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S

SCORE_BOARD - Static variable in class com.brantem.constant.Groups
Group penyimpanan sprite ScoreBoard
STATUS - Static variable in class com.brantem.constant.Controls
Tanda status (2)
STATUS_CRONCH - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi jongkok (35)
STATUS_CRONCH_BLOCK - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi memblokir serangan dalam posisi jongkok (52)
STATUS_HIT - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi terkena pukulan (50)
STATUS_INTRO - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi pembukaan (33)
STATUS_JUMP - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi lompat (36)
STATUS_LOSE_POSE - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi pose kalah (32)
STATUS_MEDIUM_KICK - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi tendangan menengah (43)
STATUS_MEDIUM_PUNCH - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi pukulan menengah (40)
STATUS_SPECIAL1 - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi ilmu 1 (45)
STATUS_SPECIAL2 - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi ilmu 2 (46)
STATUS_SPECIAL3 - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi ilmu 3 (47)
STATUS_SPECIAL4 - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi ilmu 4 (48)
STATUS_SPECIAL5 - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi ilmu 5 (49)
STATUS_STAND - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi berdiri (34)
STATUS_STAND_BLOCK - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi memblokir serangan dalam posisi berdiri (51)
STATUS_STRONG_KICK - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi tendangan kuat (44)
STATUS_STRONG_PUNCH - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi pukulan kuat (41)
STATUS_STYLE - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi gaya (38)
STATUS_WALK - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi berjalan (37)
STATUS_WEAK_KICK - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi tendangan lemah (42)
STATUS_WEAK_PUNCH - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi pukulan lemah (39)
STATUS_WIN_POSE - Static variable in class com.brantem.constant.Controls
Tanda sprite dalam status animasi pose menang (31)
ScoreBean - class com.brantem.bean.ScoreBean.
Class yang menampung informasi mengenai index gambar kedua pemain serta tampilan dan counter dari papan nilai
ScoreBean(int, int, int, Color, Color, Color, int, int) - Constructor for class com.brantem.bean.ScoreBean
Pembuatan class ScoreBean
ScoreEngine - class com.brantem.engine.ScoreEngine.
Class yang berfungsi mengatur papan nilai, berupa skor pemain dan teks pesan yang tampil
ScoreEngine(BattleEngine, ScoreBean, GameFont, MessageBean) - Constructor for class com.brantem.engine.ScoreEngine
Pembuatan class ScoreEngine
SoundBean - class com.brantem.bean.SoundBean.
Class yang menampung informasi mengenai teks pesan dan lokasi file suara yang tampil dan terdengar dalam pertarungan
SoundBean(String) - Constructor for class com.brantem.bean.SoundBean
Pembuatan class SoundBean
SoundBean(String, String) - Constructor for class com.brantem.bean.SoundBean
Pembuatan class SoundBean
SpecialAttackSprite - class com.brantem.sprite.SpecialAttackSprite.
Class Animasi Ilmu
SpecialAttackSprite(BufferedImage[], Timer, int[], int, int[], double[], double[], boolean, MagicSprite, String) - Constructor for class com.brantem.sprite.SpecialAttackSprite
Pembuatan class SpecialAttackSprite
SpriteBean - class com.brantem.bean.SpriteBean.
Class yang menampung informasi mengenai lokasi file sprite, jumlah kolom dan jumlah baris sprite
SpriteBean(String, int, int) - Constructor for class com.brantem.bean.SpriteBean
Pembuatan class SpriteBean
SpriteEngine - class com.brantem.engine.SpriteEngine.
Class turunan dari SpriteStorage, class ini berfungsi sebagai inisialisasi animasi
SpriteEngine(BattleEngine) - Constructor for class com.brantem.engine.SpriteEngine
Pembuatan class SpriteEngine
SpriteStorage - class com.brantem.engine.SpriteStorage.
Class yang berfungsi sebagai penyimpanan animasi
SpriteStorage(BattleEngine) - Constructor for class com.brantem.engine.SpriteStorage
Pembuatan class SpriteStorage
StandSprite - class com.brantem.sprite.StandSprite.
Class Animasi Berdiri
StandSprite(BufferedImage[], Timer, int[], String) - Constructor for class com.brantem.sprite.StandSprite
Pembuatan class StandSprite.
StyleSprite - class com.brantem.sprite.StyleSprite.
Class Animasi Style
StyleSprite(BufferedImage[], Timer, int[], double[], String) - Constructor for class com.brantem.sprite.StyleSprite
Pembuatan class StyleSprite
setActionKick(int, int, int) - Method in class com.brantem.bean.KeyBean
Memasukan informasi tombol tendangan
setActionPunch(int, int, int) - Method in class com.brantem.bean.KeyBean
Memasukan informasi tombol pukulan
setAnimation(int, int) - Method in class com.brantem.sprite.FighterAdvanceSprite
 
