, 7, 10 ( Total: 25 )
 (...Wow, cheap.)
 (...Wow.)
 (Three critical successes. Obviously, this is the inn of CHAMPIONS)
  We've, um, got a special deal going on, apparently. 25 Argentum for all three rooms. And nobody told me...
 (Part of this complete HP recovery)
* Estrain blinks a bit at that, but hands her 25 Agt.
  ...though that explains why, um, those fellows have been here for the past three weeks...
 ~Damn. Either they have dirt-cheap expenses, or they get a LOT of customers...~
 (This is the sort of thing that needs to be quoted, just for posterity)
 * She takes it, checks it, and deposits it into a locked drawer. She fishes three keys out, all adjacent rooms, and hands them over. "They're all on this floor, just down the hall and around the corner."
 (Or they have a lot of dirty customers.)
 "Alright."
* Estrain goes to the rooms and checks them quickly, before leaving to check on Raza.
 (Who apparently went into zombie-mode when Estrain left)
 * The old fellows have managed to sit back down, and they look over at the party. "Hey, new guys!" "I don't think they're anyone's kids..." "Nephews an' nieces, maybe?" "Maybe, I'unno."
 (Estrain went in alone, presumably)
* Raza was busy touring the area around the inn.
 (Although it's kinda hard to tell, because, y'know, zombies)
 (And half the party being *me*. Like I ever keep track of myself. Pfft.)
 Feeling he's had more than adequate timing to secure their lodgings, Raza heads inside the inn to hear the old men talking.
 * Jack and Mitzu find themselves in the Inn, too, for lack of anythign else.
 "Apparently, we picked a very good time to stop by," he says, somewhat dryly. "25 gil for three rooms, as well as dinner and breakfast."
 (gah, Agt, not gil!)
 "What's wrong with the rooms?"
 (Don'tcha hate that?)
 "Nothing, apparently."
 "I just checked them out myself, and they seem quite high-quality, actually."
  ...They just... gave them to you. For 25 Agt.
 "I don't understand it either, but..."
 (The Bard had occupied all three previously. :P)
 "If they're selling rooms for this cheap, we might as well see if the place is up for rent."
 "Later. We can do that when the sun's set. For now, let's take advantage of the remaining daylight."
 (Which Bard? Naoka?)
* Raza rolls her eyes. "You're no fun."
 (No, THE Bard.)
 (Ah. Shakespeare the Axe Murderer, yes.)
 (NO NO NO.)
 (The Bard, as in Cary Elwes voiced)
 (Coin and Cleavage?)
 (The VIDEO GAME.)
 "That was part of my contract. No fun allowed," Estrain says, with a grin.
 "I just torture you two as recreation. That's different."
 (Oh.)
 (The Bard's Tale.)
 (Dude, don't say The Bard to an English Major. What the hell else do yo uexpect?)
 (That bard?)
 (Yes.)
 (Sorry, you're right.)
  I want in on whoever writes your contracts.
 (It would have been cool if Shakespeare were like that in reality, and still managed to write his songs.)
 "Talk to Lial. He has a strange sense of humor.
 (Er, what he did.)
 (Plays.)
 (Sonnets)
 "Yeah, like hiring this lug, here," Raza says as she pokes Kul's unresponding body with an arrow.
 * Jack pokes Kul in the nose. It's wet.
 * Anyhow. >.> Back outside the Inn, the sun shines upon the peace that is Lake Alcedonia. Kids run, old farts reminisce, and the GM will b right back.
* Raza looks over at Estrain. "You know, we should probably have him examined. He spaces out a lot."
 (back)
 "Hey, you do it sometimes."
 "Not half as often, though."
  It does get annoying... doesn't seem to happen much at night, though.
  You think it's contagious?
 "I hope not."
  Yeah, but ever since we met up it's been happenin' on and off.
* Raza shudders at the thought.
 "I've never done it, thankfully. Although I did miss that fight with the parts of Titan, because I was off on... duties..."
  You sure about that? Not just coverin' so we don't htink you've got it too?
 "I don't do the daydreaming catatonic zombie thing, thanks."
 "Right. Other things. It happened to him while we weren't looking."
