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SCORE_BOARD
- Static variable in class com.brantem.constant.
Groups
Group penyimpanan sprite ScoreBoard
STATUS
- Static variable in class com.brantem.constant.
Controls
Tanda status (2)
STATUS_CRONCH
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi jongkok (35)
STATUS_CRONCH_BLOCK
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi memblokir serangan dalam posisi jongkok (52)
STATUS_HIT
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi terkena pukulan (50)
STATUS_INTRO
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi pembukaan (33)
STATUS_JUMP
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi lompat (36)
STATUS_LOSE_POSE
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi pose kalah (32)
STATUS_MEDIUM_KICK
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi tendangan menengah (43)
STATUS_MEDIUM_PUNCH
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi pukulan menengah (40)
STATUS_SPECIAL1
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi ilmu 1 (45)
STATUS_SPECIAL2
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi ilmu 2 (46)
STATUS_SPECIAL3
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi ilmu 3 (47)
STATUS_SPECIAL4
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi ilmu 4 (48)
STATUS_SPECIAL5
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi ilmu 5 (49)
STATUS_STAND
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi berdiri (34)
STATUS_STAND_BLOCK
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi memblokir serangan dalam posisi berdiri (51)
STATUS_STRONG_KICK
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi tendangan kuat (44)
STATUS_STRONG_PUNCH
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi pukulan kuat (41)
STATUS_STYLE
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi gaya (38)
STATUS_WALK
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi berjalan (37)
STATUS_WEAK_KICK
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi tendangan lemah (42)
STATUS_WEAK_PUNCH
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi pukulan lemah (39)
STATUS_WIN_POSE
- Static variable in class com.brantem.constant.
Controls
Tanda sprite dalam status animasi pose menang (31)
ScoreBean
- class com.brantem.bean.
ScoreBean
.
Class yang menampung informasi mengenai index gambar kedua pemain serta tampilan dan counter dari papan nilai
ScoreBean(int, int, int, Color, Color, Color, int, int)
- Constructor for class com.brantem.bean.
ScoreBean
Pembuatan class ScoreBean
ScoreEngine
- class com.brantem.engine.
ScoreEngine
.
Class yang berfungsi mengatur papan nilai, berupa skor pemain dan teks pesan yang tampil
ScoreEngine(BattleEngine, ScoreBean, GameFont, MessageBean)
- Constructor for class com.brantem.engine.
ScoreEngine
Pembuatan class ScoreEngine
SoundBean
- class com.brantem.bean.
SoundBean
.
Class yang menampung informasi mengenai teks pesan dan lokasi file suara yang tampil dan terdengar dalam pertarungan
SoundBean(String)
- Constructor for class com.brantem.bean.
SoundBean
Pembuatan class SoundBean
SoundBean(String, String)
- Constructor for class com.brantem.bean.
SoundBean
Pembuatan class SoundBean
SpecialAttackSprite
- class com.brantem.sprite.
SpecialAttackSprite
.
Class Animasi Ilmu
SpecialAttackSprite(BufferedImage[], Timer, int[], int, int[], double[], double[], boolean, MagicSprite, String)
- Constructor for class com.brantem.sprite.
SpecialAttackSprite
Pembuatan class SpecialAttackSprite
SpriteBean
- class com.brantem.bean.
SpriteBean
.
Class yang menampung informasi mengenai lokasi file sprite, jumlah kolom dan jumlah baris sprite
SpriteBean(String, int, int)
- Constructor for class com.brantem.bean.
SpriteBean
Pembuatan class SpriteBean
SpriteEngine
- class com.brantem.engine.
SpriteEngine
.
Class turunan dari SpriteStorage, class ini berfungsi sebagai inisialisasi animasi
SpriteEngine(BattleEngine)
- Constructor for class com.brantem.engine.
SpriteEngine
Pembuatan class SpriteEngine
SpriteStorage
- class com.brantem.engine.
SpriteStorage
.
Class yang berfungsi sebagai penyimpanan animasi
SpriteStorage(BattleEngine)
- Constructor for class com.brantem.engine.
SpriteStorage
Pembuatan class SpriteStorage
StandSprite
- class com.brantem.sprite.
