com.brantem.collision
Class FighterMagicCollision

java.lang.Object
  extended bycom.golden.gamedev.object.CollisionManager
      extended bycom.golden.gamedev.object.collision.BasicCollisionGroup
          extended bycom.golden.gamedev.object.collision.CollisionGroup
              extended bycom.brantem.collision.FighterMagicCollision

public class FighterMagicCollision
extends com.golden.gamedev.object.collision.CollisionGroup

Class yang memantau terjadi tubrukan antara ilmu dan pemain, merupakan turunan dari class CollisionGroup, dan menggunakan fungsi { pixelPerfectCollision = true }

Version:
1.0
Author:
Elvino

Field Summary
 
Fields inherited from class com.golden.gamedev.object.collision.CollisionGroup
BOTTOM_TOP_COLLISION, LEFT_RIGHT_COLLISION, RIGHT_LEFT_COLLISION, TOP_BOTTOM_COLLISION
 
Fields inherited from class com.golden.gamedev.object.collision.BasicCollisionGroup
pixelPerfectCollision
 
Constructor Summary
FighterMagicCollision(BattleEngine battleEngine)
          Pembuatan class FighterMagicCollision
 
Method Summary
 void collided(com.golden.gamedev.object.Sprite magic, com.golden.gamedev.object.Sprite fighter)
          Pengecekan tubrukan antara animasi ilmu dan animasi pemain
 
Methods inherited from class com.golden.gamedev.object.collision.CollisionGroup
getCollisionSide, getSprite1, getSprite2, isCollide, printCollisionSide, revertPosition1, revertPosition2
 
Methods inherited from class com.golden.gamedev.object.collision.BasicCollisionGroup
checkCollision, getCollisionShape1, getCollisionShape2
 
Methods inherited from class com.golden.gamedev.object.CollisionManager
getGroup1, getGroup2, getIntersectionRect, isActive, isPixelCollide, setActive, setCollisionGroup
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

FighterMagicCollision

public FighterMagicCollision(BattleEngine battleEngine)
Pembuatan class FighterMagicCollision

Parameters:
battleEngine - Class konfigurasi pertarungan
See Also:
BattleEngine
Method Detail

collided

public void collided(com.golden.gamedev.object.Sprite magic,
                     com.golden.gamedev.object.Sprite fighter)
Pengecekan tubrukan antara animasi ilmu dan animasi pemain

Parameters:
magic - Animasi ilmu
fighter - Animasi pemain
See Also:
Sprite