  All paranoia aside, it is happning a lot more often nowadays... especially to Kull and Ladis.
 * Mitzu gently tugs on the leash, at the other ed of which is Ladis.
 * Ladis simply wobbles on his little red wagon.
 "While discussing the mysterious zombie disease is INTERESTING, can we talk about things that are a bit less... disturbing?"
 "Like why we're actually here...?"
 "You wanted to stop. I'm trying to get to the spas as quickly as possible."
 (and future plot point is SET. Bwahah!)
 (Hm.)
 (Turning player absense as a plot device. Only in Terranotos, folks)
 (Hehe))
 (Come one, come all, as the Gm takes any random idea and runs with it to, past, and to the next, Bank.)
 ((Bwahaha. >_>))
 (Oh, do feel free to comment from the peanut gallery. If anything, that' sthe best part. The hecklers.)
 ((Ooh, I was hesitant before.))
 (Don't get excessive, of course, but we don't mind if you comment)
 (Beyond that, my Gm instinct says "let loose the big monster now!" but that'd give the ight maybe an hour to play out, sans two PCs...)
 (I've still got my m and my + around somewhere.
 ((Well, instincs are usually right and you never know where it'll lead with this group))
 (You junkie you. But, well, what the hey...)
 (*thi- er, loading...)
 * Suddenly, from the direction of the Zephyr mountains and Deus Ex Machina, the sounds of dirt being sprayed is heard. Once, twice, again and again...
 "What's that?"
 * Everony stops in their tracks to listen to the sounds - a hero's instinct never dies.
 "Sounds like... digging?"
* Estrain tilts his head sideways, closing one eye. "Hmm... Check it out?"
 * The sound continues, and a cry goes up from its direction. Every old-timer in the village scrambles to their homes and, ten seconds later, reappear with sharp pointy objects.
 * Said heavily armed retirees rush towards the sounds, while all the children go running the other way, shepherded by a few of the adults.
 "No offense, but..." Estrain flips his boomerangs out in a smooth motion. "You might want to leave this to us."
 (...That was before your last bit. Bit too late for it now, I guess)
 "Well. I was a going to go take an afternoon nap, but..." Raza heads outside and knocks an arrow in her bow.
 "Well, nothing for it, I guess. Let's go."
* Estrain flips his boomerangs, tightening his grip and feeling the light breeze around the narrow blades.
 * rushign to the scene, the party finds the ex-heroes fighting giant plants. Oddly enough, these giant plants each have a cage of vines atop their, uh, 'head's, most of which contain at least one person.
  They grow 'em big here...
 "You're a farmboy, Jack. ny idea what they are?"
 ((+Any))
 !roll 1d100
 EK|GM - 1d100: 81 ( Total: 81 )
  Most of the things me an' dad grew didn' eat people.
 (I STILL hate my keyboard.)
 "That's very comforting to know. So what do we do with these things?"
 * As Jack expounds on how carrots aren't carnivorous, the sound of digging comes from beneath the party's feet, and - before anyone can run - bursts from the ground.
 (loading tracker!)
 Battle order: FlowerA:21 FlowerB:19 Mitzu:16 Jack:15 Desil:14 Raza:11 PlantCage:8
 The plant's Flower A releases a cloud of yellow pollen at Raza as an opener.
 !roll 1d100
 EK|GM - 1d100: 59 ( Total: 59 )
 !roll 1d8+36
 EK|GM - 1d8+36: 1 ( Total: 37 )
 (Screw you too, Highwind. Sans ARM.)
 The Plant Cage's second flower goes for a sickly green powder against Jack.
 !roll 1d100
 EK|GM - 1d100: 36 ( Total: 36 )
 !roll 1d8+36
 !roll 1d100
 EK|GM - 1d8+36: 3 ( Total: 39 )
 EK|GM - 1d100: 44 ( Total: 44 )
* Raza coughs as the pollen burns in her lungs.
 * Jack coughs and sputters, and is Poisoned (U).
 * raza isn't poisoned, just slightly damaged. YAY basic pollen!
 So, Mitzu, Jack, Desil, Raza.
