End of Eternity Basic Rules Set:
Clan Advantages And Disadvantages



Brujah
Advantages:

Clan Advantage: The Call
Centuries of rebellion, sometimes in the face of insurmountable odds, have forged a powerful “us against them” attitude among Brujah Clan members. Brujah are quick to side with their own, even at the risk of personal danger. Prestation is neither requested nor offered for this aid. They frown upon refusing a Brother or Sister aid, resulting in the offender’s loss of a status trait and possibly even ostracism. Those who overuse or abuse this advantage will find themselves losing Prestige within Clan. A Brujah who has lost all of her Clan Prestige can no longer expect the aid of her former allies and they may ignore her at no risk.
 

Disadvantages:
Clan Disadvantage: The Rage
As a whole, the Brujah bloodline is cursed with an internalized hair-trigger rage. While many members spend their entire existence trying to come to grips with the destructive force within themselves, few have ever conquered it. Whenever a Brujah slips into frenzy, they give themselves over to it entirely. Indeed, among modern Brujah, even debate and discourse can become heated enough to incite the Rage. Therefore…
 

Gangrel
Advantages:


Clan Advantage: The Wanderlust
Gangrel are not generally expected to Present themselves to the Prince of the Domain they are passing through unless they intend to stay for more than a night. They are also generally allowed to leave a Domain whenever they like so long as they have no Sect problems holding them down (wanted by Sheriff, etc.) Still, Princes are happier if all Kindred show themselves while in their Domains.
 

Disadvantages:
Clan Disadvantage: Mark of the Beast

NOTE: To see the Urban Gangrels' page, go here.
 

Malkavian
Advantages:
Once per night, a Malkavian may choose to ignore any one of the following:

- Here’s why: “Sane” Kindred often mistake a Malkavian’s enlightenment for buffoonery, treating the clan’s members like children and thus putting less social importance on their good behaviour. As a result, for once per night, a Malkavian can generally get away with doing something that would land any other Clan kindred under the Harpy’s talons.

Clan Advantage: The Mirror’s Insight

Disadvantages:
Clan Disadvantage: The Shattered Mind

Nosferatu
Advantages:

Clan Advantage: Sanctuary


Disadvantages:
Clan Disadvantage: Horrid Visage


 

Toreador
Advantages:

Clan Advantage: Idol of Millions


Disadvantages:
Clan Disadvantage: The Rapture

To resist the pull of the Rapture the player must either:
o Take damage
o Make a Willpower test with Willpower as a retest, then spend 1 Mental trait
o Be defeated in a Social challenge as someone tries to pull them away from the stimulus

NOTE: Players of Toreador should roleplay their characters’ resistance to being pulled away from the stimulus of the Rapture. In this state, the Toreador will ignore his surroundings and other responsibilities, even to the point of endangering himself. Any reasonably unobtrusive foe can surprise the distracted Toreador.
 
 

Tremere
Advantages:

Clan Advantage: The Pyramid


Disadvantages:
Because of the questionable origins of Clan Tremere’s lineage, they are generally distrusted by the other Camarilla Clans. Most functioning members of the Camarilla don’t exactly know why, but the Clan is always viewed (even if it isn’t said out loud) to pursue its own agenda first, and because of its secretive nature is further seen as mysterious and possibly dangerous. But still, the Tremere are a solid foundation in the Camarilla and have proven their loyalty as much as any other clan.

Clan Disadvantage: The Pyramid


 

Ventrue
Advantages:

Clan Advantage: Pedigree


Disadvantages:
Clan Disadvantage: Rarefied Taste

A Ventrue, under dire circumstances, may attempt to choke (and keep) down blood not of their taste with the expenditure of 1 Willpower per Blood trait. This feeding restriction does not apply to Vampire vitae - it may be imbibed with no penalties. A Ventrue may suppress their flaw long enough to embrace a childe, if necessary.
 
 

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