Little sweet tips to spice up your raid
Practicing
There is no substitute for experience
Practice by 'raiding' an 'practice' clan, such as:
Pyre : Simple maze, no guards, nice eq
Doh : Simple maze, guards, potions only
(As at time of writing anyway ;)
Pre-raid
This bears repeating: Never never never bring anything you can't bear to lose
- Even the 4 TP for a corpse retrieval will only get your aarditems. (July 00)
Turn off: autoassist, nopretitle, autosac, and sneak.
Cursing your main weapon so won't be disarmed, but this also prevents you from changing it.
Tanks should wear a shield to minimize damage taken.
Burn-proof bags will keep your potions from frying, but also introduces some lag.
Don't assemble outside the target hall like a bunch of castrated sheep.
-Suicide quietly - kill yourself while invis
-Suicide as late as possible, or create a corpse a few hours before and logoff
-Don't hang around after getting grouped, go back to your manor or something.
Have a common color/code in your titles so you recognise defenders easily.
Invading
Tank invades first, 2nd-highest hp invades last, so the guards will attack him if tank dies.
Antimagic prevents breath-attacks from drawing you into combat.
If you have a choice, die to a player, which removes the (Raider) flag.
By the way, there are only 2 ways to get a raider flag:
-(1)When you're attacked by a member from the raided clan (including dispel)
-(2)Trading/typing "list" at the clan shop
Sneak so you won't activate all those nasty strangle triggers
The following are illegal: Defenders killing their own keyguards, spam opening/closing.
The following is annoying: Emotes (eg emote flies north)
Holding the room
Use the same defender tactics such as "where", having a spotter on the outside, and so on.
Assign targets to strangle/attack/intimidate if you know who's coming in.
Flight staffs are great for those defenders that land
Don't forget to land and web yourself. Use web scrolls to re-web if dissolved while fighting.
Mapping
To suicide, attack defenders or use single-hit spells (eg immolate, not acid stream).
If the key is in jail, that's pretty much the end of it, unless you get it out:
- Sneak back in quickly, grab the key, and spam east.
- ANYONE in the group can loot the key, as you are automatically "consented".
If you get the key out, remember that it lasts only 8 hours. [Tukano]
Create aliases to open in all 6 directions, and to enter all portals from A-Z.
Clan hall proper
Auction magic mushrooms if you forgot to bring money, but you pay auction and clan tax.
Beware of Noscan guards, one-way exits into portal rooms and exits back into the maze.
Hunt the shop. "Locate object" or "where" will easily provide you with the shop name.
Some clans have banks and fidos, which make getting money in and getting eq out easier.
If the clan has no donation room, "donate" the key, which will end up in your donation room.

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