 ((Jack must have serious allergies.))
 (Oh yeah.)
 * Mitzu draws her katana, silently rushign forward to cut Flower A from its stem.
 !roll 1d100
 EK|GM - 1d100: 25 ( Total: 25 )
 !roll 1d10+52
 EK|GM - 1d10+52: 10 ( Total: 62 )
 * The flower holds, barely. Mitzu is suprised. "Sturdy blooms..."
 * Jack tries to finish the job.
 !roll 2d100
 EK|GM - 2d100: 83, 26 ( Total: 109 )
 !roll 1d8+33
 EK|GM - 1d8+33: 4 ( Total: 37 )
 * The flower flutters to the ground, and quickly withers and dies. Jack takes a breath to speak, but just coughs again.
 Desil, Raza, the nthe plant itself.
* Estrain throws his boomerangs in an arc, attempting to sever the left flower from the cage. (Attack FlowerA)
 !roll 2d100
 Estrain - 2d100: 49, 67 ( Total: 116 )
 Hit x 2
 !roll 2#2d6+40
 Estrain - 2#2d6+40(1): 1, 3 ( Total: 44 )
 Estrain - 2#2d6+40(2): 5, 3 ( Total: 48 )
 Estrain - Total: 92
 * But lower A has already been toasted. B, thn?
 *Flower
 (Oh. Oops)
 (Need to pay more attention. >.>)
 * A is dead, B is fine, Plant Cage is also fine.
 (B)
 Okeydoke.
* Doman has quit IRC (Quit: G'night, everyone!)
 * The flower flutters, and slowly drifts into the wind. (Toasted!)
 Raza, then Plant.
 "Good," he mutters under his breath, "this makes things a lot easier..."
* Raza knocks a Fire Arrow and looses it on the cage.
 !roll d100
 Raza - d100: 75 ( Total: 75 )
 Hit, barely.
 ((Weakness?))
 Oh, and 150% damage.
 !roll 2d10+42,150%
 Raza - 2d10+42,150%: 8, 4 ( Total: 81.0 )
 The arrow quickly lights on fire, and then burns itself out, leaving a small scorch mark on the giant Plant Cage.
 In return, the Plant Cage decides to eat Raza.
 !roll 1d100
 EK|GM - 1d100: 65 ( Total: 65 )
 But barely, BARELY, misses.
 STATUS PHASE: Jack takes 6 damage.
* Raza pulls herself up from her crouching position. "What the hel!? I'm NOT food!"
 ((hell))
 Counter ticks to (2).
 Battle order: Jack:16 Mitzu:13 Desil:9 Raza:9 PlantCage:3
 (...Why am I getting the awesome rolls here?)
 (*shrug*)
 (...Damn, it's slow)
 (Talk about min-maxing)
 (SPD 2.)
  Damn, I don't htink water's gonna kill it...
 * Jack makes a normal attack again.
 "Probably not."
 !roll 2d100
 EK|GM - 2d100: 30, 66 ( Total: 96 )
 Hit...
 !roll 1d8+33
 !roll 1d100
 EK|GM - 1d8+33: 5 ( Total: 38 )
 EK|GM - 1d100: 5 ( Total: 5 )
 Jack barely scratches it, but the plant seems to slow down ever *more* than it already is.
 (Slow (4)!)
 (It can hit 2 initative now. Woo. >.>)
 And Mitzu also goes with the normal attack. Samurai +no elemental damage on a weapon = bleh.
 !roll 1d100
 EK|GM - 1d100: 51 ( Total: 51 )
 !roll 1d10+52
 EK|GM - 1d10+52: 3 ( Total: 55 )
 desil, Raza, Plant.
* Estrain considers trying the elements, but shakes his head and sticks to the basics.
 !roll 2d100
 Estrain - 2d100: 5, 16 ( Total: 21 )
 !roll 2d6+40,200%
 Estrain - 2d6+40,200%: 6, 6 ( Total: 104.0 )
 !roll 2d6+40
 Estrain - 2d6+40: 3, 6 ( Total: 49 )
 (O.O)
 (Wow. A max crit)
 (Very nice!)