StandSprite
.
Class Animasi Berdiri
StandSprite(BufferedImage[], Timer, int[], String)
- Constructor for class com.brantem.sprite.
StandSprite
Pembuatan class StandSprite.
StyleSprite
- class com.brantem.sprite.
StyleSprite
.
Class Animasi Style
StyleSprite(BufferedImage[], Timer, int[], double[], String)
- Constructor for class com.brantem.sprite.
StyleSprite
Pembuatan class StyleSprite
setActionKick(int, int, int)
- Method in class com.brantem.bean.
KeyBean
Memasukan informasi tombol tendangan
setActionPunch(int, int, int)
- Method in class com.brantem.bean.
KeyBean
Memasukan informasi tombol pukulan
setAnimation(int, int)
- Method in class com.brantem.sprite.
FighterAdvanceSprite
setAnimationFrame(int[])
- Method in class com.brantem.sprite.
FighterAdvanceSprite
setAttack(int[])
- Method in class com.brantem.bean.
FighterBean
Memasukan nomor array serangan
setAttackSprite(boolean)
- Method in class com.brantem.bean.
FighterBean
Memasukan nilai animasi serangan
setBarBgColor(Color)
- Method in class com.brantem.bean.
ScoreBean
Memasukan warna belakang papan nilai
setBarColor(Color)
- Method in class com.brantem.bean.
ScoreBean
Memasukan warna papan nilai
setBarLength(int)
- Method in class com.brantem.bean.
ScoreBean
Memasukan panjang papan nilai
setBattle(Battle)
- Method in class com.brantem.engine.
BattleEngine
Memasukan class battle
setBattleEngine(BattleEngine)
- Method in class com.brantem.bean.
FighterBean
Memasukan class battleEngine
setBgSpeed(int)
- Method in class com.brantem.bean.
ConfigBean
Memasukan kecepatan horisontal gerak latar belakang
setBorder(int)
- Method in class com.brantem.bean.
FighterBean
Memasukan batas tengah antara animasi hadap kanan dan kiri
setBorderColor(Color)
- Method in class com.brantem.bean.
ScoreBean
Memasukan warna pinggir papan nilai
setColums(int)
- Method in class com.brantem.bean.
SpriteBean
Memasukan jumlah kolom sprite
setComputer(boolean)
- Method in class com.brantem.engine.
BattleEngine
Memasukan nilai computer
setCounter(int)
- Method in class com.brantem.bean.
ScoreBean
Memasukan waktu yang di sediakan per ronde
setDirection(int, int, int, int)
- Method in class com.brantem.bean.
KeyBean
Memasukan informasi tombol arah
setDirection(int)
- Method in class com.brantem.sprite.
AdvanceKeyCapture
Memasukan nilai arah
setDirection(int)
- Method in class com.brantem.sprite.
FighterAdvanceSprite
setDown(int)
- Method in class com.brantem.bean.
KeyBean
Memasukan tombol bawah atau jongkok
setDrawMsg(String, String)
- Method in class com.brantem.bean.
MessageBean
Memasukan teks pesan dan lokasi file suara pertarungan seri
setDuelEngine(DuelEngine)
- Method in class com.brantem.engine.
BattleEngine
Memasukan class DuelEngine
setFacing(int)
- Method in class com.brantem.bean.
FighterBean
Memasukan nilai arah hadap pemain
setFightMsg(String, String)
- Method in class com.brantem.bean.
MessageBean
Memasukan teks pesan dan lokasi file suara pertarungan di mulai
setFighter1(Fighter)
- Method in class com.brantem.engine.
BattleEngine
Memasukan class Fighter pemain 1
setFighter2(Fighter)
- Method in class com.brantem.engine.
BattleEngine
Memasukan class Fighter pemain 2
setFighterId(String)
- Method in class com.brantem.bean.
FighterBean
Memasukan kode animasi
setFighterX(double)
- Method in class com.brantem.bean.
FighterBean
Memasukan nilai koordinat X yang di ukur dari batas layar
setFighterY(double)
- Method in class com.brantem.bean.
FighterBean
Memasukan nilai koordinat Y
setFighting(boolean)
- Method in class com.brantem.engine.
