Training and Practicing in Aardwolf Ver 2

Contents
1)Introduction
2)Basics & Tables
   -Trains
   -Stats
   -Practices
4) The Poohbear Training Calculator®
X) Exit



Introduction to Training in V2
  Training in the good 'ol days of Version 1 was very simply - you just trained Wis and Con, then the rest of your stats, usually maxxing them out by level 10 (or at level 1 if you were a remort). Everything else from then on went into Hp and Mana and Moves. Nice and simple.
  Unfortunately, things have changed in Version 2. The major relevant changes are:
  • There are 6 statistics (the old 5 + Luck)
  • Each stat has a maximum of 200 (instead of 18), which is almost impossible to reach.
  • Training a stat costs more as it improves. (2 trains til 70, 4 trains after, and so on)
  • Practicing costs more now, and there are also "masteries" to practice.
  • You gain 2 trains per level now, but increasing a stat by 1 costs 2 trains.
      - i.e. 1 old train is now worth 2 new trains.
      - 1 train is now worth 5 pracs.
      - There is now a chance for bonus trains and stats when you level.

    Basics: What are trains used for?
    1) Improving statistics
    Cost to improve a stat
    Stat aboveTrains
    1
    2
    70
    4
    ?
    ?
    ?
    ?
    2) Increasing HP, Mana, and moves. [+5 per train]
    3) Gaining skills/spells [Price in "gain list"]
    4) Converting to practices [1 train = 5 pracs]

    Basics: Statistics
    See the statistics page for more details. For the really lazy - 5 main points:
    1)The 6 statistics: Strength, Dexterity, Intelligence, Wisdom, Constitution, and Luck.
    2)Aardwolf is now a stats-based mud - everything is affected by stats.
    3)Each stat has a final limit of 200, and a current cap of <current level>
    4)Stats cost more trains to improve as they rise.
    5)Different races find it easier or harder to train certain stats.

    Basics: Practices
    1)You get these mostly when you level, or sometimes as quest bonuses.
    2)The number you get depends on your WISDOM:
    Number of practices gained vs Wisdom
    WisdomPracs WisdomPracs WisdomPracs
    < 7
    1
    37, 39
    6
    70
    11
    8 - 17
    2
    ?
    7
    ?
    ?
    18 - 25
    3
    ?
    8
    ?
    ?
    26 - 29 - ?
    4
    ?
    9
    ?
    ?
    34, 35
    5
    ?
    10
    ?
    ?
    3)They are used to practice (improve) skills and spells.
    Improvement in spells per practice
    Intelligence1 CP2 CP3 CP4 CP5 CP6 CPMastery
    2513%??????
    26-2714%??????
    28-2915%7%?????
    30-38?8%????2%
    39-?9%????2%
    ????????
    NB: CP refers to "Creation Points". This can be seen in "Gain List".
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