 ((Definately))
 * The plant would howl if it could, but instead ust flails about. You them plants, always flailing.
 (you them plants?_
 *You know them
 (I believe it's "you know them plants")
 (keyboard + slang = lose.)
* Raza shoots another fire arrow at the large plant.
 !roll d100
 Raza - d100: 17 ( Total: 17 )
 Hit, obviously. >.>
 !roll 2d10+42,150%
 Raza - 2d10+42,150%: 1, 10 ( Total: 79.5 )
 Another scorch mark, more flailing. For a plant, it takes its fire very well.
 The Plant Cage deins to use some Entangling Roots on Raza. Fire hurts, so let's stop that, hm?
 !roll 1d100
 EK|GM - 1d100: 90 ( Total: 90 )
 (The Plant Cage fails.)
 And the Plant Cage ensnares a chocobo rail.
 (It just fails)
 It's not a good aim.
 STATUS PHASE.
 Jack taks five damage from the poison.
* Raza shakes her head at the pathetic aim of the plant.
 Counter ticks to (1)
 "This is a strange fight..."
 Battle order: Raza:17 Desil:16 Jack:12 Mitzu:10 PlantCage:3
 (there we go.0
 "This is a fight? I'm actually embarassed for the overgrown weed."
 (And the Plant should actually be at, uh, 1, I think...)
 "I prefer to mock it first and pity it while, y'know, it's dead..."
  I'd still prefer to not be hit by it, though.
 (It goes at 2. Round up)
* Raza shoots another Fire Arrow, aiming for the spot she just hit.
 !roll d100
 Raza - d100: 87 ( Total: 87 )
 (you never, ever round up. First rule about FFRPG club, you never round up.)
 Miss.
 (Actually, you usually round up...)
 * The arrow hits the side of a building. It may or may not burn to the ground.
 (That's why Osmose isn't free when you have an Economizer)
 (Sadly)
 (Oh.)
 (Well, poo.)
 (brb, Desil's turn)
 ((I thought that was because FFRPG always has a minimum of 1))
 (Whatever)
 !roll 2d100
 Estrain - 2d100: 98, 98 ( Total: 196 )
 (...)
 (I think that's a new record.)
 (back, an- oh wow.)
 (Can we pretend that, you know, didn't happen...?)
 * Desil is removed from existence for five seconds while his boomerangs aren't thrown. This paradox causes the universe to collapse on itself, killing the Plant Cage.
 Heh. *ahem*
 The boomerangs wheel around, aimed right for Desil. Specifically, his head.
 (Roll that thar damage.)
 (...You're a sadist.)
 (Oh SHI-*CLUNK THWACK*)
 !roll 2#2d6+40
 Estrain - 2#2d6+40(1): 4, 6 ( Total: 50 )
 Estrain - 2#2d6+40(2): 4, 6 ( Total: 50 )
 Estrain - Total: 100
 ...
 (...)
* EK|GM gigles uncontrollably.
 (40 damage.)
 (I think the god of numbers hates me)
 (Highwind has ALWAYS hated you...)
 (Always. *sob*)
 "And here comes Estrain's famous bad luck..."
 * Jack, ignoring the hilarity, rushes in and charges his Swallow with a purple cloud of sleep-enducing dreams.
 !roll 1d100
 EK|GM - 1d100: 43 ( Total: 43 )
 !roll 1d100
 EK|GM - 1d100: 90 ( Total: 90 )
 Hit, yay
 !roll 1d8+33
 EK|GM - 1d8+33: 2 ( Total: 35 )
* Estrain dives and ends up getting hit in the back, instead. "Owdamnitsomethingdiesnow"
 !roll 1d100
 EK|GM - 1d100: 58 ( Total: 58 )
 The plant is barely damaged, but it falls asleep.
 * Mitzu waits. And waits. And waits... until Initiative 1, when she strikes!
 !roll 1d100
 !roll 1d10+52
 EK|GM - 1d100: 51 ( Total: 51 )
 EK|GM - 1d10+52: 9 ( Total: 61 )
 Again, minor damage. You're all chipping pixels.
 STATUS PHASE.
 Jack, five damage.