BattleEngine
Memberikan nilai fighting dalam pertarungan
setFile(String)
- Method in class com.brantem.bean.
SoundBean
Memasukan lokasi file suara
setFile(String)
- Method in class com.brantem.bean.
SpriteBean
Memasukan lokasi file sprite
setGameBattle(BattleEngine)
- Method in class com.brantem.sprite.
AdvanceKeyCapture
Memasukan Class BattleEngine
setHitPoint(int)
- Method in class com.brantem.bean.
FighterBean
Memasukan nilai serangan bila merupakan animasi serangan
setHorizontalSpeeds(double[])
- Method in class com.brantem.bean.
FighterBean
Memasukan nomor array kecepatan horisontal
setImages(BufferedImage[])
- Method in class com.brantem.sprite.
FighterAdvanceSprite
setInitDirection(int)
- Method in class com.brantem.sprite.
FighterAdvanceSprite
setInitStatus(int)
- Method in class com.brantem.sprite.
FighterAdvanceSprite
setIntrupts(int[])
- Method in class com.brantem.bean.
FighterBean
Memasukan nomor array selaan
setKey(int)
- Method in class com.brantem.sprite.
AdvanceKeyCapture
Memasukan nilai tombol status
setKeyPlayer1(KeyBean)
- Method in class com.brantem.engine.
BattleEngine
Memasukan class KeyBean pemain 1
setKeyPlayer2(KeyBean)
- Method in class com.brantem.engine.
BattleEngine
Memasukan class KeyBean pemain 2
setLeft(int)
- Method in class com.brantem.bean.
KeyBean
Memasukan tombol kiri atau jalan mundur
setLocation(FighterSprite)
- Method in class com.brantem.sprite.
FighterSprite
Inisialisai koordinat X dan Y berdasarkan animasi sebelumnya
setMagicDestroy(FighterBean)
- Method in class com.brantem.sprite.
MagicSprite
Memasukan Class Ilmu hilang
setMagicLocation(FighterSprite, MagicSprite)
- Method in class com.brantem.sprite.
FighterSprite
Inisialisai Ilmu koordinat X dan Y berdasarkan animasi sebelumnya
setMagicSprite(MagicSprite)
- Method in class com.brantem.bean.
FighterBean
Memasukan class MagicSprite bila animasi ilmu
setMediumKick(int)
- Method in class com.brantem.bean.
KeyBean
Memasukan tombol tendangan menengah
setMediumPunch(int)
- Method in class com.brantem.bean.
KeyBean
Memasukan tombol pukulan menengah
setMessage(String)
- Method in class com.brantem.bean.
SoundBean
Memasukan pesan
setMessageBean(MessageBean)
- Method in class com.brantem.bean.
ConfigBean
Memasukan class messageBean ke dalam pertarungan
setMovement(int[][])
- Method in class com.brantem.bean.
FighterBean
Memasukan nomor array gerakan yang memungkinkan
setNextSprite(int, int, int[])
- Method in class com.brantem.sprite.
FighterSprite
Pilih animasi selanjutnya berdasarkan arah dan status
setOffsetX(double)
- Method in class com.brantem.sprite.
MagicSprite
Memasukan koordinat X
setOrgFinish(int)
- Method in class com.brantem.bean.
FighterBean
Memasukan index akhir animasi berdasarkan arah hadap pemain
setOrgStart(int)
- Method in class com.brantem.bean.
FighterBean
Memasukan index awal animasi berdasarkan arah hadap pemain
setP1Picture(Sprite)
- Method in class com.brantem.engine.
ScoreEngine
Memasukan animasi pemain 1
setP1PictureIndex(int)
- Method in class com.brantem.bean.
ScoreBean
Memasukan index gambar pemain 2
setP1Win(int)
- Method in class com.brantem.engine.
ScoreEngine
Memasukan jumlah kemenangan pemain 1
setP2Picture(Sprite)
- Method in class com.brantem.engine.
ScoreEngine
Memasukan animasi pemain 2
setP2PictureIndex(int)
- Method in class com.brantem.bean.
