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java.lang.Objectcom.golden.gamedev.funbox.KeyCapture
com.brantem.sprite.AdvanceKeyCapture
Class yang memantau penekanan kombinasi tombol
| Field Summary |
| Fields inherited from class com.golden.gamedev.funbox.KeyCapture |
DEBUG, input |
| Constructor Summary | |
AdvanceKeyCapture(com.golden.gamedev.engine.BaseInput baseInput,
int[] keys,
int time,
int key,
int dir,
int stat)
Pembuatan class AdvanceKeyCapture |
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| Method Summary | |
int |
getDirection()
Mengambil nilai arah |
BattleEngine |
getGameBattle()
Mengambil Class BattleEngine |
int |
getKey()
Mengambil nilai tombol status |
int |
getStatus()
Mengambil nilai status |
boolean |
isPlayer1()
Apakah kombinasi tombol ini milik pemain 1 |
void |
keyCaptured()
Dipanggil bila kombinasi tombol sukses |
void |
setDirection(int dir)
Memasukan nilai arah |
void |
setGameBattle(BattleEngine gameBattle)
Memasukan Class BattleEngine |
void |
setKey(int key)
Memasukan nilai tombol status |
void |
setPlayer1(boolean player1)
Memasukan nilai pada pemain 1 |
void |
setStatus(int status)
Memasukan nilai status |
void |
update(long time)
Update perubahan yang ada |
| Methods inherited from class com.golden.gamedev.funbox.KeyCapture |
getDelayTime, getKeySequence, getKeyString, getModifiers, isActive, refresh, setActive, setDelayTime, setKeySequence, setKeySequence, setModifiers, setModifiers, toString |
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, wait, wait, wait |
| Constructor Detail |
public AdvanceKeyCapture(com.golden.gamedev.engine.BaseInput baseInput,
int[] keys,
int time,
int key,
int dir,
int stat)
baseInput - Tombol Listener dari class GTGEkeys - Tombol kombinasi arahtime - Batas waktu untuk melakukan kombinasi arahkey - Tombol statusdir - Arahstat - StatusBaseInput| Method Detail |
public int getKey()
public void setKey(int key)
key - Tombol statuspublic int getDirection()
public void setDirection(int dir)
dir - Arahpublic int getStatus()
public void setStatus(int status)
status - Statuspublic boolean isPlayer1()
public void setPlayer1(boolean player1)
player1 - True bila pemain 1 dan false bila pemain 2public BattleEngine getGameBattle()
BattleEnginepublic void setGameBattle(BattleEngine gameBattle)
gameBattle - Class BattleEngineBattleEnginepublic void update(long time)
time - Waktu yang berjalanpublic void keyCaptured()
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