 The Plant Cage's Slow ticks to 2 and Sleep to 0, since it went poof.
 Counter hits 0.
 (Estrain gains Pissed (U))
 * As the plant sleeps, two flowers regrow on it's sides, replacing the two that were sliced off earlier!
 Oh noes!
 (Yeah, yeah, initatives. :P)
 (I should say, at this point, that it's A. 11 PM, B. only 260 Hp into a boss with 1862 HP, who was designed for the full party to get back into the swing of asswhooping. We may want to cut here a- or not.)
* Raza blinks. "I wasn't expecting that one..."
 Battle order: Mitzu:16 FlowerC:15 FlowerD:14 Desil:12 Raza:10 Jack:8 PlantCage:4
 (*blink* Those Flowers have SPD 12. Wow.)
 * Mitzu sighs and goes after Flower C. "I'll just keep nipping these in the bud, then. Keep after the main plant!"
 !roll 1d100
 EK|GM - 1d100: 81 ( Total: 81 )
 !roll 1d10+52
 EK|GM - 1d10+52: 6 ( Total: 58 )
 * Again, the flower is almost clipped.
 * Flower C retaliates by using Sleep Powder on Mitzu.
 !roll 1d100
 EK|GM - 1d100: 72 ( Total: 72 )
 !roll 1d8+36
 !roll 1d100
 EK|GM - 1d8+36: 2 ( Total: 38 )
 EK|GM - 1d100: 99 ( Total: 99 )
 She's barely hurt and nowhere near sleepy.
 Flower D, knowing the Plant Cage's whims, does the same to Raza.
 !roll 1d100
 EK|GM - 1d100: 43 ( Total: 43 )
 !roll 1d8+36
 EK|GM - 1d8+36: 5 ( Total: 41 )
 !roll 1d100
 EK|GM - 1d100: 65 ( Total: 65 )
 No sleep.
 Desil, Raza, Jack.
* Estrain sighs. "Normally, I wouldn't try for this," Estrain grumbles, scowling, "but I figure Lady Luck owes me after that last one..."
* Estrain flips his boomerangs, concentrating. He flips a ten Agt coin, and slices it twice before it hits the ground. His boomerangs begin to glow... (Elemental Reels.)
 !roll 2d100
 Estrain - 2d100: 92, 43 ( Total: 135 )
 !roll 1d10
 Estrain - 1d10: 1 ( Total: 1 )
 (Shadow, Single)
 *nod* No extra damage.
 !roll 2#2d6+40
 Estrain - 2#2d6+40(1): 5, 6 ( Total: 51 )
 Estrain - 2#2d6+40(2): 4, 6 ( Total: 50 )
 Estrain - Total: 101
 * The Plant Cage doesn't notice the darkness, but it does notice the boomerangs. Barely.
 Raza!
 (That was the flower Mitzu didn't attack, not the Cage)
 (The Cage doesn't seem to be able to actually do much. Sorry, should have said)
 *Ah.
 (I was hoping for a Group attack, after all. *shrug*)
 * The Flower goes flutter.
 (And yeah. The cage is more to eat you and take the hits while the flowers piss you off.)
 "Titan, now's the time to show us what you got!" Summon Titan
* Estrain shakes his head. "I KNOW there's something more to that. If I can just put my finger on what..." he mutters.
 ((-6 CT))
 (*nod*)
 Goes right before the Plant Cage.
 (They're both 4 and PC wins on tie. Just like on TPiR!)
 Jack's turn, and he goes after Flower D.
 !roll 2d100
 EK|GM - 2d100: 29, 89 ( Total: 118 )
 !roll 1d8+33
 EK|GM - 1d8+33: 1 ( Total: 34 )
 !roll 1d100
 EK|GM - 1d100: 16 ( Total: 16 )
 The flower's stem isn't hurt much, but it, too, begins to slow down.
 Raza, Titan, Kaboomies!
 ...kaboomies?
 (Hey, you said it.)
 ...
 Don't make me sic a Rune Knight on you, moogle-boy.
* Raza is now known as Titan
 In front of Raza, the earth shifts and takes form into the large Celestai Titan. He stretches, yawns, and then assesses the situation.
