A B C D F G H I J K L M N P R S U W

R

RIGHT - Static variable in class com.brantem.constant.Config
Nilai default pemain hadap kanan (1)
ROUNDS - Static variable in class com.brantem.constant.Config
Nilai default jumlah rounde (3)
render(Graphics2D) - Method in class com.brantem.engine.BattleEngine
Tampilkan perubahan
render(Graphics2D) - Method in class com.brantem.engine.DuelEngine
Tampilkan perubahan
render(Graphics2D) - Method in class com.brantem.engine.ScoreEngine
Tampilkan perubahan
render(Graphics2D, int, int) - Method in class com.brantem.sprite.FighterAdvanceSprite
 
reset() - Method in class com.brantem.bean.MessageBean
Inisialisasi ulang, untuk ronde selanjutanya
resetCounter() - Method in class com.brantem.sprite.StandSprite
inisialisasi ulang untuk memunculkan animasi style
resetFacingFrame() - Method in class com.brantem.sprite.FighterSprite
Inisialisai perubahan arah hadap pemain
resetFighterX() - Method in class com.brantem.sprite.FighterSprite
Inisialisasi ulang fighterX berdasarkan hadap kanan atau kiri
resetHitFlag() - Method in class com.brantem.engine.ScoreEngine
Tanda proses perhitungan skor sudah selesai
resetState(boolean) - Method in class com.brantem.bean.FighterBean
Inisialisasi ulang animasi
resetState() - Method in class com.brantem.sprite.FighterAdvanceSprite
 
restart() - Method in class com.brantem.engine.DuelEngine
Inisialisasi ulang, untuk ronde selanjutanya
restart() - Method in class com.brantem.engine.ScoreEngine
Inisialisasi ulang, untuk ronde selanjutanya
restart() - Method in class com.brantem.engine.SpriteEngine
Inisialisasi ulang, untuk ronde selanjutanya
restartBattle() - Method in class com.brantem.engine.BattleEngine
Checking apakah pertarungan sudah selesai
reversedKey(AdvanceKeyCapture, boolean) - Static method in class com.brantem.utils.Utils
Pengolahan kombinasi tombol

A B C D F G H I J K L M N P R S U W