Drageran Empire, the 130-150 (100)(Royal audience=#142 portal)
take "royal audience" bag;second remove;wear "royal audience";enter;dualwpn;put "royal audience" bag run ses;op e;e;op s;s;enter castle op w;w;op s;run sds;op s;s c gate 4.teckla, c gate 6.teckla take kali bag;second remove;wear kali;enter;dualwpn;put kali bag;open n;run n2ene;c invis take "aard amulet" bag;second remove;wear "aard amulet";enter;dualwpn;put "aard amulet" bag;run u2wn4wn2w2nwne3s8e2n 2s7ws2wn2wn3wnw2nwndn2w2nwnwnw3n7ws10w2n3wn2w2nwne3s8en A Desolate Bog (jhreg)(aggro,nointim,seehide)(#128,neut,I poison) (...)Lost in the Ether(MAZE)(lookout of the Dragon House,jhreg(aggro,nointim) (...)Lost in the Ether(MAZE) (...)Before Castle Black (n)The Gatehouse (Dragon guard x2(#130hard,neut,I SC piercing acid)(w/key,held)) (nLock)The Outer Courtyard (bowing "servant"(#130,neut,R piercing cold)(can gate),obedient pageboy(#130,neut,R slashing poison),dragon guard(see abv)x2) (Dzur lord(#138,neut,I S R piercing slashing cold U flame)1 of 4,nostrangle) op e;e; (eDoor)Entrance to the Stables (hostler(sanc,nosr)(#140,excel,R slashing lightning(w/ key)(w/ riding crop)) op e;run en; (nDoor)A Stall (A sizeable gryphon(#138,neut,I S R lightning V lightning) op e;run es; (sDoor)A Stall (An elegant pegasus(#135,neut,I S R piercing lightning acid mental) (eKeyw/hostler)a special stall(enormous black dragon(sanc,nostr)#145,purevil,I SC R blunt fire)) (wear crop,vis,give meat to dragon)Atop the highest tower (d)Planetarium (sphere w/ portal)(Dalamar the psychic(#148ez,kind,I S R wpn)(w/ mercury rising & key(nosteal))) op w;w; (wDoor)The Barracks (A grovelling teckla(#125,neut,R piercing fire)1 of 6,off-duty guard(#130,neut,R magic),bowing servant(see abv)) n; (n)The Entrance Hall (Lady Teldra(#140,neut,I S R weapon energy mental),Dzur Lord(see abv),Sorcerer of the dragon house(sanc)(#135ez,neut,R slashing fire acid,specproced)1 of 4) (n)The Great Hall (n)The Grand Staircase(elite guard of the Dragon House(AGGRO)x4,druz lord,bowing servant) run 3nw; (w)The Castle Library(Ludo the butler(#140,kind,I SC mental R blunt slashing poison light)(will attack if walk/mist out with ancient tome on floor)(norecall,noretreat,noflee) (has key to morrolon and sethra,key not on peek) (wDoor)A Shady Alcove (burly minder(aggro,nointim)(I holy)The sorcerer in green(evil)(I holy)(w/ key),A noble of house orca(sanc,evil) run 2nu; (u)The Minstrel's Gallery (Jethro the flautist(#142,kind,I C R fire wood)(sanc),Aibynn the drummer(#145,neut,I SC R magic U grep)(sanc,nostrangle)) run 3nu; (nDoor)The Head of the Stairs(an elite guard of the dragon house(aggro),sorcerer of the dragon house) run 3nu;op w;w; (wDoor)A bedchamber(Aliera the weaponsmistress(aggro)(sanc I balor R wpn)(also:An obedient pageboy,A sorcerer of the dragon house,A bowing servant,An obedient pageboy) (eDoor)The Strategy Centre (ENTER CITYSCAPE) (d)The Grand Staircase(see abv) ludo;run 2eu;unl n;op n;n;(nLockNopassNopickKeyw/Ludo)Morrolon's Laboratory (Morrolon, head of the dragon house(aggro,sanc)(#151,neut,I SC R magic slash)) key = An ornate silver key ludo;run 2eu;unl n;op n;n;op u;u; (u)The Guardian Room (ENTER PORTAL)(Watcher(aggro,sanc,nointim,yescalm)(#148,blackheart,I S WPN R fire poison negative holy mental disease light) run 2nu;op n;run ne {ENTER CITYSCAPE} RA;run e3s;op e;e; The Outer office [**> PK <**](enter sketch)(Malestav, secretary of Vlad Taltos(aggro,sanc,U bite)) (wDoor)mary-jane's house(see below) (N)The Office of Vlad Taltos [**> PK <**] RA;run e2s;op e;e;(Dragar, Vlad's Lieutenant,(Loiosh, Vlad's familiar),(Rocza, Loish's mate.) RA;run e2s; (W)A Dark Alleyway [**> PK <**] A fawning courtier(#130,neut,R mental) RA;run e3s; (s)Mary-Jane`s House of Erb(Mary-Jane(?shop)) RA;run se; (n)A Bustling Street [**> PK <**] (A citizen of adrilanka) RA;e; (n)The Frog and Parrot Inn [**> PK <**](A surly patron(#138,neut,I S R slash blunt) RA HERE; (w)Market Square (A phoenix household guard(#144,neut,I SC R piercing slashing poison disease)) (Stix the enforcer(hide,nowhere,noscan)(#145,badchild,I poison R poison disease light,nostrangle,nobalor) RA;n; (n)The Palace Gates (A sergeant of the phoenix guard(w/key)(sanc,nostran)(#144hard,kind,I SC R poison disease U friction),A phoenix household guard (Glowbug the enforcer(#145,badchild,I poison R blunt poison light)(wanders) (w)The Palace gardens (e)The Phoenix Guard Room RA;run ne;op d;d; (dDoor)The Imperial Dungeon (The keeper of the imperial dungeons((#145,blackheart,I blunt R fire acid holy light)(w/key)(gq146-170))) (nLockNopick)A Dingy Cell (A disheveled prisoner(1)(#145,neut,I S)) (eLockNopick)A Dingy Cell (A disheveled prisoner(1)(#145,neut,R blunt fire lightning)) op w;run w2nwn; (nLockNopickNopass(An iron key))An Audience Chamber (A fawning courtier)(norecall) (n)The Imperial Throne Room (canrecall)(mobs aid each other++,strangle household guards) (lord rimmin(#150,neut,R magic weapon poison disease)(sanc,nostrang)) (Lord Kahraven, Captain of the Phoenix Guard(#151,neut,R wpn poison dz)(sanc,nostrang,nobalor)) (Empress Zerika(#148,excel,I SC holy light R magic poison disease)(sanc,nostrang)) ludo key;run 2eu;unl n;op n;n;op u;u; (ENTER PORTAL)(spirits repop if kill guardian) A dingy passageway (tormented spirit(#140,purevil,I holy R lightning energy)(invis,hide,aggro)) (sDoor)back to guardian room (n)The passage continues (tormented spirit(#140,purevil,I holy R lightning energy)(invis,hide,aggro)) (n)The Antechamber(key here on repop w/ 1.spirit)(tormented spirit(#140,purevil,I holy R lightning energy)(invis,hide,aggro)) (eLockKeyw/a spirit)The Chamber of Eternal Torment (sethra the younger(#145,neut,I SC R piercing slashing fire acid) (key = a rusted key) close cage;open cage;to get sethra the younger (nLockKeyw/Sethrayounger)The Chamber of Unlife (sorceress, Sethra Lavode(aggro)) (key = glyph of passing) Portal quest : once you go in the front gates, you'll be at a fountain, go east, kill hostler, loot his corpse, unlock e, go east, wear crop, give venison dragon...the dragon will take you to a different room, then go down and get all sphere' sethra the younger:in the area with the spirits, go all north then there is a door to the e and n' if cage is open , need to close and open again :)'
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