 You've already siced RKs on me.
 (Don't make me sic MORE. Thoug honly the Captain could Summon Minion...)
 Picking up a Large boulder, he hurls it at the cage. Rock Throw!
 Roll dem bones.
 ((Weakness?))
 Not to Earth, no.
 ((Pooh))
 !roll 2d10+60,125%
 Titan - 2d10+60,125%: 5, 5 ( Total: 87.5 )
 The Cage reels fro mthe boulder, and retaliates with A Vine Whip.
 !roll 1d100
 EK|GM - 1d100: 17 ( Total: 17 )
 !roll 1d8+51
 EK|GM - 1d8+51: 7 ( Total: 58 )
 9Pwnage.)
 (...Ow. No ARM.)
 *(
 ((Bah, still has 310 HP :P))
 (You,uh, alive over there?)
 (Ah.)
 STATUS PHASE.
 Cage's Slow to (1)
 Jack takes four damage from Poison.
 Battle order: FlowerD:22 Raza:17 Desil:14 Mitzu:12 PlantCage:9 Jack:8
 * FlowerD goes to Poison Mitzu, since it's working so well on jack.
 !roll 1d100
 EK|GM - 1d100: 5 ( Total: 5 )
 !roll 1d8+36
 EK|GM - 1d8+36: 5 ( Total: 41 )
 !roll 1d100
 EK|GM - 1d100: 72 ( Total: 72 )
 She coughs a bit, but it otherwise fine.
 Raza's turn.
 Er, Titan.
 >>>
 *>.>
 Titan Throws another Rock at the cage.
 (Holy hell. The last 5 rolls for initiative in my D&D game were Nat1, Nat 20, Nat 20, Nat 1, Nat 20)
 !roll 2d10+60,125%
 Titan - 2d10+60,125%: 2, 10 ( Total: 90.0 )
 (And, another NAT 1)
 (Lady Luck plays iwth you like a cat does a mouse.)
 Again, the Plant cage is knocked around by the boulder, but does not topple.
 Desil, Mitzu, PlantCage and Jack.
 (Just avoid any boomerangs and you should be fine)
 ((Hehe, someone sounds bitter))
 (Damn straight)
* Estrain throws the boomerangs in another arc, trying to find any weaknesses in the plant.
 !roll 2d100
 Estrain - 2d100: 19, 4 ( Total: 23 )
 HitCRIT
 (...Highwind, decide whether you're going to be a bastard or nice, please.)
 !roll 2d6+40,200%
 Estrain - 2d6+40,200%: 3, 5 ( Total: 96.0 )
 !roll 2d6+40
 Estrain - 2d6+40: 5, 2 ( Total: 47 )
 (That all took about 100 dmg right there...)
* Estrain catches the boomerangs effortlessly. "Why is it that I either rip things to shreds or I kick my own ass?"
 "That's just not right..."
 * The plant flails as it is cut, deep, and as Jack moves against FlowerD.
 !roll 2d100
 EK|GM - 2d100: 51, 85 ( Total: 136 )
 !roll 1d8+33
 EK|GM - 1d8+33: 8 ( Total: 41 )
 !roll 1d100
 EK|GM - 1d100: 84 ( Total: 84 )
 Again, the flower's stem holds.
  I need a new weapon...
 ...but that all happens later.
 (dammit!)
 (*headeesk*)
 * Mitzu goes after the Cage.
 !roll 1d100
 EK|GM - 1d100: 1 ( Total: 1 )
 !roll 1d10+52,200%
 EK|GM - 1d10+52,200%: 10 ( Total: 124.0 )
 (101 damage!)
 * Mitzu totally Limit Breaks the Plantcage.
 * The Plant Cage is unhappy about this. It tries to whip Mitzu into submission.
 !roll 1d100
 EK|GM - 1d100: 60 ( Total: 60 )
 !roll 1d8+51
 EK|GM - 1d8+51: 5 ( Total: 56 )
 * And Mitzu gets hurt, but not too badly.
 STATUS PHASE. Four damage to Jack, Slow ears off the Cage.