setAnimationFrame(int[]) - Method in class com.brantem.sprite.FighterAdvanceSprite
 
setAttack(int[]) - Method in class com.brantem.bean.FighterBean
Memasukan nomor array serangan
setAttackSprite(boolean) - Method in class com.brantem.bean.FighterBean
Memasukan nilai animasi serangan
setBarBgColor(Color) - Method in class com.brantem.bean.ScoreBean
Memasukan warna belakang papan nilai
setBarColor(Color) - Method in class com.brantem.bean.ScoreBean
Memasukan warna papan nilai
setBarLength(int) - Method in class com.brantem.bean.ScoreBean
Memasukan panjang papan nilai
setBattle(Battle) - Method in class com.brantem.engine.BattleEngine
Memasukan class battle
setBattleEngine(BattleEngine) - Method in class com.brantem.bean.FighterBean
Memasukan class battleEngine
setBgSpeed(int) - Method in class com.brantem.bean.ConfigBean
Memasukan kecepatan horisontal gerak latar belakang
setBorder(int) - Method in class com.brantem.bean.FighterBean
Memasukan batas tengah antara animasi hadap kanan dan kiri
setBorderColor(Color) - Method in class com.brantem.bean.ScoreBean
Memasukan warna pinggir papan nilai
setColums(int) - Method in class com.brantem.bean.SpriteBean
Memasukan jumlah kolom sprite
setComputer(boolean) - Method in class com.brantem.engine.BattleEngine
Memasukan nilai computer
setCounter(int) - Method in class com.brantem.bean.ScoreBean
Memasukan waktu yang di sediakan per ronde
setDirection(int, int, int, int) - Method in class com.brantem.bean.KeyBean
Memasukan informasi tombol arah
setDirection(int) - Method in class com.brantem.sprite.AdvanceKeyCapture
Memasukan nilai arah
setDirection(int) - Method in class com.brantem.sprite.FighterAdvanceSprite
 
setDown(int) - Method in class com.brantem.bean.KeyBean
Memasukan tombol bawah atau jongkok
setDrawMsg(String, String) - Method in class com.brantem.bean.MessageBean
Memasukan teks pesan dan lokasi file suara pertarungan seri
setDuelEngine(DuelEngine) - Method in class com.brantem.engine.BattleEngine
Memasukan class DuelEngine
setFacing(int) - Method in class com.brantem.bean.FighterBean
Memasukan nilai arah hadap pemain
setFightMsg(String, String) - Method in class com.brantem.bean.MessageBean
Memasukan teks pesan dan lokasi file suara pertarungan di mulai
setFighter1(Fighter) - Method in class com.brantem.engine.BattleEngine
Memasukan class Fighter pemain 1
setFighter2(Fighter) - Method in class com.brantem.engine.BattleEngine
Memasukan class Fighter pemain 2
setFighterId(String) - Method in class com.brantem.bean.FighterBean
Memasukan kode animasi
setFighterX(double) - Method in class com.brantem.bean.FighterBean
Memasukan nilai koordinat X yang di ukur dari batas layar
setFighterY(double) - Method in class com.brantem.bean.FighterBean
Memasukan nilai koordinat Y
setFighting(boolean) - Method in class com.brantem.engine.BattleEngine
Memberikan nilai fighting dalam pertarungan
setFile(String) - Method in class com.brantem.bean.SoundBean
Memasukan lokasi file suara
setFile(String) - Method in class com.brantem.bean.SpriteBean
Memasukan lokasi file sprite
setGameBattle(BattleEngine) - Method in class com.brantem.sprite.AdvanceKeyCapture
Memasukan Class BattleEngine
setHitPoint(int) - Method in class com.brantem.bean.FighterBean
Memasukan nilai serangan bila merupakan animasi serangan
setHorizontalSpeeds(double[]) - Method in class com.brantem.bean.FighterBean
Memasukan nomor array kecepatan horisontal
setImages(BufferedImage[]) - Method in class com.brantem.sprite.FighterAdvanceSprite
 
