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Group 4 : Charades - Submitted by Corey Ivany

Criteria
4
3
2
1
Thematic Representation: the game indicates that a clear understanding of Make or Break Spring has been reached; key points in the novel are represented throughout the game. The game indicates that an excellent understanding of Make or Break Spring has been reached; key points in the novel are represented throughout the entire game. The game indicates that a clear understanding of Make or Break Spring has been reached; key points in the novel are represented throughout the game. The game indicates that a satisfactory understanding of Make or Break Spring has been reached; key points in the novel are adequately represented throughout the game. The game indicates an unclear understanding of Make or Break Spring; very few key points in the novel are represented throughout the game.
Playability: the game is functional and easy to use; instructions (written/oral) are clear The game is functional and very easy to use; instructions (written/oral) are clear. The game is functional and easy to use; instructions (written/oral) are relatively clear. The game is functional; instructions (written/oral) are somewhat unclear clear. The game is not entirely functional; instructions (written/oral) are unclear and confusing.
Creativity: the game is constructed and organized in such a way that it shows creative thought; the various aspects of the novel (setting, characters, plot, conflict, etc.) are represented throughout The game is constructed and organized in such a way that it shows creative thought; the various aspects of the novel (setting, characters, plot, conflict, etc.) are clearly represented throughout. The game is constructed and organized in such a way that it shows creative thought; the various aspects of the novel (setting, characters, plot, conflict, etc.) are adequately represented. The game is constructed and organized in such a way that it shows some creative thought; the various aspects of the novel (setting, characters, plot, conflict, etc.) are somewhat represented. The game is constructed and organized in such a way that it shows little creative thought.

______/12 = _______%

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