 (It's 11:30. Cut here, go on?)
 ((Don't care.))
 (ty?)
 (I'm fine either way)
 (Then let's see if you can get this suck down to the big 1,000 and I'll end it there.)
 Battle order: FlowerD:15 Raza(Titan):13 Desil:12 Mitzu:12 PlantCage:12 Jack:8
 FlowerD opens up a can of Seep on Desil.
 *Sleep
 !roll 1d100
 EK|GM - 1d100: 16 ( Total: 16 )
 !roll 1d8+36
 !roll 1d100
 EK|GM - 1d8+36: 8 ( Total: 44 )
 EK|GM - 1d100: 69 ( Total: 69 )
 no leep, and snatch.
 *sleep.
* EK|GM CONTINUES TO HATE HIS FATHER'S KEYBOARD.
 (52/106)
 Titan, Desil.
* EK|GM wonders why Highwind groups you two up like this.
 (Knowing him, it's probably an elaborate homicide scheme)
 !roll 2d100
 Estrain - 2d100: 75, 6 ( Total: 81 )
 !roll 2d6+40,200%
 Estrain - 2d6+40,200%: 2, 1 ( Total: 86.0 )
 (Hit or miss on the first?)
 Lemem check.
 target?
 FlowerD or Cage?
 (Plant Cage)
 Ah. Hit, then.
 !roll 2d6+40
 Estrain - 2d6+40: 1, 3 ( Total: 44 )
 hit, CRIT, and the plant reels.
 Raza looks around at the state of her teammates and taps Titan on the shoulder. "You're doing good, but I need a different kind of help. Lakshmi!" As Titan sinks back into the A soft, peaceful light appears in his stead. Summon Lakshmi.
 There it is.
 Goes off in six, yes?
 ((Yep))
 After the Cage then.
 Mitzu attacks the cage herself, trust Jack to finish the last flower for once.
 !roll 1d100
 EK|GM - 1d100: 95 ( Total: 95 )
 ...
 * Mitzu nearly stabs herself in the foot.
 the Cage tries to Entangle Desil.
 !roll 1d100
 EK|GM - 1d100: 59 ( Total: 59 )
 !roll 1d8+51
 EK|GM - 1d8+51: 8 ( Total: 59 )
 !roll 2d100
 EK|GM - 2d100: 69, 88 ( Total: 157 )
 No statuses, but the roots trip you up and you land face-first.
 Raza, Lakshmi, go!
* Titan is now known as Lakshmi
 (23/106)
* Estrain falls, wincing, and stays on his knees. "Dammit..."
* Lakshmi appears in a flash of light. She instantly rushes over to Desil and helps him up, then Embraces him Lovingly.
  Awwwww.
 !roll d10+40
 Lakshmi - d10+40: 4 ( Total: 44 )
 Jack's turn, then, and he goes to finish FlowerD.
 !roll 2d100
 EK|GM - 2d100: 82, 39 ( Total: 121 )
 !roll 1d8+33
 EK|GM - 1d8+33: 4 ( Total: 37 )
* Estrain smiles a bit at that, getting up. "Weird, but not unappreciated. Thanks."
 And it is finally, finally, destemmed.
 Desil's healed, so end the round. yay!
 STATUS PHASE. 4 damage to Jack, he's now at 37.
 And FlowerE comes into play.
 Battle order: Raza(Titan):16 Mitzu:16 FlowerE:15 Desil:13 Jack:13 PlantCage:7
 Er...
 Battle order: Raza(Lakshmi):16 Mitzu:16 FlowerE:15 Desil:13 Jack:13 PlantCage:7
  They just don't quit!
* Lakshmi caresses Jack's face lightly, removing the poison coursing through his body. (Poisona)
 (That wore off last round, I think.)
 ((Poison is U duration, I thought?))
 (yeah.)
 * Jack feels better.
 * Jack feels MUCh better.
 * Mitzu decides to take out the problem at its source, and goes after the FlowerE.!roll 1d100
 !roll 1d100
 EK|GM - 1d100: 90 ( Total: 90 )
 !roll 1d8+52
 EK|GM - 1d8+52: 3 ( Total: 55 )
 And, again, the flower is almost destroyed.
