♪ Tutorial - More FKiSS
More FKiSS tips! Yeah, overdue... These are all those I could think of off the top of my head.
Buttons:
@; unmap("bg2.cel")This insures both backgrounds won't be up at once. If you want background 2 to come up first, just type bg1.cel instead.
@; press("bgb1.cel")When bgb1.cel (the background button 1) is pressed, bg1 will appear and bg2 will disappear. When bgb2.cel is pressed, bg2 will appear and bg1 will disappear.
@; map("bg1.cel")
@; unmap("bg2.cel")
@; press("bgb2.cel")
@; map("bg2.cel")
@; unmap("bg1.cel")
Snap-to:
Common Snap-to Issue:
;@in(#0, #284)This is what it should look like. #0 is the base doll and #284 is the shirt. In movebyx and movebyy it gives the coordinates down to the exact pixel. The shirt's object number (#284) should PRECEDE the doll's number (#0). If your doll does weird things when you put a particular shirt or whatever on, check which object the shirt is in the snap-to. Most likely it'll say:
;@ movebyx(#284, #0, 6)
;@ movebyy(#284, #0, 271)
;@in(#0, #284)Just switch the #284 and the #0 in both movebyx and movebyy lines, and it's fixed!
;@ movebyx(#0, #284, 6)
;@ movebyy(#0, #284, 271)