setInitDirection(int) - Method in class com.brantem.sprite.FighterAdvanceSprite
 
setInitStatus(int) - Method in class com.brantem.sprite.FighterAdvanceSprite
 
setIntrupts(int[]) - Method in class com.brantem.bean.FighterBean
Memasukan nomor array selaan
setKey(int) - Method in class com.brantem.sprite.AdvanceKeyCapture
Memasukan nilai tombol status
setKeyPlayer1(KeyBean) - Method in class com.brantem.engine.BattleEngine
Memasukan class KeyBean pemain 1
setKeyPlayer2(KeyBean) - Method in class com.brantem.engine.BattleEngine
Memasukan class KeyBean pemain 2
setLeft(int) - Method in class com.brantem.bean.KeyBean
Memasukan tombol kiri atau jalan mundur
setLocation(FighterSprite) - Method in class com.brantem.sprite.FighterSprite
Inisialisai koordinat X dan Y berdasarkan animasi sebelumnya
setMagicDestroy(FighterBean) - Method in class com.brantem.sprite.MagicSprite
Memasukan Class Ilmu hilang
setMagicLocation(FighterSprite, MagicSprite) - Method in class com.brantem.sprite.FighterSprite
Inisialisai Ilmu koordinat X dan Y berdasarkan animasi sebelumnya
setMagicSprite(MagicSprite) - Method in class com.brantem.bean.FighterBean
Memasukan class MagicSprite bila animasi ilmu
setMediumKick(int) - Method in class com.brantem.bean.KeyBean
Memasukan tombol tendangan menengah
setMediumPunch(int) - Method in class com.brantem.bean.KeyBean
Memasukan tombol pukulan menengah
setMessage(String) - Method in class com.brantem.bean.SoundBean
Memasukan pesan
setMessageBean(MessageBean) - Method in class com.brantem.bean.ConfigBean
Memasukan class messageBean ke dalam pertarungan
setMovement(int[][]) - Method in class com.brantem.bean.FighterBean
Memasukan nomor array gerakan yang memungkinkan
setNextSprite(int, int, int[]) - Method in class com.brantem.sprite.FighterSprite
Pilih animasi selanjutnya berdasarkan arah dan status
setOffsetX(double) - Method in class com.brantem.sprite.MagicSprite
Memasukan koordinat X
setOrgFinish(int) - Method in class com.brantem.bean.FighterBean
Memasukan index akhir animasi berdasarkan arah hadap pemain
setOrgStart(int) - Method in class com.brantem.bean.FighterBean
Memasukan index awal animasi berdasarkan arah hadap pemain
setP1Picture(Sprite) - Method in class com.brantem.engine.ScoreEngine
Memasukan animasi pemain 1
setP1PictureIndex(int) - Method in class com.brantem.bean.ScoreBean
Memasukan index gambar pemain 2
setP1Win(int) - Method in class com.brantem.engine.ScoreEngine
Memasukan jumlah kemenangan pemain 1
setP2Picture(Sprite) - Method in class com.brantem.engine.ScoreEngine
Memasukan animasi pemain 2
setP2PictureIndex(int) - Method in class com.brantem.bean.ScoreBean
Memasukan index gambar pemain 2
setP2Win(int) - Method in class com.brantem.engine.ScoreEngine
Memasukan jumlah kemenangan pemain 2
setPause(int) - Method in class com.brantem.bean.ConfigBean
Memasukan tombol pause
setPause(boolean) - Method in class com.brantem.engine.BattleEngine
Memberikan nilai pause dalam pertarungan
