Knight's Quest 
You come to the shore of the lake (or loch*).  There's a good-sized ship floating on the water.  You call over to it, and no one answers.  You see a row boat nearby, so you row out to the ship and climb onto the deck. 

A red-headed young lady dressed in flowing robes with a pointed cap is tied to a pole.  An orange, squidlike creature is waving its tentacles and going:  "ScccRReeeCHHH!  SsssCCCrrrEEEEEcHhH!" 

"That really is annoying," you say to yourself.  "I doubt there is a more annoying noise that any creature can make." 

Then you notice there's another ship on the lake, and a snakelike monster is coiled about it.  "Skeeraw!  Skeeraw!" the snakelike monster goes. 

". . . . But that comes close," you add. 

You see the ship's mates are sitting on barrels and playing accordians and in general ignoring the commotion. 

"Aren't you guys going to do anything about this monster?" you ask, gesturing to the squid who has entangled their ship and is menacing the young lady. 

They look at each other for a moment, then shrug.  One of them points to a pair of open barrels. 

"We're kind of in the middle of our grog time," the salty says.  "But maybe you'd like to feed it." 

You offer the creature hard tack and grog. 

You offer the creature salted fish jerky and grog.