Atlantis 20-40 - (underwater)

3s2e2s3e2seswse3s2e3sws2esesen2wdene3d;c under; k shell;unlock n;open n;n
A Vortex(shell(#3,pure&gd)(w/ key)) (nDoor)Entrance to Atlantis (Atlantis Guard(1) (x1)(#25,pure&gd,I S)) (n)Atlantis Street (parrot(#10,purevil)(invis)) (E)The Pub (Atlantis Guard(2) (x6,allover)(#24,pure&gd)) (shop) (W)The Potions Shop (shop) (N)Atlantis Square (E)Martinus Street (N)The edge of the Wood run 2nene; (e)The edge of the Wood (Samuel the woodcutter(#31,pure&gd,I S)) (s)Cemetery(below) (E)The Cemetery run 2n2e;op d;(dDoor,1way)Deep Down (d)Deep Down (The giant horrifying rat (x3)(#20,purevil)(slowaid) (Bat (x3)(#4,purevil,V light)) (N/S/E/W)Deep Down (Dark Dragon (x1)(#40,purevil)) (nwu,1way)The Cell (Prisoner (#20,purevil)) (noexit w/ (eLockNobash)Entrance to the Jail(key on opp side)) (wsu,1way)Atlantis Square (abv) (S)A House(1) run 2nw;(W)Martinus Street (N)A House(2) (native of Atlantis (x3)(#18,neut)) (S)The Fish Store (shop) (W)The Temple of Atlantis (saferm) (Martinus(#41,pure&gd))<> run 3n; (N)Atlantis Street (W)A House(3) (N)The Gate of Neptunes Palace (Atlantis guard(2) (see abv)) (E)The Guard Office (General Guard(#32,pure&gd)) (N)The Palace Garden (gardener(#24,pure&gd)) run 6n; (n)The Hall (N)Neptunes Throne (Mermaid (x2)(#22,pure&gd))(King Neptune(sanc)(#37,pure&gd)) (E)The Hall (Princess Chelly(sanc,moves)(#33,pure&gd,I S)) (E)The Store Room (S)The Dining Room (Treasurer (#27,blackheart)(w/ key for Treasure Rm)) (NLock)The Treasure Room (w/ 2000 coin) run 6ned; (D)Entrance to the Jail (Jailor(#26,pure&gd) (w/key)) (WLock)The Cell (Prisoner (#20,purevil)) (W)The Kitchen (Ed the Cook (#25,excel)) (U)Neptunes Bedroom


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--Ruler--
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12	78(tab)
12    78(4sp)