|
|||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||||
java.lang.Objectcom.golden.gamedev.object.Sprite
com.golden.gamedev.object.AnimatedSprite
com.brantem.sprite.FighterAdvanceSprite
| Constructor Summary | |
FighterAdvanceSprite()
|
|
FighterAdvanceSprite(java.awt.image.BufferedImage[] image)
|
|
FighterAdvanceSprite(java.awt.image.BufferedImage[] image,
double x,
double y)
|
|
FighterAdvanceSprite(double x,
double y)
|
|
| Method Summary | |
int[] |
getAnimationFrame()
|
int |
getDirection()
|
java.awt.image.BufferedImage |
getImage()
|
int |
getStatus()
|
void |
initAnimation(int dir,
int stat)
|
void |
render(java.awt.Graphics2D g,
int xs,
int ys)
|
void |
resetState()
|
void |
setAnimation(int dir,
int stat)
|
void |
setAnimationFrame(int[] animation)
|
void |
setDirection(int dir)
|
void |
setImages(java.awt.image.BufferedImage[] image)
|
void |
setInitDirection(int dir)
|
void |
setInitStatus(int stat)
|
void |
setStatus(int stat)
|
| Methods inherited from class com.golden.gamedev.object.AnimatedSprite |
getAnimationTimer, getFinishAnimationFrame, getFrame, getImage, getImages, getStartAnimationFrame, isAnimate, isLoopAnim, setAnimate, setAnimationFrame, setAnimationTimer, setFrame, setImage, setLoopAnim, update |
| Methods inherited from class com.golden.gamedev.object.Sprite |
addHorizontalSpeed, addVerticalSpeed, forceX, forceY, getBackground, getDataID, getDistance, getHeight, getHorizontalSpeed, getID, getLayer, getOldX, getOldY, getScreenX, getScreenY, getVerticalSpeed, getWidth, getX, getY, isActive, isImmutable, isOnScreen, isOnScreen, move, moveTo, moveX, moveY, render, setActive, setBackground, setDataID, setHorizontalSpeed, setID, setImmutable, setLayer, setLocation, setMovement, setSpeed, setVerticalSpeed, setX, setY |
| Methods inherited from class java.lang.Object |
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
public FighterAdvanceSprite(java.awt.image.BufferedImage[] image,
double x,
double y)
public FighterAdvanceSprite(java.awt.image.BufferedImage[] image)
public FighterAdvanceSprite(double x,
double y)
public FighterAdvanceSprite()
| Method Detail |
public void setAnimationFrame(int[] animation)
public int[] getAnimationFrame()
public java.awt.image.BufferedImage getImage()
public void setImages(java.awt.image.BufferedImage[] image)
public void setDirection(int dir)
public int getDirection()
public void setStatus(int stat)
public int getStatus()
public void setAnimation(int dir,
int stat)
public void initAnimation(int dir,
int stat)
public void setInitDirection(int dir)
public void setInitStatus(int stat)
public void resetState()
public void render(java.awt.Graphics2D g,
int xs,
int ys)
|
|||||||||||
| PREV CLASS NEXT CLASS | FRAMES NO FRAMES | ||||||||||
| SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD | ||||||||||