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java.lang.Objectcom.golden.gamedev.object.Sprite
com.golden.gamedev.object.AnimatedSprite
com.brantem.sprite.FighterAdvanceSprite
com.brantem.bean.FighterBean
com.brantem.sprite.FighterSprite
com.brantem.sprite.HitSprite
Class Animasi Terkana serangan
| Constructor Summary | |
HitSprite(java.awt.image.BufferedImage[] bufferedImages,
com.golden.gamedev.object.Timer timer,
int[] frames,
double[] horizontal,
java.lang.String soundPath)
Pembuatan class HitSprite |
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| Method Summary | |
void |
doFinih()
Dipanggil setelah animasi berakhir |
void |
update(long time)
Update perubahan yang ada |
| Methods inherited from class com.brantem.sprite.FighterSprite |
animationChanged, duplicate, resetFacingFrame, resetFighterX, setLocation, setMagicLocation, setNextSprite |
| Methods inherited from class com.brantem.sprite.FighterAdvanceSprite |
getAnimationFrame, getDirection, getImage, getStatus, initAnimation, render, resetState, setAnimation, setAnimationFrame, setDirection, setImages, setInitDirection, setInitStatus, setStatus |
| Methods inherited from class com.golden.gamedev.object.AnimatedSprite |
getAnimationTimer, getFinishAnimationFrame, getFrame, getImage, getImages, getStartAnimationFrame, isAnimate, isLoopAnim, setAnimate, setAnimationFrame, setAnimationTimer, setFrame, setImage, setLoopAnim |
| Methods inherited from class com.golden.gamedev.object.Sprite |
addHorizontalSpeed, addVerticalSpeed, forceX, forceY, getBackground, getDataID, getDistance, getHeight, getHorizontalSpeed, getID, getLayer, getOldX, getOldY, getScreenX, getScreenY, getVerticalSpeed, getWidth, getX, getY, isActive, isImmutable, isOnScreen, isOnScreen, move, moveTo, moveX, moveY, render, setActive, setBackground, setDataID, setHorizontalSpeed, setID, setImmutable, setLayer, setLocation, setMovement, setSpeed, setVerticalSpeed, setX, setY |
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public HitSprite(java.awt.image.BufferedImage[] bufferedImages,
com.golden.gamedev.object.Timer timer,
int[] frames,
double[] horizontal,
java.lang.String soundPath)
bufferedImages - Kumpulan gambar karaktertimer - Waktu animasi karakterframes - Nomor array yang di pilihhorizontal - Kecepatan horisontalsoundPath - Lokasi file suaraBufferedImage,
Timer| Method Detail |
public void update(long time)
update in class FighterSpritetime - Waktu yang berjalanpublic void doFinih()
doFinih in class FighterSprite
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