Nature and
Demeanor are sort of like Jungian Archetypes. Each describes an essential
form of your character's personality. A character's Nature shows the underlying
element making up a persona (i.e. the "true" self), while the Demeanor
is the "face" that the character shows to others around them. What follows
is a list of Natures and Demeanors along with a (very) brief description
of each. Those presented below are the archetypes permitted for play in
the End of Eternity Game.
Architect
You hope to leave a lasting legacy, to build something for the future.
Autist
You hide your secrets from others; more importantly, you hide your true
self.
Autocrat
You want to take charge, since nobody else can do the job right.
Avant-Garde
You must always be in the forefront, always the first with a piece of
news, a dance or fashion trend, or a discovery in the arts.
Barbarian
Civilization is the crutch of the weak.
Betrayer
You cant help it you can never keep trust for long.
Bon
Vivant You want to have a good time; it's
the only thing that makes life worth living.
Bravo
Other people can only get in your way; don't hesitate to bully them to
make them get in line.
Capitalist
You are the ultimate mercenary, realizing that there is always a market
to be developed anything can be a commodity.
Caregiver
You want to protect and comfort others.
Cavalier
You are the hero who tries to live up to glorious ideals and codes of
justice. You seek to preserve the society that made you what you are.
Celebrant
Happiness springs from your overriding passions, and you want to share
that joy with others.
Child
You need someone to nurture and take care of you.
Competitor
Everything is a contest, and you will be the winner.
Confidant
You understand people, and, more importantly, you like them. You are
a facilitator who listens and advises.
Conformist
You want to take the lead and cues from someone else; let them handle
the responsibility, you'll just go with the flow.
Conniver
Why should you do anything? There's bound to be a way to get someone
else to do it.
Critic
Nothing in the world should be accepted without thorough scrutiny and
examination.
Curmudgeon
Nothing is perfect, everything sucks, and you want to make sure everyone
knows it.
Dabbler
The world is filled with new things to learn, and you want to sample
them all.
Deviant
Normality? Ha! You have no need for social norms and mores.
Director
You want to take control and impose order onto things.
Drunk
Uncle When things are going well, youre
everyones best friend. When they are going poorly, youre their worst
nightmare.
Eye
of the Storm Despite your calm outward appearance,
you surround yourself with chaos, suffering and death.
Fanatic
You have found the one real truth/cause/purpose; you serve it and spread
the word with zeal.
Gallant
You are flamboyant and excessive, drawing the attentions of those around
you.
Guru
You seek enlightenment and cling to your idealism, trying to convert
others
Idealist
You are utterly committed to some purpose greater than your own wants
and needs.
Innovator
There is always a better way to do things. Your task is to bring it about.
Jester
Always the clown, you cant seem to take life - or death - very seriously.
Judge
You know what is right and what is wrong, and you will make sure others
know, too.
Loner
You just don't belong, either by choice or by nature.
Manipulator
You attempt to manipulate any situation for your personal advantage in
order to discover more information about your chosen subjects.
Martyr
Everyone else benefits when you take on the burdens of the world.
Masochist
You test yourself with suffering, and find meaning through enduring pain.
Mediator
You are the diplomat, the middle child, the perpetual person in the middle.
Monster
Your purpose comes from a malignant drive to showcase evil.
Optimist
Everything always turns out for the best. If you can just stay cheerful
and stop worrying, your problems wont be with you forever.
Pedagogue
Everyone can learn from your example and experiences; you just have to
teach them.
Penitent
You are a sinner, and you cannot rest until you have atoned for your
sins.
Perfectionist
Everything must be done immaculately. There is no excuse for flawed efforts.
Praise-Seeker
Your self-worth is based entirely on the opinions of others. You crave
approval and praise, and will go to extreme lengths to get it.
Predator
The surest way to be safe from harm is to place yourself firmly atop
the food chain, whether this food chain is metaphorical or all too carnal.
Rebel
You lash out at "The System" and will break it down, one way or another.
Recuiter
It makes sense to build up your side before trying to tear down theirs.
Rogue
You look out for number one, first, foremost and always.
Scientist
Diligent, rational examination of the universe can reveal all of its
secrets.
Shamanist
You see your vampiric nature as a part of the supernatural order.
Soldier
You take pride in following your orders fully.
Survivor
Your will to pull through at all costs is unstoppable.
Sycophant
There is no limit to the depths to which you will lower yourself in order
to be accepted, and you have no pride.
Thrill-Seeker
You're always after the next high, pushing danger to the edge.
Traditionalist
The old ways are the best ways, so you do your best to preserve and follow
them.
Trickster
You fill the absurd and pain-filled thing called "existence" with humour
and irreverence to survive.
Visionary
A goal fills your mind, and you do what you can to fulfill it.
Ghoul Natures
and Demeanors
Typically
ghouls, whether Player Characters or NPCs, should have either their Nature
if not both Nature and Demeanor chosen from the list of archetypes
below.
Typical Ghoul Natures: Architect, Caregiver, Child, Confidant, Conformist, Idealist, Martyr, Optimist, Praise-Seeker, Soldier, Survivor, Sycophant and Visionary.
If the Ghoul
Player seeks a different choice of Nature then he or she may do so with
HST Approval.
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General Character Creation page
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