++Turn 2++

Amendments:
Each unit that the player creates will have kind of like ROSTER cards. Then the player can choose when to draw these roster cards to create a list to fight. At any one time, the player can only pop down ONE of that unit. We can imagine that the commanders choose to send their best troopers to the most dire circumstances only. You can just send them into dying battles, but that will mean you will lose them and it will take some time before you can muster such a unit with that much experience again.

In the event that three armies or more clash in a territory, the defender has to partake in whatever battle until he is left with no more units. The defender may however, send reinforcements. The attackers can choose to attack first or second but the player that decides to attack second will have to wait for the next turn to attack. This will still constitute a ‘Move’ therefore allowing him another 2 more detachment moves.

If a player loses his home territory, he loses the ability to generate reinforcements. (Comes into effect on Turn 3)

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