In the End of Eternity game, the Blood Bond’s mechanics work as listed below:
Reasons for the Bond
Making
the Bond
Properties
of the Bond
Weakening
the Bond
Escaping
the Bond
Each type of
creature interacts with its blood bond in a different way:
Other Vampires
First Draught
- Ally: At this stage of the bond, the subject has strong flashes
of emotion regarding the vampire. They fantasize about them and concern
themselves with issues of increasing their social relationship with the
Domitor. They will go out of their way to frequent areas where they will
meet the vampire or put forth an invitation to them personally. There are
no mechanical effects, however, proper roleplay is required.
Second Draught - Close Friend/Paramour: While not a slave, the drinker considers the vampire a central figure in their unlife. While he may still do as he pleases, he finds the idea of bringing harm to the Regnant reprehensible, and takes social cues from her. Thus, he must win or tie in a Simple test to act against or harm his Regnant. All Social challenges versus the Regnant suffer a -1 penalty.
Third Draught
- Thrall: This is a full blood bondd. Nothing matches the victim’s
devotion to the vampire. All other entities become second to her Regnant.
All resources, influences and personal talents are offered up to serve
her master. So enthralled to the will and command of the Regnant is she,
that all Social challenges versus the Regnant suffer a -2 penalty.
Thralls are -2 to resist the Regnant’s Dominate (eye contact is no longer
necessary.) She may not be fully bound to another while the original bond
lasts. She must spend Willpower traits in order to temporarily resist the
power of the bond. This self-determination lasts for one scene for indirect
actions or one round for hostile actions taken towards the Regnant.
Mortals
(Ghouls)
First Draught
- Subject: Subject Mortals find theeir new masters to be as welcome
allies and confidants. The Mortal is new to the state of ghouldom and thus
may only use the Discipline power of Prowess. Secondly, the harsh introduction
to the Beast lingering within the vitae makes the subject suffer a -1 to
Self-Control tests for the period of a month.
Second Draught - Servitor: as Paramour (see above)), plus the ghoul begins to develop an unhealthy obsession for the security and welfare of their Domitor. They also desire to be close with the Domitor and involved directly in their life. If spurned or abused, they must make a Self-Control test vs. 2 traits or Frenzy.
Third Draught
- Vassal: as Thrall (see above), pllus at this point the ghoul may
begin to learn other Disciplines from their Domitor. These ghouls are,
quite obviously, first and foremost loyal to their Domitor. This loyalty
transcends all other Earthly or supernatural loyalties, including friends,
family, clan, even children. Vassals readily perform almost any task; exceptions
to this are exceedingly rare. Hurt, humiliation and debasement are not
outside the scope of a Vassal’s expression of loyalty. Vassals primarily
serve in three areas: as bodyguards, specialists or paramours to their
Domitor.
Animals
First Draught
- Pet: Subjects of the initial Bondd are still afraid of their Domitors,
however this fear now turns panic and instinctual behaviors toward submission
and compliance. Beasts, no matter the species, view their masters with
awe and as a necessary companion. These feelings can quickly change if
the animal is mistreated or thrown in harms way. The animal’s survival
instinct and issues of fear still surpass the effect of the Bond.
Second Draught- Guardian: The animal becomes unseemingly docile and obedient to the vampire. As such, the Domitor gains a +1 trait bonus to calm the animal or to have it grant a reasonable request that is within its nature or intellect. The animal still has fears of the undead and may feel threatened within the presence of other vampires or supernaturals. Such issues of instinct may be quelled by the Domitor making an Social challenge versus the animal’s Instinct traits with retests using the Animal Ken ability.
Third Draught
- Hellhound: The animal is thrall tto its Regnant, obeying any command
it can comprehend or function to comply to. However the taint of vampiric
vitae has warped the beast’s simple mind and it is a lot more aggressive
and prone to violent outbursts when in the presence of any animal (including
mortals) it believes are a threat or are less powerful than itself. The
animal becomes willful and makes its Instinct challenges with no modifiers
to the Domitor at at + 1 versus anybody else. Hellhounds possess an almost
unwavering loyalty and will, subject to instinct, fight even unto death
for their beloved masters.
Back to the General
Character Creation page
Back to the Ghouls
page
Page name, content and "End of Eternity" are (c)
2007 unless otherwise credited. Any problems
with posting content, technological glitches,
etc, should be forwarded to the Webmaster. All content is the opinion and
creative property of the author unless otherwise noted. Feedback becomes
the property of the author and
may be reused in any medium. Original
texts and excerpts are (c) White Wolf Publishing.