com.brantem.sprite
Class BlockSprite

java.lang.Object
  extended bycom.golden.gamedev.object.Sprite
      extended bycom.golden.gamedev.object.AnimatedSprite
          extended bycom.brantem.sprite.FighterAdvanceSprite
              extended bycom.brantem.bean.FighterBean
                  extended bycom.brantem.sprite.FighterSprite
                      extended bycom.brantem.sprite.BlockSprite
All Implemented Interfaces:
java.lang.Cloneable, java.io.Serializable

public class BlockSprite
extends FighterSprite

Class Animasi Memblokir serangan

Version:
1.0
Author:
Elvino
See Also:
Serialized Form

Constructor Summary
BlockSprite(java.awt.image.BufferedImage[] bufferedImages, com.golden.gamedev.object.Timer timer, int[] frames, java.lang.String soundPath)
          Pembuatan class BlockSprite
 
Method Summary
 void update(long time)
          Update perubahan yang ada
 
Methods inherited from class com.brantem.sprite.FighterSprite
animationChanged, doFinih, duplicate, resetFacingFrame, resetFighterX, setLocation, setMagicLocation, setNextSprite
 
Methods inherited from class com.brantem.bean.FighterBean
getAttack, getBattleEngine, getBorder, getBorderFrame, getFacing, getFighterId, getFighterX, getFighterY, getHitPoint, getHorizontalSpeed, getHorizontalSpeeds, getIntrupts, getMagicSprite, getMovement, getOrgFinish, getOrgStart, getPlayerGroup, getScoreEngine, getSoundPath, getSprite, getSpriteEngine, getStandFighterId, getVerticalCoordinate, getVerticalCoordinates, getYCoordinate, hasIntrupts, isAttackSprite, isDirection, isFacingRight, isFinish, isInState, isPlayer1, isStatus, keyDown, keyPressed, resetState, setAttack, setAttackSprite, setBattleEngine, setBorder, setFacing, setFighterId, setFighterX, setFighterY, setHitPoint, setHorizontalSpeeds, setIntrupts, setMagicSprite, setMovement, setOrgFinish, setOrgStart, setPlayer1, setSoundPath, setVerticalCoordinate, setVerticalCoordinates
 
Methods inherited from class com.brantem.sprite.FighterAdvanceSprite
getAnimationFrame, getDirection, getImage, getStatus, initAnimation, render, resetState, setAnimation, setAnimationFrame, setDirection, setImages, setInitDirection, setInitStatus, setStatus
 
Methods inherited from class com.golden.gamedev.object.AnimatedSprite
getAnimationTimer, getFinishAnimationFrame, getFrame, getImage, getImages, getStartAnimationFrame, isAnimate, isLoopAnim, setAnimate, setAnimationFrame, setAnimationTimer, setFrame, setImage, setLoopAnim
 
Methods inherited from class com.golden.gamedev.object.Sprite
addHorizontalSpeed, addVerticalSpeed, forceX, forceY, getBackground, getDataID, getDistance, getHeight, getHorizontalSpeed, getID, getLayer, getOldX, getOldY, getScreenX, getScreenY, getVerticalSpeed, getWidth, getX, getY, isActive, isImmutable, isOnScreen, isOnScreen, move, moveTo, moveX, moveY, render, setActive, setBackground, setDataID, setHorizontalSpeed, setID, setImmutable, setLayer, setLocation, setMovement, setSpeed, setVerticalSpeed, setX, setY
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

BlockSprite

public BlockSprite(java.awt.image.BufferedImage[] bufferedImages,
                   com.golden.gamedev.object.Timer timer,
                   int[] frames,
                   java.lang.String soundPath)
Pembuatan class BlockSprite

Parameters:
bufferedImages - Kumpulan gambar karakter
timer - Waktu animasi karakter
frames - Nomor array yang di pilih
soundPath - Lokasi file suara
See Also:
BufferedImage, Timer
Method Detail

update

public void update(long time)
Update perubahan yang ada

Overrides:
update in class FighterSprite
Parameters:
time - Waktu yang berjalan