setPauseMsg(String, String) - Method in class com.brantem.bean.MessageBean
Memasukan teks pesan dan lokasi file suara pertarungan di pause
setPlayField(PlayField) - Method in class com.brantem.engine.BattleEngine
Memasukan class PlayField
setPlayer1(boolean) - Method in class com.brantem.bean.FighterBean
Memasukan nilai pemain 1
setPlayer1(boolean) - Method in class com.brantem.sprite.AdvanceKeyCapture
Memasukan nilai pada pemain 1
setPoseFinish(boolean) - Method in class com.brantem.engine.ScoreEngine
Memasukan nilai pada tanda poseFinish
setRestart(boolean) - Method in class com.brantem.engine.BattleEngine
Memasukan nilai pada restart
setRight(int) - Method in class com.brantem.bean.KeyBean
Memasukan tombol kanan atau jalan maju
setRound(int) - Method in class com.brantem.engine.BattleEngine
Memasukan nilai jumlah ronde
setRoundMsg(String, String) - Method in class com.brantem.bean.MessageBean
Memasukan teks pesan dan lokasi file suara ronde pertarungan
setRounds(int) - Method in class com.brantem.bean.ConfigBean
Memasukan jumlah ronde dalam pertarungan
setRows(int) - Method in class com.brantem.bean.SpriteBean
Memasukan jumlah baris sprite
setScoreBean(ScoreBean) - Method in class com.brantem.engine.ScoreEngine
Memasukan class scoreBean
setScoreEngine(ScoreEngine) - Method in class com.brantem.engine.BattleEngine
Memasukan class ScoreEngine
setScoreHight(int) - Method in class com.brantem.bean.ScoreBean
Memasukan tinggi papan nilai
setSoundPath(String) - Method in class com.brantem.bean.FighterBean
Memasukan lokasi file suara
setSpriteEngine(SpriteEngine) - Method in class com.brantem.engine.BattleEngine
Memasukan class SpriteEngine
setStatus(int) - Method in class com.brantem.sprite.AdvanceKeyCapture
Memasukan nilai status
setStatus(int) - Method in class com.brantem.sprite.FighterAdvanceSprite
 
setStrongKick(int) - Method in class com.brantem.bean.KeyBean
Memasukan tombol tendangan kuat
setStrongPunch(int) - Method in class com.brantem.bean.KeyBean
Memasukan tombol pukulan kuat
setUp(int) - Method in class com.brantem.bean.KeyBean
Memasukan tombol atas atau lompat
setVerticalCoordinate(double) - Method in class com.brantem.bean.FighterBean
Memasukan koordinat vertikal
setVerticalCoordinates(double[]) - Method in class com.brantem.bean.FighterBean
Memasukan nomor array koordinat vertikal
setWeakKick(int) - Method in class com.brantem.bean.KeyBean
Memasukan tombol tedangan lemah
setWeakPunch(int) - Method in class com.brantem.bean.KeyBean
Memasukan tombol pukulan lemah
setWinMsg(String, String) - Method in class com.brantem.bean.MessageBean
Memasukan teks pesan dan lokasi file suara memenangkan pertarungan
splitMirror(BufferedImage[], boolean) - Static method in class com.brantem.utils.Utils
Memecah bufferedImage berdasarkan arah hadap pemain
stopMusic() - Method in class com.brantem.engine.BattleEngine
Matikan musik

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