Jail types
1) Contents
You mean there is more than 1 type of jail?
Jail types
Miscellaneous jailbird gossip
2)
Back to index
Introduction
What is a jail?
A room designed to trap raiders (and accompanying eq & keys)
I.e. There is no way to get out of the room back into the defense/maze.
However, jails in aardwolf are generally quite leaky. Most have:
- An exit to Recall (standard clan jails)
- Dummy doors (lead somewhere, but unopenable)
- Jails leading to other jail rooms.
- No exits at all.
-
©1999 - poohbear
Types of jail
The "standard" jail
Locked door on east
Special characteristic:Unlocked by clan portal
Special characteristic:One-way to Temple of Mota
The linked jail
Do not appear to be jails as there are exits
But these exits lead to other jails
Mostly used for fooling jail-sitters.
Some consider this to be part of the maze
The jail with dummy doors
Normal clan defense room, except that only exit out is a locked door
The key exists, but is effectively unobtainable by a raider.
The door can either lead to a working room, the same room, or a jail room
Don't forget this door has to be 2-way.
No exits at all
Ah finally, a true jail. :P
Good luck to whoever ends up in here (raider,defender or clannie :)
Miscellaneous jail stuff
Heal rates & guards
The 2 options are: 1)Max damage 2)Min damage
Max damage = negative heals, underwater, and guards.
- This is designed to wipe out jail sitters.
Min damage = essentially no room changes, possibly +ve heal and -ve mana rates.
- Designed to keep raiders in jail longer, thus neutralizing them.
The current consensus (and this is close) is that Min Damage is better.
- This is because it is more defender friendly.
How many jails?
Most clans have 1.
Some have 2, but usually not more.
- A lot depends on maze design, but the main idea is to negate jailsitters
Multiple jails make defender CRs harder.
Back to the Index