Secret places to put your clan hall

Introduction
  • The clan entrance is the contact point with the outside world.
  • Raiders, Defenders, and customers will be entering by this spot.
      -Closed clans will therefore want a very secret, inaccessible location.
      -But open clans (like Bard) will want a convenient location.

    Rules
  • Main rule: The entrance must be: "A place a level 15 can walk to". [Claire]
  • Additional rules:
      (1)Be within an area that is both accessible to a level 15 and under, and within that area be accessible to a level 15 and under. [Citron]
      (2)Not fall within 'special' areas of the game: laser zone, warzone combat maze, etc. [Citron]
      (3)Not be in a locked room. [Citron]
  • Under the new rules, the cost increases each time you move the hall.

    Concepts
  • The ideal room, in order of priority, is:
      -In an ungateable room(s) (eg Norecall, Prison) flag.
      -In a maze, or past a maze with no other way around.
      -In an air sector (which makes it harder to mark with objects).(eg. Aarakocran)
      -Not along a linear corridor, but in a bunch of same-named rooms.
      -Flagged Nopet (which makes it harder to place a gate mob).
      -PK flagged.
      -Far from heavily trafficked areas (eg. Midgaard may meet the above, but... ;)
  • Unfortunately, such a room doesn't exist, at least not one a level 15 can get to.
  • Involve psychology and reverse psychology - some locations below are great...
        ... but these are the very same places we will start searching. :P
  • Moving must NOT be the ONLY item in your defense arsenal
      - It can only be a delaying tactic while you add guards, improve the maze, etc.
      - Especially now that each move will cost you more and more.
      - Expect to be found within a week - earlier if you have lots of eager enemies. ;)
  • Don't consult the 5-classers or 2-tier raiders... ask the supernewbies or helpers instead!

    So where should I choose then?
    This depends on why you are moving:
  • If you have a lot of eq, no guards, and no hope of a defense in the near future:
      * Pick a room in an ungateable maze room. A secret location is less important.
  • If you have a fair amount of eq, some guards, and are moving as a delaying tactic:
      * Find a secret spot that will take time to find.
  • If you have no eq and lots of guards:
      * Why bother to move? Why would anyone invade? :P

    Lowbie Mazes
    Ungateable mazesOK mazesOther mazes
    Chapel catacombs x2
    Gauntlet
    Great Pyramid
    Mahn-tor x2
    Sands of Sorrow
    Aarakocran City
    Dragon Sea
    Mirror maze
    Moria
    Quake x2
    Yew forest
    Coral Kingdom
    Crystalmir Lake x2
    Dwarven catacombs
    Dwarven day care
    High Tower (library)
    Before you start rushing to put your clan hall in the above...
  • Almost every place above has been used, and will be amongst the first we search.
  • The main advantage is that newbie raiders (ie DoHboys) can't just run in with a SW.

    Other nasty areas
    Rarely visitedHuge messy areasUniform rooms
    Arachnos(2nd part)
    Highlands
    Juargan
    Miden'nir
    Plains of the North
    Hoan Dor
    Moria
    aNew Thalos
    Sewers
    Underdark
    White Lotus
    Rivers, Streams and Creeks
    Market Road
  • Most of the areas above are huge, messy and a pain to map.
  • Too bad for you, I've mapped them all (How else would I know what a mess they are? ;)
  • On the other hand, I don't look forward to having to go through them again. :P

    The ultimate rooms :P
    Rooms that are so great, they should be illegal :P
    Combat MazeNo :) Clan entrance must be located in a regular area. So no combat maze or warzone, etc.
    Port, Holy Staff roomNo :) While it is allowable for the entrance to be in Port, you cannot have an entrance in a locked room.
    a certain type of roomPay me $1,000,000 new mud money. Effectively uninvadable, but no guarantees it'll be accepted. :P


    Searching for clan halls
  • Key point: Be systematic.
  • Have one person in charge, to assign out the various low level areas.
  • Have an alias to open doors in the 6 directions, and use "Exit".
      - Remember: Not all clan rooms are marked in Red.
      - You can safely try going that way, just don't type "invade", to see if it's a clanhall.
      - Drop mushrooms or 1 gold to mark which rooms you have covered. Difficult for air sectors.
  • Get bored supernewbies to help you.

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