Monastery, The 90-120

4sds4eu9w3sue2s take "aard amulet" bag;second remove;wear "aard amulet";enter;dualwpn;put "aard amulet" bag;run 6es3e2s;take stone bag;unl s;open s
Gateway to the Monastery (e)Inside Sentry Reprive (Robed sentry(#85+,hide,aggro,w/ key) (s)Entrance of Monastery(locked,key abv,can passdoor)(Robed monk),Wagon Master run se;(E)Among the flowers(Silent monk,Wagon master) run s2e; (e)Potter's Store(Potter(#90,kind,I -ve R mental V drown)) run ses; (s)Among the flowers(Training monk), (E)Small Path run ses2e; (e)Entrance to Training ground (E)(2x3,W end)Training ground(training monk,martial master,bald monk) run ses2e; (e)Centre of training ground(PK) run ses3es; (se)Shower Room run ses3esd; (d)Hot Tub(Whirlpool(#90,aggro,purevil,I S drown R WPN V fire cold)) (S)Turn in the Path(1) run se2se; (e)The Cafeteria run se2s2e; (e)Kitchen(chef(#102,kind,I energy R poison V charm light)) run se2sw; (w)Meeting grounds(see below) run sw;(W)Before the Barnyard run s2w; (w)Stable grounds(old mule(aggro),little chicken,draft horse) run s3e; (w)Livery(tanner(#95,excel,I S))) (s)Before the Smithy run swsw; (W)Smithy(Blacksmith) (S)Turn in path: run sw2sw; (W)General store(shop)(sleeping monk(hide)) run se2sw; Meeting grounds w/ S=locked door S from meeting grounds=locked door(key w/ martial master(the one w/ invis coral necklace),canpick) run se3sw;pick s;op s;s Entrance to the Foyer(samurai guard) The Great Foyer(samurai) A Junction in the Foyer (E)A Small Hallway (The silent monk,samurai);Sleeping Quarters(studying monk,?sleeping monk(hide));Sleeping Quarters(studying monk) (W)A Small Hallway (The silent monk,samurai);Sleeping Quarters(studying monk);Sleeping Quarters(studying monk) (S)The Grand Foyer (s)The Grand Hall(elite samurai) (E)In the Grand Hall(elite samurai) (W)In the Grand Hall(elite samurai) (S)The Meditation Throne(The elite samurai, master of zen(#115,purevil,I S -ve) Robed monk x4 (#95,excellent,Imm wood R mental,specproc) Silent monk x4 (#98,excel,I poison,holy wood, R fire cold, V drown,specprod) Wagon master x2 (Training ground?) (#100,kind,imm summ wood,R wpn blunt dz) Bald monk x 3(#100,excel I wood R blunt pois mental dz V drown) Training monk x4 (Training ground)(#100,excel,I summ wood, R mental V lightning) Martial master x3 (Training ground)(#105,blackheart,I wood R mental V lightning) - one w/ coral necklace=w/ key to door Sleeping monk x4 (general store w/ 2)(hide)(#93,excel, I charm) Samurai guard(#110,kind,R mental light V drown) Samurai (#105,aggro,excellent,R mental light V drown) Elite samurai (#113,purevil,R mental light V drown) Studying monk (#100,black heart,I energy)


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12	78(tab)
12    78(4sp)