About choosing
a character concept
When coming
up with a character concept, it’s a good idea not to pick the first thing
that comes to mind. Wait until you have a bunch of good ideas, figure out
what you find interesting about them, then try to incorporate those things
harmoniously into one character concept.
Inspiration
is in the details
There are
thousands of places you can get inspiration for your character. Remember,
you’re creating a person, complete with likes and dislikes, opinions, beliefs
and preferences. These don’t come from the ether; they have to be rationalized.
If your character hates a certain food, for example, it’s helpful to know
at least what sparks it. You don’t have to write up a bible’s worth of
psychological info, but describing why your character does the things she
does will also help you improvise a response if someone brings the thing
you hate, love, fear or are allergic to towards your character. Anything
can be used as inspiration. A line from a poem, a quote, the way a character
you love looks at someone, the way your favourite actor walks into a scene,
the colour of a muscle car at night; scraps of anything can breathe unique
life into your PC. Again, you don’t need to write a dictionary, but picking
a few interesting quirks, movements, speech patterns, costumes, etc, can
make all the difference in giving your character that convincing breath
of believability.
Starting at
the beginning
Before your
character’s birth, figure out where she’s from and when. This will determine
language, general social climates, and what conditions your PC (Player
Character) was born in. Were you a child of the 60’s? Then social rebellion,
or the reactionary militarism that came after it, would be what was going
on at the time. Were you born in 1900s Bulgaria? Maybe you were born to
poor farmers. If you were born in Europe in the 1800s, you may have been
well-insulated from the horrors of the world, or you may have been in the
military participating in them. Where you were born and how you were raised
lays the groundwork for how you view yourself and the world and how you
think. Not that characters don’t change over time and circumstances, but
this will be your starting base. Again, it’s not necessary to go into too
much detail; just a short summary of the where and when, with some interesting
facts for depth.
In the middle
How you fill
in the middle of your character is up to you. Keep in mind her starting
point, but feel free to be creative. Not every character needs to have
a glamourous life, be a tomb raider or model, or win a Nobel Prize. Most
of the best character concepts are regular people, and it’s how they interact
with their change and vampiric society that makes them interesting.
Embrace me
It’s up to
you to determine the circumstances of your Embrace. Were you a Ghoul first?
Did your mortal have some type of introduction to Kindred society before
the Kiss, or was it something you found out about afterwards? Did you wish
for or reject the Kiss, or were you even given a choice? This part of your
character’s history is fairly important, since it will largely affect how
your character interacts with vampires and their society and how she views
her place in it.
Unlife
Next, determine
what you’ve been doing since the Embrace. It’s pretty much like how you
determined the story for the middle part of your mortal life, just with
vampires. Keep in mind the different aspects of Kindred and Camarilla society.
Your clan, sire, status and city will affect what you learned, how you
are viewed, what you do and how you’re treated.
Questions
These
questions are just to help you direct your character creation to have more
depth. Characters are people, and sometimes we get caught up in the interesting
aspects of Vampire before we’re done creating them. These questions are
only to inspire you to detail and can be added to or discarded at will
(though there are some details that are necessary for character creation.)
1. When and where was your character born?
2. What social class was she born into?
3. Give some details about your character’s parents, their status (i.e. together, divorced, widowed), and your PC’s relationship with them.
4. How did your character grow up? Give the general environment and your character’s thoughts on it.
5. What schooling did your character have, if any?
6. If necessary, describe her family.
7. What did your character do as an adult? Did she continue school, join the military, get a job, get married?
8. Did anything unusual happen to her?
9. Did anything unusual happen to her environment?
10. Describe your character’s family, friends, co-workers, peers.
11. Put in any interesting or relevant details about your character; did she travel, start a church, learn a valuable skill or lesson, meet important people?
12. Were there any issues of trauma or crisis at any point in your character’s life?
13. Describe the circumstances of your character’s Embrace.
14. Make some
notes about your character’s opinions, contacts, allies, enemies, events
and actions with Kindred and their society.
Details
1. What are your character’s goals? What does she hope to accomplish?
2. How does your character feel about her state and its aspects?
3. How does your character feel about the sect, Kindred society, mortals, her clan?
4. What does your character consider valuable (i.e. security, resources, status)?
5. What is her Achilles Heel?
6. What is she afraid of?
7. Describe your character’s haven and its details (i.e. location, ownership).
8. Where did your character’s Merits, Flaws and Beast traits originate from?
9. During your
character’s history, there should be an explanation of her Nature and Demeanor.
If there isn’t, please explain them as they apply to her concept.
Back to the
General Character Creation page
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