 It returns with basic Pollen.
 !roll 1d100
 EK|GM - 1d100: 61 ( Total: 61 )
 !roll 1d8+36
 EK|GM - 1d8+36: 3 ( Total: 39 )
 Hit, and some damage. She's still alive though.
 Desil!
 (Hitting the Plant)
 !roll 2d100
 Estrain - 2d100: 17, 34 ( Total: 51 )
 hit x 2!
 (Wow, no crits or botches?)
 !roll 2#2d6+40
 Estrain - 2#2d6+40(1): 4, 3 ( Total: 47 )
 Estrain - 2#2d6+40(2): 3, 5 ( Total: 48 )
 Estrain - Total: 95
 getting there...
 Jack finishes off the flower.
 !roll 2d100
 EK|GM - 2d100: 92, 22 ( Total: 114 )
 !roll 1d8+33
 EK|GM - 1d8+33: 5 ( Total: 38 )
 And its stem snaps!
 Plant Cage goes...
 with a Vine Whip.
 !roll 1d100
 EK|GM - 1d100: 88 ( Total: 88 )
* Beyard[AO] is now known as Beyard
 Doesn't matter who I'd've aimed for, it'd've missed.
 _-_
 Battle order: Desil:17 Raza(Lakshmi):15 Mitzu:9 Jack:7 PlantCage:3
 (Oy. I'm glad I decided to cut this boss' HP by a thousand...)
 brb.
 ((k))
 !roll 2d100
 Estrain - 2d100: 42, 48 ( Total: 90 )
 !roll 2#2d6+40
 Estrain - 2#2d6+40(1): 1, 5 ( Total: 46 )
 Estrain - 2#2d6+40(2): 3, 6 ( Total: 49 )
 Estrain - Total: 95
 back.
 Closer.
 Lakshmi, go!
 * The Plant Cage is very battered and bruised now. It's looking like it'll topple over any moment.
Session Time: Mon Aug 15 00:00:00 2005
* Lakshmi gives Mitzu a sisterly Loving Embrace.
 !roll d10+40
 Lakshmi - d10+40: 8 ( Total: 48 )
 (Also awww.)
 * And Mitzu tries to finish the Cage off.
 !roll 1d100
 EK|GM - 1d100: 52 ( Total: 52 )
 !roll 1d8+52
 EK|GM - 1d8+52: 3 ( Total: 55 )
 (4 HP!!!)
 * And ack goes in for the kill.
 !roll 2d100
 EK|GM - 2d100: 28, 30 ( Total: 58 )
 I don't even have to math it. The Cage topples over with a groan, and instantly rots int oa pile of dead plant matter.
 "What in the hell was that, anyway?"
* Lakshmi smiles and vanishes in a flash of light.
 (Oy...)
* Lakshmi is now known as Raza
 "Beats me."
  That... was something I never want to see again, ever.
 "Well, unless these old geezers can handle the others, you just might."
 (I think the old geezer can do just fine. I, on the other hand, am dog tired. Cleanign al lday, character debates and then a boss fight will do that.)
 (also, TPYOS FO MHELL)
 *FROM
 (Yeah, I think I'm done)
* EK|GM is now known as ElementalKnight
 ((Hehe, yeah. Next week?))
* Raza is now known as Moryssa
* Estrain is now known as Typhoon
 (aye, if I can. access is still iffy.)
* Retrieving #terranotos modes...
 ok. well hopefully see ya then
 G'night
 Night
* Moryssa has quit IRC (Quit: )
* ElementalKnight changes topic to 'http://www.geocities.com/elemental_knight1/terranotos/ | Lial: Current Status: Mountains and Spas. Next Game: August 21st, 7 PM | CMS: Tuesday, August 16th "Making New Friends"'
* Beyard has quit IRC (Quit: 'How happy is the blameless vestal's lot? The world forgetting by the world forgot; eternal sunshine of the spotless mind, each prayer accepted and each wish resigned.)
* Typhoon has quit IRC (Quit: )
* Disconnected
Session Close: Mon Aug 15 01:13:22 2005

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