ScoreBean
Memasukan index gambar pemain 2
setP2Win(int)
- Method in class com.brantem.engine.
ScoreEngine
Memasukan jumlah kemenangan pemain 2
setPause(int)
- Method in class com.brantem.bean.
ConfigBean
Memasukan tombol pause
setPause(boolean)
- Method in class com.brantem.engine.
BattleEngine
Memberikan nilai pause dalam pertarungan
setPauseMsg(String, String)
- Method in class com.brantem.bean.
MessageBean
Memasukan teks pesan dan lokasi file suara pertarungan di pause
setPlayField(PlayField)
- Method in class com.brantem.engine.
BattleEngine
Memasukan class PlayField
setPlayer1(boolean)
- Method in class com.brantem.bean.
FighterBean
Memasukan nilai pemain 1
setPlayer1(boolean)
- Method in class com.brantem.sprite.
AdvanceKeyCapture
Memasukan nilai pada pemain 1
setPoseFinish(boolean)
- Method in class com.brantem.engine.
ScoreEngine
Memasukan nilai pada tanda poseFinish
setRestart(boolean)
- Method in class com.brantem.engine.
BattleEngine
Memasukan nilai pada restart
setRight(int)
- Method in class com.brantem.bean.
KeyBean
Memasukan tombol kanan atau jalan maju
setRound(int)
- Method in class com.brantem.engine.
BattleEngine
Memasukan nilai jumlah ronde
setRoundMsg(String, String)
- Method in class com.brantem.bean.
MessageBean
Memasukan teks pesan dan lokasi file suara ronde pertarungan
setRounds(int)
- Method in class com.brantem.bean.
ConfigBean
Memasukan jumlah ronde dalam pertarungan
setRows(int)
- Method in class com.brantem.bean.
SpriteBean
Memasukan jumlah baris sprite
setScoreBean(ScoreBean)
- Method in class com.brantem.engine.
ScoreEngine
Memasukan class scoreBean
setScoreEngine(ScoreEngine)
- Method in class com.brantem.engine.
BattleEngine
Memasukan class ScoreEngine
setScoreHight(int)
- Method in class com.brantem.bean.
ScoreBean
Memasukan tinggi papan nilai
setSoundPath(String)
- Method in class com.brantem.bean.
FighterBean
Memasukan lokasi file suara
setSpriteEngine(SpriteEngine)
- Method in class com.brantem.engine.
BattleEngine
Memasukan class SpriteEngine
setStatus(int)
- Method in class com.brantem.sprite.
AdvanceKeyCapture
Memasukan nilai status
setStatus(int)
- Method in class com.brantem.sprite.
FighterAdvanceSprite
setStrongKick(int)
- Method in class com.brantem.bean.
KeyBean
Memasukan tombol tendangan kuat
setStrongPunch(int)
- Method in class com.brantem.bean.
KeyBean
Memasukan tombol pukulan kuat
setUp(int)
- Method in class com.brantem.bean.
KeyBean
Memasukan tombol atas atau lompat
setVerticalCoordinate(double)
- Method in class com.brantem.bean.
FighterBean
Memasukan koordinat vertikal
setVerticalCoordinates(double[])
- Method in class com.brantem.bean.
FighterBean
Memasukan nomor array koordinat vertikal
setWeakKick(int)
- Method in class com.brantem.bean.
KeyBean
Memasukan tombol tedangan lemah
setWeakPunch(int)
- Method in class com.brantem.bean.
KeyBean
Memasukan tombol pukulan lemah
setWinMsg(String, String)
- Method in class com.brantem.bean.
MessageBean
Memasukan teks pesan dan lokasi file suara memenangkan pertarungan
splitMirror(BufferedImage[], boolean)
- Static method in class com.brantem.utils.
Utils
Memecah bufferedImage berdasarkan arah hadap pemain
stopMusic()
- Method in class com.brantem.engine.
BattleEngine
Matikan musik
Overview
Package
Class
Use
Tree
Deprecated
Index
Help
PREV LETTER
NEXT LETTER
FRAMES
NO FRAMES
All Classes
A
B
C
D
F
G
H
I
J
K
L
M
N
P
R
S
U
W